Guide to The STF/MoSTF


Angry_Citizen

 

Posted

Hmm, i always put my -RES toggle on the tower team to take out the towers faster. I might have to try it on the tank tanking Recluse once.

Yes, caging the towers is definitely helpful Block the +To Hit. I've heard there's other things on that tower, including: boosting his END drain power, bane summoning, and Recharge speed.

It definitely makes DEF powers alot more functional with that blue tower down



Mr. True Shot.


Level 53: Arrows/Devices/Munitions Blaster

....and hopeless Science-Natzi.

 

Posted

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While most teams I've been on can handle a double pull, I've been on a couple of marginal ones that really struggled with it, which is sort of where you need to pull out the stops tactically.


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Generally, we have been running MoSTFs almost exclusively lately for the Master Saturday event. Because of that, we station a spotter to watch the AVs during pulling. Usually winds up being me with my stormy. The spotter watches to make sure that the pull only grabs one AV, and then watches for a bit longer 30 seconds past the start of the fight to make sure that GW doesn't add herself to the party.

We usually start with GW though to avoid that situation.

So, double pulls are rare, and a spotter can make having to deal with them a non-issue so long as everyone know the signal to retreat and obeys it.

Mine is simply: RUN RUN RUN


 

Posted

Update:

EmperorSteele showed us a trick last week with the Security Chiefs. If you send one stealthed person out to prompt all the chief spawn points first before any fighting there seems to be a very good chance the Key may drop from the first Chief defeat. It's not a 100% guarantee but in her experience it certain hedges your bets.

We'll keep trying this tactic in the future and see what the running odds are.


DestineeFable's Guide to an MSTF run (fixed!)
My latest AE madness