Ice/Energy, the new baby Regen (IO sets included)


Achilles_Rex

 

Posted

Welcome to my guide!

Allrighty, I'm not going to go into explicit details on each power, there are allready plenty of Ice tank guides (Like Tundara's) and Energy Melee guides (Like GladDog's) out there. But I will touch base on a few of them.

Why all the +Regen?

There are a couple answers to this one. Primarily, downtime, I hate waiting to run into the next fight, and with this build I rarely need a healer on board. Second, I figured that having 44.5hp/second regenerating during a fight is not exactly a bad thing.

Ice armors:

Okiedokie, Other then being able to herd very well with this build I'm going to bring up Chilling Embrace and my Lack of Icicles. I origionally had Icicles, and found them usefull, but once I hit 50 I decided I wanted recall friend instead. I have found that I can herd perfectly fine without icicles, so it's not a "must have" power. Now some people I've seen have no Slow enhancements in thier Chilling embrace, this baffles me. Chilling embrace, if you're herding, is absolutly fantastic 3 slotted with Slow IO's. Add those to the Pacing of the Turtle "Chance for Recharge Slow" IO I have in mine, and everything around me is slowed to the point that they can attack me about a third of normal. For a Defence heavy build, that's more important then anything else, since a third of the attacks, means a third of the chances of them landing a hit on you.

The second power I'll bring up is Hibernate. Some people out there only use it from time to time so they only 1 slot it. I can understand that, I don't use it that often, but with 1 slot, if you do need to use it, you lose aggro while you're healing, and if it's needed again in a hurry, you're in trouble. I have on many occasions found that I've needed it more then once a fight, especially if there is a team wipe or anything of the sort. 6 slotting it, to me, is the best bet. And this power, mixed with all my +Regen set bonus's allows me to toggle it on around 20% health, and turn it off (At full health) 6-7 seconds later, fast enough that I don't lost aggro, and with the recharge bonus's that I have it comes back in about 45 seconds. And in PvP, I'm sure it will naught but annoy the bajesus out of anyone you're facing since it would have a 15 second downtime.

The last thing that I'll touch base on quickly is Energy Absorbtion. Some people only use it for Endo recovery, which I use it for as well, but it's best used if while herding. If you grab 15 or so baddies, Line of Sight herd (LoS herd) them around a corner then use EA, I find that I rarely ever get hit afterwards. The bonus to defence is fantastic on a large group. Though I will say that if you're down to 1 baddie, or an AV, it's bonus doesn't help all that much.

Other then that, the rest of my Ice powers are slotted as expected, and used as expected.

Energy Melee:

I only have one power that I'll mention, since I'm sure I'll be asked about. Bone Smasher. I know how good of an attack it is. But I found that with my Regen build I needed the slots elsewhere. So it, and Barrage are both 2 slotted just for the Rope-A-Dope 8% regen bonus's.

Strange slotting:

4 slotted Health. I did this so I could keep it at max regen (103% ENH bonus with the ED reduction), as well as add a nice Numina's +12% regen into it. This way it gives a nice 93.2% regen, unlike the normal 79% after 3 health Enh bonus's.

(Base: 40%. 3 slotted: 79.28%. My slotting: 93.2%)

3 slotted Fly & 2 slotted recall friend: Same as Health, just so I can squeeze another 8% regen from each while keeping fly at max flight speed.

2 slotted hover: 10% regen this time


Play style:

Nothing unexpected here, Just run in, round them up around a corner using LoS herding. Turn on Hover for the little added defence, Pop Energy Absorbtion - Build Up - then open up on them with Whirling Hands and Fireball, using Total Focus and Energy Transfer to widdle down any boss or Lieutenant so they all die around the same time, which helps against runners.

One fun fact though after level 45, is that this build works wonders on CoT. After 45 you face Ice Thorn Casters, and them hitting you with ice attacks for 7 damage is just plain fun. This is great for that elusive arcane salvage people vie for.

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Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php

Ice Angel: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def/EndRdx/Rchg:50(7), LkGmblr-Def/Rchg:50(9), LkGmblr-Rchg+:50(11)
Level 1: Barrage -- Rope-Acc/Stun/Rchg:50(A), Rope-Acc/Stun:50(9)
Level 2: Chilling Embrace -- Slow-I:50(A), Slow-I:50(3), Slow-I:50(5), P'ngTtl--Rchg%:50(7), Taunt-I:50(11)
Level 4: Bone Smasher -- Rope-Acc/Stun:50(A), Rope-Acc/Stun/Rchg:50(5)
Level 6: Wet Ice -- EndRdx-I:50(A)
Level 8: Swift -- Flight-I:50(A)
Level 10: Taunt -- RechRdx-I:50(A), RechRdx-I:50(13), Taunt-I:50(13)
Level 12: Hover -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(15)
Level 14: Fly -- Frbd-Fly:50(A), Frbd-EndRdx:50(15), Flight-I:50(17)
Level 16: Whirling Hands -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Rchg:50(17), Sciroc-Dmg/EndRdx:50(19), Sciroc-Acc/Dmg/EndRdx:50(19), Acc-I:50(21), Dmg-I:50(21)
Level 18: Glacial Armor -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def/Rchg:50(23), LkGmblr-Def/EndRdx/Rchg:50(25), LkGmblr-Rchg+:50(25)
Level 20: Health -- Heal-I:50(A), Heal-I:50(27), Numna-Heal:50(27), Numna-Heal/EndRdx:50(29)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(29), EndMod-I:50(31)
Level 24: Hoarfrost -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(31), Numna-Heal/Rchg:50(31), Numna-Heal/EndRdx/Rchg:50(33), Numna-Regen/Rcvry+:50(33)
Level 26: Energy Absorption -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(33), LkGmblr-Def/EndRdx:50(34), EndMod-I:50(34), RechRdx-I:50(34), RechRdx-I:50(36)
Level 28: Build Up -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 30: Permafrost -- ResDam-I:50(A)
Level 32: Hibernate -- Numna-Heal:50(A), Numna-EndRdx/Rchg:50(36), Numna-Heal/EndRdx:50(37), Numna-Heal/Rchg:50(37), Numna-Heal/EndRdx/Rchg:50(37), RechRdx-I:50(39)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(43)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg/EndRdx:50(42), C'ngImp-Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Dmg/EndRdx/Rchg:50(43)
Level 41: Char -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(43), Hold-I:50(45)
Level 44: Fire Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(45), Thundr-Acc/Dmg:50(45), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50), Posi-Dam%:50(50)
Level 49: Recall Friend -- TSM'n-Rng:50(A), TSM'n-EndRdx:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2.5% Defense(Energy)[*]+57% Enhancement(Accuracy)[*]+12% Enhancement(Heal)[*]+31.3% Enhancement(RechargeTime)[*]+113 (9.38%) HitPoints[*]+MezResist(Held) (Mag 12.1%)[*]+MezResist(Immobilize) (Mag 4.4%)[*]+4.5% Recovery[*]+138% Regeneration[*]+1.58% Resistance(Fire)[*]+1.58% Resistance(Cold)[*]+3.13% Resistance(Negative)[*]+3.13% Resistance(Toxic)[*]+5% Resistance(Psionic)[/list]
My total Regen (Including 100% base) without Hibernate is 319% and 339% with the Numina proc. With Hibernate is 2,314%.





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Posted

Great guide, Dad, thanks.

I have just a couple of quick suggestions about further increasing your regen rate. If you throw in a pair of Triage IOs in Health instead of the heal IOs you'll be able to squeeze a bit more regen out of it. You could also do something similar with Hibernate. If you took out one of the Numina's (the heal/end would probably be the best candidate for removal since end doesn't tend to be much of a concern when using Hib.) and the recharge IO and replaced them with a pair of IOs from Triage (Heal/Rech, Heal/End/Rech), you wouldn't lose any recharge rate, gain some heal and gain some overall regen. 2 Triage is a relatively inexpensive way way to get another 4% regen out of any heal power.

I'd also pull a pair of Thunderstrikes out of Fire Blast in favor of a couple Entropic Chaos to get another 10% regen. The energy def. and acc. that you lose by doing this may not be worth it to you, but just a suggestion to give your regen. another boost. The acc loss you could make up for by replacing your 3 slows in CE with 3 IOs from Pacing of the Turtle. This slotting wouldn't reduce their movement quite as much as you seem to prefer, but it would still reduce it quite a bit while not changing their recharge rate (sadly, last I heard, slow enh. only affect movement speeds and not attack speeds).

Aphani
&lt;spends too much time lurking to bother with a signature&gt;


 

Posted

I was hoping the OP and/or respondants could give me some suggestions on this possible Ice/EM PvP build. I was trying to make a light-footed heavy-hitter w/sharp eyes and good survivability. I figured that i could do w/a little less regen since Hoarfrost is perma, and I like having 2 +perception powers. What would you change?

Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php

Kansas Plowboy: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+:53(A), LkGmblr-Def/EndRdx:53(3), S'dpty-Def/EndRdx:40(3), S'dpty-Def:40(5)
Level 1: Barrage -- Acc-I:50(A)
Level 2: Hoarfrost -- Dct'dW-Rchg:53(A), Dct'dW-Heal/Rchg:53(5), Numna-Heal/EndRdx:53(7), Numna-Heal/Rchg:53(7), Numna-Heal/EndRdx/Rchg:53(9)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:53(11), C'ngImp-Dmg/Rchg:53(13), C'ngImp-Acc/Dmg/Rchg:53(13), C'ngImp-Acc/Dmg/EndRdx:53(15), C'ngImp-Dmg/EndRdx/Rchg:53(15)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Wet Ice -- EndRdx-I:50(A), EndRdx-I:50(9)
Level 10: Taunt -- RechRdx-I:50(A), RechRdx-I:50(11), Taunt-I:50(46)
Level 12: Combat Jumping -- EndRdx-I:50(A)
Level 14: Super Jump -- Jump-I:50(A), EndRdx-I:50(43)
Level 16: Health -- Numna-Regen/Rcvry+:53(A), Numna-Heal:53(17), Mrcl-Rcvry+:40(17), Mrcl-Heal:40(37), RgnTis-Regen+:30(40)
Level 18: Glacial Armor -- LkGmblr-Rchg+:53(A), LkGmblr-Def/EndRdx:53(19), S'dpty-Def/EndRdx:40(19), S'dpty-Def:40(21)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(23)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(43)
Level 24: Chilling Embrace -- P'ngTtl-Acc/EndRdx:53(A), P'ngTtl-EndRdx/Rchg/Slow:53(25), P'ngTtl-Acc/Slow:53(25), P'ngTtl--Rchg%:53(31), EndRdx-I:50(34)
Level 26: Icicles -- Sciroc-Acc/Dmg:53(A), Sciroc-Acc/Rchg:53(27), Sciroc-Acc/Dmg/EndRdx:53(27), Sciroc-Dmg/EndRdx:53(34), EndRdx-I:50(43), M'Strk-Acc/Dmg:53(50)
Level 28: Build Up -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 30: Permafrost -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResPsi:40(31), ImpArm-ResDam:40(31), Aegis-Psi/Status:53(46)
Level 32: Hibernate -- Dct'dW-Heal/Rchg:53(A), Dct'dW-Rchg:53(33), Numna-Heal/Rchg:53(33), Numna-Heal/EndRdx/Rchg:53(33), Numna-Heal/EndRdx:53(34)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:53(36), C'ngImp-Dmg/Rchg:53(36), C'ngImp-Acc/Dmg/Rchg:53(36), C'ngImp-Acc/Dmg/EndRdx:53(37), C'ngImp-Dmg/EndRdx/Rchg:53(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:53(39), C'ngImp-Dmg/Rchg:53(39), C'ngImp-Acc/Dmg/Rchg:53(39), C'ngImp-Acc/Dmg/EndRdx:53(40), C'ngImp-Dmg/EndRdx/Rchg:53(40)
Level 41: Focused Accuracy -- EndRdx-I:50(A), EndRdx-I:50(42), ToHit-I:50(42), ToHit-I:50(42)
Level 44: Laser Beam Eyes -- Dev'n-Acc/Dmg:53(A), Dev'n-Acc/Dmg/Rchg:53(45), Dev'n-Dmg/EndRdx:53(45), Dev'n-Dmg/Rchg:53(45), Dev'n-Hold%:53(46)
Level 47: Energy Absorption -- LkGmblr-Rchg+:53(A), LkGmblr-Def/Rchg:53(48), LkGmblr-Def/EndRdx/Rchg:53(48), LkGmblr-Def/EndRdx:53(48), RechRdx-I:50(50)
Level 49: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+48% Enhancement(Accuracy)[*]+37.5% Enhancement(RechargeTime)[*]+2.5% Enhancement(Slow)[*]+126.5 (10.5%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 23.3%)[*]+MezResist(Immobilize) (Mag 26.6%)[*]+MezResist(Sleep) (Mag 22.8%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 24.4%)[*]+5% Recovery[*]+96% Regeneration[*]+3.13% Resistance(Negative)[*]+13.5% Resistance(Psionic)[/list]


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</pre><hr />


 

Posted

have u pvp'd alot?
def is lame especially nowadays if u dont have a backup health builder like what the medicine pool provides ull need to boost recharge and regen to the max or ppl will whittle u down


 

Posted

[ QUOTE ]
have u pvp'd alot?
def is lame especially nowadays if u dont have a backup health builder like what the medicine pool provides ull need to boost recharge and regen to the max or ppl will whittle u down

[/ QUOTE ]

I've PvPed some, but never w/an ice tank. This build does have something like 313% regen and perma hoarfrost and almost perma hasten; hibernate takes about 39 secs to recharge, according to Mid's. IDK though, might just keep this one as a PvE tank - something to pad my resume with.


 

Posted

I've gone into RV a few times with my Ice/EM, built the way she is too, which is way more a herding/PL'ing build then for pvp. And I have no problems with Defence. I've been in a few fights that I figured I'd lose, only to be long fights that I win in the end.


 

Posted

[ QUOTE ]
Now some people I've seen have no Slow enhancements in thier Chilling embrace, this baffles me. Chilling embrace, if you're herding, is absolutly fantastic 3 slotted with Slow IO's. Add those to the Pacing of the Turtle "Chance for Recharge Slow" IO I have in mine, and everything around me is slowed to the point that they can attack me about a third of normal.

[/ QUOTE ]

H_D,

Great guide and build. My one Ice/EM has over 100% regen bonus and I have noticed a huge difference. After seeing this, I may look at putting even more in. One thing though, the -rech of CE is unenhanceable. Only the run speed debuff is enhanced. I think this is why people who herd would prefer not to use them. And kudos to your for pointing out the awesomeness of EA in a group, not enough people realize how great that is.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

yes, we are all very upset that they took all ability to slot taunt sets out of chilling embrace :/


 

Posted

[ QUOTE ]
Now some people I've seen have no Slow enhancements in thier Chilling embrace, this baffles me. Chilling embrace, if you're herding, is absolutly fantastic 3 slotted with Slow IO's. Add those to the Pacing of the Turtle "Chance for Recharge Slow" IO I have in mine, and everything around me is slowed to the point that they can attack me about a third of normal. For a Defence heavy build, that's more important then anything else, since a third of the attacks, means a third of the chances of them landing a hit on you.

[/ QUOTE ]

Slotting slow IO's does only improve the -Speed effects (i.e. Run, Jump and Flight speed). You can not improve the -Recharge by slotting normal IO's. The Pacing of the Turtle-proc is however useful for this, of course.


 

Posted

Ok apparently my post was too long cause it kept saying the url could not be found, so i'll break it up to 2 posts, before my build, and then the 2nd on the build and some after thoughts:

[ QUOTE ]
4 slotted Health. I did this so I could keep it at max regen (103% ENH bonus with the ED reduction), as well as add a nice Numina's +12% regen into it. This way it gives a nice 93.2% regen, unlike the normal 79% after 3 health Enh bonus's.


[/ QUOTE ]

Uh, you REALLY need to swap a few IOs around. I don't know WHY you have the numina unique in hoarfrost instead of in health, when health is a perma bonus, not just 2 minutes after you cast hoarfrost, and the unique in hoarfrost even reduces enhancing of an actual power where it doesnt in 4 slotted health. Pop the numina unique into health, add a numina heal, then numina heal/rech for 1.88% max hp, and a 50 common heal IO into health and viola, 110% regen, and 1.88% max hp out of health, and you can slot a USEFUL IO into hoarfrost now, such as a DW heal/rech. And ditch the heal/end numina as well. You don't need 3% hold resist, especially as an ice tanker, nor do you get ANY benefit of the 6% heal bonus as hoarfrost has resist so this does not boost that. Add a DW heal/end/rech in its place as well. Or use heal/rech, heal/end/rech from triage for 4% more regen, capped recharge, and 85% heal enhanced, this is in addition with a numina end/rech, heal/rech, and heal/end/rech IO, for 5 slots, I would try to 6 slot it with the triage heal/end for max heal, and .75% max hp as well when hoarfrost is down.

Additionally, stamina. There is no reason to get and 2 slot recall friend, when stamina is only 3 slotted. You get MUCH better use by putting that slot into stamina, and using 4 efficacy adapters. You will still cap your recovery, and you will get: 1.13%max hp bonus, 1.5% recovery bonus, and 10% REGEN bonus. Which for just moving that slot, right there alone is 2% more regeneration, for no loss, and better other bonuses as well.

With this in mind, you can start by not slotting hover with lotg (better bonuses, and additionally saving you inlfuence by not buying lotg). Also, you can enhance Energy absorption the same way. I use 2 lotg, and 4 efficacy adapters in mine. That way i get good defense, (by droping the def/end you have in there the defense loss is MINIMAL), and then you get the bonuses from the 4 efficacy adapters that i mentioned in stamina.

Likewise, as i suggested because of stamina or energy absorption use of efficacy adapters, then you can ditch the lotg in hover since you can cap the 5 10% regen bonuses elsewhere, and then put 2 Freebirds into hover, for an ADDITIONAL 8% regen that your build currently does not have.

Also, ESPECIALLY with ice armor, you can do without taunt due to chilling embrace + icicles. Let alone you don't need to slot it for sure. But if you keep those slots, you can also save some money by dropping the LOTG you are using somewhere, and putting in 3 perfect zingers, which can give you 10% regeneration that way as well.

Also, why bother with rope-a-dope in barrage/bone smasher? They dont need stun enhanced. Drop the rope a dopes and put in some USEFUL punding slugfest IOs so you can at least give them some damage slotted. It also has 8% regeneration for 2 of them instead of rope-a-dope which gives only 6% regneration. This way you enhance them with some damage, and you gain 4% MORE regeneration than you have now as well.

Also, SAVE SOME SLOTS! in frozen armor, and glacial armor, you do NOT need 5 of them as you dont need the 2.75% hold resistance. You have great protection from wet ice, not to mention your high defense means you dont get hit in the first place. The ONLY thing that will hold an ice tanker is ghost widow, and those wont really help much there anyways.

So instead, drop the defense/recharge IO you have in there. The global 7.5% recharge ALSO boosts defense by the same amount as the defense/recharge IO. So if you use 4 of the lotg, with the global 7.5% in its place, you still cap your defense, and lose NOTHING by dropping that def/recharge IO. Then put those 2 slots you save in the other powers that i mentioned, or for crying out loud slot bone smasher up some more as you are gaining these FREE slots. And yes, they truly are free, no loss of anything at all by doing this.

Again, also with hibernate you do NOT need to use that many numinas. The 6% heal bonus is WASTED completely here. As is the 3% hold resistance for the most part. As hibernate doesnt even need slotted really now that it has a 60s timer before it can be used again anyways. I strongly suggest hasten with this build, for hoarfrost, energy absorption, and hibernate, and of course your attacks. You definitely do not need permafrost, drop that and put hasten in its place. Then use some of the slots mentioned to 3 slot it. With energy absoprtion and hibernate you definitely do not have to worry about hasten taking too much endurance, besides it makes energy absorption recharge faster which promotes even BETTER endurance. BTW, you already cap cold resistance without permafrost anyways, and outside of demon farming, fire damage is not that prevalent to really worry about. Including chilling embrace my ice tanker has 30% resistance to fire without permafrost which is dandy enough for me considering everything else as well. I picked it up at 49 just to slot a steadfast 3% defense IO in it. Which i strongly suggest dropping recall friend for. With ice armor, the 3% defense is WAY better than 8% regen you could get out of recall friend anyways. You don't need to regen what you dont get hit from, and with ice armor this is more prevalent that pretty much ANY other set (besides IOd SR).

Also as mentioned, especially as ice armor i STRONGLY recommond ditching taunt for icicles. Chilling embrace + icicles is the best aggro in the game. And if there is anything ranged to pull off, you have fire blast and fireball to pull aggro and you WILL keep it when chilling embrace touches them.

Also, what's youre budget, because 2 purple ranged IOs will grant an extra 16% regen that you do not have right now as well. Also, do you HAVE to go fly? I never suggest it for a melee toon, hurdle/cj/sj is much better, but you can slot the 8% regen so i can get by keeping it if your main plan is a % regen build, just as long as its slotting doesnt hinder other +regen bonus chances.

Also, with hibernate, not even losing slots, just changing the IOs around, ditching the 2 wasted numinas, and slotting 2 triage is an additional 4% regen you didnt have before.

Also YIKES, your missing energy punch. If your only going to have a couple of attacks, personally energy punch + bone smasher are MUCH better than the use youll get out of energy transfer + total focus. Not to mention earlier on.

And while its nice to 6 slot crushing impacts, you can actually get by with 5 of them especially if using level 50s. Can save you slots to put elsewhere as mentioned. Again, i dont know your budget, but you can aslo put 2 purples into char, for 4% more regen than the devastation, in addition to higher enhance values. Or clearing up some slots as i've mentioned, 2 purples, and 2 devastations, now youre getting 28% regen out of char.

Additionally, from one of the slots saved that i mentioned you could put the regen tissue unique in health as well. Starting from scratch on your dropping the slot in recall friend for the regen tissue into health will grant 17% more regen than your build has now.

Also, using 2purps, and 2 devastations into fire blast, i got 40% acc slotted, capped damage, 51%end reduction, and 72%ish recharge slotted. With your acc bonuses that can be enough and save you 2 slots there as well. Capping its recharge would cut out about .3seconds max IIRC *builds not even finished yet so even less) And its end is more then enough slotted, so the only thing i would debate on it is more acc. Toss in a t-strike acc/dam/rech in there (or if the power takes taunt im not sure on that one) toss in a mocking beratement acc/rech IO. Either way you can at least save 1 slot from it to put elsewhere as mentioned.

Personally i woudlnt bother with the positrons damage proc in fireball, and slot a recharge to have it up more often.

Here is a build i picked up on mids. Saves money on LOTG as well, but check its stats for everything. Total regneration lists as 432%. When i exported for some reason it wasn't updating the regen values. Said 158% regen first time, then i put in regen tissue and still said 158% so i don't know if i'd trust that go by what mids has. Either way showing more regen than your build has so take a look. Not to mention, it fully uses barrage, energy punch, bone smasher, ET, and TF as attacks. And every attack is under half its original recharge without hasten in this build even. Its IMO better all around, for the regen you were going for, and as a character in general. (note, castle is working on barrage, it WILL be worth using in issue 13 which wont be too long, and even slotting now you can use the bonuses till then and in the lower levels.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

And here is the build/afterthoughts portion:

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Ice EM regen IO: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Frozen Armor -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(5), S'dpty-Def/EndRdx/Rchg:40(7), S'dpty-Def:40(7)
Level 1: Barrage -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(50)
Level 2: Energy Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Dmg/EndRdx/Rchg:50(34)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/EndRdx:50(43), C'ngImp-Dmg/EndRdx/Rchg:50(46)
Level 6: Chilling Embrace -- EndRdx-I:50(A)
Level 8: Hoarfrost -- Numna-EndRdx/Rchg:50(A), Numna-Heal/Rchg:50(9), Numna-Heal/EndRdx/Rchg:50(9), Tr'ge-Heal/Rchg:30(11), Tr'ge-Heal/EndRdx/Rchg:30(11)
Level 10: Wet Ice -- EndRdx-I:50(A)
Level 12: Hover -- Frbd-EndRdx:50(A), Frbd-Fly:50(13)
Level 14: Fly -- Frbd-EndRdx:50(A), Frbd-Fly:50(15), Flight-I:50(15)
Level 16: Whirling Hands -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/Rchg:50(17), Sciroc-Acc/Rchg:50(17), Sciroc-Acc/Dmg/EndRdx:50(21), C'ngBlow-Dmg/EndRdx:50(37), C'ngBlow-Acc/Rchg:50(42)
Level 18: Glacial Armor -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(19), S'dpty-Def/EndRdx/Rchg:40(19), S'dpty-Def:40(21)
Level 20: Swift -- Flight-I:50(A)
Level 22: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(23), Numna-Heal/Rchg:50(23), Heal-I:50(34), RgnTis-Regen+:30(43)
Level 24: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(25), Efficacy-EndMod/Acc/Rchg:50(25), Efficacy-EndMod/Acc:50(34)
Level 26: Energy Absorption -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(27), Efficacy-EndMod/Acc/Rchg:50(27), Efficacy-Acc/Rchg:50(29), LkGmblr-Def/Rchg:50(31), LkGmblr-Def:50(31)
Level 28: Icicles -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(29), Sciroc-Acc/Dmg/EndRdx:50(31), Sciroc-Dam%:50(33), M'Strk-Dmg/EndRdx:50(42)
Level 30: Build Up -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 32: Hibernate -- Numna-EndRdx/Rchg:50(A), Numna-Heal/Rchg:50(33), Numna-Heal/EndRdx/Rchg:50(37)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/EndRdx:50(36), C'ngImp-Dmg/EndRdx/Rchg:50(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(39), C'ngImp-Dmg/EndRdx/Rchg:50(40)
Level 41: Char -- Apoc-Acc/Dmg/Rchg:50(A), Apoc-Acc/Rchg:50(42)
Level 44: Fire Blast -- Apoc-Dmg/Rchg:50(A), Apoc-Dmg/EndRdx:50(45), Dev'n-Acc/Dmg/Rchg:50(45), Dev'n-Acc/Dmg/EndRdx/Rchg:50(45), Acc-I:50(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50), RechRdx-I:50(50)
Level 49: Permafrost -- S'fstPrt-ResDam/Def+:30(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]31.3% Enhancement(RechargeTime)[*]68% Enhancement(Accuracy)[*]238.9 HP (12.8%) HitPoints[*]MezResist(Immobilize) 11%[*]6.5% (0.11 End/sec) Recovery[*]158% (12.4 HP/sec) Regeneration[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]6.25% Resistance(Negative)[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr />

And yes, as mentioned, slotting slow into CE does NOT improve the -recharge factor of the power. Base -speed is good enough, and between it and icicles, whirling hands and fireball, you dont not have to worry about losing aggro. Also the -spd lasts 5 seconds if they leave the area IIRC as well.

If anything, swap the end IO for a level 50 tempered readiness end/rech/slow, and its good enough for what the power needs. Also, if you dont need the extra ACC on fire blast with my slotting, pop its slot to char, and ditch the heal/end/rech or end/rech from hibernate into char through a little finangling, and you can get 12% more regen out of it that way, and you lose 1.88% max hp. Worht it in my opinion since your at hp cap during hoarfrost phase anyways, so the +regen helps more at that point. And given that hibernate cant be used 60 seconds after you last use it. By doing this instead of hiberante recharging IN those 60 seconds, it recharges in only 65 seconds with this build by doing so, nothing to really care about.

Don't forget to plug it into mids. The regen % under the bonuses didnt change for some reason. Perhaps because they list numina/regen tissue uniques as procs not bonuses most likely. Also don't forget what i said about ditching the one slot from hibernate, and the extra acc which IMO you wont need from fire blast, and putting both into char to squeeze out an additional 12% regen. If the bonus lists not the uniques cause theyre procs, then it takes that to 170%regeneration, compared to your 138%, And it attacks better, And it has more defense. Also, run the numbers, that 15% lotg loss (which dont forget i have 3 more sets of crushing impact than your build, thats 15% to match one of the lotg i dropped out of the two. But it doesnt even come close to adding the extra damage through the aoe attacks than icicles damage brings to the table. Also dont forget fireball and whirling hands in my build recharges faster through slotting anyways :P.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server