Elemental Chaos! The i10 Fire / Storm Controller


Arashi

 

Posted

It's my understanding that hot feet is auto-hit. You recommended 1-2 acc for slotting. Is that an error?


 

Posted

The Slow and Avoid aspects of Hot Feet are autohit. The damage is not, so accuracy slotting is recommended.


 

Posted

Okay, I have to say...I am LOVING this powerset. After my earth/storm got up to 40, I decided to give this a try. Less control, but much more damage.

As soon as I got Hot Feet, I was in Perez killing -2 (green) hellion spawns for many many luck charms.

As soon as I got Flashfire, I was in Boomtown killing -1 (blue) spawns of trolls and council.

As soon as I got Freezing Rain, I was further back in Boomtown, killing +0 (white) spawns of the Lost.

This is great fun, I am so glad I rolled one of these. Now I just can't wait until T-clap, when I can have groups perma-stunned! Oh, also can't wait for the kill-fest that will be Dark Astoria.


 

Posted

I'm back in the game again after a longish break, and I must say I'm loving i11 and i12.

Anyway, I've been getting reacquainted with Eldandil and am happy to report that the ranged troller build I posted in part 8 of this guide remains very viable. A team mate on a PUG I was in yesterday remarked that my character was "quite powerful" after he witnessed me effortlessly soloing an 8-man Unyielding spawn of Black Swan's Shadows.

With a ranged defence value just over 45%, I've been laughing at Praetorian Elite Bosses (Heroic, solo). Against melee EBs like Tyrant, I float out of reach and Freezing Rain/Imps/Thunder Storm/Tornado them to death without breaking a sweat. Ranged EBs tend to have more and better ranged moves but they still typically go down without me needing to use any inspirations. Dominatrix and Malaise are a little more troublesome because some of their mezzes go through my AoE defence hole; however, they can be quite safely handled with Hurricane up close and personal.

I can't seem to solo Arch Villains, but then again they're not designed to be soloable. Well, except with Shivans on hand, perhaps; haven't tried so I don't know.

Interestingly, Carnival Master Illusionists give me more trouble than most EBs. I believe the reason for this is that they use Flash (AoE mezz), require two mezzes to stop, and frequently go out of phase. They are a serious pain.

Council Warwolves are also irritating to deal with because they are highly resistant to Immobilization (and Slow as well, it seems). While I can still Stun them, I can't prevent them from scattering all over the place without using either Cinders or Freezing Rain, and either of these solutions is in and of itself sufficent to keep the Wolves placid, thus rendering Stuns almost pointless. Quite annoying.

Lastly, flying melee things (like Circle of Thorns Spirits) can kill me quite easily. Switching on Hurricane keeps me completely safe, of course, but the Endurance drain is quite severe.

To recap, the ranged Fire/Storm troller is quite a force to be reckoned with. The build is able to deal with multi-group aggro, kills fairly rapidly (for a Controller), and is quite safe from attack most of the time. It has some gaping defence holes but these can be plugged with Hurricane. Once mature, this build is able to handle just about anything it might come across solo. It is also valued by teams for its array of controls and debuffs.

Here's the most recent version of my High-Defence Ranged Fire/Storm build:

Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/

Eldandil Tauro: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Gale -- Acc-I:50(A)
Level 2: Fire Cages -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(7), TotHntr-Acc/EndRdx:50(9), TotHntr-Immob/Rng:50(9), TotHntr-Acc/Immob/Rchg:50(11), TotHntr-Dam%:50(11)
Level 4: Snow Storm -- EndRdx-I:50(A)
Level 6: Swift -- Flight-I:50(A)
Level 8: Hover -- Srng-Fly:50(A), Srng-EndRdx/Fly:50(13), Flight-I:50(13), LkGmblr-Rchg+:50(15)
Level 10: Steamy Mist -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(15), LkGmblr-Rchg+:50(19), S'fstPrt-ResDam/EndRdx:30(27), S'fstPrt-ResDam/Def+:30(50)
Level 12: Flashfire -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(21), Stpfy-Acc/EndRdx:50(21), Stpfy-Stun/Rng:50(23), Stpfy-Acc/Stun/Rchg:50(23), Stpfy-KB%:50(40)
Level 14: Fly -- Flight-I:50(A), Flight-I:50(17)
Level 16: Freezing Rain -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(17), P'ngTtl-Acc/EndRdx:50(19), P'ngTtl-Rng/Slow:50(25), P'ngTtl-EndRdx/Rchg/Slow:50(27), P'ngTtl--Rchg%:50(34)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(31)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(33)
Level 22: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(25), RedFtn-EndRdx/Rchg:50(29), RedFtn-Def/EndRdx/Rchg:50(29), RedFtn-Def:50(31), RedFtn-EndRdx:50(31)
Level 24: Hurricane -- EndRdx-I:50(A)
Level 26: Cinders -- G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(33), G'Wdw-Acc/EndRdx:50(33), G'Wdw-Acc/Hold/Rchg:50(37)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(34), Stpfy-Acc/EndRdx:50(34), Stpfy-Stun/Rng:50(36), Stpfy-Acc/Stun/Rchg:50(36), Stpfy-KB%:50(40)
Level 30: O2 Boost -- EndRdx-I:50(A)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(36), BldM'dt-Acc/EndRdx:50(37), BldM'dt-Acc/Dmg/EndRdx:50(37), BldM'dt-Acc:50(39), BldM'dt-Dmg:50(43)
Level 35: Tornado -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(39), BldM'dt-Acc/EndRdx:50(39), BldM'dt-Acc/Dmg/EndRdx:50(40), BldM'dt-Acc:50(45), BldM'dt-Dmg:50(48)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(42), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 41: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 44: Fire Ball -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50), Posi-Dam%:50(50)
Level 47: Assault -- EndRdx-I:50(A)
Level 49: Consume -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Containment



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1419;692;924;|
|&gt;-JEE-E/$U$4QN_0UM*]!=E!6LI6"A7&gt;7!Y,1$PTD!`A/*DXM$,[9I@VTY+HD[@F&amp;IY|
|=@WM\&lt;XUK_(]&lt;7XTO]9SS306?G:3?[]YSSW?NZ&gt;V=SIT[$E9JXY#2XM.67JTN3Y?MFE|
|.V+,/QS&gt;E%,Q^=L0JZ73"MY**^[I3]2JG^[9Q&amp;&gt;NZHZ1B-R&lt;[UP^NKJ[F%6ME96UY87|
|ULKVZ9=3!RS2X9CV+5&lt;8Q"&gt;+TN-FFU4JR%,++-8JL5D/&amp;OH!&lt;.IELQ*4.8+%&lt;,H)&amp;8J|
|9A[[SNG5FN&amp;&lt;[Z3&gt;,O2YJBGWJ?O4%F%*-=T''@B\#X%'@EV/!6&gt;V74IU2^@:A32WD'9|
|3D^1;@N;;P!U!\"YP3[!"ZG$+&gt;5)2R$?'YM,0\J4E%*"0'R&amp;/_Y&lt;8P[\!)$3;9)8G#2|
|#/&amp;_#28$1%_8(6)'2W$_K45(?@.FG(;3ET01)V;P`7!&gt;V 7@,N"D2N"$#43@4N+8/LX4|
|*#UF%LO]ER2XR\$+2\%G:_0Q6M!ZHW`3_42:%I++$EHSW%INIE66MV5UJ1 LD002M-*&amp;|
|%5];$+5#@MXP$$&amp;A*!`3&amp;*0=[LEVX+!OT+0++7NZ2I*5-(&amp;S@D%+L$K:XWZU'AQ5"D&gt;|
|5PE&amp;E&lt;53I?XY*EV/&amp;AGW8&lt-"_6ZA_B\22G\5#'X#O@N&amp;?PC&amp;?@J*Y!IP70-P#&lt;,U#-|
|&lt;(7.-P[86+O\^0ZQK"W&lt;[@;F=PMS.XVV.XVV.XVT_H/HZZKE&amp;XQN$:AVL"K@FX)N!Z2|
|JXL7-[L6W3Q#G@OF/H`?!2TT`^8&lt;W^*'$[F&amp;568E%&gt;HKB:S$NKU[GC-ZO2HV9V10!,G|
|S7O_OGA*@Z]O.^N_GD_T=X?:@1-!TD66&gt;1)MB4&lt;G64[Q]#2/=)85GN9Y5/\&lt;;G01V\&lt;|
|-[6&lt;YP'*099.3_/S^A5C"+!&amp;6*$N,)&lt;[2RM+.TLVRQ5+_`T8=!9(`|
|-------------------------------------------------------------------|</pre><hr />


 

Posted

Now to answer some of the posts made while I was away.

[ QUOTE ]
My own fault really, I'm coming from Blaster/Scrapper sets and a lot of my powers were only halfway ant intended slotting. Anyways, reworked her build today and came out with the below (up to 38 'natch ) I was hoping to get some advice on slotting for Ice Storm but... *shrug*

[/ QUOTE ]

I'm not sure where you're heading with this build, actually. It seems a little unfocused. Fire Cages and Flashfire appear to be slotted for positional defence, but your final numbers are too small for such slotting to be worth it. Tornado, Lightning Storm, Ice Blast, and Ice Storm are a little under-slotted. There's a wasted 2.5% Recovery bonus in there as well. The proc in Smoke is an interesting idea though.

I would love to give some build advice, but I need to know where you're going with this character. Do you want an all-round performer, a high-damage hero, a multi-mezzer, or... ?


 

Posted

[ QUOTE ]
Just a note...

Fire/Storm is an excellent Dark Astoria rare salvage money making machine. Check out the thread in the Market section.

My fire/storm started at level 22 in DA and was able to get probably around 20+ mil and is just about to ding 29. I was able to buy a steadfast knockdown IO for steamy, 5 positrons, and many other expensive sets that I can use till level 50!

[/ QUOTE ]

Hm... that's a very interesting bit of info. I think I will have to take my new Fire/Storm into DA when he reaches the 20s. Mwahaha!

[ QUOTE ]
I just to level 36. I got 2 achilles heel one for Freezing rain, and one for tornado. Check out the achilles thread in the inventions lab forum. To sum up they ROCK, but they have 2 bugs, 1 pet powers like FR and Tornado apply the debuff to the caster, and 2 the effect does not expire.

[/ QUOTE ]

Wow, what a gem! Is the affect-caster bug fixed yet?

[ QUOTE ]
Here is my latest changes for i11: (without the level 50 sets)

[/ QUOTE ]

Your build looks quite good. You're going with resistance over defence, hm? Does it pan out in actuality?

Bonfire would do a lot more damage if you changed the proc to a common Damage IO. On the other hand, changing the Damage/Range in Fire Ball to the set's proc would up the power's yield.

My last nitpick is with Fly: you are going to be sooo slooow with no +Fly slotted in! Anyway, if you have a +Stealth in Sprint, you can't have another in Fly.


 

Posted

[ QUOTE ]
Great guide! I remember my first time in this game these guides helped me out a great deal.

For a nitpick, I think Smoke it auto-hit in PvE now, so you don't need accuraccy anymore. Not sure if anyone mentioned that yet.

[/ QUOTE ]

Thanks, and yep, I mentioned Smoke's auto-hit status in PvE a few posts up.


 

Posted

[ QUOTE ]
I just wanted to say that my new 27 Fire/Storm is without a doubt the most enjoyable and entertaining character I've ever made in any MMO ever, and your guide has been endlessly helpful to me. Thanks a lot.

[/ QUOTE ]

You're most welcome. Hope you're still having a blast with your Fire/Storm.


 

Posted

[ QUOTE ]
The one thing that worry me about this build is that imps may get creamed constantly (with the mezzer build, they get hit a lot less, so they survive better and my DPS goes up a lot I think). this is why I went with Earth mastery, Fissure adds another level of protection for the imps through foe disorrient. I still get good tanged defense, although I now need to 6-slot a numina set which is very expensive. I may have to compromise and use a cheaper set to get AoE defense instead, or only 3-4 slot rock armor and use the slots in other places, such as beefing up aid-self.

[/ QUOTE ]

Your build should have enough mezzing ability to keep your Imps safe. However, as you probably know by now, Imps are extremely fragile and tend to die often anyway.

[ QUOTE ]
Edit: I had forgotten to post my build:

[/ QUOTE ]

Looking at your totals, it seems you are going for a ranged defence build. That being the case, I don't see the utility of Rock Armor: you want to keep out of range of melee attacks, and I don't think there are all that many Targeted AoE Smash/Lethal moves out there. Consider dropping Rock Armor for another power. Acrobatics, perhaps, or Smoke, or Hurl Boulder.

Your ranged defence is quite a bit over the soft cap. Without resistance to defence debuffs, I don't think the extra 3.6% actually makes a real difference. Most of this excess should disappear once you replace Rock Armor though. You could also shave one defence IO off Steamy Mist after that and still have capped ranged defence.

Aid Other is slotted too lightly to be very useful. I'm thinking at least 1.5 slots each of +heal and -recharge. Some endredux would not be a bad idea either.

Since endurance is quite a problem for this build, consider replacing the +jump IO in Combat Jumping with an Unbounded Leap +stealth. Sprint is too expensive to keep on for stealth, and the +jump in CJ hardly adds to your jump height and speed anyway.

Lastly, since you don't fly, you will have to depend on Hurricane to keep mobs at arm's length. Slotted as it is, Hurricane is quite painful to run non-stop. More endredux here would not go amiss.


 

Posted

[ QUOTE ]
&gt;_&gt;
&lt;_&lt;
&gt;_&gt;

So, i'm trying to come up with ideas for my future controller, a Fire/Sonic/Ice, so I figure'd I'd check out this guide.

...totally noticed my name in there.

So, this guide is automatically made of win and I enjoyed it that much more.

[/ QUOTE ]

Your comment made me laugh, _Enos_.


 

Posted

So, I'm at work, and have to suffer with SuckerPunch's online builder instead of Mids...

My fire/storm, Cinderwind, is sitting at 39 (has been for several months). Having just hit my second 50 on a Claws/Regen scrapper, I've decided Cinder will be my next 50.

That said, I have a few IO sets in her right now (Namely 2 psi damage procs in Char...very sweet), but your slotting of some of the Fire powers differs from mine.

I think I've got at least 5 in Hot Feet and Cages...mayhaps I should change those out because my Storm stuff is woefully underslotted right now.

I would like to go with a ranged DEF/ +recovery focus for bonuses, but I haven't 100% convinced myself that Rock Armor would be better than Fire Ball.

I won't farm...I have too much IQ for that, but I do get a rush out of killing quickly.

Thoughts?


Carl and Sons @Aurora Girl (Pinnacle)
Quote:
Originally Posted by EarthWyrm View Post
But I do understand that there is an internet rule that any bad idea must be presented by someone at least twice a year to remind everyone who hasn't already read every previous thread on the topic precisely why the idea is bad.

 

Posted

Hi, AuroraGirl. Cinderwind's an awesome name!

From what you've said so far, I'm guessing you've gone with a Splatroller build. The problem with defence and Splatrolling is that you're going to be up close and personal much of the time, so it's not certain which of the 3 positional defences would serve you best. I believe most Splatrollers focus on doing so much damage so quickly that everything faceplants before they faceplant.

In any case, Rock Armor gives L/S defence, not ranged. So if you are going for ranged defence, keep Fire Ball and forget about Rock Armor.

Lastly, Fire Ball isn't necessarily the best AoE tool in the Controller APPs. It's just the one with the quickest activation and most front-loaded damage. Look at the base stats of the APP AoEs (DPS based on just recharge time):


<font class="small">Code:[/color]<hr /><pre>Fire Ball 71.6 every 32s (cast 1s) - 2.2375 dps
Psionic Tornado 53.5 every 20s (cast 2.37s) - 2.675 dps
Fissure 55.1 every 20s (cast 2.1s) - 2.755 dps
Ice Storm 177.5 every 120s (cast 2.03s) - 1.479 dps</pre><hr />

Slotting changes things a little, as does factoring in cast time. However, it's clear that Fire Ball isn't really more uber than the other AoEs (with the exception of the lacklustre Ice Storm, of course). In fact, Both Fissure and Psionic Tornado can pump out more damage over time and have strong secondary effects to boot.

Post your build when you get the chance so we can have a look at it. Also let us know whether you intend to fight from a distance or move in for the kill.


 

Posted

*consider*

Yeah, my basic chain is Cages, Flashfire, Freezing Rain, then move in for Hot Feet, Cinders (if needed), Thunder Clap, and the imps do the rest.

I have Hover, so movement is perfect...but that's 4 extra slots for Travels.

Let me see if I can pull up my build...well, I need to put in all the IOs and such, don't have a lot of time right now.

If you have any specific questions, I'll answer them.


Carl and Sons @Aurora Girl (Pinnacle)
Quote:
Originally Posted by EarthWyrm View Post
But I do understand that there is an internet rule that any bad idea must be presented by someone at least twice a year to remind everyone who hasn't already read every previous thread on the topic precisely why the idea is bad.

 

Posted

Hm... interesting! Your build sounds like a bit of a cross between the ranged Fire/Storm and the Splatroller, with safety and damage output somewhere between the two. Sounds like a blast to play.

Yeah, ranged defence does make sense now. Since that's the case, I would definitely endorse taking Fire Ball over Rock Armor. On the other hand, since Flashfire is a major part of your attack, Fissure would stack damage /and/ stun, and you could take both Fissure and Rock Armor if you wished.

With a high enough ranged defence, Rock Armor loses "a third" of its usefulness as only the highest valid defence value is checked. It would remain useful in the close range though, so I wouldn't say it's completely pointless. However, I'm not sure the End drain from it is worth it.

The only thing that puzzles me here is why you would ever have to use Cinders right after Flashfire. They don't stack the way Flashfire and Thunder Clap do, and if Cinders is absolutely necessary (for Wolves, for instance), the leading Fire Cages and Flashfire become redundant.


 

Posted

I don't *have* to use Cinders...it's a backup in case the Bosses don't get stunned.

I think I'll go with Fire Ball, and I just respeced and picked up RoF for ST damage...I know, but I like it.


Carl and Sons @Aurora Girl (Pinnacle)
Quote:
Originally Posted by EarthWyrm View Post
But I do understand that there is an internet rule that any bad idea must be presented by someone at least twice a year to remind everyone who hasn't already read every previous thread on the topic precisely why the idea is bad.

 

Posted

I think I screwed up my fire/storm a lot.

I respecced into tornado. against solo targets it does great damage, but it's really suffering against larger groups.

and it's very team unfriendly, even with fire cages. I am beginning to learn this.

I like a splattroller build, but this thing....just doesn't seem to be working out as well as I had hoped, especially because of tornado's lack of containment. I had high hopes that romulans would be particularly vulnerable because of their kb protection, but that didn't pan out, they went all over the place anyway.

So far I am NOT using hurricane because of the amount of time I have to spend positioning mobs, but then again, I haven't really used it since before I got imps... if it improves imp survivability I might take it, but hurricane+hotfeet just does not work for my playstyle. I keep misjudging hurricane's distance and sending stuff lying now matter how hard I try to keep the KB under control.

Maybe you can give me some suggestions to improve my team-friendliness and possibly my overall damage solo?

<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1191;559;748;|
|&gt;-JE4LMNTT`4'=MQ3.*DMA.:MFE#TF:%D"*6/!9(%)"*&amp;BFBB%6A.*Z3C'#LRG8198%|
|`"!"B'\"&amp;-0O8P`80_\(O\`EF[KV3)@UBA26?XSGW?3W=)S=*C#V_QA1[,W"39&amp;\S"M|
|,X"@(_UKOND'OV;==[Q/W6+1[[21K%8X,QUIQZ30(ZX#`YS-JO'PX&amp;G1V(W-LY'(^CD|
|(=#9RL&lt;^;$?IIW)1ZD788XT])/$I$/`AZ/4PN]MW]WWXV3$#QP\;X6/&gt;&lt;+[/.#ID7/S|
|@'M4ONLFJ1\?+8L6SXOWE&lt;+DD^G,%)33F-H7X@93]Y%R/M&amp;NH`;+OV-`#Z=A1"+,%1K|
|)F:842&lt;M+/C-A@Q@J:#)&gt;^X0%=&amp;'2%9+T-@.I*"2#O'*&amp;K%+43G/)D2PS&gt;R)%0791J)|
|"V,,&gt;V]'TK?$V9WZQC23O",2M/L:?*,Z2S%]#V1AS*Y*Z4OZMH^88$F[+(HEJ?,:9&amp;4|
|]4^(IFBHB/G=6BXBI"J4JK*A@S!B[0#=5&amp;NK#['L,(EZ;.4)VUYCB'?BLR](G,/1,RJ|
|'';U)7:U]H*(1C]W&lt;99&gt;XQYHCXTO9/F*U'J/4:UU/!V+0U-&gt;H.9O&lt;J!\ZXU31#MLR]\|
|XQ!PTQ&lt;8O,I%CFQRS?SUKN9FK!P+;_DOIY4ZN(E-0:4Q]_NOY49KD*=R!'W(7H`=P#V|
|`7X#[``P`7H`_@`60_3Z*M2]#098`K`%&lt;!CL')@!MI`I0`R@`+`!:`#5`%J`'4`3X`9|
|'\`O+?PK@``|
|-------------------------------------------------------------------|</pre><hr />

Thanks in advance. I am not averse to ANY changes at this point unless you tell me to skip fire imps


 

Posted

Frostweaver: I can't seem to import the build... maybe I have an old version of mids...

Fire Cages works well with Hurricane. Once they're immobilised, the KB portion is countered for 10 seconds, and only the repel will move them arround which is much more controllable. The fiery halo's from Cages also provides a handy visual reference as to who you caught.

Teaming with your Fire/Storm is just a matter of changing your playstyle. Char, RoF, Freezing Rain, Flashfires, T-Clap, Cinders, Steamy mist and hot feet all work fine in a team. If you can keep the -KB up by spamming Fire Cages, then you can unleash Lightning Storm, &amp; Tornado for more fun and no discernable team grumpiness. Hurricane is a panic button, an I-win button, and a phenomenal positional tool. Practice with greys/greens in a hazard zone. Hem them in with FC and see how you can round them up.

But lastly, when your team has bitten off way much more than they can chew, you really shine. Unleash your imps, drop hurricane, tornado and LS, flashfire one mob, thunderclap another and Cinders to anything not stunned. If it's not staggering around, clutching its head or flying through the air, then it'll be crispy in no time.

Glad to see you back Eldandil. Sukie made 50 quite a while ago now, and as she is a great hoover of Banished Pantheon, she's very rich and has been able to dream IO herself out very quickly.

I second (or third or whatever) the comments around building for +Def if you can. The debuff from Hurricane effectively adds to your defence, which makes a big difference. And even with +38% recovery from sets, I still run low on End when jumping from group to group. Steamy mist, CJ, and Manoevers on all the time (no epic armour - it's for wimps!) The +80% recharge (without Hasten) makes a massive difference to getting FC back, and the global ACC bonus makes sure it hits pretty much everything in its AoE. Char and RoF hold procs almost guarantee a boss is insta held, and with the recharge on Char, it gets off one attack if it's lucky.

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Sukie Redflower: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(7), Dev'n-Hold%:40(17)
Level 1: Gale -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(5), KinCrsh-Dmg/EndRdx/KB:50(11), KinCrsh-Acc/EndRdx/KB:50(11), KinCrsh-Rchg/KB:50(21), KinCrsh-EndRdx/KB:50(34)
Level 2: Fire Cages -- GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(7), GravAnch-Acc/Immob/Rchg:50(9), GravAnch-Acc/Rchg:50(9), EndRdx-I:40(48), GravAnch-Hold%:50(50)
Level 4: Ring of Fire -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(13), Thundr-Dmg/Rchg:50(13), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(15), Dev'n-Hold%:50(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 8: Hot Feet -- Sciroc-Dmg/EndRdx:50(A), M'Strk-Dmg/EndRdx:50(19), C'ngBlow-Dmg/EndRdx:50(19), Sciroc-Acc/Dmg/EndRdx:50(21)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Flashfire -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(23), Stpfy-Acc/EndRdx:50(23), Stpfy-Stun/Rng:50(25), Stpfy-Acc/Stun/Rchg:50(25)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Freezing Rain -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 18: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(48), Mrcl-Heal:40(48)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(29), EndMod-I:50(29)
Level 22: Hurricane -- DarkWD-ToHitDeb/Rchg:50(A), DarkWD-ToHitDeb:50(33), DarkWD-Rchg/EndRdx:50(33), DarkWD-ToHitdeb/Rchg/EndRdx:50(34)
Level 24: Steamy Mist -- S'fstPrt-ResDam/Def+:30(A), Ksmt-Def/EndRdx:30(31), LkGmblr-Rchg+:50(31), Ksmt-EndRdx/Rchg:30(31), S'fstPrt-ResDam/EndRdx:30(33)
Level 26: Acrobatics -- EndRdx-I:50(A)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(34), Stpfy-Acc/EndRdx:50(36), Stpfy-Stun/Rng:50(36), Stpfy-Acc/Stun/Rchg:50(36)
Level 30: Cinders -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(43), UbrkCons-Acc/Hold/Rchg:50(43), UbrkCons-Dam%:50(46), UbrkCons-EndRdx/Hold:50(46)
Level 32: Fire Imps -- BldM'dt-Dmg:50(A), BldM'dt-Acc/Dmg:50(37), CmdPres-Acc/Dmg:30(37), CmdPres-Acc/Dmg/EndRdx:30(37)
Level 35: Tornado -- BldM'dt-Dmg:50(A), BldM'dt-Dmg/EndRdx:50(39), RzDz-Immob%:30(39), RzDz-Acc/Rchg:30(39)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(40), Thundr-Dmg/Rchg:50(40), Thundr-Acc/Dmg/Rchg:50(40)
Level 41: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Dmg/Rng:50(42), Posi-Acc/Dmg/EndRdx:50(43)
Level 44: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(45), Decim-Acc/EndRdx/Rchg:40(45), Decim-Acc/Dmg/Rchg:40(46)
Level 47: Snow Storm -- TmpRdns-EndRdx/Rchg/Slow:40(A)
Level 49: Maneuvers -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(50), LkGmblr-Rchg+:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:40(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+10.5% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+60% Enhancement(Accuracy)[*]+80% Enhancement(RechargeTime)[*]+8% FlySpeed[*]+76.8 (6.38%) HitPoints[*]+8% JumpSpeed[*]+Knockback (Mag -3) to Self[*]+38% Recovery[*]+16% Regeneration[*]+11% RunSpeed[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4816;1350;1800;|
&gt;-KE6$MOXS80O@?(?]"EZ*%((S[T0D^;N$FV61&gt;!G;9G1J9M(GH8DIPV"T&amp;_O4-*(BE;LMUSL;LVPWQ
#SO.;X3[Q(I^QBOW)BU+DV2_H9WI]M=R_"^XL^&amp;J=Y'_SHIZSC8CK^SRKBCQ)&gt;'%]]2`*[G0;];+*B]
19[M,TST2VJ;]F6U[PK*J_&lt;;:3&amp;P^BRGA9RI]7&lt;,]6[.J'1&amp;RV5:W.F;.RXL7G]95;MW]0[=6OVWTFP
54AWGGS)8YO9^FFH0WR`O@D#8T`.`0!X/;7;+58_:-P88_#([A%O&amp;U/BZ90W94:Z;L]DDX@S=T^ZK%^
/&gt;,?8!^KP+O-4YZL?E"`5CD2U&lt;@'.VZ0MMP%VY]%QBL1._&lt;%*[=*W&gt;&lt;[P/N$&amp;M.'&amp;*E"A_&amp;,FL?GM"K
V4.TA-';&gt;$!M-8J6#&gt;I2OO7F(&amp;IZF8TB(,5]^8C#_L6`?HO482YPO6;S-B^8K9-&lt;;2'D1UIJ&lt;0/9A\R
)B0C$*EZ8&gt;B&amp;@WA],B&amp;NP9&lt;&amp;=D@QM"^OC28/R,/A6\2/M"Q;7S!5&amp;?%Y4!N;`,T&amp;5U@"XO!/1?*@'`I
TJ!FE)HBX"H[V_[^-W)UTZUY&lt;XC2]^`?53"_01".-`^\(SG`OA'07H9BR*/X_S'TIGQXD,,*D!&gt;C+3)
03W?)Y5PEF,.1#J!4%C?)QQBF6V&lt;.V#&amp;`Z`;6&lt;"1 VX^=@[%5+MH`6;ERU?RV3W&gt;02U3[V\H/U#J)`OG
N=WS]:&gt;&lt;D"8W*2`.Z`H0?,X7128[QX!"M'@F]$8B4OUUD[3VFW(&gt;*M*!&gt;F\!"&amp;0,(Q`B/FHEL3O#`%Q
2`S8+'V[:XJ#'/&amp;]_'_N2^SC`4J'-Q/1&lt;%BQ,.:?51?,J\(L35[!S4O^]3D3&amp;(([2[#Y;P,N99#&amp;B^X
=+&amp;7H;J6$+%]T&lt;^&lt;9;(;1Q9=&amp;`TB%2B8L4;\WPE&gt;&lt;.06S2 ZC&lt;.I;&gt;TRC%0#)?6,%&gt;_.7ZR*H1VK/"QW
3!3-:_XDJAG7?.&lt;;"@/1,T(*KU.'X"F\:@HZE7Q#&lt;M,BZHI5IY&lt;MZQ\V"]4H)#\050`P5:R!5YR7(J]
XK-AEP&lt;L92V]G?-T21&gt;M_'$FQ9U&amp;FO&amp;K@=^823#6"7$PZQ.W/ZFJK&lt;RCVD'78*?W,_4&amp;H1;`52AE&amp;:?
119Y'!LD@/!^`-_RP=`.PL'8"3S]$!\&lt;[0@04X00?$-D!RFS3@C^RMX.R=@=-EQ4%C82*K5+N0W3+4+
`$2)["Z/X&gt;Z`5$\)2!U'`KA\T(0/]6_C5NH-X7MG*V-H):?GR*X1P0V_)5S`59RM6J6XD$\0,8(`;
(LQ4@,V$2'P8V-,4(+)=O12\5+1E85&amp;@4^XDULI2[%HB1G'9KX(+%*?'".MP,[F2L%ZP[]_!AS/UU8Y
TTMLD\+4&amp;AR`[Y0-DP8RBLDK"HX%I?*H*+ARK@-0O&amp;:N.8--C%;'Z/)4#C&gt;R`+WDIX+65`6'&gt&lt;`FMM
:!O@7@1\"AXJ:`*!K']@I9E3.%S%H@/@4\'GL,'U&amp;+ZRCI1K&lt;9CT7:#HEV9)!NH&lt;2&amp;' (0%:Q0]1.F8D
'&amp;,]&gt;;14#H-'1SI:9Q5T-2'R$D+7WFZ@Q?Q"I[4#$H,GL)VQ[A=RED2;L*!/L6:4VBHIEM&lt;/XIUU7&lt;E
&gt;$0(&gt;&amp;&amp;7!UW,UX,+2)W!ZV[E&amp;W]$E[8^\U1I'VUJ7FW&lt;YD9&amp;R6U:^Y4![&gt;^E%X`;&lt;UD`*T?^OP!TCJ3
:2C9$VGFN.50ZCAP&gt;BH:7TO:';N?&amp;^OM_VY3&gt;`/_=M!T$$0\X(\1JRO:MI6^62"^]T.RZ9C&lt;RN]@L&gt;Z
P.0:&lt;'O#,0"&gt;151`&amp;#T"PCO0Q=LT1FB&lt;V2F*4 Y+/3,TIP;^F9)N^7UU;_\@("1
|-----------------------------------------------------------------------------|
</pre><hr />


 

Posted

What The_Laughing_Man said! He really knows his Fire/Storm.

Frost, I'm not sure how come Fire Cages + Tornado isn't working for you. Are you spamming FC at least once every 10 seconds?

As for Hurricane, I find I seldom need it except against EBs/AVs. Most other things die too fast on a good team to warrant precise positioning/debuffing.

Looking at your build, I think your O2 is overslotted at this stage. It's a nice power, but healing really should be the least of your worries at this level. If you really want to invest 3 additional slots in O2, at least make 2 of them EndRedux for now.

Snow Storm is so End heavy you might want to swap out that IO for a common EndRedux.

Steamy Mist needs another EndRedux too. Sacrifice a DamRes, perhaps?

Tornado is auto-hit, so the Brilliant Leadership IO should be changed to a pure damage IO.

Lastly, at your level, changing all your SOs to level 30 IOs actually improves your stats a little bit! The real benefit comes from not having to worry about outdated enhancements though.

Actually, I doubt your teaming woes come from your slotting choices. There's nothing egregious in there, so it's more likely unfamiliarity with some of your powers. You might want to do what Laughing suggested and practise on some helpless greys somewhere.


 

Posted

Glad to be back, Mell.

Yeah, I can import Frost's build just fine, so it could be your version of Mids'. His latest has i12 stuff, so do grab it!

That Hold proc in Char is cool. With a 20% base critical chance and a 15% Hold chance from the proc, there is a 32% chance of insta-Holding a Boss. Pretty nice!

I don't see the point of the proc in Tornado though. One would usually use Tornado against an already immobilized target. Unless... hm... immobing AVs quickly?

One nitpick: the third IO in Stamina hardly does anything. Might as well replace it with a +End proc or else move the slot elsewhere.

Another: the third IO in Freezing Rain only improves recharge by 1.3 seconds. How about changing it to an EndReduc or DefDebuff or something?

Wow, those purple sets are nice. Guess I should look into them myself. Are they very pricey?


 

Posted

I come from kind of a melee background, so I had 'don't slot your defenses for end' pounded into my head, and I keep thinking of toggles as defenses, even though they really aren't.

I gotta remember, a stalker is a fighter plane, and a fire/storm is the aircraft carrier.

Okay, I changed it around a little bit to be a bit more 'mastermindy' and to have a little less care about my imps... I keep forgetting that they aren't mm pets, I don't lose damage resistance if one dies, and I don't need to re-buff them after I resummon them.

I am the aircraft carrier. My survival is paramount, followed by my team (and imps). ranged attacks are a plus, melee is a minus. The imps and tornado are there to do 'melee damage' and since I am not an empath, healing them is not my job.

The best way to save my imps and teammates is to debuff enemies into the dirt, and replace the imps when they die instead of trying to care for them like they are my babies.

If I get in over my head I will simply stop applying fire cages and let the tornado have them.

Okay, New build:

<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1173;568;760;|
|&gt;-JEDDMK$U$4Q^\DDTZ33)I,8Y,V;=Y=*$(0W?A8"%8%I8%@Q56U 3B&lt;WZ6`R$V924!&gt;|
|BB(K8O2L_@.A:?'PCQ86?8#R/.TU`7'4@_U_N.?]S[KUGIOOXNBG$\ZM"*VR-[##&lt;V_|
|*]:&gt;"/1C)(=&gt;VAZQ1NV\XC5S9NNH$,IWXP-H00]9DK+NB@(5[,YZ\=#@:=':S&lt;VSD&lt;C|
|WW/]8;6+&gt;]`!M*;=N(_9L^G'E-/AB$OMJ4]`6\^7O1E$!ZXDQRMN[+O.JXGK1L3U^&amp;]|
|NW8XE&lt;&amp;353C?&amp;?B]TH1ZHI3(`O2D2.Q#L"42?8(N&amp;;N`JEAX)Q`/9V4,*'L-,0Y'":T|
|BL&amp;BA25A\3RVP;9(&lt;D9;\2"'S$R$%XTIQ1J3:5/,&amp;EH;J9GQ-4)LOA,QW@@.&amp;--?HZ3|
|:UR60(2TU&amp;C5!H$=Z"9KF?GN73F6&lt!9]NMOR4?,O/""78.\=V+5&lt;CWRD&amp;3B7/F63^,|
|YOY%B7NUV08T,%2M[4V*51A+$*FJ#+%!O=F6)!9X4QBA;&gt;K,#9YDD4PE)6A?)Y"J PIL|
|P)&gt;UI@QK'*I=`!1%@U&lt;#2*ZK.:R_I'-OO&amp;#P5&amp;KGYE$V&lt;#;\9JJG*70$[KKJ4/]%H&lt;9|
|/AAK`[_DY#*DYSZM5I5!;@0WM/X3H?\^&amp;/O&gt;M84!L_Q/IZ&lt;??GM`H4IUY3O1\,^,^Z3|
|L9T+LH/91[*+LH]U$&gt;H-@H^R@.2O3CN#I_$0]T"&gt;4RRA64(S09^%EF44R4',H22AZE@|
|%)$*:%44#Z@1'\!5[KU;@``|
|-------------------------------------------------------------------|</pre><hr />

My defense hovers at around 12%, and with hurricane and smoke their accuracy is floored against both me and my pets, and then some.

I can keep some of them perma-stunned (a lot, actually) and even bosses will be stunned about half the time. what isn't stunned, debuffed, flopping, thrown around or running from aoe-fear is going to have it's recharge floored. I guess this might be 'enough' mitigation.

the 'aircraft carrier' build :P

Any obvious things I totally missed? My 'Plan' calls for picking up lightning storm and psionic mastery, getting the big 3 from that, and then speccing into assault at the very end.


 

Posted

[ QUOTE ]
I come from kind of a melee background, so I had 'don't slot your defenses for end' pounded into my head, and I keep thinking of toggles as defenses, even though they really aren't.

[/ QUOTE ]
They aren't?

[ QUOTE ]
I gotta remember, a stalker is a fighter plane, and a fire/storm is the aircraft carrier.

[/ QUOTE ]
Haha! I love this one!

[ QUOTE ]
Okay, New build...

/snip/

...Any obvious things I totally missed? My 'Plan' calls for picking up lightning storm and psionic mastery, getting the big 3 from that, and then speccing into assault at the very end.

[/ QUOTE ]
Your current build looks pretty good, really. Endurance will be a problem for you though. While your toggles are heavily slotted for EndRedux, the real End killers are the clicks that you hit often. Some EndRedux in the powers you wish to spam would help a great deal.

For instance:
Steamy Mist is an End-heavy toggle: it has a base cost of 0.52 End/s.

Char costs 8.53 End without slotting and can be cast once every 9.07s. 8.53 / 9.07 = 0.94 End/s. Ouch. That's a lot more painful than Steamy Mist, and things only get worse when you improve Char's recharge rate.

When Endurance isn't a problem, Accuracy and effects (Damage, Hold, etc.) are usually more valuable in click powers. However, in this case, you can't yet afford to dump End conservation for the tastier stuff.

Getting more +MaxEnd and +Recovery bonuses from sets would help a lot. And do pick up the Atlas Medallion and Portal Jockey accolades at some point.


 

Posted

[ QUOTE ]
One nitpick: the third IO in Stamina hardly does anything. Might as well replace it with a +End proc or else move the slot elsewhere.

[/ QUOTE ]

Every little helps! I know it doesn't make much of a difference, and probably an END reducer in fireblast might be more worthwhile to conserve END and keep things going.

[ QUOTE ]
Another: the third IO in Freezing Rain only improves recharge by 1.3 seconds. How about changing it to an EndReduc or DefDebuff or something?

[/ QUOTE ]

I'd move the slot to be honest. probably a chance to hold in Fireblast, or more end redux somewhere. Or mayb e even the dam/rech purple for Tornado. It does help with exemping though, when the +recharge from set bonusses makes that downtime a little longer. Looking at the planner though, the slot might be more viable elsewhere.

[ QUOTE ]
Wow, those purple sets are nice. Guess I should look into them myself. Are they very pricey?

[/ QUOTE ]

The purple Immob set was very cheap when I bought it. I've not looked at it for a long time though. The Hold set was also pretty cheap, but by "cheap" I mean compared to the two health uniques and LoTG's also in the build.

We're talking about the time that Purples had just come out, and Arcane salvage was still rare (hence valuable). I used to do a circuit of the BP outdoor map (forget the mish) in about 10-15 minutes on the second diff. I'd take Totems and Masks down for fun whilst the two AoE stuns were recharging, which meant a cleared map. I could usually squeeze four runs and a market trip into an hours play. What with regular IO recipes dropping (100k each), and a shower of Arcane salvage even a poor run made quite a bit of money. I had a couple of purple drops (which I sold) and just bid low on the purples I wanted. Eventually they filled. Purple prices seem to have stabilised now though, and Arcane salvage isn't as useful, but with Sukie finished, it's not such a problem. Those uniques though... Sheesh they've just gone up and up in price.


 

Posted

[ QUOTE ]
[ QUOTE ]
One nitpick: the third IO in Stamina hardly does anything. Might as well replace it with a +End proc or else move the slot elsewhere.

[/ QUOTE ]

Every little helps! I know it doesn't make much of a difference, and probably an END reducer in fireblast might be more worthwhile to conserve END and keep things going.


[/ QUOTE ]
Rememebr that some poeple pay a ridiculous amount of money for +4% recovery in the form of IO sets, or even worse, gimp a power to get the recovery bonus.
With lvl50 common IOs:
2 slotted stamina = 83% enhanced or 45.8% recovery or 2.44 end/s
3 slotted stamina = 99% enhanced or 49.8% recovery or 2.5 end/s
4 slotted stamina = 105.44% enhanced or 51.4% recovery or 2.53 end/s

those last two slots in stamina give you +5.6% recovery. From a recovery point of view, unless you slot purples with a +rec bonus, you're getting pretty good bang for your two slots compared to most set bonuses. And it's always on and you don;t have to worry about what lvl your set is.

Also realize that the +5.6% is only 0.09 endurance/s
For comparison, with fire blast slotted 1 acc, 3 dmg, 1 rchg with lvl50 common IOs, your endurance usage is (endurance/recharge) 5.2/2.81 = 1.85 end/s
Putting that end redux in the 6th slot of fireblast makes it use 3.65/2.81 = 1.3 end/s
or over 0.5 end/s difference

if you were in the business of spamming fireblast non-stop, the choice is clear that the best use of that slot is to reduce the end cost of the blast.

But you don;t spam fire blast all day, you don't slot common IOs (right?), so the answer is more complicated....

Mid's does help you figure out how to min max your build.


 

Posted

Heh, so I pulled the extra slot from Stamina, and an extra slot from FR.

Swapped the Stupefy to the Absolute Amazement set, and dropped a Dam/Rech in Fireball, and a Dam/End in Fireblast. It's a shame there's no Dam/End/Rech, or even End/Rech multi IO's.

The final result is +3.5% more recharge and the same END recovery (3.59End/sec) with a slight reduction in the END cost of Fireblast, and a minor improvement in the recharge of Fireball (which will only end up making things worse). The cost of a full set of Absolute Amazement is not cheap, and I'm wondering if it is all worth it. Probably not in the long run - I doubt I'd be able to tell the difference while playing, but fiddling with mids is fun, and a lowball bid on a couple of purples over the weekend might just get me lucky. We'll see.

It's a good job I hoover things up so fast, I have trouble eating all the insps before the tray fills up again. This usually takes care of any low END, but when I agro 2-3 groups and need to round them up with Hurricane, then pop FC, Tornado, &amp; LS, the END bar is taking a hammering.

Cheers for the feedback though!

-H


 

Posted

I hadn't played my fire/storm much since I hit 50, but played her a lot last night helping a friend get to 50.

My final level 50 build is slightly different from what I had posted, but it's pretty close.

I think I will take your advice and drop Rock Armor. It doesn't fit the character concept anyway.

I'm thinking about getting HotFeet again. I sued Hurricane a lot in the 30s, but I now have so many tools that I don't need it as much. My main use for hurricane is to pack foes in a corner or in a tight spot (by runnning around them) before I drop Freezing rain at that spot. it's also my melee "defense".
with Thunder Clap, FlashFire and Fissure however, I can perma-stun everything in a spawn, so I tend to use Hurricane a lot less. With foes perma-stuned and fire-caged imps running nuts, tornado doing it roto-rooter of death routine, adding HotFeet would allow me to kill that extra bit faster.

I got an +recovery drop on another toon, so I'm going to slot that in Health, I had not gotten around to purchase one before, so endurance still requires active management.

By the way, what is the soft cap for defense? I didn;t realize that I was "wasting" it.