A Call for Issue 9 Related Guides and Information.
I think some basic stats would make all the math nerds happy. maybe a basic guide to playing that doesnt go obselete. Oh, and notice how the post started with a request and turned into a discussion? happens every time....sigh
Nobody has contributed anything to this thread what so ever.
This was intended for players to CONTRIBUTE GUIDES AND INFORMATION, not to whine.
This thread isn't called "Please cry here if lack of numbers hurts your private parts"
I have top disagree with my above fellow player.
Any and all information worth a damn has come from the player base.
the charater builders ..... players.
the guides ... players.
the maps worth a damn ... players.
the how to guides ... players.
the tracking ... players.
Cryptic started as a manual company. how can it be so damn difficult for once just to pony up to the bar and give the players the information.
It's a guarantee that we're going to get it anyways. I tried to tell them back in the day that we get whatever info we need by hook or by crook.
you'd think that you'd like the players to enjoy the new toys you've made for them. well, part of that enjoyment is letting us know .... what they do. not vaguely ... but exactly.
otherwise it is a bad attempt at playing the "us vs them" game, the worst game a gm can play.
Because the uncovering of that "hidden" material is a large part of why the Number Crunchers keep playing. People out there really enjoy doing that.
The real problem here is that so many of you obsess over these accused numbers instead of the enjoyment factor of the powers themselves. Most times...the differences are so fleeting and meaningless that its not even worth the time to DEBATE what is uber or not.
Also, as a developer you are always in the tommorow of the game. So while it seems easy to post statistics from where YOU sit....the developers are always reviewing things to see how they mesh together and making testing changes to see what is most fair. They do that not ONLY for existing abilities...but also ones they plan to release in the future. That effort doesn't end. To keep a game successful you must check those things regularly and always be mindful of better ways and options.
Sissies.
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Anyway, even if you paid full price it would have been under $50 for a single account. The funny thing was, wherever I saw the game being sold, the DVD edition was being sold for the same price as the regular edition, it's just that the DVD edition was advertised as a limited time thing. If you really were an "early adopter" and you really did pay $200 for two accounts, you were seriously ripped off. But you know what they say about a fool and his money.
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If both COH and COV cost $50 at first release, which I think they did, but can't really remember any more, and a person bought both immediately for two accounts, that would be $200.
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Great Feedback, and I assure you we are collectively gathering those details now. However, player guides always will be more useful and more up to date, that is often the nature of these things.
Unlike your car example, this is a living and constantly changing environment. A simple users manual isn't simple in a situation like that.
There is nothing worse than purchasing a guide or book that is severely out of date, player guides and the people who enjoy creating these guides take painstaking measures to ensure it is complete and up to date.
This is just a call to gather what has already been compiled and link it all in one easy to find location. We are working on the release notes and information that we will share when the actual Issue goes live.
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Something which I have said and posted repeatedly.
Players need access to the numbers in CoH/CoV otherwise they cannot make the best informed decisions.
Player Guides should involve Strategy Guides. They should not be required, after days of Player Testing, to determine what a power's base defense or damage is.This information should be available directly from within the game's interface. if the feeling is that the 'average' player can't understand numbers (which is a load of rubbish since every other RPG, including WoW with 9 million subscribers shows all the numbers) then they can just ignore them.
Hiding this information works against the player.
Ironicaly Cryptic/NCSoft recognises the NEED for numbers since they request players to provide Guides.
How many times have those third party character building programs been downloaded ExLibris? Why are they in such high demand?? Because players feel that they do not have enough information to make their characters. The reason they continue playing under those conditions is that they like other aspects of CoH/CoV. They continue playing in spite of this shortcoming, not because of it.
For example:
Hasten decreases recharge rate of powers.
If you add Enhancements to Hasten you can say add +94.7% Recharge Reduction.
What the heck does that mean if you don't have a clue what the original Recharge decrease was? Is it 94.7% of 10% decrease? 15% decrease? 20% decrease?
If someone told you that he would give you 94.7% of what was in a particular bank account...what does that mean to you if you have no idea what is in the bank account? It could be ten million dollars as well as it could be 5 cents! That's the information that players have to go on when making characters. Here, spend 1 million influence on enhancements even though you don't have a clue exactly how this is going to improve your character.
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Amen to all you folks asking for real numbers. I've been very frustrated that this information isn't on the powers themselves in game.
Several times I've chosen a power based on the description only to find that the description was very misleading, and the addition of numbers would have made it clear to me that I should take a different one.
I'm not a min-maxer type, and I'm certainly not going to run numbers through the combat formulas to optimize my characters; But I'd like to know what I'm getting WITHOUT having to read 4 different player guides, which I don't have enough experience to judge the quality of anyway. (many of them seem good, but who knows)
The documentation with COX, both in game and without, is inexcusably craptastic.
IMO the devs would Benefit from posting even some of the numbers like Lallendos is saying, because lets say they finaly post that he hard cap for any single resist is 90% (which is believe it is but this is an example after all) and some player out there somewhere takes this number, and tests the bejebus out of it, and discovers that it is actualy 92% and posts this, or bug reports this, or even makes a guide "How to hit 92% resistance" the devs can then go back and say woah we messed up lets crunch some numbers.
Just my opinion, and i believe this is Lallendos is trying to say.
I'm with comicsluvr. I think I'm at my 30 months mark. I like a functional build and the idea of IOs and a guide is great. However the documentation supporting IOs is abysmal. Had a friend who left for WoW come back and was just overwhelmed with the IO system and left again in frustration. I was very close to just closing my account I was so disgusted with the lack of support for IOs (and I'm not touching all the other issues relating to barriers of entry to IOs) and have made up my mind to just not participate in it. Most teams (as well as myself) have been very happy with my toons and that's good enough for me.