Jack Emmert, GameInformer, and Me


Alimistar

 

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As some of you may know, our very own Statesman, Jack Emmert, wrote an article for GameInformer Issue 169 - May 2007. He wrote an Article titled “The Future of MMO’s”.

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Wonderful article Statesman! We the heroes of Paragon City are behind you! (You are the uber duber tank after all )


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/signed, Kenja!


- Green Lantern
"Say, Jim...woo! That's a bad out-FIT!" - Superman: The Movie

Me 'n my posse: http://www.citygametracker.com/site/....php?user=5608

 

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An elegant synopsis. I think I'm going to have to go find this article. However, I doubt Jack will be reading this, which is a shame.

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*ahem* I read the boards every day!

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Biggie up, States. Take a bow. You've deserved it!


- Green Lantern
"Say, Jim...woo! That's a bad out-FIT!" - Superman: The Movie

Me 'n my posse: http://www.citygametracker.com/site/....php?user=5608

 

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An elegant synopsis. I think I'm going to have to go find this article. However, I doubt Jack will be reading this, which is a shame.

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*ahem* I read the boards every day!

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BOOM! Take that!
Holy smoly I had no idea the devs visited the boards that often.
No wonder I still love this game after 33 months of bringing Justice to Paragon City!

Can I get a WOOT?!?

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w00t!!!


- Green Lantern
"Say, Jim...woo! That's a bad out-FIT!" - Superman: The Movie

Me 'n my posse: http://www.citygametracker.com/site/....php?user=5608

 

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I thought States was like Hickman...you have to intone his name 3 times for him to appear. Watch!

Hickman.
Hickman.
HICKMAN!


*pants fall down*

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Biggie Smalls...

Biggie Smalls...

Biggie...Smalls...

<sigh> Dang. No party in Hell.


- Green Lantern
"Say, Jim...woo! That's a bad out-FIT!" - Superman: The Movie

Me 'n my posse: http://www.citygametracker.com/site/....php?user=5608

 

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An elegant synopsis. I think I'm going to have to go find this article. However, I doubt Jack will be reading this, which is a shame.

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*ahem* I read the boards every day!

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Statesman also drinks a bottle of scotch every day. The two events are not entirely unrelated.


 

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*ahem* I read the boards every day!

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Hi Jack!


 

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He considers EQ the first one?

Sorry Diablo 2 was first in that respect...and even then Phatasy Star Online came out before EQ as well.

Phantasy Star Online Marked the last of the user end saved data which was hacked big time.

DIablo 2 featured the first time user data was saved on a separate computer system...and Vivendi gloated about being hack proof too.

Anywise its too bad the developers for this game fell into vivendi's trap of making up stories...

If you read their front Worlds of War Craft start page....you will see by count alone that they banned over 5 million Hacker accounts in the last few years.....hate to break it to them...they never had a player population to support that.

Its too bad Jack fell into the Vivendi rehtoric stuff....


 

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Can't remember which MMO's devs said this. I'd hazard a guess it was either CoX here, EvE or Ryzom.

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The best way to be a success in the MMO market place right now is to explicitly be different from WoW.


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The logic behind this is that if you copy WoW (as Lotro have done, to a degree), you're going to be fighting the 10,000 pound gorilla on its home turf. Meaning you'll be competing directly with WoW for subscribers. Lotro has a niche they can tap: J.R.R.T. fans, but I don't know if those people will be enough to keep the game alive.

However, if you do things differently as the three games I first cited have done, you have a chance, simply because you have the chance to attract players that do not want the phat-lewt centric nature of WoW. Witness the fact that CoX and EvE both have around 170,000 subscribers.

Ryzom is in trouble, as far as I know its subscriber count is in the single digits of thousands, and Nevrax, the company that develop it filed the French equivalent of Chapter 11 in the last year or two. I have a hypothesis that Ryzom Ring was a desperate effort on the part of the devs there to get a rapid injection of content, which that game badly needed. There was talk that good player created modules would be vetted by the devs and made part of the game. Even if only 20% of the subscriber base tries it, and only 1% of those that try can create decent content, and that's still 4 to 6 unpaid content developers.

So that means even being different is not a guarantee of success, but I contend that it has a higher probability of success for a new game.

One other last comment. We've been talking about the relative starting order of MMO's and other games with persistent state (server chars in NWN and Diablo 2 realms for example). The only one comment I'll make is that we should not forget that CoX had a six to seven month head start on WoW.


Scrappers are just like chainsaws. Somewhat hard to handle, EXTREMELY dangerous, and by far the most fun when wielded by the slightly insane.
@Alissara - an Angry Angel
The Angry Angels. When it absolutely positively has to be spanked today.