should team buffs have diminishing returns?
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You both have good ideas and presentation, but I think I'm going to have to side with Arcanaville on this one. IF the current situation is a problem (I would cast it as a 'sleeper' problem. It could explode into a full blown issue at any moment, but right now, too few regular players exploit it for it to be an issue) then having each buff have the same effect would be the best solution.
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read how people do STF and you will see the problem. Get 8 /rad controllers and the tf takes 45 minutes. Get a team with no controllers and defenders and you probably can't do the tf at all.
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That's not a problem with Def buffs/debuffs, that's a problem with the design of the STF. If you reduce the effectiveness of buffs/debuffs, Team 1 just has a harder job and team 2 STILL can't do it. In any case, the only group doing the STF is still team one and nothing has changed, so your "solution" has not solved anything.
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You both have good ideas and presentation, but I think I'm going to have to side with Arcanaville on this one. IF the current situation is a problem (I would cast it as a 'sleeper' problem. It could explode into a full blown issue at any moment, but right now, too few regular players exploit it for it to be an issue) then having each buff have the same effect would be the best solution.
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read how people do STF and you will see the problem. Get 8 /rad controllers and the tf takes 45 minutes. Get a team with no controllers and defenders and you probably can't do the tf at all.
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That's not a problem with Def buffs/debuffs, that's a problem with the design of the STF. If you reduce the effectiveness of buffs/debuffs, Team 1 just has a harder job and team 2 STILL can't do it. In any case, the only group doing the STF is still team one and nothing has changed, so your "solution" has not solved anything.
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No because the STF has to be designed the way it is to deal with buffer overun.
So many things in this game are designed they way that they are because of the overpowering nature of buff stacking. Lord Recluse would not need to have those obnoxiously powerful buffs if the devs didn't have to contend with what would happen if you bring 8 Rad Emissions to the table.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Except that the Devs aren't specifically building for buffer overrun, per their own words. Buffer Overrun is currently considered an 'outlier', like those people who don't feel challenges soloing on Invincible.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
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You both have good ideas and presentation, but I think I'm going to have to side with Arcanaville on this one. IF the current situation is a problem (I would cast it as a 'sleeper' problem. It could explode into a full blown issue at any moment, but right now, too few regular players exploit it for it to be an issue) then having each buff have the same effect would be the best solution.
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read how people do STF and you will see the problem. Get 8 /rad controllers and the tf takes 45 minutes. Get a team with no controllers and defenders and you probably can't do the tf at all.
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With virtually no buffs, debuffs, or control, I don't think a team with zero controllers and defenders really has a right to complain the high-end game content wasn't specifically designed for them.
I think the first time I did it on live, I was the only rad controller. I think I might have been the only rad. We had a kinetics or two, though. And only seven people at the end. And no temp powers.
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I agree with that, but then those buff, debuff and control should need the other ATs as well, otherwise it's the converse of the situation the buff/debuffers claimed in I3.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.