IO's, SO's, HO's and ED--a brief overview
Wow...succinct.
++ out of 2! ^^
awesome Grum
Thanks for the clarity. I look forward to the extra slots available fromthe IOs
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TO's = 5%
DO's = 10%
SO's = 33.3%
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I think TOs are 8.33% and DOs are 16.67% (1:2:4) scheme, but most people aren't too concerned about those anyway when it comes to caps.
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TO's = 5%
DO's = 10%
SO's = 33.3%
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I think TOs are 8.33% and DOs are 16.67% (1:2:4) scheme, but most people aren't too concerned about those anyway when it comes to caps.
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For Schedule A enh (heal/acc/dmg/etc):
TO: +8.33%
DO: +16.66%
SO: +33.33%
For Sch B (def buff, def debuff, dmg res, etc):
TO: 5%
DO: 10%
SO: 20%
Awesome info! This thread needs a thumbtack!
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HO and SO:
One Nucleolus: Acc/Dam, 33.3%/33.3%
One ACC SO: +33.3% = 66.7% total ACC
Second ACC SO: +30.3% = 95% total ACC
One DAM SO: +33.3% = 66.7% total ACC
Second DAM SO: +30.3% = 95% total ACC
HO and IO:
One Nucleolus: 33.3%/33.3% Acc/Dam
One ACC IO: +41.9% = 75.2% total ACC
Second ACC IO: +22.6% = 97.6% total ACC
One DAM IO: +41.9% = 75.2% total ACC
Second DAM IO: +22.6% = 97.6% total ACC
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Do you mean to say 'DAM' instead of 'ACC' in the parts I've bolded above?
Other than that, thanks for the clarifications.
Obviously this will turn out to be a much more complicated evaluation process when factoring in full set bonuses, but this is a good start on straight up %s and ED.
Added in the accurate numbers provided by Bowfling and Plasma and fixed the errors pointed out by BStix. Thanks for the help and catch, gang.
I also added the numbers for six-slotting IO's.
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Obviously this will turn out to be a much more complicated evaluation process when factoring in full set bonuses, but this is a good start on straight up %s and ED.
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Some people mentioned that they were having trouble understanding ED in general so I offered to make a little guide. The Set IO's are more than I would want to tackle.
| Issue 9 Fly poses | IO's and ED
| Cycling the Combat Monitor | Load Macros from a Text File |
A simple way to think about it is this:
At about 94% total buffage, ED kicks in. From there, your enhancements lose 85% of their effectiveness. So 6 SOs (would be 200%), ends up being:
.94 + (1.06 * .15)
=
.94 + .156
=
1.096
This is inexact, because ED is actually tiered, but it ends up being a decent quick rule of thumb for it you are wondering about end results. For example, you might ask: if I 6-slotted L53 IOs (43.5% for sch A) what would that be net?
.435 * 6 = 2.610 (or, without ed, a 261% boost)
2.61 - .94 = 1.67
So
.94 + (1.67 * .15) = 1.1905
So 6-slotted IOs net 119% boost, a total of 24 percentage points (about 3/4 of an SO) better than 3 even-level SOs in a power.
For a full explanation of ED, see:
http://www.net-marks.com/software/edcalc
This is meant to be a very simple, at-a-glance guide to help people who don't want to do a lot of analysis.
| Issue 9 Fly poses | IO's and ED
| Cycling the Combat Monitor | Load Macros from a Text File |
That's why I mention the rule of thumb. Take the first 94%, and add it to the rest of the buffage times .15. That's your post-ED percentage for any amount of buffs.
I hope you don't mind Grumble. I took the numbers a little further. (grr, why couldn't they give us table options):
SO
1st 33.3
2nd 66.7
3rd 95
4th 100
5th 105
6th 110
IO
1st 42.4
2nd 83.3
3rd 99.1
4th 105.5
5th 111.9
6th 118.2
difference between IO and SO
1st 9.1
2nd16.6
3rd 4.1
4th 5.5
5th 6.9
6th 8.2
Pretty much what we knew already, single and double slots will benefit the most by being replaced with IOs. Something that I found interesting, not that it makes much difference, is 6 slotting IOs is pretty much equivalent to adding a TO to that power that is not affected by ED when compared to 6 SOs. Again, just a trivial fact that I found interesting.
difference 1+xSO vs. xIO
2 SO vs. 1 IO: 24.3
3 SO vs. 2 IO: 11.7
4 SO vs. 3 IO: 0.9
5 SO vs. 4 IO: -0.5
6 SO vs. 5 IO: -1.9
This list shows the relationship between having a number of IOs and 1 + that number of SOs. As you can see, 3 IOs are almost equivalent to 4 SOs. If you were looking for a reason to justify slotting 3 IOs, this might help your thought processes Interesting to note, 4 and more IOs become better than 5 and more SOs. If you wanted to extrapolate the data, you could almost say 6 IOs would be better than a 7th slot of SOs.
Min/maxers might find this data to be interesting especially with slotting more than 3 IOs the same type. Again, there isn't much improvement, but that equivalent of a TO for a pvper might be the advantage they need to beat his/her next opponent.
Proud member of the LEGION, and Sisterhood
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I hope you don't mind Grumble.
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There's not much I would mind. I posted this with the intent to help anyone who isn't already familiar with ED and slotting numbers and want a fairly simple way to understand it.
Expounding on what you include, let's address a hypothetical question: Is there anything worth six-slotting for a single effect?
I six-slot one power and would probably not do it with any other power: Stamina. Doing this, I will still slot many attacks with End Reduction and not slot some toggles for End Reduction. The numbers for slotting even level SO's (i.e., a L50 character slotting L50 SO's) and L50 IO's:
Six SO: 110%
Six IO: 118.2%
Compare that to slotting six SO's that are +2 (50++) or +3 (53--can be very hard to find but would apply to a L47 character using L50 SO's):
Six +2 (L52) SO: 113.0%
Six +3 (L53) SO: 114.5%
The percetnage of improvement is small but some would consider it worthwhile (I do).
One would need to balance six-slotting a power this way against the benefits of other things: Extra slots in Hover to make it a power you could have on at all times during combat (helpful against Knives of Artemis); extra slots in Swift to affect both run and flight speed; adding slots to Sprint to help with slowed movement (against Circle of Thorns Earth Thorn Casters); extra slots in Enervating Field for recharge for when you get mezzed or the anchor is defeated in the middle of a large spawn; extra slots in Combat Jumping for Defense to help cover the lowered defense of Unyielding at low levels.
However, it is something that would definitely be of a low priority and put off until other things are done. Or I get bored.
| Issue 9 Fly poses | IO's and ED
| Cycling the Combat Monitor | Load Macros from a Text File |
This is meant to be a brief overview of how Enhancement Diversification (ED) will affect Single Origin (SO), Invention Origin (IO) and Hamidon (HO) Enhancements. This will focus on using even level enhancements, i.e, a level 50 character using level 50 enhancements. Training Origin (TO) and Dual-Origin (DO) usually will not be affected by ED because of the relatively small percentages they enhance. This is for Common/Basic IO's; this does NOT take into account Set IO's. IO's cannot be combined to make + or ++ IO's. Common IO's only exist between L10 and L50 with five level increments (10, 15, 20...40, 45, 50).
Using Acc, Dam, Heal percentages:
(This applies similarly for Resist Dam, Def, etc.)
SO:
First SO: 33.3% (full enhancement)
Second SO: 66.7% total (full enhancement of 33.3%--hidden rounding)
Third: 95% total (ED applies, adding 28.3%)
Fourth: 100% total (ED applies, adding 5%--less than a TO)
Fifth: 105% (ED applies, less than a TO)
Sixth: 110% (ED applies, less than a TO)
IO:
First L50 IO: 42.4%
Second L50 IO: 83.3% (adding 40.9%, lower than 3x SO's, but ED already applies)
Third IO: 99.1% (adding 15.8%)
Fourth IO: 105.5% (adding 6.4%, less than a TO)
Fifth IO: 111.9% (adding 6.4%, less than a TO--hidden rounding)
Sixth IO: 118.2% (adding 6.4%, less than a TO)
HO and SO:
One Nucleolus: Acc/Dam, 33.3%/33.3%
One ACC SO: +33.3% = 66.7% total ACC
Second ACC SO: +30.3% = 95% total ACC
One DAM SO: +33.3% = 66.7% total ACC
Second DAM SO: +30.3% = 95% total ACC
HO and IO:
One Nucleolus: 33.3%/33.3% Acc/Dam
One ACC IO: +41.9% = 75.2% total ACC
Second ACC IO: +22.6% = 97.6% total ACC
One DAM IO: +41.9% = 75.2% total DAM
Second DAM IO: +22.6% = 97.6% total DAM
For reference, IO's:
Acc, Dam, Heal, etc.
L10 = 11.7%
L15 = 19.2%
L20 = 25.6%
L25 = 32.0%
L30 = 34.8%
L35 = 36.7%
L40 = 38.6%
L45 = 40.5%
L50 = 42.4%
Dam Resist, Def, etc.
L10 = 7.0%
L15 = 11.5%
L20 = 15.4%
L25 = 19.2%
L30 = 20.9%
L35 = 22.0%
L40 = 23.2%
L45 = 24.3%
L50 = 25.5%
(Numbers provided by Bowfling and Plasma):
For Schedule A (Acc, Dam, Heal, etc):
TO: 8.33%
DO: 16.66%
SO: 33.33%
For Schedule B (Defense Buff, Defense Debuff, Resist Damage, etc):
TO: 5%
DO: 10%
SO: 20%
Three-slotting SO's gives 95% total enhancement. Replacing just one of those with an IO gives about 0.6% additional enhancement (i.e., one IO and two SO). Most people would agree that that is not significant and would be low on the list for slotting with IO's. However, slotting only two IO's for that particular effect would allow additional slotting options like Accuracy, Recharge Reduction, Endurance Reduction, Interrupt Reduction, Hold Duration, etc.
Hamidon Origin (HO) give SO level boosts to multiple aspects of a power. For example, a L50 Nucleolus Exposure gives a 33.3% boost to Accuracy and a 33.3% boost to damage. ED applies when two SO or even ONE IO is added for either damage or accuracy.
Recipes, IO's and levels:
The level of a Recipe determines the level of the IO; the level of the character does not affect the IO in any way. The percentage of enhancement is fixed by the enhancement's level ONLY. A level 50 can slot any level IO. A level 50 would get the exact same benefit from using a L35 IO (36.7) as a level 32 character. A level 31 character could not slot a L35 or higher enhancement of any kind (TO, SO, IO). The lowest level for an IO is L10.
The percentage boost for all Common/Basic IO's can be found by looking at the Recipes in any Invention Table at a University or using the Base Invention Table. It costs Inf to buy a Recipe from a table. It costs Inf to create an IO, as well as consumes the Recipe and Salvage needed. Some invention Badges reduce the Inf cost and do not require a Recipe for creating some IO's.
Edit: Added accurate numbers for TO's and DO's provided by Bowfling and Plasma.
| Issue 9 Fly poses | IO's and ED
| Cycling the Combat Monitor | Load Macros from a Text File |