Issue 9 Hamidon Overview, 4/3/2007


Anglican

 

Posted

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If you are talking about one single shot then this is correct. Otherwise not in my experience. Aggroing a single Yellow I've been two-shot out of Unyeilding on more than one occassion. Integration has the same magnitude (10.4) and people have been two-shot stunned through that as well.

There have been times when I've been shot by a single Blue and Feared and times when I've been shot by a single Blue and not Feared. So in this case there appears to be a %Chance of Mezz instead of guarantee. It's possible that there is %Chance of Bonus Stun Mag in the Yellow Attacks and you've been fortunate.

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No, I'm not talking about a single shot. I've TANKED a yellow and a blue for 15 MINUTES with only empathy healing support, they COULD NOT break Unyielding. I DID NOT have CM, only running Unyielding. I've aggro'd TWO yellows, and the two together could not break Unyielding in 3 minutes time. Once again, I did NOT have CM, ID or the like on me. Once a third yellow aggro'd however Unyielding came down.

If one yellow can NOT break Unyielding in 15 MINUTES, and two can NOT break Unyielding in 3 minutes then I believe those numbers are sound. We purposely tested mez protection WITHOUT any outside buffs, other than Heal Other.

The blue's occasional fear was pretty much a non-factor, yes, it occasionally cowered me, but the effect wore off in 2-5 seconds, so it wasn't an issue. It seemed that the blue fired it's "fear" attack roughly every 45 seconds, but it fired it's hold at me every 4 seconds or so, about the same as the yellow's rate of fire.

Back to the mez, I highly doubt that if a yellow couldn't crack Unyielding in 15 minutes of trying that it ever could. And on the PA, I don't know if the greens were having any affect on the PA, but they did last their normal duration so long as Hami and the yellows didn't shoot at them.

Another point on the Mez, in one of our tests we used a /Regen scrapper to tank one of the yellows, he had no issues at all with Mez, and he was there tanking the yellow for 5+ minutes with a couple of Emps spamming Heal Other.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Something I've been meaning to mention. I posted it when we had closed forums, but it's something that doesn't come up a lot.

Inside the Goo is actually a low-G field... kinda. It means someone leaping can hit mitos higher than normal. I went to look in the closed forums for the exact posts, because dammit all I forgot who told me again (MrNotSoFurious is his character.... I remember that much!).

It's just something that can come in handy if a team doesn't have any jump boosts or GFly. Though being stationary next to a mito is ideal.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

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Neither the mitos NOR Hami can overcome a tanker's standard mez shield on their own, it takes a minimum of THREE yellows to break unbuffed Unyielding. The Blues do not appear to stack mez with the yellows, I've had 2 yellows + 2 blues on me without breaking Unyielding.

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I don't know about the magnitude of the stun - a single Break Free has been sufficient to become unstunned. But I do know the blues do fear only as a status effect while yellows do stun. The blues, however, do stack recharge and movement speed debuffs on you.

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Hami can be tanked reliably in the same method we use now on Live provided the Greens are distracted. Hami's mez mag is NOT able to break standard mez shields.

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Hamidon and Yellow mitos fire the same kind of attack. A Special attack that deals 521 points of damage with 5 ticks of 31 points of damage, that deals 100% chance (or close) to stun. However the Yellows's attack is called Cytoplasmic Blast whereas Hamidon's attack is called Electrolytic Blast.

Hamidon also has another type of attack that is not going to show up in the damage log and it is something like 10 ticks of 81 points of damage - an 810point damage attack that will kill you if you're not careful. My Blaster with three HP accolades has 1285HP and was something like 40+ HP away from being essentially one-shot by Hamidon.

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The yellows can be tanked reliably as well, one taunter/one empath can handle one yellow AND one blue indeffinately. Also, a /Regen scrapper with taunt can do the job quite nicely. Once again, Mez and KB are NOT a factor to melee mez shields unless stacked by 3 of the same type of mito.

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I've witnessed this. While I didn't pay attention to the mez issue because I was CMing a Tanker anyways, I was able to with my Empathy Controller alone keep him alive indefinitely against the might of a yellow.

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The greens CANNOT harm Phantom Army, so once the yellows & Hami are under control PA are still highly effective in tanking the greens. A Granite Armor tanker with the +Toxic RES FF bubble could also easily tank greens for a reasonable amount of time, enough for a clearing team to hold & kill off the greens.

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I am so glad you mentioned this. It's things like this that people like me forget about, even though we understand it's a toxic attack, we get in that mindset that PA is going to have all of Hamidon's attacks be undefended.

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A Hami Taunt tanker hovering above Hami works well for holding his attention while PA holds the greens and the Mito team (Holders, Melee and Range damage) clears the greens. I see no reason for separate mito teams, sure some are more effective on some mitos than others but all can contribute on all of them.

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So long as those other mitos are all occupied. I've seen airborn tankers try to tank Hami from above but they fell quickly due to aggro from other mitos, and shortly thereafer the Tanker support fell too.


 

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Green/Blue phase isn't a problem, actually. There's no real need for a separate green team, becuase in msot cases, the buff teams go in for bles anyway. Blue and green clearing often end up as a sort of unified phase since it's so easy. Green and blue clearing are very simple...

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IMO EoE's should be used to have the yellows all cleared out first. Then as they wear off hopefully all 6 yellows are gone. How to do that, I don't know. But if everyone has EoE's we should be able to survive Hamidon as a whole - it's just a matter of figuring out how to divide it's attention to where it doesn't heal itself.


 

Posted

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The greens CANNOT harm Phantom Army, so once the yellows & Hami are under control PA are still highly effective in tanking the greens. A Granite Armor tanker with the +Toxic RES FF bubble could also easily tank greens for a reasonable amount of time, enough for a clearing team to hold & kill off the greens.

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I am so glad you mentioned this. It's things like this that people like me forget about, even though we understand it's a toxic attack, we get in that mindset that PA is going to have all of Hamidon's attacks be undefended.

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Are you sure about this?
The Phantom Army has a magnitude of untouchable (the part of Phase Shift and Detention Field that prevents you from getting damaged, but Hami can shoot through). It also has translucency and resistance to heal. It does NOT have any toxic resist of any sort, and I've been hit through phase shift by greens (admittedly before they were nerfed). If their attacks have been changed so they don't hit through phase anymore, then this is worth knowing. If they haven't, PA will still get hit by them as well.


 

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Yes PA can be damaged by all but the green mitos, and they cannot be healed or buffed, so thats a bit of a problem. However once the yellow mitos are down I suspect PA will be just as useful as other pets.


 

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<QR>

OK some new stuff. Some of this may be "bugged" but we won't know for sure till a Dev says so.

The Blues are doing a "linked" hit. The electric blast hits 1 target and continues to jump to multiple targets. Pretty cool IMO. If this is old news...well this is the first I've seen it .

The Yellows seem the same and we know from the patch notes Greens heal a little differently.

Now Hami. I think they tweaked the resist some more. In a downward way. Last nights Villain raid was slicing through HP's very fast.

Finally the weird part. Hami now has a -regen, -heal added to his attack. So in the Villains case the Brute I was trying to keep up was taking hits and my heals started having diminishing returns on him. I think I remember it taking about 10 hits to bring my heals to 0. This could be a bug but it also might be a new feature.

Opps almost forgot

When the repawn happens you have 3 seconds from Green sighting to Yellow apperance and Yellow attack. Now if you could somehow distract the Yellow on its first attack that buys you 5 more seconds. If not you still have 3 seconds to make a run for it.


 

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The bloom mitos are not in exactly the same positions as the original ones. The general 3-hexagon layout is the same but they are rotated around a bit.


 

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The Blues are doing a "linked" hit. The electric blast hits 1 target and continues to jump to multiple targets. Pretty cool IMO. If this is old news...well this is the first I've seen it .

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Well we _did_ notice the blue beam was thicker and more visible. But I didn't notice it skipping around like that. But it wouldn't surprise me now that you mention it because I quickly had 5+ fear effects on me and perhaps each one came from a different "Paralytic Blast" which is what they fire.

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Finally the weird part. Hami now has a -regen, -heal added to his attack. So in the Villains case the Brute I was trying to keep up was taking hits and my heals started having diminishing returns on him. I think I remember it taking about 10 hits to bring my heals to 0. This could be a bug but it also might be a new feature.

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I know the greens have such an attack - were the greens all gone when you noticed the -regen and -heal effect?


 

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Yup Greens all gone. I was the one trying to keep Hami Agro (the Brute) up. I checked my Combat Log and was also chatting to Grinnz right after it happened.

Either its a new twist or a bug. We'll soon find out .


 

Posted

Last night when I was taunting a green, it ignored me when I was on the ground. But when I flew up right next to it, it kept hitting me with it's attack. I also noticed it shooting another attack at whatever the linked attack target was.

I guess it makes sense that the greens have 2 attacks like all the other mitos and Hami.

edit: Has anyone noted any -regen on Hami's attacks? My dull pain usually heals me for 1000+ hps, but last night when everything was clear except Hami (towards the end of his health) I hit DP and only healed for 200 points.


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Posted

This is also being discussed in the Abyss thread.