Free Art Mk. II


BlackberryThorn

 

Posted

Oh dear, is it too late to say that mine is still in the running? Because if now, see above.


Quote:
Originally Posted by Venture View Post
I'd never use a nuke in a superhero universe. You nuke a city, you kill 1.5 million people minus one. The last guy not only gets superpowers from the explosion, but ones that let him survive a nuke...and wow, is he torqued off
New Judgement suggestions
PPD Mastermind

 

Posted

See above. Above.


Quote:
Originally Posted by Venture View Post
I'd never use a nuke in a superhero universe. You nuke a city, you kill 1.5 million people minus one. The last guy not only gets superpowers from the explosion, but ones that let him survive a nuke...and wow, is he torqued off
New Judgement suggestions
PPD Mastermind

 

Posted

See above, I am submitting the same character.


 

Posted

Thornster

Ref image

a full page on him

Like most mutants, he has lived a very traditional childhood. He was doing great in school to the point where he had started the necessary studies with the objective of becoming a doctor in biology. And as with most of those gene degenerates, that is when the transformations started. He was in his late teens, but that does not make him any different for it. He is still a stinking mutant.

At first his cat got sick. They eventually found out it was from licking his skin. Then his skin hardened and grew thicker. Neighbours in his childhood town were quoted in local newspapers for having heard one night tremendous screaming and cries coming from the Calder house. A mattress full of holes surrounded by green stains were found by the curb the next morning. We suppose that that is when his spiny condition first appeared.

His scientific mind is always running and he always has a smile on his face. Some say it's to hide his pain and fears, but he would tell you that if you can't have fun what's the point? (And the pun would be intended)


Arc: A Little RnR (17523) - Poster
Char Site | My DeviantArt
Global=@Thornster

 

Posted

[ QUOTE ]

Tarberetta

Not completely happy with it, but trying to fix it seems to make it worse :/


[/ QUOTE ]

One thing that *does* make me happy about the piece is how the extremely-foreshortened blade tip is rendered. It looks a little warped but I'd suggest you hit almost the exact right amount of warp to make the foreshortening look real. It's a really tiny range and you got it about head on.

Basically, in real life, human stereo perception simply cannot get a grasp of what a long thin blade's image as seen from the tip is supposed to be. That perception struggles with with double vision and struggles with deriving a focus distance that can stabilize the full object's image.

That's why a bit of unnatural warp in the drawing of an object subject to that extreme a foreshortening lends a realistic bent to the viewer. It's easy to go too far with warping the subject in the drawing which would ruin the effect. You basically want enough of a warp to be more than a hint of unnaturalness, but not so much that it's obvious you're trying to warp the image.

This might be where a significant chunk of your discomfort with the drawing is coming from. The blade doesn't look perfectly natural or perfectly consistent with the style of the rest of the piece, but I'd argue that that's just the paradox of extremely-foreshortened subjects: not even the real life version can be made to "look" natural, so making it look weird actually makes it look believable.

One other thing I'm inspired to mention is that when you have significantly-conspicuous elements in a piece that are supposed to be a great distance apart but yet crowd together in the same spot of the page, (such as the blade tip and tarb's right wing), it's worth considering giving the closer element some breathing room from the crowding of the far elements by maintaining a thin layer of null space around the countour of the near element. (This would be similar to the theory used for antialiasing fonts and other line-based images.)

In other words, you might consider erasing a tiny bit of the wing detail that's flush up against the blade tip lines. Almost treat it like the blade (as well as every object in the world) has a thin layer of vision-blurring aura emanating from it's surface, but that aura only becomes noticeable or effective when it's very close to the viewpoint.

Hope that helps.


 

Posted

Thanks for the advice, my foreshortening is one of those odd things where some days its good and some days its really ugly I'm actually pretty happy with that, mostly its a chronic problem of drawing pointed shoes head on plus the fact that her legs are not proportioned right, but adjustments made there seemed to make it more pronounced than it already is.

I learned to draw from anime convention panels mostly, ideas like null space and warp and such fly right over my head in the context of drawing so I always appreciate when advice is given in the 'in small words' version too


 

Posted

OOPS! I said thanks in IRC but forgot to post here too!

Thanks again Kai! =^.^=