Screenshot Background


Dawthm

 

Posted

Is there a good place to take a screenie of a toon with a completely black background? I suppose the character creator screen is fine, but I want an action shot with a totally black background. Any ideas or advice?


 

Posted

Find one of the many "holes" in the maps is the best I can think of.


 

Posted

Dark Astoria?
Dark places in CoT maps?


Scarf_Girl�s Official Kid Brother!

 

Posted

Unless you've got a lot of blue in your toon's outfit, the blue carpet inside City hall is gorgeous for screenies.

This is really something that I'd like the devs to create a 'room' where we can get "Photo Opportunities" for our characters where it's easier to get a solid color background and somehow be able to get more closeups than we can in-character. That annoying 'too close, skeletal view' thing ... :/


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

Not totally black, but - are you planning on using this in something? Just finding something solid color (that isn't close to a costume color) should work...

Unfortunately, most of the places I can think of are grey of one hue or another. (Walls, DA mist.)


 

Posted

I was thinking about this while I was coming home.

Would the steady, even lighting under the little overpasses in Atlas or Steel work? They've always got the same lighting, since they're lit from the fixtures.

oooh also, might you try a base room with the lights either cranked down or up, and one lightsource added (like a pillar light or the torch)? That might work if you put on some simple walls (like we have many simple walls, I know) and change all the colors to black, and the lighting down? Might work


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

There are some buildings around with black windows, especially at night.


"If I fail, they write me off as another statistic. If I succeed, they pay me a million bucks to fly out to Hollywood and fart." --- George A. Romero
"If I had any dignity, that would have been humiliating" --- Adam Savage
Virtue Server: Kheprera, Malefic Elf, Lady Omen, Night Rune, La Muerte Roja, Scarab Lafayette, Serena Ravensong, Kyrse, and Arachnavoodoo among others.

 

Posted

I'd Kill someone for something like this for CoH.

"It uses the data files included with the game to display the models from the game: creatures, characters, spell effects, doodads, items, etc. You can dress up and customise the character models or just view NPC models."


 

Posted

Well, it would be trivial to get the character data out of any demo. Pulling the effects out of the PIGG files and displaying them in another program is way, way beyond me, though.

For the best darkness, get to the last mission of the second Shadow Shard TF. It's plenty dark! OK, so it will take awhile to get there - are you dedicated to your character or what?


 

Posted

Normally I'm just fine with lurking around, but since this was something I needed to do recently (having a black background), I thought it might be worth putting my two cents in on this one. This is a bit more complicated than just taking a screenshot though, since you need to understand demo files (which isn't hard).

How I do it is to go into any indoor mission. Set up your camera and character pose how you want it, and be sure not to move either. Then create a demo file; it doesn't need to be long. Then open up the demo file in notepad.

In it, find the camera position, which should look like CAM POS XXX YYY ZZZ. Change the YYY to YYY-500 or so, which essentially puts the camera way below the map. Do the same with your character position. Now your scene is in the dark abyss outside the map. When I do it, sometimes I move the camera up and down a little bit to better center what I'm looking at.

Now all you need to do is get a screencap from the demo file, either by playing it, hitting print screen, then pasting it in whatever program you use, or dumping to file and choosing the image you want from it (which is how I do it). I did a quick example to show what the result might look like.

One caveat to this method is that since there's no light source, the characters will appear dark. However, that's something that can be fixed. I don't profess myself to be any good at stuff like this, but it shouldn't be too hard. I'm sure people more adept at Photoshop could do something better, but it's passable to me at least

Does Ms. Liberty look a little shiny to you?


 

Posted

Looks a lot shiny But pretty cool. That's really good advice, I should try it.

Unlurk! Unlurk!


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

Ok that's some sweet advice. I am learning slowly and hoping to one day post some work... if I can just grow the nads to do it.



@Tax E - RIP CoH 2012

 

Posted

Where is the character position so I can change it?

EDIT: Ok, this is what I have so far. I can't seem to get the cam position or char. position to change :3


1 0 Version 2
0 0 Map maps/Missions/Caves/Caves_30/Caves_30_Layout_02_01.txt
0 0 Time 12.907467
0 1 Player
0 1 NEW "Air Conditioning"
0 1 COSTUME 0 6b98dd -11.083969 -0.131868 0.000000 0.153846 -0.074176 -0.234615 -0.038462 0.007473 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0 1 PARTSNAME Tight tights !Hips_Brief cc4500 990002
0 1 PARTSNAME Tight tights !Chest_V_Pattern_Emblem_Star_02 cc4500 990002
0 1 PARTSNAME V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Skin_V_Head_06 !V_Face_Mask_1 cc4500 ffffff
0 1 PARTSNAME Smooth banded_01 !glove_Thin_Stripe_02 ffffff 660000
0 1 PARTSNAME Smooth banded_01 none ffffff ffffff
0 1 PARTSNAME Jewel Jewel_01a Jewel_01b 993100 ffffff
0 1 PARTSNAME Style_03 Style_01a Style_01b ff4cad ff00fb
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME Goggle_06 Lens_01a Lens_01b 990002 00a9ff
0 1 PARTSNAME Tight base Star_11 ffffff 008cd4
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME Beard_Soul_Patch Beard_01a Beard_01b ff4cad ff00fb
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME Half Cape_Top_01 none 990002 ffffff
0 1 PARTSNAME Half_53 Generic_01a Generic_01b 00a9ff 00a9ff
0 1 PARTSNAME none Cape_01 Cape_Stars2 990002 ffffff 990002 ffffff capes/CapeLongMale.fx
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 000000 000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 MOV READY
0 1 FX Maintained 1 POWERS/LEAPING/LEAPING.FX 0
0 1 FXSCALE 10.000000 10
0 1 ORIGIN ENT 0 0
0 1 TARGET ENT 1 0
0 1 FX Maintained 2 POWERS/SUPERSPEED/HASTEN.FX 0
0 1 FXSCALE 10.000000 10
0 1 ORIGIN ENT 0 0
0 1 TARGET ENT 1 0
0 1 FX Maintained 3 POWERS/SUPERSPEED/SPRINT04WAVES.FX 0
0 1 FXSCALE 10.000000 10
0 1 ORIGIN ENT 0 0
0 1 TARGET ENT 1 0
0 2 NEW Dr
0 2 NPC Door_keepout
0 2 POS 508.78125 516.1875 1062.359375
0 2 PYR 0 0.355884 0
0 2 MOV READY
507 SKYFILE SKY 0 1 0.000000
235 SKYFILE SKY 0 1 0.000000
130 CAM POS 533.540527 528.60083-500 1289.491211
0 CAM PYR 0.002 -1.954335 0
0 1 POS 543.741333 523.243896 1293.607422
0 1 PYR 0 -2.033928 0
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235 SKYFILE SKY 0 1 0.000000
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280 SKYFILE SKY 0 1 0.000000
234 SKYFILE SKY 0 1 0.000000
100 1 MOV RUNPRE
40 CAM POS 533.413879 528.554138 1289.427979
0 1 POS 543.614685 523.197205 1293.544189
69 CAM POS 532.161011 528.306396 1288.802246
0 1 POS 542.361816 522.949463 1292.918457
25 SKYFILE SKY 0 1 0.000000
41 CAM POS 529.51593 527.858154 1287.479736
0 1 POS 539.716736 522.501221 1291.595947
68 CAM POS 524.725525 527.641235 1285.082275
0 1 POS 534.926331 522.284302 1289.198486
69 CAM POS 518.743164 528.022766 1282.089233
0 1 POS 528.94397 522.665833 1286.205444
56 1 MOV RUNPOST
12 CAM POS 513.243958 529.020325 1279.330444
0 1 POS 523.444763 523.663391 1283.446655
36 SKYFILE SKY 0 1 0.000000
30 CAM POS 509.824249 528.92395 1277.621216
0 1 POS 520.025024 523.567017 1281.737427
83 CAM POS 505.963715 528.308533 1275.691772
0 1 POS 516.16449 522.951599 1279.807983
83 CAM POS 504.442902 528.372986 1274.902832
0 1 POS 514.495239 523.016357 1278.959106
37 SKYFILE SKY 0 1 0.000000
47 CAM POS 504.447083 528.393555 1274.866211
0 1 POS 514.135925 523.03772 1278.775879
100 1 POS 514.053284 523.042603 1278.733765
87 SKYFILE SKY 0 1 0.000000
100 1 MOV BACKRUNPRE
112 CAM POS 504.819885 528.36792 1275.057129
0 1 POS 514.56897 523.011963 1278.991089
69 SKYFILE SKY 0 1 0.000000
32 CAM POS 508.269714 528.155334 1276.793579
0 1 POS 518.156555 522.799072 1280.783081
85 CAM POS 513.718994 528.984558 1279.545166
0 1 POS 523.686035 523.628113 1283.567017
81 CAM POS 519.05249 528.386597 1282.217896
0 1 POS 529.076721 523.030029 1286.262939
37 SKYFILE SKY 0 1 0.000000
47 CAM POS 524.469604 527.640442 1284.925903
0 1 POS 534.537659 522.283752 1288.988647
86 CAM POS 530.109375 527.650818 1287.745361
0 1 POS 540.211731 522.294067 1291.821899
87 CAM POS 532.692139 528.347351 1288.78772
0 1 POS 542.820435 522.99054 1292.874756
13 1 MOV IWALKCYCLEREADY
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77 CAM POS 533.251099 528.415894 1288.958252
0 1 POS 543.399231 523.059021 1293.053223
56 1 MOV READY
44 CAM POS 533.351318 528.42981 1288.987549
0 1 POS 543.51532 523.072937 1293.088989
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288 SKYFILE SKY 0 1 0.000000
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278 SKYFILE SKY 0 1 0.000000
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236 SKYFILE SKY 0 1 0.000000
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284 SKYFILE SKY 0 1 0.000000
233 SKYFILE SKY 0 1 0.000000
233 SKYFILE SKY 0 1 0.000000
282 SKYFILE SKY 0 1 0.000000
235 SKYFILE SKY 0 1 0.000000
235 SKYFILE SKY 0 1 0.000000
280 SKYFILE SKY 0 1 0.000000
234 SKYFILE SKY 0 1 0.000000
234 SKYFILE SKY 0 1 0.000000
280 SKYFILE SKY 0 1 0.000000
236 SKYFILE SKY 0 1 0.000000
236 SKYFILE SKY 0 1 0.000000
281 SKYFILE SKY 0 1 0.000000
231 SKYFILE SKY 0 1 0.000000
250 SKYFILE SKY 0 1 0.000000
235 SKYFILE SKY 0 1 0.000000
283 SKYFILE SKY 0 1 0.000000
219 SKYFILE SKY 0 1 0.000000
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234 SKYFILE SKY 0 1 0.000000
233 SKYFILE SKY 0 1 0.000000
280 SKYFILE SKY 0 1 0.000000
236 SKYFILE SKY 0 1 0.000000
119 CAM POS 533.322266 528.431335 1289.010132
0 1 POS 543.523071 523.074402 1293.126343
69 CAM POS 533.305298 528.42981 1289.044067
0 1 POS 543.506104 523.072876 1293.160278
45 1 MOV IWALKCYCLEREADY
3 SKYFILE SKY 0 1 0.000000
134 1 MOV READY
147 SKYFILE SKY 0 1 0.000000
236 SKYFILE SKY 0 1 0.000000
232 SKYFILE SKY 0 1 0.000000
282 SKYFILE SKY 0 1 0.000000


Any help would be great, thanks!


Scarf_Girl�s Official Kid Brother!

 

Posted

Okay I've removed a bunch of info you didn't need and this is what I end up with.

1 0 Version 2
0 0 Map
0 0 Time 12.000000
0 CAM POS 0 -9997 6
0 CAM PYR 0 0 0

0 1 Player
0 1 NEW "Air Conditioning"
0 1 COSTUME 0 6b98dd -11.083969 -0.131868 0.000000 0.153846 -0.074176 -0.234615 -0.038462 0.007473 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0 1 PARTSNAME Tight tights !Hips_Brief cc4500 990002
0 1 PARTSNAME Tight tights !Chest_V_Pattern_Emblem_Star_02 cc4500 990002
0 1 PARTSNAME V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Skin_V_Head_06 !V_Face_Mask_1 cc4500 ffffff
0 1 PARTSNAME Smooth banded_01 !glove_Thin_Stripe_02 ffffff 660000
0 1 PARTSNAME Smooth banded_01 none ffffff ffffff
0 1 PARTSNAME Jewel Jewel_01a Jewel_01b 993100 ffffff
0 1 PARTSNAME Style_03 Style_01a Style_01b ff4cad ff00fb
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME Goggle_06 Lens_01a Lens_01b 990002 00a9ff
0 1 PARTSNAME Tight base Star_11 ffffff 008cd4
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME Beard_Soul_Patch Beard_01a Beard_01b ff4cad ff00fb
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME Half Cape_Top_01 none 990002 ffffff
0 1 PARTSNAME Half_53 Generic_01a Generic_01b 00a9ff 00a9ff
0 1 PARTSNAME none Cape_01 Cape_Stars2 990002 ffffff 990002 ffffff capes/CapeLongMale.fx
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 PARTSNAME none none none 000000 000000
0 1 PARTSNAME none none none 00000000 00000000
0 1 MOV READY
0 1 POS 0 -10000 0
0 1 PYR 0 0 0

1000 1 MOV EMOTE_BACKFLIP
2000 1 MOV EMOTE_KISSMYBUTT
2000 1 MOV EMOTE_COMEON
2000 1 MOV EMOTE_PROTEST
2000 1 MOV EMOTE_LAUGHTWO
2000 1 MOV EMOTE_WHISTLE
2000 1 MOV DANCE3
2000 1 MOV DANCE4
2000 1 MOV DANCE6
10000 1 MOV READY


The parts in bold are the camera position and your character position. I've changed them to what I usually use when taking a simple shot of a character. I've also removed the MAP data since it's not needed and all that will appear now are clouds which is why I use an elevation of -10000 as it puts the character and camera well below them so they won't show up when you play the demo. And you can change the Time data to whatever you prefer; 12.00000 for daylight/blue background, 24.000000 for night/black background. In addition I've kept all the emotes you had your character doing.

Hope that helps you out some.


Sparky - mutant elec/elec/elec blaster

 

Posted

[ QUOTE ]
Unlurk! Unlurk!

[/ QUOTE ]
I can try, but no guarantees.

That being said, the nomap idea is a nice improvement over what I was doing, since I can choose between black and nonblack backgrounds. I started using it to store animation sets for future reference. Why?

...

Well, I suppose I can get my brother to shut up about me actually showing it in public (read: people I don't know personally).

Ever since I discovered demos, I've developed an interest in making CoH music videos because of the flexibility the demos offer. Currently working on my second, although, while I just cleared one major obstacle in my script plan thing, I have one more before I can at least have reasonable certainty that I can complete it. I don't want to go into any more detail in this post since this is taking the thread off-topic.


 

Posted

The gates to Hazard Zones have a pretty dark background to them.