Ice/Ice Blaster Guide (PvE) [I7]
[ QUOTE ]
Blizzard is pretty powerful, but you need to keep your foes within it to see that power. Ice Storm isn't too bad, again, if you can keep the enemies within it. Until I can get either of them slotted up, I use them mainly for crowd control, as in "Get the *#*$ off me!"
Blizzard has little to no uses solo, IMO. The only use I can see a solo Blaster using Blizzard is vs an Elite Boss. Even then, the endurance hit from using it can easily turn the tide of the battle back over to the EB. In a group, Blizzard can be phenomenal. Tanker agros, Controller lock em down, Ice Blaster assists Controller with the Boss(es), then drops down Storm and Blizzard.
Cyclone Jack
[/ QUOTE ]
Actually, Blizzard is quite usefull when playing solo. It makes hunt X missions a whole lot easier, especially when having to hunt in a hazard zone with large spawns. My lvl 40 Ice/Ice had a hunt Rikti in RCS and would just use Aim+Build Up+Blizzard then run for the hills and wait for the defeat counter to go down.
Is Ice/Ice Blaster like Ice/Ice Baby? Vanilla ice the AT.... makes you want to be a villian...
thnaks, great post...just created my firt Ice/Ice blaster after 2.5 years of playing COH
Thanks! I think you will enjoy your new Blaster, not that I'm biased or anything...
Cyclone Jack
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Great guide Jack!
As an absolute n00b this has enough info to help me on my way through the game. I've been mucking around with an eng/eng "blapper" for the past couple of days since I purchased this game and it's just not my cup of tea. I noticed you have a brief "no particular order" power pool/slotting post. Would you or anyone with an ice/ice blaster be able to post a more comprehensive guide. I'm not looking to cookie cutter, but I'm so lost when it comes to slotting what and when. Even if it's the first 15-20 levels or so. I figure by then I would have enough insight into the game as to how I should be slotting, as well I'll have a better grasp of how the blaster plays, and how I play the blaster. Any tips would be helpful at this point =)
Thanks again, no matter what this will be a great help!!
OMG thank you SO much for this guide! It is amazing! I actually sat down and read it all... again, thank you very very much!
Mama Stefie, Candie Kisses, Starrmie, Starrie, StarrShyne, Starrlah, Kyandie
@Kiri-chan is my hubby!

You are welcome. Stay tuned for an update *soon*. I'm expanding on the powers a bit more and adding to the combos section as well as adding enemy resistances and mez protections in the enemy section. It might be too much information, but I figured "The more you know..." and all that.
It is also why I put that stuff at the end of the guide, its all optional information that's just 'good to know' for when you fight them.
I may end up having to rethink my layout, though, as the introduction of IOs and Set IOs is going to make things interesting. I may have a separate section with just IO information. Still need to think on that.
Cyclone Jack
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This is the only place I can think of to do some formatting/color checking for the new guide. The next few posts will just be a glimpse of the I9 Guide.
Ice Blast
Ice Bolt
Level 1
Acc: 75.0%, 65.0%, 56.0%
Dam: 0.80 Cold, 0.20 Smash (1.0)
End: 5.20
Act: 1.17
Rch: 4.00
Rng: 80
Slo: 20% -Speed, 20% -Recharge
Dur: 6.00
Some people have questioned taking this power, but with the quick recharge and decent damage slotted out, not to mention the least of the endurance hogs, it is a good skill to have. Remember, the Ice Blaster has 3 single target [ranged] attacks and this is one of them. Its better to defeat an enemy with low health using this quick recharge skill than one of your heavier attacks and have to wait for the recharge
and this happens throughout the game.
I recommend at least 1 Acc, 2 for PvP, and up to 3 Dam. The remaining two slots may be slotted with Recharge, End Redux, Range, or Slow (or a combination thereof) if you feel the need. To start, I would only 2 or 3 slot this skill until your other single target attacks are slotted out. It doesnt do as much damage as your other attacks, but is still quite useful and youll be using it throughout the games duration.
Inventions: Ice Bolt is a great candidate for a 4-slotted Invention Set like:
Entropic Chaos (+10% Regen +2.5% Max End)
Decimation (+1.13% Max HP, +2.25% Max End)
Thunderstrike (+2% Recovery, +7% Accuracy)
Devastation (+12% Regen, +2.25% Max HP. +3% Damage)
One of the nice things about Ice Bolt is that you can get away with only 4 slotting it with either Standard or Set IOs without much sacrifice, especially since the slight loss can be made up with other Set Bonuses.
* Ice Bolt accepts Ranged Single Target and Slow Set Ios.
Hamidon/Synthetic: One option is to slot 3 Nucleolus Exposure (Accuracy/Damage) HOs and leave it at that. Since Ice Bolt is already a cheap, fast recharging power you can easily make up the loss with a bit of Set IO slotting. Another good option is to slot 3 Centriole Exposure (Damage/Range) and 1 Acc IO. This will get you maximum Damage and Range and still give you good Accuracy.
<font class="small">Code:[/color]<hr /><pre>
1 SO 2 SOs 3 SOs
Acc: 99.97%, 86.64%, 74.64% | 124.95%, 108.29%, 93.29% | 146.17%, 126.68%, 109.14%
Dam: 1.06 C, 0.26 S (1.33) | 1.33 C, 0.33 S (1.66) | 1.55 C, 0.38 S (1.94)
End: 3.90 | 3.12 | 2.66
Rch: 3.00 | 2.40 | 2.05
Rng: 96 | 112 | 124.8
Slo: 26.66% -Speed | 33.32% -Speed | 38.98% -Speed
1 IO 2 IOs 3 IOs
Acc: 106.80%, 92.56%, 79.74% | 137.85%, 119.47%, 102.92% | 149.325%, 129.41%, 111.49%
Dam: 1.13 C, 0.28 S (1.42) | 1.47 C, 0.36 S (1.83) | 1.59 C, 0.39 S (1.99)
End: 3.65 | 2.82 | 2.61
Rch: 2.80 | 2.17 | 2.00
Rng: 100.4 | 119.7 | 126.8
Slo: 28.48% -Speed | 36.76% -Speed | 39.82% -Speed
</pre><hr />
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[ QUOTE ]
Some people have questioned taking this power, but with the quick recharge and decent damage slotted out, not to mention the least of the endurance hogs, it is a good skill to have.
[/ QUOTE ]
it is the cheapest power per activation, but due to its fast recharge rate. Unless you have the restraint to not use it every time it's up, it is actually quite costly. If you don;t use it as often, why even bother taking it since its main attraction is how fast it cycles?
If you're going to take it nd slot it, I recommend slotting an endredux in it.
It's same same with all level1 blasts, not specific to Ice.
From your strategies, it appears that you solo quite a bit: use of sleep and long activating holds works better solo.
Good guide, although I can'r decide on a build, too many good powers, it's hard to pick and choose.
The one thing that I have just recently been looking at is DPE and EPA overall, and thats one thing that struck me as odd. I'll be mentioning that in my I9 Guide. (I say that, been working on an updated guide since I7, just get side tracked too often).
Actually, I do a bit of both. I have found Sleeps can still be useful on a team, though a lot depends on the team and the circumstances. As for BFR, I'm actually not a fan of the power and haven't had it in my build since Electric Mastery became available. It has its uses when leveling, just for the ease of Holding a Boss very fast. I do not think it is a well balanced skill though, stat-wise. I've even dropped a line to Castle on it, though he is stubborn and is powerful in the ways of the Jedi Mind Trick.
Cyclone Jack
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lol @Jedi Mind Trick
Does BFR aggro on the start of the animation? usually long animation time powers tend to do this (flashfire, I'm looking at you), so holding a boss safely then becomes arelative thing.
I think Freeze Ray + melee hold will be more my style, but time will tell.
Thanks for taking the time to asnwer my post in the Blasters forum, I had gone over your guide first.
Yes, BFR aggros at the start of the animation. It is how the engine works and is not likely to change. I currently do the Freeze Ray + Freezing Touch + Shocking Bolt, and just cycle them when need be. I miss BFR when I RSK, but I've learned to manage with just Freeze Ray. BFR does make it a lot simpler, and I think its a great opener from time to time, but once you get another fast Hold, BFR goes the way of the dodo. As well as Ice/ performs, I don't foresee any changes to BFR.
Cyclone Jack
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You should add IOs and HOs to your guide if you get the time, also try including a sample build (like yours)
I made an Ice/Ice thats 14 ATM and i must say i can take out anyone...but END is such a drag....all my inspirations are ENDS and i burn through like 3 insps a mish....
I find that SS when paired with the invisibility pool is very nice for scoutin and positioning (you didn't mention pool powers in original post)
(I edited my post and messed it up, but fixed now)
For what it's worth, here's my build with IOs. at lvl32 atm, so anything at that level is accurate, except I don;t have a Karma.
I show the build with SOs at the end of the post
I started adding IOs at lvl29, so most of my IOs are in the range 30-35. Note that I only went for cheap IOs, I can't afford the expensive fancy ones.
I wish you could show the difference between an IO build and the same build with SO. Here's an example:
Ice Blast and Bitter Ice Blast, with SOs were:
Acc: 33%
Damage: 94%
EndRed: 33%
Rchg: 33%
With lvl30ish IOs I get the following performance:
Acc 60%
Damage: 98%
EndRed: 60%
Rchg: 40%
so in this case Ice Blast hits a tiny bit harder, but has just about an extra SO's worth of Acc and Endred
Frost Breath on the other hand, had the same numbers as Ice Blast with SOs, but with IOs it changes to:
Acc 44%
Damage 85%
Endred 40%
Recharge 40%
Slow 60%
I lost about 10% damage, but it's more accurate, recharges a hair faster, costs a little lend endurance, but added almost 2 SOs worth of slow, which is what I was after (too bad it only affects running speed and not recharge too). As I slot higher level IOs, damage will catch up, and all other parameters will improve too.
The thing is, maybe in your build you don't care about slows, so you would slot it differently (I'm looking at trying to go for much more recharge, so I can use it more often for AoE goodness for example)
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
cometh: Level 46 Technology Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Ice Bolt -- Mael'Fry-Acc/Dmg:30(A), Mael'Fry-Dmg/EndRdx:30(3), Ruin-Dmg/EndRdx:30(3), Ruin-Acc/Dmg:30(9), Ruin-Dmg/Rchg:30(13)
Level 1: Chilblain -- Acc(A)
Level 2: Ice Blast -- Mael'Fry-Acc/Dmg:35(A), Mael'Fry-Dmg/EndRdx:35(5), Ruin-Acc/EndRdx/Rchg:35(5), Ruin-Acc/Dmg:25(9), Ruin-Dmg/EndRdx:25(13), Ruin-Dmg/Rchg:25(15)
Level 4: Frost Breath -- AirB'st-Acc/Dmg:30(A), AirB'st-Dmg/EndRdx:30(7), AirB'st-Dmg/Rchg:30(7), TmpRdns-Dmg/Slow:30(11), TmpRdns-Acc/Slow:30(17), TmpRdns-EndRdx/Rchg/Slow:30(17)
Level 6: Aim -- RechRdx(A), RechRdx(34), RechRdx(42)
Level 8: Freeze Ray -- EoCur-Acc/Hold/Rchg:30(A), EoCur-Acc/Hold:30(11), Para-EndRdx/Hold:30(15), Para-Acc/Hold/Rchg:30(37)
Level 10: Hurdle -- Jump(A)
Level 12: Combat Jumping -- Krma-ResKB:30(A)
Level 14: Super Jump -- Jump(A)
Level 16: Swift -- Run(A)
Level 18: Bitter Ice Blast -- Volly-Acc/Dmg:30(A), Volly-Dmg/EndRdx:30(19), Ruin-Acc/EndRdx/Rchg:30(19), Ruin-Acc/Dmg:30(23), Ruin-Dmg/EndRdx:30(23), Ruin-Dmg/Rchg:30(25)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Ice Patch -- RechRdx(A), EndRdx(29)
Level 24: Ice Storm -- TmpRdns-EndRdx/Rchg/Slow:32(A), AirB'st-Dmg/EndRdx:32(25), TmpRdns-Dmg/Slow:32(27), AirB'st-Acc/Dmg:32(27), Det'tn-Dmg/Rchg:32(31), Det'tn-Acc/Dmg/EndRdx:32(31)
Level 26: Build Up -- RechRdx(A), RechRdx(31), RechRdx(40)
Level 28: Shiver -- TmpRdns-Acc/Slow:30(A), CtlSpd-Acc/Slow:30(29), TmpRdns-EndRdx/Rchg/Slow:30(37), CtlSpd-Acc/EndRdx:30(42)
Level 30: Bitter Freeze Ray -- EoCur-Acc/Hold:30(A), EoCur-Acc/Hold/Rchg:30(37), Para-EndRdx/Hold:30(42), Para-Acc/Hold/Rchg:30(43), Mael'Fry-Acc/Dmg:35(43), Ruin-Dmg/EndRdx:35(45)
Level 32: Blizzard -- TmpRdns-Acc/Slow:53(A), TmpRdns-Dmg/Slow:53(33), Det'tn-Acc/Dmg:53(33), Det'tn-Dmg/Rchg:53(33), AirB'st-Dmg/Rchg:53(34), RechRdx(34)
Level 35: Freezing Touch -- EoCur-Acc/Hold:30(A), EoCur-Acc/Hold/Rchg:30(36), Para-Acc/Hold/Rchg:30(36), Para-Acc/EndRdx:30(36), Dmg-I:30(43), Hold-I:30(46)
Level 38: Ice Sword -- C'ngImp-Acc/Dmg/Rchg:53(A), C'ngImp-Acc/Dmg/EndRdx:53(39), C'ngImp-Dmg/EndRdx/Rchg:53(39), B'ngBlow-Dmg/Rchg:25(39), B'ngBlow-Dmg/EndRdx:25(40), B'Snap-Acc/Rchg:25(40)
Level 41: Flash Freeze -- Empty(A)
Level 44: Frozen Armor -- Empty(A)
Level 47: Hibernate -- Empty(A)
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
The bonuses are all over the place, because I didn't focus on them, I went for improving the power first, using the cheapest IOs I could find
[u]Set Bonus Totals:[u]<ul type="square">[*]+4% Enhancement(Knockback)[*]+1.5% Enhancement(Slow)[*]+63.3 (5.25%) HitPoints[*]+Knockback (Mag -4)[*]+MezResist(Immobilize) (Mag 3.3%)[*]+MezResist(Sleep) (Mag 3.3%)[*]+MezResist(Terrorized) (Mag 8.25%)[*]+10% Recovery[*]+4% Regeneration[*]+6% RunSpeed[*]+2% Debt Protection[/list]------------
[u]Set Bonuses:[u]
[u]Maelstrom's Fury[u]
(Ice Bolt)<ul type="square">[*] +3% RunSpeed[/list][u]Ruin[u]
(Ice Bolt)<ul type="square">[*] +MezResist(Terrorized) (Mag 1.65%)[*] +13.6 (1.13%) HitPoints[/list][u]Maelstrom's Fury[u]
(Ice Blast)<ul type="square">[*] +3% RunSpeed[/list][u]Ruin[u]
(Ice Blast)<ul type="square">[*] +MezResist(Terrorized) (Mag 1.65%)[*] +13.6 (1.13%) HitPoints[*] +1% Debt Protection[/list][u]Air Burst[u]
(Frost Breath)<ul type="square">[*] +2% Enhancement(Knockback)[*] +9.04 (0.75%) HitPoints[/list][u]Tempered Readiness[u]
(Frost Breath)<ul type="square">[*] +1.5% Recovery[*] +1.5% Enhancement(Slow)[/list][u]Essence of Curare[u]
(Freeze Ray)<ul type="square">[*] +MezResist(Terrorized) (Mag 1.65%)[/list][u]Paralytic[u]
(Freeze Ray)<ul type="square">[*] +1% Recovery[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Volley Fire[u]
(Bitter Ice Blast)<ul type="square">[*] +4% Regeneration[/list][u]Ruin[u]
(Bitter Ice Blast)<ul type="square">[*] +MezResist(Terrorized) (Mag 1.65%)[*] +13.6 (1.13%) HitPoints[*] +1% Debt Protection[/list][u]Tempered Readiness[u]
(Ice Storm)<ul type="square">[*] +1.5% Recovery[/list][u]Air Burst[u]
(Ice Storm)<ul type="square">[*] +2% Enhancement(Knockback)[/list][u]Detonation[u]
(Ice Storm)<ul type="square">[*] +MezResist(Sleep) (Mag 1.65%)[/list][u]Tempered Readiness[u]
(Shiver)<ul type="square">[*] +1.5% Recovery[/list][u]Curtail Speed[u]
(Shiver)<ul type="square">[*] +MezResist(Immobilize) (Mag 1.1%)[/list][u]Essence of Curare[u]
(Bitter Freeze Ray)<ul type="square">[*] +MezResist(Terrorized) (Mag 1.65%)[/list][u]Paralytic[u]
(Bitter Freeze Ray)<ul type="square">[*] +1% Recovery[/list][u]Tempered Readiness[u]
(Blizzard)<ul type="square">[*] +1.5% Recovery[/list][u]Detonation[u]
(Blizzard)<ul type="square">[*] +MezResist(Sleep) (Mag 1.65%)[/list][u]Essence of Curare[u]
(Freezing Touch)<ul type="square">[*] +MezResist(Terrorized) (Mag 1.65%) (Exceeded 5 Bonus Cap)[/list][u]Paralytic[u]
(Freezing Touch)<ul type="square">[*] +1% Recovery[/list][u]Crushing Impact[u]
(Ice Sword)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[/list][u]Bruising Blow[u]
(Ice Sword)<ul type="square">[*] +1% Recovery[/list]
I have no endurance problems with this build, I constantly get rid of blues.
I had no problems before IOs (which I started slotting at level 29), so it's not due to IO but slotting, so here's the SO slotting:
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
cometh submitted forums 1: Level 48 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Ice Bolt -- Acc(A), Dmg(3), Dmg(3), Dmg(9), EndRdx(13)
Level 1: Chilblain -- Acc(A), Immob(46)
Level 2: Ice Blast -- Acc(A), Dmg(5), Dmg(5), Dmg(9), RechRdx(13), EndRdx(15)
Level 4: Frost Breath -- Acc(A), Dmg(7), Dmg(7), Dmg(11), EndRdx(17), RechRdx(17)
Level 6: Aim -- RechRdx(A), RechRdx(34), RechRdx(42)
Level 8: Freeze Ray -- Acc(A), Hold(11), Acc(15), Hold(37)
Level 10: Hurdle -- Jump(A)
Level 12: Combat Jumping -- Jump(A)
Level 14: Super Jump -- Jump(A)
Level 16: Swift -- Run(A)
Level 18: Bitter Ice Blast -- Acc(A), Dmg(19), Dmg(19), Dmg(23), RechRdx(23), EndRdx(25)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Ice Patch -- RechRdx(A), RechRdx(29), EndRdx(43), RechRdx(48)
Level 24: Ice Storm -- Acc(A), Dmg(25), Dmg(27), Dmg(27), RechRdx(31), RechRdx(31)
Level 26: Build Up -- RechRdx(A), RechRdx(31), RechRdx(40)
Level 28: Shiver -- Acc(A), Slow(29), Acc(37), Slow(42), EndRdx(46)
Level 30: Bitter Freeze Ray -- Acc(A), Hold(37), Acc(42), Hold(43)
Level 32: Blizzard -- Acc(A), Dmg(33), Dmg(33), Dmg(33), RechRdx(34), RechRdx(34)
Level 35: Freezing Touch -- Acc(A), Acc(36), Hold(36), Hold(36), RechRdx(43), RechRdx(46)
Level 38: Ice Sword -- Acc(A), Dmg(39), Dmg(39), Dmg(39), RechRdx(40), EndRdx(40)
Level 41: Flash Freeze -- Empty(A)
Level 44: Frozen Armor -- Empty(A)
Level 47: Hibernate -- Empty(A)
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]------------
[u]Set Bonuses:[u]
Note that those builds are not perfect, I'm planning on making some changes to them. for example Ice Patch doesn't need 3 recharges. 1 is enough, I like 2 so I can overlap them at times.
Note how I have endred in the blasts: the endurance cost of a power is not what dictates whether to use an endred, but it's the cost over time. Ice Bolt is cheap, but recharges very fast, so over time it is very costly (assuming you hit it whenever you can, which I tend to do)
Post your build and we can compare and figure out why you are hurting so much for endurance.
OK, I lied! I relaized that I show my "wishful thinking" Karma, in CJ.
I don't have one, can't afford one (they were showing 5-7 mill in the history today, and recipes wre just as expensive, and almost nobody was selling).
It's very smart to have one though. If you prefer Flight, put it in Hover (anything that takes defense enhancements). Knockback is my #1 enemy, and I haven't been doing many missions with KB mobs.
By the way I soloed through Croatoa missions on invincible with this build, with IOs (I started looking at IOs afterwards). Prevent 30 Fir Bolgs from escaping was a cinch to solo, and except for hard-hitting Red Caps, I was never in any real danger!
[ QUOTE ]
You should add IOs and HOs to your guide if you get the time, also try including a sample build (like yours)
[/ QUOTE ]
Yeah, the new guide has both HOs and IOs added, as well as a slew of other possible useful information. I still need to finish up a few things on the Secondaries and go over my IO info a few times, then finalize the color and formatting, then add in my huge section on Ice Storm and Blizzard with all the possbile information you never cared to maybe know.
Needless to say, with RL and other weird things getting in the way, its taking much longer than originally anticipated. If I'm lucky, I might get an hour or three to work on it every two or three weeks. Hopefully, nothing changes is the next update, because I don't think I'll be able to get it done before I10 hits...
Cyclone Jack
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One big change will be the reduction in animation time of Bitter Freeze Ray (that will change a lot of builds I think)
@Jack or Papa
Thoughts on Hasten? My build is almost identical to the Papa's but I'm struggling to fit Haste in. Personally I've never been a big fan though, so by all means, please tell me I can safely skip it.
Infinity Server
Proteon. - Nrg/Nrg Blaster
Shady Lane. - MA/WP Scrapper
Cairo. - MC/Emp Troller
Baron Gearshift - Bot/FF MM
Global - @Smog.
You can absolutely skip it, Ice powers recharge quite fast as it is, and with a few IOs you can add recharge to most powers without compromising. And I'm not even talking about trying to go with +rechg bonuses.
Some people find this build very endurance heavy. I don't, at leat the way I slotted, maybe Haten would create endurance problems.
You can very safely skip Haten in my opinion, and I like Haten, 1/2 my toons take it at some point (so I have lots of superspeeders)
lol
Hasten was a very heated debate for Blasters back in the day. I never took it on my build for the longest of times. It wasn't until my 40s, when I copied over to Test to test some builds, did I play with Hasten. Since I wasn't used to having it, I ended up not using it much at all, mainly just for a few tough battles. On live, I still do not have Hasten in my build. On the flip, I took it very early on a Fire/Fire Blaster to cycle up the AoEs a bit faster.
A lot depends on your play style and number of attacks. If you don't mind getting in melee and have some melee attacks to compliment your ranged attacks, you may not get a lot of benefit from Hasten. On the other hand, if you try to stay out of melee and only really have your three Blasts, then Hasten could be of benefit to you. Other things can factor in with Hasten. Since Ice/Ice has so much Slow and -Recharge available to them, they can afford to wait a second or two for their bigger attacks, since the enemies aren't attacking them as often. If you didn't take /Ice, and thus do not have access to Shiver, Chilblain or Chilling Embrace, then you would miss out on a large portion of the -Recharge skills, which Hasten could fill the gap for.
If you want to hear that it is possible to get to 50 without Hasten, then yes, it is possible. I made 50 without Hasten, back in Issue 2, though I was already ED compliant in my attacks (1 Acc, 3 Dam, 1 End, 1 Rech). Many Blasters back then were not (1 Acc, 5 Dam or 1 Acc, 4 Dam, 1 End), and also swore by Hasten (they also never took melee attacks, unless they wanted to get laughed at ).
Another thing to remember, Hasten has an Endurance hit when it crashes, and combined with Ice's hefty End usage, it may make early leveling very difficult due to lack of Endurance. If [i]I[i/] were to put Hasten on an Ice/Ice Blaster, I would not do so until after SOs became available (so around 24+). This can allow you to get both SO Ends Redux in a number of heavy Endurance using powers, as well as get Stamina if you feel you need it. If you get Hasten, then I highly recommend Stamina.
Cyclone Jack
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Bleh, thank goodness.
Thanks for the replies.
@Jack. I am /Ice and was planning on doing 1acc, 3dmg, 1rech, 1end on most of my attacks, so I figured I could safely skip Hasten. Typically every time I respec and grab it on my nrg/nrg blaster I just forget to use it as often as I could and it ends up seeming like a waste.
Good luck, thanks for the guide, and can't wait to see the update (The preview looks great)
Infinity Server
Proteon. - Nrg/Nrg Blaster
Shady Lane. - MA/WP Scrapper
Cairo. - MC/Emp Troller
Baron Gearshift - Bot/FF MM
Global - @Smog.
[ QUOTE ]
If you want to hear that it is possible to get to 50 without Hasten, then yes, it is possible
[/ QUOTE ]
You're making it sound like "if you're willing to be gimped...", maybe that wasn't the intent.
You are not gimping yourself in any way by not taking Hasten, I have never wished for a power to recharge faster on my Ice/Ice. I do however use the AoEs liberally, maybe if you limit yourself to the single target builds you might find yourself cramped. I like AoEs, and the only time I refrain from using them is when I know I won't survive the aggro (and that's where /ice really helps)
Yes, I worded it poorly.
Cyclone Jack
-= idspispopd =-
[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]
Hey, Jack, I believe this was the guide that got me started on my Ice/Ice blaster sometime in '06. It was a great guide then, and it's still an invaluable resource now. So when's your i9 (i12?) version coming out?
I've neglected O-Yuki sadly for quite a while now, but have recently dusted her off. Her build's completely out of date, so I've begun to plan her out again with Mids'.
Now, the trouble with O-Yuki is that she is based on a character concept, not a build concept, and we all know how we have to make sacrifices for those! She's a Yuki-Onna - a personification of winter - and the majority of her power choices reflect the abilities attributed to these spirits in folklore. Stealth, Invisibility, Hover, Fly, Challenge (Confuse would have been better, but oh well), Intimidate, and all the cold-based powers I've chosen are non-negotiable; this is one tight build!
I swear I'm getting long-winded in my old age. After all that preamble, here's my question: which of the two following builds would you Ice/Ice experts out there recommend? Build 1 has no Stamina (!!!) and gets by on lots of +Recovery and +MaxEnd slotting. Build 2 gives up Aim and Build Up (!!!) for Stamina but has significantly reduced endurance woes.
Play style/slotting:
1. When solo, Yuki utilises sleeps generously to keep groups placid while she takes out targets one at a time. Against spawns with fewer than 2 bosses, Yuki can perma-sleep the minions and lts with Frozen Aura and run her single-target chain to whittle down the enemy numbers. Against spawns with more bosses, a Flash Freeze + Frozen Aura combo should lock down most mobs.
2. Yuki may also choose to use faster AoE combos instead. Single/double sleep --> Shiver (mobs slowed but still asleep) --> Ice Storm (will mobs be able to immediately return fire all at once?) --> Frost Breath --> either Blizzard for a grand ending or ST chains to pick off survivors.
3. A third option is to pull with Snow Storm: Peek around a corner and tag the nearest mob with Snow Storm. Dart back out of LoS. When mobs get near, drop Ice Patch such that some of it extends around the corner. Once all the mobs are popcorning, step out of cover and hit Shiver, Ice Storm, and Frost Breath. Finish with Blizzard or ST chains.
4. On teams with good aggro control, Ice Patch replaces the sleeps in the AoE combo. Ice Patch --> Shiver (capped slow) --> Ice Storm --> Frost Breath --> either Blizzard or ST chains.
5. GMs/AVs/EBs are handled with Snow Storm, Shiver, Chilblain, and ST attacks.
6. Damage Procs in Ice Storm are particularly good because this power does damage over 15s and so will trigger each Proc twice. Freezing Touch and Bitter Freeze Ray are also pushed into respectable damage territory with procs. Ice Bolt and Ice Blast are often spammed as chain fillers; the former is slotted to give a chance to Build Up while the latter gets a chance to Hold. In the Stamina build, Bitter Ice Blast also gets a chance to Hold.
Build 1: No Stamina
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
O-Yuki: Level 50 Natural Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Concealment
Power Pool: Flight
Power Pool: Presence
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Ice Bolt -- Decim-Dmg/EndRdx:40(A), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(3), Decim-Acc/Dmg/Rchg:40(5), Decim-Build%:40(5), Thundr-Acc/Dmg/EndRdx:50(7)
Level 1: Chilblain -- Acc-I:50(A)
Level 2: Ice Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(7), Decim-Dmg/Rchg:40(17), Decim-Acc/EndRdx/Rchg:40(17), Decim-Acc/Dmg/Rchg:40(34), Dev'n-Hold%:50(37)
Level 4: Frost Breath -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(11), Posi-Dmg/Rng:50(40), Posi-Dam%:50(40), TmpRdns-Dmg/Slow:50(43), TmpRdns-Acc/EndRdx:50(43)
Level 6: Aim -- RechRdx-I:50(A)
Level 8: Freeze Ray -- G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(9), G'Wdw-Acc/EndRdx:50(9), G'Wdw-Acc/Hold/Rchg:50(11)
Level 10: Stealth -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(50), GftotA-EndRdx/Rchg:40(50), GftotA-Def/EndRdx/Rchg:40(50)
Level 12: Hover -- Frbd-Fly:50(A), Frbd-Stlth:50(13), Srng-Fly:50(13), Srng-EndRdx/Fly:50(15)
Level 14: Fly -- Flight-I:50(A), Flight-I:50(15)
Level 16: Build Up -- RechRdx-I:50(A)
Level 18: Bitter Ice Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(19), Decim-Dmg/Rchg:40(19), Decim-Acc/EndRdx/Rchg:40(21), Thundr-Dmg/EndRdx:50(23), Thundr-Dmg/EndRdx/Rchg:50(23)
Level 20: Ice Patch -- RechRdx-I:50(A), EndRdx-I:50(21)
Level 22: Invisibility -- LkGmblr-Rchg+:50(A)
Level 24: Ice Storm -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(25), Posi-Dmg/Rng:50(25), Posi-Acc/Dmg/EndRdx:50(27), Posi-Dam%:50(27), ImpSwft-Dam%:30(29)
Level 26: Bitter Freeze Ray -- Dev'n-Dmg/EndRdx:50(A), Dev'n-Dmg/Rchg:50(46), Dev'n-Acc/Dmg/Rchg:50(46), Dev'n-Acc/Dmg/EndRdx/Rchg:50(46), NrncSD-Dam%:30(48), G'Wdw-Dam%:50(48)
Level 28: Shiver -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(29), TmpRdns-Rng/Slow:50(31), TmpRdns-EndRdx/Rchg/Slow:50(31)
Level 30: Challenge -- Mocking-Taunt/Rchg/Rng:50(A), Mocking-Taunt/Rng:50(31)
Level 32: Blizzard -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(33), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dam%:50(34), RechRdx-I:50(34)
Level 35: Freezing Touch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(36), Mako-Dmg/Rchg:50(36), Mako-Dam%:50(36), NrncSD-Dam%:30(37), G'Wdw-Dam%:50(37)
Level 38: Frozen Aura -- CSndmn-Acc/Rchg:50(A), CSndmn-EndRdx/Sleep:50(39), CSndmn-Acc/EndRdx:50(39), CSndmn-Sleep/Rng:50(39), CSndmn-Acc/Sleep/Rchg:50(40)
Level 41: Flash Freeze -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(42), FtnHyp-Acc/Sleep/Rchg:50(42), FtnHyp-Acc/Rchg:50(42), FtnHyp-Sleep/EndRdx:50(43)
Level 44: Intimidate -- Abys-EndRdx/Fear:50(A), Abys-Acc/EndRdx:50(45), Abys-Fear/Rng:50(45), Abys-Acc/Fear/Rchg:50(45)
Level 47: Snow Storm -- TmpRdns-Rng/Slow:50(A), TmpRdns-EndRdx/Rchg/Slow:50(48)
Level 49: Phase Shift -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Build 2: No Aim, no Build Up
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
O-Yuki: Level 50 Natural Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Flight
Power Pool: Presence
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Ice Bolt -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(9), Decim-Dmg/Rchg:40(9), Decim-Acc/EndRdx/Rchg:40(11), Decim-Acc/Dmg/Rchg:40(11), Decim-Build%:40(15)
Level 1: Chilblain -- Acc-I:50(A)
Level 2: Ice Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/Rchg:50(5), Dev'n-Acc/Dmg/EndRdx/Rchg:50(5), Dev'n-Hold%:50(7)
Level 4: Frost Breath -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(17), Posi-Dmg/Rng:50(43), Posi-Dam%:50(45), TmpRdns-Dmg/Slow:50(45), ImpSwft-Dam%:30(45)
Level 6: Stealth -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(7)
Level 8: Freeze Ray -- Para-EndRdx/Hold:30(A), Para-Acc/EndRdx:30(50)
Level 10: Swift -- Flight-I:50(A)
Level 12: Hover -- Srng-Fly:50(A), Srng-EndRdx/Fly:50(13), Frbd-Fly:50(13), Frbd-Stlth:50(15)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(50)
Level 16: Fly -- Flight-I:50(A), Flight-I:50(17)
Level 18: Bitter Ice Blast -- Dev'n-Acc/Dmg:30(A), Dev'n-Dmg/EndRdx:50(19), Dev'n-Dmg/Rchg:50(19), Dev'n-Acc/Dmg/Rchg:50(21), Dev'n-Acc/Dmg/EndRdx/Rchg:50(23), Dev'n-Hold%:30(25)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21)
Level 22: Ice Patch -- RechRdx-I:50(A), EndRdx-I:50(23)
Level 24: Invisibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(25)
Level 26: Bitter Freeze Ray -- Dev'n-Dmg/EndRdx:50(A), Dev'n-Dmg/Rchg:50(27), Dev'n-Acc/Dmg/Rchg:50(27), Dev'n-Acc/Dmg/EndRdx/Rchg:50(29), NrncSD-Dam%:30(40), G'Wdw-Dam%:50(43)
Level 28: Shiver -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(29), TmpRdns-Rng/Slow:50(46), TmpRdns-EndRdx/Rchg/Slow:50(46), TmpRdns-Acc/Dmg/Slow:50(50)
Level 30: Ice Storm -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(31), Posi-Dmg/Rng:50(31), Posi-Acc/Dmg/EndRdx:50(31), Posi-Dam%:50(34), ImpSwft-Dam%:30(37)
Level 32: Blizzard -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(33), Posi-Dmg/Rng:50(33), Posi-Acc/Dmg/EndRdx:50(34), RechRdx-I:50(34)
Level 35: Freezing Touch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(36), Mako-Dmg/Rchg:50(36), Mako-Dam%:50(36), NrncSD-Dam%:30(37), G'Wdw-Dam%:50(37)
Level 38: Frozen Aura -- CSndmn-Acc/Rchg:50(A), CSndmn-EndRdx/Sleep:50(39), CSndmn-Acc/EndRdx:50(39), CSndmn-Sleep/Rng:50(39), CSndmn-Acc/Sleep/Rchg:50(40), CSndmn-Heal%:50(40)
Level 41: Flash Freeze -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(42), FtnHyp-Acc/Sleep/Rchg:50(42), FtnHyp-Acc/Rchg:50(42), FtnHyp-Sleep/EndRdx:50(43)
Level 44: Challenge -- Mocking-Taunt/Rchg/Rng:50(A), Mocking-Taunt/Rng:50(46)
Level 47: Intimidate -- Abys-EndRdx/Fear:50(A), Abys-Acc/EndRdx:50(48), Abys-Fear/Rng:50(48), Abys-Acc/Fear/Rchg:50(48)
Level 49: Snow Storm -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
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Thanks in advance for your advice, guys!
Thanks again. That answered all my questions
Now to test out the finished product in the Training Room.
And yeah, I definitely noticed Sprint sucking the life out of me. Whenever I see anyone using sprint during battle, I also see their end bar all the way down, and suggest they switch it off.
I usually just get Swift, so I jog at near sprint speed anyways. ^_^