Endurance Woes - Possible Bug


Anijo

 

Posted

I have also noticed with my tank that my Knockout blow and my Foot stomp are using an incredibly large amount of end, just thought it was my imagination though. After reading this I am fairly certain that Knockout blow, and Foot stomp are the only two causing the problem. Also, a question,,probably easily answered, "When did hasten begin causing an END drop, when its effect ended?"


 

Posted

Hasten's worked that way at least since I-1, maybe longer.


 

Posted

I have noticed Endurance issues on my Katana/Regen with both QR & Stamina 3 slotted with End Mod SO's. Normal mob spawns of non End draining enemies will see me [at times] down to half of my endurance bar [it regens quickly at least] which is pretty odd. The only toggles I run are Integration & Sprint. Could Auto-powers be draining endurance? Even though they are not supposed to?

The odd thing is that it is a random thing; one day I will be fine, the next I will be running out of endurance [literally in some cases]. I was in a Crey door mission after upgrading my SO's to level 40 - character is 38 - and in a spawn of 4 +1 enemies I was down to a sliver of endurance left. It seems tied with upgrading SO's at times, but other times completely random.

I will try to figure out a way to get hard numbers, but, with it being so random, I don't know how effective it will be.


 

Posted

[ QUOTE ]
Hasten's worked that way at least since I-1, maybe longer.

[/ QUOTE ]

Hasten has always had an endurance drop on the version that went live post-Beta.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

[ QUOTE ]
I have noticed Endurance issues on my Katana/Regen with both QR & Stamina 3 slotted with End Mod SO's. Normal mob spawns of non End draining enemies will see me [at times] down to half of my endurance bar [it regens quickly at least] which is pretty odd. The only toggles I run are Integration & Sprint.

[/ QUOTE ]

Seeing the exact same thing on my MA/Regen Dinged 42 and put in all new so's and problem got worse.


 

Posted

While doing some testing on my lvl 42 NRG/Stone brute doing an unsloted end redux total focus before this stealth nerf was doing about 18 redux on the bar after and I think it was a temp power doing this the life insurance in a mayhem mission was causing it. After getting that temp my bar went from 3/4 to about 1/3 end so 75-35 is about 40 which is double the amount. After the temp power went away my end cost reduced to proper values. Just food for thought a temp always on for a time period that reduces end more its kinda puzzling to say the least good luck castle replicating it. Sounds like a bug someone is going to fix by accident.

I also did a number crunch on whirling hands as I could just sit anywhere and do it and found the same result while I had the temp power.



 

Posted

This is now happening on my electric/electric Brute. I was level 16 and doing so well on endurance that I was joking with my wife that I could push Stamina back because this guy was using next to no endurance at all. My missions were on Malicious and I was breezing through them. Then I put him away for a week or so to work on some other characters.

I came back to him a few days ago and soloed the Skyway mayhem. On Malicious, ended up with 28 minutes at one point. Did a couple side-missions, and basically breezed through the whole thing without issue. Got my debt protection self-rez and moved on to other missions.

Then I started noticing that my endurance was dropping very quickly. I was spending most of my time resting, fighting maybe one group then resting again. I ended up putting my missions back to Villainous because my blue bar couldn't handle Malicious any more.

I thought maybe because my DO end reducers (in all my attacks and toggles) were yellow that might have been the problem. So when I hit 17 I bought 20s to go in there. Didn't affect the problem one bit it seems.

I was even in a group with other brutes later that night and noticed that you could tell which were brutes easily enough because if you looked at the party status bar the brutes were the ones with no blue bars. There were four brutes in this group and we took turns between resting. The process was basically fight a group with endurance, fight a group with no toggles running and only the low-endurance attacks, then rest. Rinse and repeat. We each did this, so basically out of four brutes I would say we had one-and-a-half active each group of mobs. That's horrible.