Splendiferous! A Arrow/Ice Blaster Guide
I think you're selling Ice Manipulation quite short. Being a Blaster isnt just about dishing out alot of damage it's also about using your secondary powers to support your primary. Ice Manipulation offers quite a few "soft" type of controls with it.
Chilblain - you should mention that Chilblain grounds flyers and it does a good amount of DoT. It's also a Mag3 Immob and will instantly root most LT class mobs.
Frozen Fists and Ice Sword do respectable damage and Cold is less resisted than Lethal - there's nothing wrong with taking either and slotting them up.
Chilling Embrace - again a PBAoE slow - used under the appropriate circumstances can be very effective in both PvE and PvP (It used to be the Anti-Stalker aura).
Shiver - Shiver has a huge cone radius works very well with 2 Acc and 2 Slows. Used in conjunction with Ice Patch or with another slow type of effect (such as Snowstorm) one can pretty much slow stuff to a crawl.
Freezing Touch - It's a melee ranged Mag3 Hold and will stack nicely with other Holds (either from your primary or an Epic)
Frozen Aura - PBAoE Mag2 Sleep (yes it only affects minions) but most Sleep control effects have a good long duration. It does 0 damage so one can theoritically perma-sleep a group of mobs. It also stacks nicely with other Sleeps from other players or oneself (on Test I stacked Flash Freeze and Frozen Aura together). Frozen Auru's use is totally dependant on the ingenuity of it's user - I've seen some AoE users (like myself - I'm AR/Ice) use it solo and in team as well as Single target specialists use it.
@Deadboy
I'm gonna agree with Deadboy here... You really are missing some of the key componenets that make a lot of people take /ice. Ice Sword and Frozen Fists are not intended to be powers that you spam (unless you enjoy blapping a lot). They're for both slowing down your target *and* doing some respectable damage to them in the process.
Chillblain- one of my favorite powers in the game, great graphic, nice effect, stops flyers (deadboy, it doesn't ground them when I use it, what are you hitting with it?)
Chilling Embrace- A great power to have on during a mission or an extended fight, it will slow anything that manages to get into melee with you long enough for you to get away and get off a few more shots before the mob can reach you.
Shiver- I've heard that this is a great power, and personally I have never used it before, so I can't really comment on it.
Freezing Touch- You're a blaster, you sometimes get hit...this stops the evil whacky man (not wacky, whacky as in he is going to whack you if you don't freeze him).
Frozen Aura- you seem to enjoy spamming your nuke, so I really doubt this would be valuable to you (you have 3 spammable AoE attacks...unlikely that you would get much use out of this except in the most extreme cases).
Anyway, good luck with your "Splendiferous" arrowing...
Midnight
EDIT: You may want to change your PFF slotting to 2 res, 2 def, 1 end redux, 1 recharge. That should stop almost anything directed at you (short of the occassional Monster boulder...which can be survived with FoN + PFF...you can take ~3 of them). You just don't need 2 end reducers in a power that you're only going to use in emergencies and that you don't use attacks in.
My, two replies already. Well, I suppose I should say first that I'm a little surprised at the tone of response. I kind of intended this as a semi-humorous piece, since I'm generally regarded as a curiousity around Paragon (an archery... blaster?), and since I felt that I wanted to share my Rain-spamming fun. I hoped that it would come across as something to be read with a grain of salt, and not some kind of be-all, end-all of build guides, without me having to issue a long disclaimer. But since I have a feeling that's exactly what I might end up needing, here it is ...
1) This is not a be-all, end-all build guide.
2) My strategy is generally "if the baddies are dead, they can't kill me". Thus my build centers around as much damage as possible as fast as possible, with a very convenient power that lets me hold stragglers at bay long enough to either allow me or a teammate to kill them. I'm sorry if that sounds overly simplistic and ignorant of my secondary, but it honestly works great. It's true that it requires a little thinking (don't AoE +5s that will blow you out of the sky as soon as you let fly with Rain), but it's surprisingly safe and fun. I don't aggro baddies before my team is ready, I don't faceplant every battle while forcing someone to rez me.. I just blast.
3) Feel more than free to take moves that I didn't give a glowing review of. It's your build, and if you feel that you have more use of it than I would, it's not like I'm your mother or anything.
And to Deadboy... Please don't tell me what blasting is about. Everyone plays the way they see fit, and if this style doesn't appeal to the person reading it, then they don't have to play this way. I've survived a good 40 levels swimmingly, and although I can't claim the great distinction of hitting the big 5-0 yet, I doubt there are any huge surprises for me in store, especially as I regularly sidekick up to 52 or 3-ish missions. Kudos to you if you're great at using ice manipulation, but it's not part of this build. Sorry.
The truth is, I do feel that /ice would be a lot more useful... but certainly not in my hands. The reason I don't bother taking the melee moves is because
1) It makes me have to get my bow again, which personally annoys the heck out of me, and
2) I've never really found it necessary to melee.
If I were ice/ice, or fire/ice, or anything else, really, I might be willing to give the other powers more consideration time. But the truth is, things are dead before they reach me 90% or more of the time. Thus, there are two instances in which I would want to implement some kind of control on them:
1) Before a fight: not advisable, because Rain takes so long to activate. I'd miss the first strike, and risk having the enemies scattered by knockback and/or getting aggro before I'm ready, depending on the circumstances.
2) After a fight: Covered by strategic Patching.
However, I will say that powers like Shiver might be useful at lower levels, when you don't yet have your full damage capacity. I adored it on my Corr.
But as for chilblain... it's great that it's a mag 3 immobilize, it really is. But immobilizing one fellow really doesn't guarantee my safety. An awful lot of baddies have ranged attacks, and why slightly hamper one when I can trip up five?
Now, about Frozen Aura... I can see how it would be useful in soloing. But on a team, I generally have one or more controllers around who lock down enemies faster and more permanently than me, and honestly, I'd rather spend my time blasting than applying sleeps.
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Frozen Auru's use is totally dependant on the ingenuity of it's user
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Ouch.
Midnight, Freezing Touch might be more useful, but it comes too late in levels for me to have much use for it in combat, and Ice Patch generally takes care of the whacky man. However, I can see how it might add a bit more whacky protection. In addition, thanks for the Force Mastery slotting advice; I've never taken that pool before.
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Anyway, good luck with your "Splendiferous" arrowing...
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Splendiferous is a real word , you don't have to put it in quotes .
Well for my part, I found your post entertaining. Your power choices were obviously successfull enough and fun enough for you to post a guide, and for that good job!
Great guide - I wish all of 'em were written as entertainingly
Dr. Spectre of the Midnight Avengers
Taxibot 1
Getaway, of the Rogue Isles Getaway Service
Golden Ager of the GotGA
Excellent guide, I was hoping to see a archery guide for long time,b ut I didn't imagine I would see exactly my powersets.
However, I have to say that you are not using ice secondary almost at all, so wouldn't it be better to take other secondary?
On the other hand, for teams and pvp it is true most that you said. ice is quite controllish so any controller is going to be able to shine over you in crowd control, but it doesn't mean that you can't contribute. the ice melee powers are good if you are soloing lethal resistant mobs, and in combination with holds and stuns you can solo without much risk(on low difficulty).
I still think your build would be better for teams, but I have more fun blaptrolling shock bolt(epic power)+freezing touch then frozen fist+ice sword, then back to range.
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I think you're selling Ice Manipulation quite short. Being a Blaster isnt just about dishing out alot of damage it's also about using your secondary powers to support your primary. Ice Manipulation offers quite a few "soft" type of controls with it.
Chilblain - you should mention that Chilblain grounds flyers and it does a good amount of DoT. It's also a Mag3 Immob and will instantly root most LT class mobs.
Frozen Fists and Ice Sword do respectable damage and Cold is less resisted than Lethal - there's nothing wrong with taking either and slotting them up.
Chilling Embrace - again a PBAoE slow - used under the appropriate circumstances can be very effective in both PvE and PvP (It used to be the Anti-Stalker aura).
Shiver - Shiver has a huge cone radius works very well with 2 Acc and 2 Slows. Used in conjunction with Ice Patch or with another slow type of effect (such as Snowstorm) one can pretty much slow stuff to a crawl.
Freezing Touch - It's a melee ranged Mag3 Hold and will stack nicely with other Holds (either from your primary or an Epic)
Frozen Aura - PBAoE Mag2 Sleep (yes it only affects minions) but most Sleep control effects have a good long duration. It does 0 damage so one can theoritically perma-sleep a group of mobs. It also stacks nicely with other Sleeps from other players or oneself (on Test I stacked Flash Freeze and Frozen Aura together). Frozen Auru's use is totally dependant on the ingenuity of it's user - I've seen some AoE users (like myself - I'm AR/Ice) use it solo and in team as well as Single target specialists use it.
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I agree with Deadboy a Blaster's secondary is great its a lot like a Controller's mezzes when used correctly they can prove to valuable
Shiver and Frozen TOuch are great a Hold is a great way to Mitigate damage if you wanna see why I say Blaster Secondaries are for mitigating damage look at Devices that the best example
Either way I liked most of the guide
splendiforous guide
i liked the humor and the info was great thx for being different!
Thanks for the comments, guys. And to Akaime: although pummeling people with ice fists doesn't really suit my willowy elf archer, using them as an alternate attack set is an intruiging idea. My blaster doesn't suffer from as much of an inferiority syndrome against lethal resistance as my kat scrapper did (I still hate Freaks, Crey, and generally all baddie groups with tankish members): generally, he kills all the squishies and then joins teammates in working on the tougher ones. But it seems like this would speed things up quite a bit! It seems like this method of fighting would also benefit much more from say, Freezing Touch, than the current strategy I use.
The controller bit of /ice was part of what attracted me to it in the first place, but I was disappointed to learn that the multitarget stuff was available later in levels, when I really could have used something like Shiver much earlier (one reason I like dark/dark defs is that they can slow large groups of baddies at a very young age ). At any rate, character concept (which I think I might have mentioned briefly before) was the other big thing about the /ice choice: I wanted something that would fit a rather bitchy, frosty high-elf type, so the choice was pretty obvious .
I still have one respec left (although I'll have to work a few levels to earn it), so I think I might actually reshuffle my moves a bit and pick up some more /ice. But I'm definitely dropping Frozen Aura, which I currently have as my choice at 38 . My typical team experience is something like this:
Rue: Frozen Aura!
Baddies: Onoz! *maybe a third or so are slept -- I think this is with two acc, so maybe I'm just unlucky *
Rue: Bui--
Tank: ZOMG WHIRLING HANDS!!!!!!111one.
Baddies: *freed* Attaaaaack!
Rue: Noooooo....*cries*
noob :P
Just kidding, I think your guide is great.
I love your writing style on this. Very entertaining! And of course with some nice info on archery, which isn't the easiest thing to find around here. I don't know if my archery blaster will ever make it high enough to use the splendiferous rain, but I hope so. It sounds very cool .
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I hoped that it would come across as something to be read with a grain of salt, and not some kind of be-all, end-all of build guides, without me having to issue a long disclaimer.
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If one is going to post a guide one should expect to receive responses whether positive or negative - it makes us better writers and readers.
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However, one thing I did come to realize is having a largely useless secondary can actually be a blessing.
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You made this statement - I offered counterpoints. Wasn't trying to start a flame war just offer counterpoints.
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And to Deadboy... Please don't tell me what blasting is about. Everyone plays the way they see fit, and if this style doesn't appeal to the person reading it, then they don't have to play this way.
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Agree - that's why I posted what I said - by omitting the other aspects that Ice Manipulation has to offer you could lead readers to the notion that Blasters are simpling about killing.
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Frozen Auru's use is totally dependant on the ingenuity of it's user
[/ QUOTE ] Ouch
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Apologies if you read this as an insult. It's a factual statement as there are no direct references to you or OP.
@Deadboy
One question I had from your guide that I'd really like to know...
Do most of the ice manipulation powers cause you to put away and have to redraw your bow?
After the comments of fellow players led me to finally write out some of my (rather useless) archery knowledge, I realized that a fellow archer had beaten me to the punch. Alas, her guide is superior to mine. Perhaps the fact that I have some small information on ice manipulation might redeem me some.
Why, you ask, would anyone choose /ice for their already not-very-conventional archery/? Well, aside from Ice Patch and Build Up, no real reason. It just fit my character concept. However, one thing I did come to realize is having a largely useless secondary can actually be a blessing. You see, you only have a few powers that you need to take, and then the rest is all up to you! Want to take that Jump Kick everyone says is lame, but you secretly want to see in practice? Go ahead! Have you always wanted to be invisible, but couldn't fit it on your ice/emp troller? Nothing's stopping you now! A refreshing change from kat/sr.*
I must also note that the forum would not allow my my true guide title in all its unadulterated glory, which was "Splendiferous! An Arrow/Ice Guide for the Discriminating Blaster". Therefore, I apologize to all non-discriminating blasters who were lured in under false pretenses.
And now, to the guide!
Archery!
My recommended slotting on everything is 3 dam, 2 acc, 1 recharge, except for rain, which is 3 dam, 1 acc, 2 recharge. However, if you don't regularly fight +3s and above, please feel free to disregard the whole 2 acc thing, I doubt you need it. In fact, get some end redux in there!
Snap Shot: The good thing about this power is that it's fast. The bad part is that it doesn't do much damage. Still, at lower levels, it's good for filling out your attack chain. I got it at level 4 because I had no choice, and subsequently ignored it.
Aimed Shot: Slower, but more damaging than Snap Shot. Get this as your first attack.
Fistful of Arrows: Mm. Not only does this have a cool animation, but you get to spray arrows in a nifty cone shape. Less range than airmed and Snap, though, so keep that in mind. Also, if you're only shooting at one baddie, said baddie will NOT get hit multiple times. Once per baddie in range. Still, it's great to have for groups, and you're also less likely to hit corpses. Score!
Flaming Arrow: Kind of slow to fire, so make sure your target isn't about to kick it before you fire off that button. On the plus side, this thing has some nice damage (and a little fire DoT as well). I'm not sure why it sounds like broken glass when you hit something. Maybe the arrow is made of...erm... burning glass >.>;;
Aim: This may sound crazy, but I don't use aim much. With build up, the time I have to use my attacks is short (add that to long arrow animation times, and you've got a winner :P). On the other hand, I put two acc in all my attacks. Try it out and see how it strikes you, but I'll stick with Build Up.
Explosive Arrow: A splosions! A targetted AoE with a chance to knockback, so be careful not to annoy tanks and scrappers by blowing away their targets too much. Correction: Be careful until you get Rain, and then who cares? Everything will be dead anyway >
Ranged Shot: It's your snipe! So much damage, and yet a chance to interrupted while using it, so don't use it in the heat of battle. I personally like the quiet singing sound it makes when it leaves your bow. Great for hunting. If your target survives, use your fire arrow on him. Not the other way around! Remember, interrupted = no shot.
Stunning Shot. Wow, a single target disorient? Pass.
Rain of Arrows. It's your nuke! Well, not exactly. You see, for the other powersets, nuke usually involves 1) some horrible endurance penalty, 2) really long recharge time, and 3) UBAR DAMAGE!!11elven. But Rain comes up every minute or so, acts like a normal attack in the case of endurance, and isn't necessarily going to annihilate everyone in in the area (although I guess you could say the same for any nuke). Sorry, no big explosions like Nova. So what's so great about it, you say? It sounds gimpy, you say?
Wrong.
Consider this: With two SOs, this puppy comes back even faster than my Build Up, which is 3-slotted for recharge. That's fast, son! You can pretty much use it on every group! Plus, no knockback and a steady supply of endurance left means... yes, that's right! Even after Rain hits, the poor surviving baddies are still tightly clustered! Time for MORE AOEs. My usual combo is Build Up + Rain, followed by Explosive Arrow, then, if there's anyone left, Fistful. Feel free to cackle madly while performing said combo >.
So what's the downside? Well, there's really only one, and that's the activation time. It takes some time to load up all the arrows, shoot them, and have them all come down and inflict its delicious three tics of damage. So get just into range, wait for whoever's soaking up the damage to start running in, then sic Rain on the group. By the time whoever it is gets in and takes initial aggro, splendiferous arrowing is yours . Even better is when you can team with a kin who has fulcrum shift. Stick close to them and wait..wait.. FS!
There were no survivors.
Ice Manipulation!
Chilblain[/i]. A single target immobilize. You have no choice but to get this. It's actually handy at lower levels to keep someone at bay while you arrow them from afar, but I wouldn't put any slots into it.
Frozen Fists. Er, no. As a general rule, things that make you put away your bow to use are more a hindrance than a help.
Ice Sword[/i]. A sword made of ice. LAME. Next.
Chilling Embrace. This is actually not bad if used correctly. It slows enemies who get up in your face.. but also causes some aggro. If you get it, remember to turn it off while travelling, or you'll catch some unwanted attention . I dropped it, because once I got Rain, I found that no one really got close enough to me. Even if they did, Ice Patch means they won't be doing much to you anyways.
Build Up. Oh, man, this is nice. A brief buff that drastically increases your damage and increases your accuracy. Get it and slot it for recharge.
Ice Patch. Mm... this creates a patch of ice beneath you which slips up any earthbound baddies on it. Not as big as a troller's ice slick, but still mighty handy, because them slipping = you not getting hit. I would only slot this for recharge, but how much depends on how much patch you want. 1 SO basically lets you have a patch out all the time. Some patch strategy:
1) Stick it in a doorway, then stand outside and shoot to your heart's content. Laugh as they try to run after you and slip trying.
2) AoE, then patch. Those that come after you and try to punch your pretty face will be unable to .
3) Get near a cluster of foes, then patch beneath them. This is good for getting some baddies off the back of a friend.
4) While running away, if things go bad: patch before running if you have time to slip up your pursuers.
Shiver. Never really used this one, honestly. It makes the baddies nice and angry, and although the slow is nice if used right, my primary job is damage.
Freezing Touch. Erm, maybe I'll pick this up for a Hami raid or something. Eventually.
Frozen Aura. I'm pretty disappointed with this one so far. You see, the baddies it DOES put to sleep can be awakened in the next hit. Even if I use it after I AoE as planned in order to get the remnants off my back, it's really not worth it. Other people quickly break them out of sleep. Lame.
Epic Power Pools! I've only really looked at Cold Mastery, but as you may be able to surmise from my ultimately planned build below, I plan on Force. Well, pick what you want, it's not like you don't have room for all 4 powers.
Snow Storm. This is a tough one. If it were available at a lower level, I'd say go for it; slows are delicious when you want to get trolls off your back. But by the time you can get it, you're already uber enough to kill the baddie you're anchoring on the next Rain. I loved it on my fire/cold corruptor... but that was because baddies would run away from my Rain of Fire and I wanted to keep them nice and ablaze. I guess it could be useful to slow tough enemies with lethal resistance... but you probably don't want a whole lot of those guys on your back, anyway. Hm.
Flash Freeze. As I understand, this is an upgraded version of Frozen Aura, which sucked mightily. Boo!
Frozen Armor. The best defense is a good offense. Plus, it's ugly, and gives you defense, not resistance. This means that people will hit you less often, but not less hard, which is cold comfort when you're faceplanted. But hey, if you've got the end, might as well give it a try.
Hibernate. Oh yeah, baby! When things get tough, the tough get encased in a chilly block of ice to recuperate. Of course, you can't do anything while encased in said ice, but you're also Not Dead. A toggle that lets you regenerate while not being affected by enemy attacks.
Those Other Power Pools!
Fitness . A must have! Pick whatever you want, but Stamina means you won't be gasping for air every fight. Mm...stamina.
Medicine . Some people will tell you not to bother with this pool, because defenders do it better than you. LIES. You want Aid Self, because you're a selfish jerk who wants to keep himself alive and not splatted on the ground. Slot that baby up for 3 heal and some interrupt duraction shortening. Aid Other is okay, I guess, and Resuscitate can be handy. Just don't go overboard with it, your job is to ARROW.
Speed . A lot of my friends like hasten. I don't, particularly, but it's better than Flurry, which not only makes you put away your bow, but sometimes ends with you punching away at the air while someone else has dropped your target. Super Speed's awesome, but you're going to need something for those high ledges, like jumping or hover. Either that or avoid Faultline. AT ALL COSTS.
Leaping . That's what I'm talking about! Acrobatics fixes that nasty knockback, and super jump is an uber fast way to travel. Combat Jumping's also nice for the bit of extra defense and as a mini travel power before you get SJ at 14. I wouldn't recommend Jump Kick, cause it means you're putting away the ol' bow.
Flight : Kind of nice, although flight is the slowest travel EVER. You can position yourself just so, and flight means you only get bowled over, not knocked back.
Concealment : I kinda like stealth, but here's the problem with invisibility and phase shift: you can't attack anyone while using it. This is not so bad if you want to use phase shift as a panic button or something and run away screaming, but invis can be a real pain. Plus, it suppresses now when you touch glowies, so what's the point? Alas, ninja are a dying breed. Grant invis, however, is nice because it gives invis to your teammates and they can still attack things (I don't really understand that logic, but okay).
Teleportation : Recall Friend is kinda nice to have just because, although it also means that morons will constantly ask you for tp. But I don't care for teleportation as a travel power, and tp foe? You have arrows, you don't need to tp to pull.
Times When People Will Ask For TP:
1) When you're not actually at the destination they want yet.
2) When you're obviously teleporting everyone on the team by going down the list, but haven't gotten to their name yet. Hey, look! Everyone on the team is slowly disappearing! That must mean I have to ask for tp EXTRA in case he forgets >.
3) When they're 100 feet away from you.
4) When you don't actually have TP.
5) When you're dead.
Fighting : I've actually never taken anything from this pool, but Tough/Weave may be useful. Not sure if kick puts away your bow, but I'm pretty sure boxing does.
Leadership : Nah.
Presence: A blaster with taunt? HAHAHAHAHA.
Tips for Splendiferous Arrowing:
1) Don't shoot at things that are almost dead. Someone else will kill it first, and then you will be shooting a corpse.
2) Wait for your resident meat shields (tank, scrapper) to run in and grab aggro. Then, arrow. The acception to this is Rain (see way above), but you'll still be hitting them after said shield runs in, anyways.
3) If you're getting a lot of baddies after your squishy, squishy hide, try targetting through someone else. Click on them and you'll automatically target whatever they're targetting. No, don't target through the empathy defender, he's looking at another of your teammates! You don't want to shoot your friends, do you? Well, okay, but the game won't let you, so pick someone who's attacking.
4) If your friends are in trouble, try using Explosive arrow on their attackers. It's not guaranteed to work, but the knockback may disrupt the attackers and keep them from spamming your buddy to death before he can heal himself/get healed.
5) Don't Rain when your targets are all spread out unless you Absolutely Have To. The exception to this is soloing bees.
6) When soloing bees (The Swarm from Devouring Earth), they'll alternate between stinging you, and running off. The solution is to aim Rain at the ground right below your feet. By the time it goes off, a bunch of them should have come back TO THEIR DOOM. Pick off the rest >. No one likes bees.
7) Watch your aggro in general at lower levels, as tanks aren't as good at keeping it yet.
So that's it. If you care to talk to me in game, my handle is Kuroda Yuuki, and I frequent Protector. Comments welcome.
Rue Sylfaen's Ultimate Build!!111one.
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Blaster
Primary Powers - Ranged : Archery
Secondary Powers - Support : Ice Manipulation
01 : Chilblain Empty(01)
01 : Aimed Shot dam(01) dam(5) dam(5) acc(11) acc(13) recred(27)
02 : Fistful of Arrows dam(02) dam(3) dam(3) acc(9) acc(13) recred(15)
04 : Snap Shot Empty(04)
06 : Flaming Arrow dam(06) dam(7) dam(7) acc(9) acc(11) recred(15)
08 : Combat Jumping jmp(08) jmp(46)
10 : Swift runspd(10) runspd(37) runspd(39)
12 : Hurdle jmp(12) jmp(40) jmp(43)
14 : Super Jump jmp(14)
16 : Build Up recred(16) recred(17) recred(17) thtbuf(40) thtbuf(46) thtbuf(46)
18 : Ranged Shot dam(18) dam(19) dam(19) acc(23) acc(23) recred(25)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Ice Patch recred(22) recred(25)
24 : Acrobatics endred(24)
26 : Explosive Arrow dam(26) dam(27) dam(29) acc(29) acc(31) recred(36)
28 : Aid Other hel(28) hel(37) hel(37) inttim(40)
30 : Aid Self hel(30) hel(31) hel(31) inttim(34) inttim(36) inttim(36)
32 : Rain of Arrows dam(32) dam(33) dam(33) acc(33) recred(34) recred(34)
35 : Recall Friend recred(35)
38 : Resuscitate recred(38) recred(39) recred(39)
41 : Personal Force Field defbuf(41) defbuf(42) defbuf(42) endred(42) endred(43) recred(43)
44 : Temporary Invulnerability damres(44) damres(45) damres(45) endred(45)
47 : Force of Nature damres(47) damres(48) damres(48) recred(48) recred(50) recred(50)
49 : Freezing Touch acc(49) hlddur(50)
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01 : Brawl Empty(01)
01 : Sprint Empty(01)
02 : Rest Empty(02)
Thanks: Nem E. Sis for telling me I'm awesome, and my fellow archers for being awesome: Grey Archer, Sun Bow, Hestis, Neko Beauty, (I know there's someone I'm forgetting, here...)
*Oh, my poor, poor Kur ;__; ... I'm sorry for taking away your wonderful super speed and giving you LAZAR BEAM EYEZZ. *hold him and cries*