Guide to Villain Stories, Rogue Isles Supplement


alphabetagamma

 

Posted

This is version 2, and replaces the previous draft.

CONTAINS SPOILERS

First, let me refer you to my favorite guide to the backstory, for those of you who haven't seen it, the Guide to Villain Backstories, a spoiler-rific summary of what we learn about all the CoH villain groups through the various story arcs and task forces, plus scattered NPC monologues and dialogs.

COV Plot Overview

All of the player characters are, in effect, in the same Villain Group, what everybody else calls the Destined Ones or Project Destiny. All of our various villain groups within that are no more distinct from Project Destiny than the various factions of the Freakshow are from each other, as far as the story line is concerned. As you surely know already because the subject has been beaten to death, one of Earth's few Incarnates (human beings with the power of an incarnate god), the evil Lord Recluse, took over the Italian fascist supervillain group Arachnos ages ago, staged a coup d'etat here in the Rogue Isles in 1964, and rules the isles as their monarch, through appointed governors of each of the islands. Project Destiny is a plan by Lord Recluse to co-opt into Arachnos a prophesied group of super-villains who are capable of rivaling him in power. There's a lot more to the Arachnos story arc than that, enough to justify an entire article the length of this one just dedicated to them, but the one that you'll run into (visually) the most is Project Fury, a separate attempt by Lord Recluse to clone an army of super-soldiers from his own DNA. (See Arachnoids, below.)

The other Big Story that's going on, across all the islands, involves an ancient alien underwater goddess named Merulina. Due to the intervention of some as-yet-unspecified Egyptian villain group (the Blood of the Black Stream is how one villain describes them), an oil tanker has been sunk directly over the underwater city of her followers, and the resulting pollution is killing the intelligent (hive mind) coral reefs that they depend upon. The Red Coral Crystals from those reefs have magical properties, and are highly sought by both super-heroes and super-villains despite a long-standing international ban on their harvesting, sale, or possession.

Each island (or in the case of PO/CaD, half of an island) has its own Big Story.

Mercy Island: The Snakes (see below) have an underground city and tunnel complex under the whole island, and have been there for at least 400 years, maybe longer. Every so often for that whole time, some superhero (usually religious/magical origin, in the past) has come along, wiped them off of the surface, and forced them down into the tunnels until they can hatch up enough of a population to retake the surface. Southern Mercy Island is in the middle of such an uprising now.

Port Oakes: Family headquarters for the Rogue Isles. The official governor (and Family top boss) Manuel Morricone has been arrested and is on trial in Spain. This has created a power vacuum, in which Arachnos is taking a hands-off stance while letting two factions fight it out. One faction, usually just labeled as Family but sometimes as the Marcones, is seeking to put Manuel Morricone's son Emil in the governor's seat. The other faction, the Mooks, are led by the Verandi family and seek to put their own candidate in the governor's seat. The fighting between the two factions has created openings for the Hellions, the Lost, and the Snakes to operate fairly openly. The Council has been here for decades, paying "taxes" to the Marcones to let them ship goods through the Rogue Isles to the US. There are also ghosts of long-ago pirates haunting a fort in the northeast corner of the island. This is also the point at which the Coralax Hybrids, human beings taken over by the coral hive-mind of the goddess Merulina, are starting their war against the surface dwellers over the pollution of their reefs.

Cap au Diable: The city center, Aeon City, is the headquarters for perhaps Earth's wealthiest and most popular supervillain, an unscrupulous mad scientist member of Arachnos with a really, really effective PR department, Dr. Aeon (who is secretly the same person as the much-reviled evil mad scientist, the supposedly executed Dr. Egon). Dr. Aeon, while experimenting with geothermal power, found out that a late Renaissance priest bound an immense demon into the volcano, and Aeon's Power Transfer System is tapping magical energy out of that bound demon to power the whole Rogue Isles. Virtually everybody else is there to steal tech from Dr. Aeon or magic from the demon. Dr. Aeon has his own personal arch-nemesis, a time traveler named Professor Echo who is from an alternate dimension where the PTS has, in fact, destroyed the world, who has traveled here with his universe's now-repentant Dr. Aeon to prevent our Dr. Aeon from doing the same thing. The Circle of Thorns is seeking the secret of the volcano; almost everybody else in the zone is to fight, defend, or rip off Dr. Aeon.

Bloody Bay: The inhabitants of Bloody Bay were the victims of an unsuccessful attempt by the Statesman to prevent an alien attack on the earth. The "Shiva Strike" meteor that was the aliens' weapon fragmented, and six fragments of it have landed in the Bloody Bay area, where the radiation from those meteors is slowly raising a zombie army for the purpose of wiping out all life on Earth. Officially, both Arachnos and Longbow are there to evacuate the survivors, but they can be seen ignoring the would-be evacuees as both sides pursue research on the Shiva Strike zombies aimed at turning them into controllable weapons against the other side. The Freakshow seem to be there to harvest anything scavengable from the mostly abandoned town, and the Circle of Thorns can be seen using mind-controlled slaves to excavate the island for something, but I don't know what yet.

Sharkhead Isle: Half to 3/4 of the island is one big open-pit bauxite (aluminum ore) mine and the associated refinery/smelter, all under the control of one big private sector corporation, the Cage Consortium. Its CEO, Kirk Cage, is the current governor and has high-level contacts with, or is himself a member of, the Family. For all that the bauxite mines are profitable, they're also a cover for the excavation of several caches of the famous Red Coral Crystals. Longbow has covertly stirred up a miner's strike in an attempt to paralyze the economy of the Isles. Governor Cage has hired the Sky Raiders to defend him against the strikers and against any interlopers, and looks the other way (for no known reason, but money probably changed hands) over the permanent Freakshow base at one end of the main island. The main graveyard, Potter's Field, is situated over an ancient giant monster (the size of the whole island), which both the Circle of Thorns and the Banished Pantheon are researching in hopes of being able to control it if/when it awakens.

Siren's Call: Siren's Call isn't actually in the Rogue Isles; it's a shorefront part of Paragon City that was devastated years ago by a nuclear detonation that Arachnos got away with blaming on an out-of-control superhero. Now that the radiation levels have dropped, several supervillain factions including Arachnos are using it as a way to enter the Paragon City sewer system and abandoned subway lines, as a way to bypass the war walls and enter the city proper. Lord Recluse's agents in the area are specifically passing along an order from him to the Destined Ones that he wants them (us) to conquer and hold the area, while Longbow (and the various player characters) are trying to shove Arachnos (and, time permitting, the other NPC villains) out prior to re-establishing the war walls.

Nerva Archepelago: Longbow has invaded nearly all of the islands in this chain of islands, though they only thoroughly control three of them: their fortress island of Agincourt, the central island they call Liberty Isle, and the far eastern island they call Hero Heights. Crey Corporation operates openly in Hero Heights because, as in Paragon City, hardly anybody seems to realize that Crey are supervillains. In the northeast corner are two islands with vast Mu ruins underneath them partially or completely occupied by the Circle of Thorns, one of which has a major inter-dimensional portal and the other the mystical tree from which all of their Thorn magical weapons are harvested.

St. Martial: At least half of this vast island is taken up by various Family casinos, the largest of which is run by this universe's Frank Sinatra, Johnny Sonata. Everybody else is here to rip off or otherwise attack Johnny Sonata or the Family. Pretty much everybody else is there to rip off the tourists.

Warburg: From 1964 to 1982, Warburg was the headquarters of Lord Recluse's plan to develop intermediate range ballistic nuclear missiles. It was officially shut down (and placed under international monitoring? via a 1982 treaty. Recently, the military governor of the island has declared independence and merged with a faction of the Malta Group, and has adapted the original Warburg missiles to deliver Malta-designed anti-superhero (or anti-supervillain) warheads. However, the lab area has been over-run by lower level Arachnoids from Project Fury.

Coming soon: Grandville: The capital of the island chain; all we know of the story line so far is that the ground and sub-surface levels of the island are effectively under the control of escaped higher-level Arachoids.

Coming soon: Recluse's Victory: Is not actually in the Rogue Isles, it's actually a version of Atlas Park in Paragon City that's being fought over in some kind of time-travel storyline. Which is especially amusing considering how many times you're told, as a Destined One, that Lord Recluse has outlawed experiments involving time travel. It also includes giant battle mechs copied from Council senior roboticist Archon Burkholder (of the Striga Isle story arc).

SO WHAT IS EVERYBODY DOING HERE?

Arachnos: The Arachnos units you see throughout the game are the uniformed elite military forces of the Isles. Apparently at least one unit, the Rogue Arachnos in Warburg and parts of St. Martial, has mutinied and gone independent and have merged with the Malta Group, merging Arachnos weapons of mass destruction technology with Malta anti-supers weaponry.

Longbow: The world's largest superhero group. Founded and funded and trained by Freedom Phalanx, and backed by their own huge private mercenary army. The Longbow Wardens are FBSA-licensed superheroes and affiliate (sidekick-like) members of Freedom Phalanx, apparently mostly of mutant origin; the rest of Longbow are "normal" human mercenaries with military heavy equipment. They completely occupy a huge island base in Nerva, which they've renamed Agincourt, on the pretext that Nerva is a "disputed international zone," which I take to mean that they don't consider it to be legally a part of the Etoile Islands. Additionally, they can be found literally everywhere underfoot in the Isles, which they have arguably entered legally under the UN doctrine that allows superheroes and their helpers to cross international borders in "hot pursuit" - in this case, in hot pursuit of escaped prisoners from the Ziggurat, namely us.

Wyvern: A private security/mercenary company secretly funded, trained, and equipped by Manticore of Freedom Phalanx as a side project. They've been hired by Longbow to provide additional manpower; because Wyvern has a grittier, nastier reputation than Longbow, both sides are trying to keep this a secret.

The Legacy Chain: An international alliance of magic-using superheroes, sort of like MAGI on an international level but much older. They're here because of the isles' high concentration of magic-using supervillains. They work with Wyvern and Longbow occasionally, and like Wyvern, seem to want to keep that secret.

Rogue Isles Police: Lightly armed civilian police in the Isles, mostly corrupt.

Private Security and Cage Consortium Security: Lightly armed rent-a-cops.

The Snakes: Back in pre-historic Greece, one of the Incarnate level super-villains was one of the three Gorgon sisters, a snake-like human super-villain named Stheno. Stheno is still alive somewhere in the world, and still laying eggs. Those eggs, the Cobra Purebloods, are said to have the power to convert ordinary humans into Snakes via bite (but never shown to do so in the game). They have a whole underground city beneath Mercy Island, and every so many hundreds of years when there are enough of them they emerge and try to conquer the surface world. This most recent time, they were mostly driven from the surface by Arachnos (hence all the battle damage in Darwin's Landing), but not completely, so they're still plotting to break back out and conquer the whole Rogue Isles.

The Infected Ones: Laboratory waste from top secret Arachnos research on the Arachnoids (see below) contains small amounts of a mutagen that the Infected are trying to take advantage of, by drinking it and bathing in it in hopes of obtaining superpowers of their own. In some cases, it works, but the side-effects are apparently pretty unpleasant.

Hellions: Hired by someone in Egypt (the Blood of the Black Stream?) to come here to disrupt Family operations in the Dockside and Oil Spill neighborhoods of PO, and to attack an Egyptian company called Gaza Petroleum. They've discovered on their own the existence of the demon under Mt. Diable, and since it's a fire demon, their local leader Duke Mordrigor wants to free it. There are also several high-ranking Hellions, led by an Elite Boss named 3K Kelvin, trying to recover a magical artifact that was stolen from them by a defector named Billy Heck.

Marcones/Family: Gangsters fighting to retain control of all smuggling, money laundering, and casino operations in the Isles, especially in Port Oakes, Sharkhead, and St. Martial. Verandi/Mooks: Gangsters fighting to overthrow and replace the Marcone Family, to take over the same operations. Whichever faction wins will also inherit the governor's seat in Port Oakes.

The Council: The Nictus and their human allies are everywhere, apparently, not just here and in Paragon City. Most NPCs suggest that Arachnos is tolerating them for now because he hasn't made up his mind what to do about them, and that the Family lets them run smuggling operations out of Port Oakes as long as they pay their taxes and do their smuggling quietly. They don't seem to have any grand plan; other than using the Isles as a way-station on the smuggling route into and out of Paragon City, their people mostly just seem to be involved in petty crime.

Spectral Pirates: Trying to defend their home fortress in Port Oakes, because they don't seem to realize that they're dead and that the fort was taken over by living villains long ago.

Skulls and Trolls: Never explained, but since they're partners with the Family in the Superadine Connection, I assume that they're here because the Family runs Superadine through Port Oakes. But that doesn't explain why there are instanced Troll missions in Cap or big public gatherings of Skulls all over Mercy.

Lost/Rikti: During the Rikti war, the Rikti dug in everywhere, including here. The Outbreak drug and Shift (the real name of the previously un-named drug that turns humans into Rikti) are both manufactured in Port Oakes for export to the world. In Nerva, the Rikti are fighting back against Crey tech-thief raids. According to the Guide I referenced above, the Hydra are servants to the Rikti, but you only see them in one mission that I know of, and that one not in this dimension. Note, by the way, that the Rikti have at least one spy inside Crey Corporation in Nerva.

Circle of Thorns: If you've seen the original Guide to Villain Backstories, then you know that the Oranbegans (whose ghosts are now the Circle of Thorns) were the deadly enemies of another ancient magic-using civilization, the Empire of Mu. It turns out that there is a huge, abandoned underground complex of Mu ruins underneath the islands of Primeva and Thorn Island in the Nerva Archipelago. As a result, there is a ridiculously complicated fight going on over control of the trade in artifacts from that ancient city, involving (at the very least) Arachnos, Longbow, the Circle of Thorns, the Devouring Earth, the Rikti, and Crey Corporation. On the smaller island, Thorn Isle, the Circle of Thorns have pretty much unchallenged control, and it serves as their current international headquarters. The immense Thorn Tree that gives the island its name gets its size, and the mystic power that the Circle uses for its weapons and talismans, from the fact that its roots have wrapped around a vastly powerful ancient Mu power-cell that used to power the city's defenses.

Coralax Hybrids: Pre-human undersea intelligent living coral beds from just offshore of the Rogue Isles have taken over the bodies of various human beings. They've started coming ashore to fight the human beings whose pollution is threatening their survival, presumably as part of a plot to exterminate our kind. The Slag Golems in Sharkhead are piles of toxic waste animated by the same coral crystals that empower the Coralax Hybrids. See also Freakshow, below.

Goldbrickers: A private army of tech-thieves, mostly stealing from Aeon Corporation but occasionally taking contract jobs for Dr. Aeon, secretly working for the CEO of the local candy company. The CEO of that company is secretly the not-yet-seen invulnerable super-villain King Midas, and the Goldbrickers are his private army. No, really, it's that lame, I'm not making this up.

Luddites: Protesters, including some magic users, who suspect the truth about the Power Transfer System (PTS) and are trying to convince people that Aeon's power grid is too dangerous, and could destroy the whole human race. Considering the fact that most people consider Dr. Aeon to be a brilliant philanthropist, nobody listens. Other than to aggravate low level villains, they're mostly here for comic relief.

Vahzilok: Dr. Vahzilok has many subordinates in the Isles, and they openly operate at least five business chains: the Facemaker plastic surgery and super-villain costume boutique, the Happy Corpse mortuary overflow and corpse pickup service, Spare Hearts organ harvesting company, Tan and Grow tanning/mutagenic spas, and The Bonesaw nightclub.

Clockwork: Actually, they're not here, in the sense that the Clockwork King's telekinesis doesn't reach this far. The demon under Mt. Diable is animating various Clockwork and fragments that were brought here for study. In essence, they're the same beings as the Gremlins that you see around PTS transformers in CaD.

Spetznaz: Former KGB agents gone mercenary; they're looking for the guy who ran the Soviet Union's super-soldier program in the hopes of bullying and blackmailing him into making more super-villains for their mercenary squad. Not seen around the islands, just in one story arc.

Sky Raiders: They're running some independent operations trying to steal tech from Aeon Corporation and Crey, but mostly they're here as mercenaries, hired by the governor of Sharkhead, to protect the Villa Requin neighborhood from the Scrapyarders. As mercenaries, they also run some operations both for and against Arachnos, and suppliment their income with petty crimes.

Scrapyarders: Striking employees of the Cage Consortium, but they have no intention of going back to work even if their demands are met. They're actually an undercover front for Longbow. It's not clear to me yet if the same thing is going on with the striking Dockworkers in St. Martial, but Family operatives in St. Martial have commented on the fact that they can prove that the Dockworkers are getting their propaganda leaflets and signs printed in Paragon City and smuggled in.

Crey Corporation: Countess Crey sends her people anywhere they can get away with accumulating more high tech supervillain gear for her, and the Rogue Isles in general and Nerva in particular are very handy to her purposes because the law is so murky here. They're conducting human experiments on every captured supervillain they can get their hands on (including several Arachnoids and a whole building full of Rikti monkeys) in those sheds behind their office buildings, but mostly what they're here for is because it's even easier to get away with illegally hoarding and studying Rikti tech here than it is back in Paragon City. Note that at least one of your Crey contacts is almost certainly a Rikti double-agent inside the company.

Freakshow: Mostly the Freaks are just here to steal from the various tech supervillains. Their local headquarters is in a junkyard in Sharkhead Isle, but you find them all over Sharkhead, Nerva, and St. Martial. A substantial faction of the Freaks, calling themselves the Cult of the Shaper, have broken away from the rest, and have been taken over psychically by and are voluntarily working with the Coralax.

The Tsoo and the Carnival of Shadows are both here to prey on the tourist trade that are attracted to Aeon City and the casinos of St. Martial.

Nemesis: Prince Nemesis runs a small handful of spy operations in the Isles, mostly to collect information on Crey and Arachnos, but also to interfere with both organizations' attempts to control the inter-dimensional portal in Nerva. He also has at least one front organization here just to "launder" his patents and collect royalties, presumably because it's easier for him to get away with it here.

Wailers: A sub-species of demons here to collect Johnny Sonata's soul, as part of the deal that made him the world's wealthiest and most famous singer. Much of the architecture of the Golden Giza casino in St. Martial is designed to keep them at bay.

Devouring Earth: We are given to understand that Hamidon's creatures have begun to infest every nation on the Earth; the local outbreak is on the beaches of Nerva and St. Martial.

The Banished Pantheon are mostly here, and harvesting corpses from the graveyard in Sharkhead for zombies, to study the Leviathan under Potter's Field.

The Warriors appear in only one mission, having come here to pick up something that another faction offered to sell to them. They do not seem to have any permanent dealings of their own in the Rogue Isles.

Malta Group: Is there any surprise that the CIA's own pet superhero/supervillain group is sniffing around Lord Recluse's suspected orbital weapons of mass destruction research facility in Warburg?

Arachnoids: These are Lord Recluse's big project other than us Destined Ones. Remember that he considers what happened to him back in 1930 that turned him into an Incarnate to have been purely scentific, and he is convinced, as a scientist, that given enough time and resources he and his scientific underlings can duplicate the process. To that end, Arachnos has secretly cloned thousands of copies of Lord Recluse (which suggests that this is what he looks like under that uniform now, ewww), and then experimented on them in attempts to augment their power while keeping them under his control. At least two of those research facilities are in Mercy Island, but you see yet more clones in cloning tubes in at least half of the Arachnos research facilities everywhere in the Rogue Isles. Quite a few of the Arachnoids have escaped from captivity, and they have colonies in Warburg and Grandville.


 

Posted

Just a few things, it's mostly good.

Bloody Bay: The manual claims that the meteors are one living being, not a weapon.

Nerva Archipelago: You neglect to mention that everybody's killing everybody else in Primeva.

St. Martial: It seems the whole island actually belongs to Johnny Sonata. At least, he says something along those lines. Also, he has hired the demon hunter Hardcase to eliminate the Wailers (who in turn hires you to help eliminate the Wailers) and the Mu to use magic to ward the Wailers out of Babylon, where the Golden Giza, and himself, is.

Arachnos: You forget to mention that they have relatively recently hired the Mu to assist their prior forces of the Crab Spiders, Wolf Spiders, Tarantulas, Fortunas and Widows.

Infected: They're actually homeless people who just drank the wrong water.

Circle of Thorns: The main reason Arachnos hired the Mu. They have also summoned Lilitu, Infernal's mother. She has a pact with the Oranbegans that essentially is to kill all the Mu. Understandably, the Mu are against this.

Nemesis: Nemesis are also intending to replace people, slowly, with their new, incredibly realistic automatons. Sadly, they're starting with you and the technician who indirectly caused this situation, Grant Naylor.

I don't think I can find anything aside from these.


 

Posted

[ QUOTE ]


Nemesis: Nemesis are also intending to replace people, slowly, with their new, incredibly realistic automatons. Sadly, they're starting with you and the technician who indirectly caused this situation, Grant Naylor.



[/ QUOTE ]

Did 2nd Technician Grant Naylor cause this situation by failing to properly seal the drive plate resulting in a radiation leak?

Smeg! That means my cat is gonna procreate, mutate and then where expensive gaudy clothes doesn't it?


 

Posted

This is the awesomest guide ever.

The Egyptian Oil Company mentioned in the Port Oakes storyarc (Bocor's, I think) is named Gadzul Oil. Given the names' similarity to Bat'zul, the demon bound under Cap Au, seems likely that the company is either run or influenced by demonic beings. The Blood of the Black Stream is mentioned in the same sentence with Gadzul Oil, as part of Duke Mordragor's demented ravings.

Speculation: If, as suggested in the OP, Gadzul Oil is deliberately antagonizing the Coralax, then the Blood Of The Black Stream may be some sort of ancient arch-rival of theirs. However, the text on the "Driller" exploration badge suggests the sinking of the Cairo Queen was an accident during a superpowered battle. Where is it mentioned in-game that scuttling her was deliberate? I haven't come across that.


 

Posted

[ QUOTE ]
[ QUOTE ]


Nemesis: Nemesis are also intending to replace people, slowly, with their new, incredibly realistic automatons. Sadly, they're starting with you and the technician who indirectly caused this situation, Grant Naylor.



[/ QUOTE ]

Did 2nd Technician Grant Naylor cause this situation by failing to properly seal the drive plate resulting in a radiation leak?

Smeg! That means my cat is gonna procreate, mutate and then where expensive gaudy clothes doesn't it?

[/ QUOTE ]I don't think anyone else got that.

Next new PVP zone should be Bedford Falls, I think.


 

Posted

I also found out that the Council is actually a rogue Arachnos faction. Apparntly, the only reason the Nictus work with him is because Arakhn seems to have "feelings" for the Center.(EEEW!) Also, I learneed that the Center seems to be a mutant (powers unknown) who used his charisma to build his faction into the Council.


 

Posted

I also learned the Arachnoids are not clones of Recluse. They're half-man, half-spider freaks of nature. They'd work for Arachnos, but they're too smart to follow orders. (Hard to believe, ain't it?)


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]


Nemesis: Nemesis are also intending to replace people, slowly, with their new, incredibly realistic automatons. Sadly, they're starting with you and the technician who indirectly caused this situation, Grant Naylor.



[/ QUOTE ]

Did 2nd Technician Grant Naylor cause this situation by failing to properly seal the drive plate resulting in a radiation leak?

Smeg! That means my cat is gonna procreate, mutate and then where expensive gaudy clothes doesn't it?

[/ QUOTE ]I don't think anyone else got that.

Next new PVP zone should be Bedford Falls, I think.

[/ QUOTE ]Smeg Head


On Justice
Global @Desi Nova Twitter: @desi_nova Steam: Desi_nova. I don't do Xbox or PS3

 

Posted

[ QUOTE ]
I also found out that the Council is actually a rogue Arachnos faction. Apparntly, the only reason the Nictus work with him is because Arakhn seems to have "feelings" for the Center.(EEEW!) Also, I learneed that the Center seems to be a mutant (powers unknown) who used his charisma to build his faction into the Council.

[/ QUOTE ]

The Council are actually the remnants of the 5th Column, who's core leadershi dropped the nazi pretense and just started focusing on taking over the world, that's why there's no more 5th Column.


 

Posted

Arachnos and the Council (then the 5th Column) were once one in the same, but eventually they split, Recluse leading the "legitimate" half and Requiem running of with the other half.


 

Posted

Sorry for the necro, excellent info. But, I had to respond to the last 3 posts....

[ QUOTE ]
I also found out that the Council is actually a rogue Arachnos faction. Apparntly, the only reason the Nictus work with him is because Arakhn seems to have "feelings" for the Center.(EEEW!) Also, I learneed that the Center seems to be a mutant (powers unknown) who used his charisma to build his faction into the Council.

[/ QUOTE ]

[ QUOTE ]
Arachnos and the Council (then the 5th Column) were once one in the same, but eventually they split, Recluse leading the "legitimate" half and Requiem running of with the other half.

[/ QUOTE ]

[ QUOTE ]
The Council are actually the remnants of the 5th Column, who's core leadershi dropped the nazi pretense and just started focusing on taking over the world, that's why there's no more 5th Column.

[/ QUOTE ]

Where did you find this out? Afaik, from reading all I can, the council absorbed the 5th Column by force, led by The Center(helped by the Nictus leader, Arakhn; who is a female). They overthrew Requiem and his buddies. Though Requiem wants his power back...

I can find nothing about Arachnos ever having anything to do with The Council, other than being enemies.


Arachnos was never part of 5th column(or the council). Arachnos was run by The Weaver before Lord Recluse took it over(murder ftw). 5th Column was the fascist (not nazi) organization led by Requiem with Vandal and Nosferatu.

EDIT: changed it up a bit...same info