WAlking


Cherokee

 

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Ok ia m just wondering Is there a Walk command Not strife or jog but actual walk like the Npcs?


 

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Nope.....odd huh


 

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It is possible to walk most everywhere, sometimes a short hop is needed, like on taller stairs in Galaxy. You can walk out of Faultline and Grendels Gulch in the hollows (that is, if you can survive). Some of the exploration badges are impossible to get to by ground crawlers. If you want I can talk you on a walking tour of Paragon City, just keep in mind it'll take several hours.


 

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Ok ia m just wondering Is there a Walk command Not strife or jog but actual walk like the Npcs?

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Not in-game. The best you can hope for is the non-sprint jog.

However, if you're looking to make a movie of a character walking, it is possible to rig up a .cohdemo file so that your hero (or villain) appears to walk just like an NPC. If anyone's remotely interested, let me know by posting a reply and I'll post more details. (I'm just really tired right now and don't want to dive in...)


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

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I was kind of hoping that this thread was going to be a comprehensive guide on how to walk in CoH/V.

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Ahahahaa Same here...


 

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Enantiodromos' Guide to Walking Around Paragon City

If you're going to get around the city without a major movement power-- and believe me, I know everything there is to know about this, I did 1400 hours of it on my main-- there are a few things you want to be aware of.


<ul type="square">[*]Sprint
If you've trained past level 1, always turn sprint on for travel. Turn it off for combat![*]Power Walking
If you want to move faster, consider taking a course in power walking: Fitness/Swift and a couple extra slots in sprint, slotted with run, will make things a lot more tolerable. DO NOT slot swift.[*]Uneven terrain
There's a lot of fence, rail, and impenetrable shrubbbery in Paragon City. Practice jumping. Buy a pair of Nike Airs. And take Fitness/Hurdle.[*]Perez Walls
You will never be able to get over Perez Park's walls from the outside in, with a flat jump. You can, however, easily vault the wall by jumping into a tree or onto a bus shelter.[*]No Climbing Fences!
For whatever reason, it's not possible to jump upward when you are close to a fence or similar obstacle. Make sure to jump slightly before reaching said obstacle.[*]No Pedestrians on the Roadway
Just because the villains obey this law outside of hazard zones (where they think they can run wild, the jerkhackers!), doesn't mean you have to. Safest bet for moving through the dangerous neighborhoods is to walk the yellow line down the middle of the road.[*]The Hive Marathon
Regular exercise in the Hive has been shown to provide the wherewithal to slot your sprint power with 3 HOs for movement. And notice that these HOs enhance both jump and run! Rock on![*]Learn to Navigate
Make yourself INTIMATELY FAMILIAR with the city layout-- where the trains run, and don't. THERE ARE MAPS IN EVERY TRAIN STATION! Any shortcut will help. In particular, pay attention to the proximity of the Steel Canyon yellow line to the Independence Port gate, and the Independence Port Greenline to the King's Row gate. If you have a mission at the far south end of IP, go through Brickstown. If you have a mission in the Rikti Crash Site and you're in Talos or the like, take the Boat to Peregrine Island for the portal down at Portal Corps. Research the shortcuts through the Dance Club, and consider the possibility of taking the ferry to Striga and back the other way, particularly if you want to go from IP to Peregrine, or something of that sort.[*]Stairs, walking backwards!
Learn to take flights of stairs with the forward, back, and strafe left/right buttons. Changing the way you're facing to climb stairs is a waste of time. And what's the worst that can happen? You're a superhero, a 6 story fall when you walk backward off the fire escape is at most an inconvenience.[*]Don't take missions in Gordon Trench.[*]Spend some time familiarizing yourself with how to get to the Terra Volta reactor BEFORE you join a respec team.[/list]


Choosing a Controller V2 | Splattrollers | Plant/Rad | Fire/Storm | Mind/Emp & Mind/Rad
Weird Controller Powers | Conf & XP/Time | Controller Damage
Being a Healer | The word Necessary | Natural Concept Characters

 

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You can put your toon on follow...follow a NPC and you will walk(sort of its more like a slowmo jog). heh


 

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[ QUOTE ]
Enantiodromos' Guide to Walking Around Paragon City

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Thanks for posting this, a lot of good stuff in here. Note that a lot of this applies to fliers as well, because Fly without Flight Speed enhancement is not much better than unenhanced Sprint.

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Learn to Navigate
Make yourself INTIMATELY FAMILIAR with the city layout-- where the trains run, and don't.

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In addition to the information you specified:
<ul type="square">[*]Note the proximity of the Striga and Peregrine ferries to the Talos PDP entrance, and the Steel Canyon Green Line station's proximity to Steel's PDP entrance.[*]Steel is the best place for Yellow to/from Green transfers, but Talos and Skyway will do in a pinch.[*]The Striga shortcut is unavailable if you are below 21st level.[/list]I found the PDP especially useful during the first respec TF for the one door mission that's outside Terra Volta. While your team leader is heading back to chat with the contact, you can preposition yourself at the IP entrance to the PDP. When the mission's done, the PDP might be your quickest route back to Power Island.

In the Rogue Isles, take note of the Black Helicopter line connections from Mercy to CaD, and from Nerva to St. Martial.

In either game (if you own CoV), try to join a SuperGroup that has collected beacon badges and can afford teleporters. In Paragon City's more numerous zones a Coalition may be required for good coverage.

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Don't take missions in Gordon Trench.

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Also make sure you're prepared properly for the Abandoned Sewers trial and Eden Spire trial. Or skip them entirely.


 

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Ok ia m just wondering Is there a Walk command Not strife or jog but actual walk like the Npcs?

[/ QUOTE ]

Not in-game. The best you can hope for is the non-sprint jog.

However, if you're looking to make a movie of a character walking, it is possible to rig up a .cohdemo file so that your hero (or villain) appears to walk just like an NPC. If anyone's remotely interested, let me know by posting a reply and I'll post more details. (I'm just really tired right now and don't want to dive in...)

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not true. if you press the button you use to go in a certian direction, very very very fast and in a quick sucsession, like a machinegun, you will walk, but you will only appear to walk to other players.


 

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Thnx for all the responses answered my question..and for those mislead, sorry, wasn't more accurate


 

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heros dont walk.