Focus ROCKS in PVP!


Bland

 

Posted

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suppression is to prevent you from running after the attack. jousting, in this limited form, is still okay because even after the attack you land and can't speed away yet, giving your opponent time to counterattack.

suppression was simply put in to give player a chance to return fire. it still works in this case, not an exploit.

and you know what, claws gets the short end of the stick on so much other stuff that even if this was an exploit, so what?

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I'm not calling for a nerf, nor do I not think that claws should have some tactical advantages in PvP. I'm just pointing out the inherent inconsistency in application brought about by a Red Name posting that this is a legitimate tactic:

1. There is a policy in place that jousting is an exploit. Hence, suppression was introduced to make sure a player jousting cannot speed away without enduring the risk of counterattack. Fine by me (although I don't agree on the policy).

2. The OP stated "Focus fires off and they are dead, rightfully thinning the herd. Your momentum carries you flying by.
By the time you land suppression is over
."

Note what he's saying, suppression is not affecting the player because of his momentum. Therefore, no risk of counterattack.

3. A Developer posted this is a legitimate attack and not an exploit.

4. Suppression is not applied consistently. If your momentum in superjump carries you beyond counterattack you are safe. In the same instance, if I divebomb using fly, suppression kicks in immediately (regardless of momentum). Therefore, I should be like superjump in that after my attack my momentum carries me beyond a counterattack. But it doesn't, once I attack with fly, my momentum completely disappears. Same thing with superspeed.

Therefore, why is this not considered an exploit? If it's not, then my stalker and PvP designed scrapper is going for superjump so I can play in Bloody Bay. I just want it to be clear now that this is not a missed application of suppression. Apparently, based on the post, this is working as intended. That's all I'm asking.


 

Posted

there is a slowdown in movement speed when using SJ and attacking. You can't simply use momentum to land 100 yards away after doing something like this. You can, however, land outside of melee range but well within the range of a blaster or defender.

Counterattacks are still possible against someone doing this, which btw isn't limited to claw scrappers.
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2684


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

As focus is a ranged attack, it’s no different than a blaster, or any other AT using a ranged attack. So I don’t see focus falling under the melee restrictions of jousting.


 

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One of my favorite tactics, actually. Nice to see other folks using it.

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I think Focus is a good power but I sure wish my Martial artist didn't have to wait until level 32 to get anything remotely close to as good.


 

Posted

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[ QUOTE ]
suppression is to prevent you from running after the attack. jousting, in this limited form, is still okay because even after the attack you land and can't speed away yet, giving your opponent time to counterattack.

suppression was simply put in to give player a chance to return fire. it still works in this case, not an exploit.

and you know what, claws gets the short end of the stick on so much other stuff that even if this was an exploit, so what?

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I'm not calling for a nerf, nor do I not think that claws should have some tactical advantages in PvP. I'm just pointing out the inherent inconsistency in application brought about by a Red Name posting that this is a legitimate tactic:

1. There is a policy in place that jousting is an exploit. Hence, suppression was introduced to make sure a player jousting cannot speed away without enduring the risk of counterattack. Fine by me (although I don't agree on the policy).

2. The OP stated "Focus fires off and they are dead, rightfully thinning the herd. Your momentum carries you flying by.
By the time you land suppression is over
."

Note what he's saying, suppression is not affecting the player because of his momentum. Therefore, no risk of counterattack.

3. A Developer posted this is a legitimate attack and not an exploit.

4. Suppression is not applied consistently. If your momentum in superjump carries you beyond counterattack you are safe. In the same instance, if I divebomb using fly, suppression kicks in immediately (regardless of momentum). Therefore, I should be like superjump in that after my attack my momentum carries me beyond a counterattack. But it doesn't, once I attack with fly, my momentum completely disappears. Same thing with superspeed.

Therefore, why is this not considered an exploit? If it's not, then my stalker and PvP designed scrapper is going for superjump so I can play in Bloody Bay. I just want it to be clear now that this is not a missed application of suppression. Apparently, based on the post, this is working as intended. That's all I'm asking.

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If you are using a ranged attack, it is obviously not considered jousting, which is using a melee attack that lands after you are far outside of their melee range, by combining it with a travel power.


 

Posted

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If you are using a ranged attack, it is obviously not considered jousting, which is using a melee attack that lands after you are far outside of their melee range, by combining it with a travel power.

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Agreed. I think many of you are confusing things; jousting is something that takes advantage of lag to create an unintended ( by the devs) situation. There's nothing about this use of focus that resembles jousting other than the fact that you happen to be moving.

I do what the poster describes quite a bit with my corrupter. There are times I find myself struggling to get to that precise range (hurricane debuffs range) where I can attack but not be in the hurricane; rather than bother I just queue up my debuff, launch myself over the hurricane, and dust myself off at the other end.

-Jeff


 

Posted

Actually if you're running at superspeed and hop before your actual attack, momentum will, indeed, carry you past. (I like combat jump for that...)

As for flight... yea. We used to get bitten by -ACC now supression works harder on us. That and the very useless group-fly is why I'm tending to go with the Leaping pool mostly now.


 

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Just wait till 50 and you get the equivilent of Hami O's. I used to play with 5 Dam/Range in Focus with Focus'd Accuracy running. You could hit from a LOOOOOOOONNNNGGG ways away. Some blasters were jelous.

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Yep, had a very long range back before they nerfed HOs. That was LOTS of fun.


 

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One of my favorite tactics, actually. Nice to see other folks using it.

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Isn't this tactic the very reason they put in supression on SS.

I don't agree with supression, but I don't think a dev should be promoting a tactic that other devs have deemed "broken".

Get rid of all supression, thats what I say!

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Down w/ supression!
Preach brotha!!!!


 

Posted

Castle needs to represent other classes. We want to be grossly overpowered and unbalanced too, you know!


 

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Castle needs to represent other classes. We want to be grossly overpowered and unbalanced too, you know!

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ROFLMAO

the words "grossly overpowered" used to describe claws! bwahahahahaha! good one man!
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2665


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

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I'm just curious. How many of you use "target Closest Enemy" with a hot key?

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Umm...I use it all the time, it's bound to control-tab by default. No need to bind it. And I too use follow a lot, except when I'm ready to actually fire my assassin strike.


 

Posted

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Actually if you're running at superspeed and hop before your actual attack, momentum will, indeed, carry you past. (I like combat jump for that...)

As for flight... yea. We used to get bitten by -ACC now supression works harder on us. That and the very useless group-fly is why I'm tending to go with the Leaping pool mostly now.

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This is actually one of my favorite tactics with my BS Scrapper. Build Up, queue Head Splitter (Disembowel now since Head Splitter likes to bug out half the time), and run in and jump away. The momentum carries me away while I perform the animation mid-air and watch my opponent fly up or get knocked down while I speed away. I suffer from a few seconds of suppression after landing, but I'm usually a safe enough distance away to make my escape... or turn right back around for a follow-up attack while Build Up is still running.

It must drive squishies insane when I do that.


 

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On all my characters, the very first thing I do as soon as I've entered the game as a level 1 character is type:

/bind button4 "target_enemy_near"

(No, that's not the same thing as tab, because tab will cycle through all enemies, while this button will always target the nearest one.)

Button 4 is the mouse button on the left side of the mouse, next to the thumb.

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Someone else uses button 4 for that? I find being able to target the closest enemy with the twitch of a thumb VERY useful.

Has anyone figured out how to bind the other mouse side button (the one next to the pinky)? "button5" doesn't work.

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If you ever have problems binding any button you can go into your mouse setup in control panel, go to buttons, and edit any of them to be actual different keys when pressed.
Example- I have a mx510 and I put tab on the small button below the mouse wheel, and key spells or target nearest on all of the other keys usually by changing them to a different button such as the numberpad numbers or a combo of keys I wont use like Alt Shift K.