I Killed _______ in PvP


4shes

 

Posted

if you only use granite you're not a good stoner. BAD STONER!!!


 

Posted

[ QUOTE ]
if you only use granite you're not a good stoner. BAD STONER!!!

[/ QUOTE ]

Lol. + Rooted?

The only thing unbalanced in the world of tanks are the secondaries as far as PvP is concerned. If they're going to give everyone and their mother a Smash/Lethal Reist Shield and Powers, then they should give some resistance to Elemental and Energy damage as well. Amongst Scrappers and Tankers all you have really for less resistable damage is Energy Melee, Fire Melee, Ice Melee, Spines and Dark Melee. Everyone knows that Fire and Ice just don't have the damage output anymore which leaves Energy Melee over all others and Spines for it's good Toxic damage component.

Primaries on Tankers are pretty much even except of course Ice....


 

Posted

axe and warmace are a joke in pvp, it sucks.


 

Posted

[ QUOTE ]
axe and warmace are a joke in pvp, it sucks.

[/ QUOTE ]

I know

No real super damage dealing attacks. Those were always more crowd control sets than PvP. I would say the best ATM is EM post level 41 and SS/EM prior to 41.


 

Posted

they should give warmace and axe crits, i would love that


 

Posted

I think drawn weapons should get bleed damage on top of the small accuracy bonus they already get. Basically a DoT after the main attack like fire gets. That help balance out the tanker sets a bit.

Still not sure what fire and ice need.


 

Posted

[ QUOTE ]
they should give warmace and axe crits, i would love that

[/ QUOTE ]

Yeah they need to tweak the Smash/Lethal sets for PvP. Maybe what they should do is make a component of the attack unresistable, similar to how the Energy/Fire/Ice/Toxic components of other sets are unresisted by the non-melee AT's.


 

Posted

what they need to do is make it so not every epic armor resists or has defense against lethal/smashing, its retarded


 

Posted

I dunno, I think the epics as a whole are retarded. They just break down the balance between the AT and homogenize everyone.

Scrappers and Tankers are balanced with a general lack of ranged attacks? Lets give them ranged attacks in their epics!

Defenders and Blasters are balanced with a general lack of damage resistance? Lets give them resistance shields in their epics!

Controlelrs are balanced with a general lack of direct damage attacks? Lets give them blasts in their epics!

*spit*


 

Posted

giving scrappers focused acc was really stupid.


 

Posted

Agreed. If it was an accuracy bonus instead of a to-hit bonus, that'd be one thing. But the additive nature of to-hit buffs make it WAY unbalancing.


 

Posted

they can already hit people for half hp and take hits, let's go ahead and make sure they never miss too. what retards


 

Posted

See, honestly I think balance starts to break down after level 30. After that, everyone starts getting those uber ZOMG powers that start messing up the balance. That's why I like PvPing in Siren's Call. Just MHO.


 

Posted

[ QUOTE ]
See, honestly I think balance starts to break down after level 30. After that, everyone starts getting those uber ZOMG powers that start messing up the balance. That's why I like PvPing in Siren's Call. Just MHO.

[/ QUOTE ]

/agreed

Blasters have 30% unresistable damage, so they can still take down tanks. Hell, I took a brute down in BB last night with Build Up + Aim and like 4 attacks. Tanks at that level have decent damage but have a slow attack chain. Controllers can overcome mez protection if they know how to stack holds efficiently. And Defenders can debuff their opponents to hell.

It's definitely nicely balanced at the lower levels, but once you start throwing in Epic Powers, the whole system goes to hell. A Blaster can get to their Smash/Lethal Resistance Cap by themselves, and controllers can come pretty close too I think.


 

Posted

[ QUOTE ]
It's definitely nicely balanced at the lower levels, but once you start throwing in Epic Powers, the whole system goes to hell. A Blaster can get to their Smash/Lethal Resistance Cap by themselves, and controllers can come pretty close too I think.


[/ QUOTE ]

Thats because when they nerfed the bejeezus out of resists in i5 they seemed to have forgotten about Epic Shields.

Foce of Nature is a poor blasters crutch and I refuse to even take it let alone use it.


 

Posted

[ QUOTE ]
[ QUOTE ]
It's definitely nicely balanced at the lower levels, but once you start throwing in Epic Powers, the whole system goes to hell. A Blaster can get to their Smash/Lethal Resistance Cap by themselves, and controllers can come pretty close too I think.


[/ QUOTE ]

Thats because when they nerfed the bejeezus out of resists in i5 they seemed to have forgotten about Epic Shields.

Foce of Nature is a poor blasters crutch and I refuse to even take it let alone use it.

[/ QUOTE ]

Even without it, a blaster can get over 50% Smash/Lethal resists using Tough. And if you get in a pinch, through on PFF and get to your cap. Force of Nature should be used in the last two minutes of a 10 minute duel as a last ditch effort to get as many kills as possible. Throw in an Eye of the Magus at the 1 minute marker and give it all you got.

The same goes for Inv tanks using Unstoppable at the last 3 minutes of a match.


 

Posted

Oh, last night I fought Prime's and Nicci's lvl 40 dominators in 1v1 duels in the arena. I won both matches 18-0. I thought it was odd that they had the same score.

In any case, I really think dominators need some help. A boost to damage would probably be the best way. Perhaps give them aim in some of their EPPs...


 

Posted

yeah domi's are way underpowered. first thing they need is same HP as a blaster instead of the defender amount.


 

Posted

[ QUOTE ]
yeah domi's are way underpowered. first thing they need is same HP as a blaster instead of the defender amount.

[/ QUOTE ]

Agreed. I was thinking that before but failed to add it.


 

Posted

Its pretty stupid that a controller with Containment can do more damage than a Dominator whose actual secondary is assult. Same goes for defenders and Trollers.


 

Posted

They really need to be given the blaster base damage. Then, give them aim in an epp and their damage will be quite nice. At least it will for /fire and /spines which have fiery embrace and BU respectively.


 

Posted

Blaster Base would be over powered.


 

Posted

id say khel base damage, blaster base would make them too uber with holds


 

Posted

What base damage are they at now? I've yet to run BI tests with them.


 

Posted

Not to mention start a riot on the blasters boards.