ultrawatt

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  1. First off don’t get fighting i HIGHLY recommend you get leadership. It’s insane how nice veng is when you are PLing someone.
    Also get the FF+rech proc in foot stomp.
    You will easily be able to support end costs with the spirit alpha; this build you listed of course won’t be able to run any of the content to unlock it.
    Last but certainly not least: rech, rech, rech, rech, rech, rech and then more rech. Shooting for fire def is waste. Insp can give you def/dmg/end/healing/etc. the one thing they can’t give you is global recharge. On a "cost-is-no-concern" farm-only build i say 130% rech (140%ish if you REALLY dont care about cost is possible as well) from sets is about what you want.
  2. Quote:
    Originally Posted by Lobster View Post
    If we were testing pure ticket farming, we'd run -1/8/(no bosses solo/or teamed) right?
    Actually, ticket drop rate does increase with lvl. So that further adds merit to running +4 i guess.

    Quote:
    Originally Posted by Deevian View Post
    I have a 50 claws/fa/mu. I'm in the process of IO'ing him up and I'll have hard numbers in a few days
    Yeah, i got a claws/fire at 50 too. I just never liked getting the +dmg from a single target attack. That simply felt like a waste compared to elec/ and SS/ which maintain a complete AoE chain.
  3. WE already know what the best farmer is :P
  4. Quote:
    Originally Posted by Fiery-Enforcer View Post
    If you're level shifted +4/x8 yields the best inf/minute.
    Tickets are where the money is at and often times you can cap at +3 so there is no point to do +4, right?
  5. Quote:
    Originally Posted by 4c3Player View Post
    well i did not mean directly fire i meant anything except for S&L
    what you quoted said to soft cap s/l/e/n not just s/l.
  6. Quote:
    Originally Posted by Chuckles07 View Post
    Has anyone tested different difficulty's and seen if +4/x8 is really the best to be at?
    Pretty sure we already know it's not. Generally its +2/x8 or +3/x8 if you are level shifted. But it all depends on what your toon is capable of. Honesty i dont understand why everyone insists on running at +4 all of a sudden.
  7. Quote:
    Originally Posted by 4c3Player View Post
    yeah S&l def capped is easy ,but i prefer aoe/melee/ranged bcuz for s& l ill be awsome but if i get hit with fire im screwed
    Not correct. The thing about fire (and cold) is that it almost never has def debuffs. This means that even 20% def or so is very noticeable. Unlike s/l, and some if not most of energy, where anything under the soft cap will evaporate within seconds.
  8. I dont think this happened on my SS/ brute after he lvl shifted, his KD is still KD. Oh yeah, you can also just raise your dif by one and get more inf.
  9. Gratz dude.

    I think i gave up on soloing TFs after the LRSF took some 20 hours on my dom haha
  10. Quote:
    Originally Posted by Lobster View Post
    I did notice that that mission does *feel* like it has slightly less kills than the normal one I run, but I was still getting about the same inf/tix/etc.
    It does have less dudes.
  11. Quote:
    Originally Posted by iMidget Perfection View Post
    Keep in mind the larger AoE hitting 16 people at once I have, and it's up every 18-20 seconds which does 250-400+ dmg to 54s. Are you doing the fire cybor map that has 999+ votes cause fire cybor more exp AE mission has less mobs in it.
    Sounds to me like he was.

    I think what he is saying is that the amount of total inf you are saying you are getting isn't right.


    Edit: just ran that crappy cyborg farm again. Made sure i got everything on the floor and i got a total of 6.5mil inf, im in SG mode.
  12. Quote:
    Originally Posted by iMidget Perfection View Post
    When did you start your timmer, after inspiration poped? I don't recall my influ per minute going down past 2.40 mil so one of us most be lieing. I provided proof, you haven't and i'll being show more with complete missions since that's whats requested.
    I always start my timer right when i finish loading the map, so running to the mob and "set up" is counted.
  13. Quote:
    Originally Posted by Granite Agent View Post
    Thanks. I had tried the Fuzzy Kitten Frontload one but it seemed really short?
    Fuzzy kitten is about as long as the 1st arc i listed, last time i tried it out.
  14. You guys know telling je_saist isn't going to convince him otherwise, right? He is the king of wrong.
  15. Didn't you just make a thread like this?
  16. Quote:
    Originally Posted by Granite Agent View Post
    What are the standard fire ambush maps in AE? Names or arc #s?
    Seems like there isnt one. Everybody likes to use a different one, which i think is good so one mish doesnt become too popular but im paranoid. >.<

    Anywho, I use either #423253 (bosses off or teamed) or #460877 (solo with bosses). Don't think anyone else here does though haha.
  17. Quote:
    Originally Posted by Fiery-Enforcer View Post
    6 minutes is slow, but no one claimed that they could run that map in 3 minutes.
    Yep, we are (I am) saying that your map and method of running it sucks. :P

    But i plan to take a look at it later today.
  18. Quote:
    Originally Posted by Fiery-Enforcer View Post
    Did you miss the part that those "around 3 minute" times were on a different map?
    I think he did. And they were on MapS, multi ones
  19. Quote:
    Originally Posted by Helluva_Goon View Post
    For what its worth, I do thank you for posting your vid on ur fire-mob killen. However, it is quite evident an ss/fire brute, fire armor/ss tanker can rock these types but as i was watching, it was very evident that your build needs peaking, I would have cleared that room in 1/3 the time it took you. So yeah, I feeeel good to know my ss/fire Brute ROCKS!!!!
    Haha, that’s what i was thinking. He cleared what, 3 mobs? AND didn’t include the start of the farm, generally one of the slowest moments of the farm.

    It also seemed the OP didn’t use fences...wtf?
  20. Quote:
    Originally Posted by Rad_Avenger View Post
    If you guys don't mind me asking - is the standard definition of clearing / doing a fire map "hitting ticket cap"?
    Yes

    Edit: or getting VERY close to it.
  21. ultrawatt

    ss/fire/? help

    Quote:
    Originally Posted by Omega Thunder View Post
    So if the force feedback is in footstomp what would i replace the oblits with? and i may have to give up a power for fire ball. btw kinda new to mids so take it easy im learing
    If your doing AE farming i recommend franking FS for rech/end, should be at or near the dmg cap making +dmg less usefull, and some procs. Right now i have the Armageddon one, -res one (which can easily be replaced with a dmg proc for A LOT less inf), and of course FF+rech on my build.
  22. I should have never posted in this thread. Sorry OP >.<
  23. FE does not give fire attacks a bigger bonus, its about 45% to all attacks no matter the dmg type. And yep, that is just how FE works it would give you about 135 extra dmg. Like i said, its one of the best powers in the game right now

    Brute dmg cap is 775% (counting the 100% base).
  24. Yep, cardiac is the best way to go with SD for the most part. The +res you can get doesnt hurt either.
  25. ultrawatt

    ss/fire/? help

    If remember correctly the AoE dmg in earth is crappy. So go with pyre.

    Also for the love of god get Fiery Embrace.
    What exatly where you trying to do on the build you posted?