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Class doesn't change behavior, just how many powers they get.
Why would we want a type of make-up as a class? Is there something I'm missing? Why would only something that wears make-up kill its teammates? Are you being sexist? Not cool, man!
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Wait were did sexist come from???
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Heroes are AVs, just with a different name. You can make Rogue ambushes, patrols, and battles. I wouldn't mind seeing underlings and snipers, though.
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Its just one of those little details. You can have a Hero in normal play and they do that to make it fit. Yes they get the same powers but its just strange seeing some one like Stateman being called an AV.
Ya I guess i could do battles etc. but it was just an idea i felt like throwing out there. -
If I'm playing on my villain and i want to make a very strong leader i need to set him as an AV but why not be able to set him as a hero. Also why is there no other classes like there could be snipers, underlings, or maybe even a new one called rouge, this would be a type that will attack any one even its team mates. It just seems so limited. Maybe there can be something were you can name what they are so its not always the luet., minion, boss, etc. This is just one thing that could be done to make MA really good.
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I found the best farm today! I got to grow wheat and cotton and all the good stuff man i love farming!
So I'm just guessing MA stands for Milking Animals right?
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GO FARMS. Come on, stop whining and get over it. Many people in this forums have said this, "if you don't like farms don't play them", and this is what you should do. Also If something says farm that doesn't even mean its a farm. I looked up farm once and found a 5 mission long story about Farmer Brown. Why should devs not get rid of these missions? Well they haven't taken down Lib TV and all the hero farms why should they do the same to MA. Also some people will say that my mission i made is a farm but its not. I made mine so that its really hard. If you live through it all you deserve all the tickets and xp you get. Farms are not going get over it.
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I usually see that in six man team there is not a lot of bosses at all but when you go to 7 or 8 there's a lot more try more people. Also its not about how many enemies there are you just don't have enough people. Also are sure that there is none or just one or two because that is usually what i see happen is that there's only a few.
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I think it goes by the rating of 5 stars then 4.9 stars and etc. Thats the only reason i can see.
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Only thing i see why people will leave is to do TF to get things like badges and costume and things like that. Also I guess people will leave to get different badges also you can't get any normal badges from MA you need to exit the building to level too. This is new so many people will do what you say but it soon will die down a bit. Almost forgot to say this but don't forget about event and PvP.
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I never heard of this maybe you can set him on rouge not to sure though.
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Man that is sweet wish my dad did something like that to me
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Do you need a hug?
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Yes i do -
ya i think so but if you attack them they will start to attack you.
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Man that is sweet wish my dad did something like that to me
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Check again if he has a cape to start with you might have clicked none if he does then try remaking him hopefully it will get rid of this bug. I this does not work give the arc to the devs so they can try and fix it.
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I looked it over and you can't rescue someone and them attack i was thinking of an ally but they do the same thing. And then to your next question is yes you can set him at wander and aggressive then make it so an ambush comes from the start and then they can battle. I don't get how you will make it matter but it sounds kinda of interesting.
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First of all can i get the arc ID it will be easier if i can see it for myself.
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The EBs all seem to ignore the starting animations I've set for them. Each one always appears to start with the default animation.
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This might help
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The ally has a habit of standing just outside its own attack range, giving the impression that he is just "standing around." This is probably the biggest issue this mission has.
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Make sure they are on Aggressive other wise they don't do much.
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The mission might be considered abusable. There's 7 elite bosses, and one archvillain. My original intent behind these bosses was to give the feeling of an 8-man super team among the Norse Gods. At the same time, I wanted each of them to give a real epic feel in their fights, but didn't want the mission to be too difficult. I actually had to tone down their powers for the sake of making the misison soloable, so now some players may find the fights stupidly easy. Should I consider reducing these critters to Boss instead of Elite Boss?
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Keep them as EB you can put in your descrption somthing saying "NOTE: This contains a mission with 7 EB and an AV you can try to solo it but i recommend a team of X" This way they know and they can't really complain.
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The enemy inactive dialogue doesn't seem to pop up until the player has been spotted. I've played through a few missions that other people have posted, and this problem doesn't persist through all of them. Yet, it seems to happen all the time in mine. Anyone else noticed this?
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This has happened to me before to. It could be because you have an open map that the enemies can you right away if it was enclosed they would not notice you because of the walls.
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Originally, I set this mission up so that only one of the EBs was present on the map at once. That would make it harder to abuse the mission, especially since I could not fit in any of the boss generics. But at the same time, coupled with the outdoor map, it makes the mission unnecessarily long for regular players.
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From what I'm getting this is you have a EB apear one at a time which a way you can get around this is making them come in as an ambush but I'm not sure how this will work. Anther thing you can do is make it so you have all you EBs out and after killing them all the main guy comes out or have so a few EBs are out then after killing them more come out.
Well that is all I can think hope it helps you out. -
Yes and no. You can set the captive into aggressive mode so they can fight along side you and also you can put them so they cant attack or be attacked. If you set them so they attack they can die and also you can set them to run away to the door and not need to worry about them.
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Put it in as a glowie with an ambush or chained event?
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O this is a good idea you can make it say that there's a note saying "haha we got you" then ambush I might even use this for one of my arcs -
I just thought of something else you can make it an AV and have it with a good def/res set that doesn't allow it to get held just saying.
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Its not to bad of a question really i would say you make the boss really there and then put in the navigation saying "save XXXX" then when you get there and the boss sees you he says something like "haha i tricked you" kind of thing. I'm not sure if you can change it though sorry to say.
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Well you can't make them never be controlled, i have held an AV when all my team mates were using holds, but the only way to get them the triangles is making them into an AV.
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I think there is safeguard maps not to sure you will need to search around.
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I would say you need to unlock this but i never heard of these kind of maps. When do you get this in the game normally?