tikiz

Citizen
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  1. this is a melee power from the flight pool power set
    i heard it can keep your target down perma with enuff recharge

    can it knock down avs for certain everytime?
  2. can you softcap melele and ranged and aoe defence with just standard ios

    this also includes taking combat jumping and weave
    or would some set ios like touch of deaths or mako bites and some other aoe bonuses be included to softcap all three positional defences?

    or can it be done by standard ios?
  3. tikiz

    issue 15 powers

    some lvl 50 /regen players i know cannot even solo an EB
    its that, they use the clickes very often since they cant take a lot of damage, and your resistance and defence relies on set io bonuses and pool powers, which isnt easy

    so how can a /regen even solo an av if it cannot solo an eb
    the other secondaries are a lot more efficient at it
  4. tikiz

    MoG - ed battle

    can MoG be made perma?
  5. tikiz

    issue 15 powers

    have they confirmed any updates to powers yet with issue 15? or maybe even new powers? :O

    i am just asking since i think a few changes should be made to some powes

    regenration should be slightly improved, maybe even change a few of its powers and maybe change one of the actual powers!
  6. is the boss signature pet version lvl 40-54 version of mako a boss or eb? or an AV?
  7. can any1ons make some reccomendations and help me with this build

    its mainly for melee defence
    it has only been able to solo mako and marauder
    the empty space on tough is for the +3% def pvp io
    the end is fine due to mog and conserve power

    any help please?
    remember that its mainly for melee defence
    but i need help mainly since i can only solo mako and marauder

    and yes this is with no insps

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    tikkzaria: Level 50 Magic Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Swipe <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (3) Touch of Death - Damage/Endurance[*] (3) Touch of Death - Damage/Recharge[*] (5) Touch of Death - Accuracy/Damage/Endurance[*] (5) Touch of Death - Damage/Endurance/Recharge[*] (7) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (7) Numina's Convalescence - Heal/Endurance[*] (9) Numina's Convalescence - Heal/Recharge[*] (9) Healing IO[/list]Level 2: Strike <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (11) Touch of Death - Damage/Endurance[*] (11) Touch of Death - Damage/Recharge[*] (13) Touch of Death - Accuracy/Damage/Endurance[*] (13) Touch of Death - Damage/Endurance/Recharge[*] (15) Touch of Death - Chance of Damage(Negative)[/list]Level 4: Reconstruction <ul type="square">[*] (A) Numina's Convalescence - Heal/Recharge[*] (15) Numina's Convalescence - Heal/Endurance/Recharge[*] (17) Doctored Wounds - Heal/Recharge[*] (17) Harmonized Healing - Heal/Recharge[/list]Level 6: Slash <ul type="square">[*] (A) Hecatomb - Damage/Recharge[*] (19) Hecatomb - Accuracy/Damage/Recharge[*] (19) Hecatomb - Accuracy/Recharge[*] (21) Hecatomb - Damage/Endurance[*] (21) Hecatomb - Chance of Damage(Negative)[*] (23) Achilles' Heel - Chance for Res Debuff[/list]Level 8: Quick Recovery <ul type="square">[*] (A) Performance Shifter - EndMod[*] (23) Performance Shifter - EndMod/Recharge[*] (25) Performance Shifter - EndMod/Accuracy[*] (25) Performance Shifter - Chance for +End[/list]Level 10: Spin <ul type="square">[*] (A) Obliteration - Damage[*] (27) Obliteration - Accuracy/Recharge[*] (27) Obliteration - Damage/Recharge[*] (29) Obliteration - Accuracy/Damage/Recharge[*] (29) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (31) Obliteration - Chance for Smashing Damage[/list]Level 12: Follow Up <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (31) Touch of Death - Damage/Endurance[*] (31) Touch of Death - Damage/Recharge[*] (33) Touch of Death - Accuracy/Damage/Endurance[*] (33) Touch of Death - Damage/Endurance/Recharge[*] (33) Touch of Death - Chance of Damage(Negative)[/list]Level 14: Dull Pain <ul type="square">[*] (A) Numina's Convalescence - Endurance/Recharge[*] (34) Numina's Convalescence - Heal/Recharge[*] (34) Numina's Convalescence - Heal/Endurance/Recharge[*] (34) Doctored Wounds - Heal/Recharge[*] (36) Harmonized Healing - Heal/Recharge[/list]Level 16: Integration <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (36) Numina's Convalescence - Heal/Endurance[*] (36) Numina's Convalescence - Heal/Endurance/Recharge[/list]Level 18: Focus <ul type="square">[*] (A) Apocalypse - Damage/Recharge[*] (37) Apocalypse - Accuracy/Damage/Recharge[*] (37) Apocalypse - Accuracy/Recharge[*] (37) Apocalypse - Damage/Endurance[*] (39) Apocalypse - Chance of Damage(Negative)[*] (39) Decimation - Chance of Build Up[/list]Level 20: Resilience <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]Level 22: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (40) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 24: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 26: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (40) Luck of the Gambler - Defense/Endurance[/list]Level 28: Tactics <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (43) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 30: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (50) Luck of the Gambler - Defense/Endurance[*] (50) Luck of the Gambler - Defense[/list]Level 32: Instant Healing <ul type="square">[*] (A) Recharge Reduction IO[*] (48) Recharge Reduction IO[/list]Level 35: Boxing <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (45) Touch of Death - Damage/Endurance[*] (45) Touch of Death - Damage/Recharge[*] (46) Touch of Death - Accuracy/Damage/Endurance[*] (46) Touch of Death - Damage/Endurance/Recharge[*] (46) Touch of Death - Chance of Damage(Negative)[/list]Level 38: Tough <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance[*] (45) Impervium Armor - Resistance[*] (50) Empty[/list]Level 41: Focused Accuracy <ul type="square">[*] (A) Rectified Reticle - To Hit Buff[*] (43) Rectified Reticle - Increased Perception[/list]Level 44: Moment of Glory <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 47: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (48) Recharge Reduction IO[*] (48) Recharge Reduction IO[/list]Level 49: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit



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  8. captain mako can be found in a lot of differnet missions

    but im asking this

    is there any difference between the captain mako that you can use in the mission architect and there is with captain mako in the mender silos taskforce for blue side?

    thanks
    please reply
  9. tikiz

    Buff displaying

    Why do some buffs have an aura around you and that some don't? Why don't they all just provide you with an occasional twinkle or a aura that lasts for the duration of the buff? By the term "occasional twinkle" i'm kinda referring to when you use inspirations.