synthozoic

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  1. Quote:
    Originally Posted by Kitsune9tails View Post
    More to the point though, what superheroes could get physically struck by circa '76 tac nuke and survive?

    No need to mention Kryptonians, Daxamites, or incarnations of various concepts.
    I think it depends on:
    1. How resistant to radiation damage the superhuman is.
    2. How far away from the center of the detonation the super is.
    3. How much physical punishment can the super take?
    At the center of a nuclear detonation the temperatures are so high that anything made of ordinary matter vaporizes into plasma. It get hotter than the sun in the middle of a exploding nuke. Depending how powerful the weapon is, these temperatures persist X number of meters away from the center of the explosion.

    Think about that a minute. Is your superhuman made of something something so tough that it won't be vaporized to plasma? The material white dwarf stars are made of would be tough enough. The same is true of matter that composes neutron stars. Anything made of ordinary molecular bonds definitely isn't.

    But let's assume it isn't a direct hit.

    Farther from the center the temperatures decline rapidly and steel and concrete no longer melt or vaporize. Out here the super could survive provided he or she isn't crushed by the hurtling debris of buildings being torn to pieces. This isn't as much of a problem if the explosion happens out in space or high in the air--no buildings to be torn to pieces.

    So at that point the hero just needs to be tough enough to withstand being badly burned and the intense but only momentary radiation flux (There may be fallout to contend with later but that's a separate issue.).

    So if the super is not near enough to the center of the explosion, where pretty much anything you can think of will be reduced to rarefied ions, and there is no flying debris to contend with and if they can take a little momentary heat and gamma ray flux, they could probably survive.
  2. Well, it looks like there isn't any interest anyway so, I'll just end this here.
  3. Okay, I'll tentatively draw the pencil, in pencil, by which I might pencil you you in!

    Now I'm inexplicably laughing at the juxtaposition of Huntsville and Seattle. Together we could start a Space Age!
  4. So I'd like to start a new, open plot thread here in roleplaying form. This thread hopes to revive a plot concept I first tried unsuccessfully to start here. It will be generated by two characters, Quark Zombie and the Mad Mathematician. Quark Zombie's history started in the Chateau Rouge thread and the Mad Mathematician got his start in the same thread. The plot is going be a hunt for a mysterious object and may involve some time travel, alternate histories and multiversal stuff. It's going to start in the Rogue Isles but, after reaching some clear turning point there may move into Paragon City or elsewhere too.

    Anyone can join in provided you have a good rationale to explain why your character is in the Rogue Isles and why you'd know about what's happening. Some of you who may be familiar with the Chateau Rouge thread might wonder why I don't just revive that one. My hunch at the moment is that I won't remain at the Chateau for long and I didn't want the newbies suffering under the weight of accumulated history if they didn't want to. However, I'll be playing it as if everything that happened in those threads is canon and people familiar with them can act on that knowledge if they want.

    This post here is to gauge if there is enough interest before I post the first move of the actual thread. I may have bit off more than I can chew with this idea of mine but here's hoping it works out successfully.
  5. Quote:
    Originally Posted by Crazy_Dragon View Post
    A stonking great boat drops out of nowhere onto Steel Canyon. Buildings crushed, people die, and it'll be a sad day if nobody rushes to the scene.

    ((Don't mind me, just letting off some steam))
    ((Mostly because I like the sudden bang of a plot idea and the fact that this thread is just starting out with no legacy history that I'm aware of, I'm posting to this thread.))

    The roar from the impact, secondary explosions and collapsing buildings reverberated over and again off the walls of the skyscrapers and it took a long time for the sound to die. A huge, choking cloud of dust, composed of pulverized concrete, glass, burnt wood and plastic and maybe worse, billowed and churned out along the streets from the impact site. People were scrambling and screaming madly from the huge wall of dust and smoke that swelled up the streets of the Copper District. The roar, traveling at the speed of sound, took a few seconds to finally reach the small park in the Fools Gold District where a newly registered hero sat contemplating his next move in a chess game with an old hippy.

    At the roar they both jumped up from sitting at the chess table, knocking a few pieces over, and stared in horror at the gigantic cloud rising from the below and to the west of them. The hippy turned to look at the hero, an android dressed in a navy blue business suit and light brown fedora, even as the android continued to stare at the rising cloud. The roar was slowly fading into the growing wail of sirens and car alarms and the old man said, "I think you're needed down there. I think everyone is needed down there now."

    The android glanced at the old man for less than a second, the single, glowing blue aperture that marked where his eyes would have been was unreadable. Then without a word the android dashed off, easily leaping over hedges, shocked pedestrians and speeding cars. This would be his biggest and worst day ever in his new life as a hero.

    Yevgeny Zalmanovich Lefkov, although he shared that name with no one yet, saw a speeding squad car approaching and had the presence of mind to yank his hero ID out to try to flag the car down down. He could run and leap at superhuman speed but that would tire him before he got down there and wheels were faster. Lucky for him, the cops pulled over.

    "Galvanic Gangster, hah?" the older cop, leaning out on the passenger side, barked at his ID with plain suspicion, "How do I know, you ain't responsible for that [...]storm down there? Hah?!"

    "Let him in Thom, we don't have time for this and he wants to help! Just let him in and let's go!" The younger cop, the driver, kept jerking his head at the fire trucks speeding past and down at the still growing cloud of dust.

    The older cop passed his smartphone over over the ID. It beeped its approval. Thom, the older cop shook Yevgeny's ID at him in open contempt, "Yeah, so this says this ain't fake. I don't like it at all but, get in, now! I ain't got time for this!"

    Yevgeny, the Galvanic Gangster, scrambled into the backseat. The cops didn't even give him time shut the door before burning a patch down the street towards the disaster. The older cop gave only one hard glare at him before forgetting about him completely. The police bands were filled with terse commands and descriptions as they raced down to ground zero.

    ((So where does this go from here?))
  6. Quote:
    Originally Posted by Zortel View Post
    I can see that there are uses for tablets, but I think the general public needs to take a long look at them before making any snap decisions based on tech 'moguls' and financially interested parties preaching on the future.
    Oh yeah, I definitely agree, doing games like CoH on a tablet would suck!
  7. Quote:
    Originally Posted by Zortel View Post
    Edit: Also you're looking at double serving of latency as well. Connection from Tablet to Game Streaming Service, and then Game Streaming Service to MMO Game Servers.
    Sorry, I should have made it clear. I should have differentiated between your internal home network and the actual Internet itself. Of course, for efficiency, the game client must still within your subnet, not on the Internet itself.

    Sorry for being sloppy. Otherwise, I think much of what I said is still valid.
  8. Quote:
    Originally Posted by Rodoan View Post
    All that got me thinking, where does the rise of tablet and mobile technology put the MMO market, and specifically CoH for the not-too-distant future? Will tablets become the computer of choice for the game? Will tablets begin catering to gamers, putting gaming video cards into their devices? Will we ditch hardware keyboards and develop a CoH touch screen UI? How will that affect our style of playing (chat functions, response time, etc.)?
    In a game like this, the way its interface is designed, you'd pretty much have to have a decent sized screen, mouse and full keyboard to play it. I know there are people who play this game on laptops with reduced keyboards and trackpads and I can only wince in pain. It's doable but not comfortable.

    But it this 4G superduper wireless Internet world, pretty much any big screen and decent table top can support this game and a reasonable keyboard and mouse. Who cares where the CPU and storage is?

    And if the interface can be adapted to use with something as cryptoclumsy as a console controller, that breaks the chain of the keyboard and mouse. And again who cares where CPU and storage is?

    But touch screen?! Ew! No thanks!
  9. Quote:
    Originally Posted by Nericus View Post
    http://techland.time.com/2011/06/06/...tes/?hpt=hp_t2

    Article makes some humorous comic/star trek references, but apparently scientists are allegedly a step closer to the creation, containment and study of antimatter...
    One of the things that is being overlooked in the comments here is that being able to trap antimatter like this will finally let us accumulate enough to actually weigh it.

    This might seem trivial, and the vast consensus in physics is that antimatter has mass just as ordinary matter does, but we don't really know that antimatter behaves in a gravitational field in the same way matter does because the amounts we've worked with so far have been far too tiny to weigh accurately. Gravity is a staggeringly weak force in comparison to the electromagnetic forces we use to steer antiparticles around in accelerators and so on.

    But with this trap and enough stable antihydrogen, our most sensitive instruments will at last be able to confirm or deny this assumption.
  10. So what's the flight duration on all these jet packs? Because that's one of the main problems that limits the utility of jet packs.
  11. Quote:
    Originally Posted by Golden Girl View Post
    Kill 99 people to save 100?
    Well probably not at that ratio, but sometime reality doesn't let us chose. Historically military commanders often forced to think this way all the time.

    For example, during World War II, after we'd broken Axis Enigma encryption system, we had to be very careful not reveal this for fear that the Axis would change all their codes, leading to even more death. This horrific truth meant that sometimes we had to let a small number of people die (For example merchant shipping from U-Boat attacks which we could had saved but not without revealing that we'd broken the Nazi encryption system.) so that a larger number of others could live (The Invasion of Normandy.).

    Sometimes reality doesn't cut you a break.
  12. Quote:
    Originally Posted by ClawsandEffect View Post
    The fact that he [Ozymandias] premeditated creating a situation where the world would be on the brink of destruction (thus giving himself a justification for mass murder) is what makes him a villain.
    That wasn't the way I read Watchmen. I don't think Ozy created the situation, the nuclear stalemate. He--and the Comedian--just foresaw that eventually it would end in the death of civilization. To the both of them it seemed inevitable. Ozymandias, instead of giving up, did something about it. It is true that Ozymandias did engineer many plots and schemes but this was all in service to trying to do something about a situation that he saw is otherwise hopeless.

    But of course the ambiguity is, the others really only had his word that all of this was all true. As you say, a very well written villain.

    But this is very tangential.
  13. Quote:
    Originally Posted by Quinzel View Post
    Okay, this is a very cool pack.

    But everyone and their grandmother is going to run in steampunk gear for the next months. Thats the only thing that I don’t like about it, an overkill of steampunk toons.
    Well, that will probably happen but, I, for one, am thinking how to use these parts, auras and gadgets for characters of a decidedly un-steampunk nature. Don't know how yet but, once in the editor, I'm sure something will come to me.
  14. Global name: @synthozoic
    Servers: Virtue mostly, Infinity or very rarely Freedom
    Can be contacted via game e-mail, global tells or via posts or private messages here on the forums.
    Times on and preferred: Pacific time zone. 3 to 11PM weekdays. Weekends are longer and earlier but very sporadic. Pretty much weekday evenings and nights in North America

    My RP characters:

    Mostly robots and aliens (Just 'cause I like those!) but I have a smattering of token humans too. I have a few silly ones as well. These are all scattered red, blue and yellowside.

    I've been meaning to compile all my detailed character descriptions in one place but at the moment, look for my handle in the "Character Descriptions Thread" of this forum or here or here.

    I'll revise this post as things get more centralized.

    Type of RP:

    Not really sure of the categories and gradations exactly. I'm a greenhorn when it comes to chat RP. Mostly I prefer in-depth writing here on the forum but I've been trying to branch out to see if I can do chat RP. The broad rules are:

    PG-13 and R stuff is fine, silly is just fine too but the things I'm not interested in: romance or any of that ERP/cyber stuff.
  15. Quote:
    Originally Posted by LadyPhoenix View Post
    But I do relate ... I played a character last night who's intentionally flightly as an IC way for me to explain how I manage getting lost in a conversation ... (or a map)
    I tried something similar on Virtue with my silly Python tribute, Mister Henry Semprini Gumby, as a way of dealing with the flurry of disconnected utterances that is chat. It was funny and very Dada but it wasn't like I was really interacting other people's plots at all. Gumby was mostly just goggling vapidly at things and thinking about Spam and Wheatabix. And I've got other characters that are just total no-hopers for chat role-playing.

    What stuns me in this game is the people who type so fast that they can chat and fight at the same time! Me, my stubby digits just don't have that kind of juice! When a fight starts, I'm too busy targeting and launching attacks.

    Anyway, yeah, here I can actually write.
  16. I'm guess the other way on this matter.

    When I started playing this game in earnest a few years ago. I didn't do any role-playing in chat hardly at all. Instead I went straight for this forum here and started posting character descriptions and asking for invites into existing threads. Role-playing by forum post is much better for me. I know who is doing or saying what and I have time to write out detailed replies or moves. And I've had a lot of experience role-playing by e-mail, web fora and BBS.

    For me, chat just isn't the ideal medium for this stuff. I don't type fast enough, I keep arrowing back to make corrections and, in a crowded channel, I just can't keep track of who is replying to whom. Chat is just plain confusing for me. I've recently tried it again on Virtue over the last few weeks and it's still confusing. And a lot of the characters I've built just don't provide the kind of interactivity that chat requires but they are real easy to write about and therefore seem ideal here.
  17. Don't know if I'm a real role-player in this game or not.

    Not that I haven't tried. I've logged into Virtue with some characters with very detailed backgrounds and stood them around in Atlas and Pocket D for a few hours. But, and this is a really old problem for me, crowded chat channels are just confusing. I don't know who is replying to whom and my own replies get lost in the stream of other responses. Most of the time, I'm just boggling at the stream of multiple consciousnesses. For me chat is just not the ideal medium for role-playing--it's not like table-top gaming.

    On the other hand, here in the forum role-playing threads I do much better. It's not nearly as confusing and everyone has time to plan out detailed replies and moves. I can take my characters I create in the game and then write stuff about them here, occasionally referencing stuff that happens to them in the game.

    Does that still make me a CoH role-player?
  18. Communists, eh? Well on that theme, I just go right back to the source! Presenting, Robot Lenin!



    His back story is very elaborate and much more strongly science fictional than some of my City of Heroes characters but, basically he's an android toolin' around Paragon fightin' crime and preaching liberation for synthetic organisms everywhere.
  19. Quote:
    Originally Posted by Robot View Post
    I'm curious what you all think.
    Well what I've noticed is that when I log in, the server list is almost ranked in order of current user population. The ranking is violated only by putting the server you most recently logged out of the top of the list.

    I've noticed this logging in and out over time. It seems that the middle of the list does change in order from hour to hour even though I do nothing to interact with any of those servers in the middle of this. So, I think, what determines the ranking order is usage. The ranking starts at the top, excluding the one you've just interacted with most recently, and goes from least used to most heavily used. And over time you see that the least used servers occasionally shuffle a bit but remain close to the top of the list over time. And the most heavily used ones tend to stay towards the bottom.

    That's how I assume the ranking logic works behind the scenes.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    As best I've been able to find, the most relevant meaning of the word "pontificate" is "to speak in a pompous or dogmatic manner," which I don't think is what you meant.
    Yes, I understand but, I was just being funny or ironic. People use the words "rant" or "diatribe" on the Internet in a way that diverges from their original meaning all the time.

    I think the sense in which I meant "pontification" was to verbally meander incoherently all over the place and pretend like it's deep or important. Which is kind of pompous actually, if not really actually dogmatic. Anyway I meant pontificating in the sense that Zaphod used the word when speaking with the ghost of his father in the Hitchhiker's radio series.

    But getting back on the subject.

    Like some others in this thread, I came into this game by way of inheritance of another person's account. He'd signed up just after City of Villains rolled out and, being an avid player of all kinds of computer games, he just didn't have the time or interest to keep it up. Around this point he introduced me to it and let me build a few characters in the editor. I was hooked. Afterwards I just signed his account over to my credit card. I've been a subscriber ever since.

    So despite having all these badges that date back to 2006, I really only started playing steadily myself since 2008. People in game probably wonder at all the vet badges I have but also wonder at how little I'd done or know about all the details.

    But yeah, like others in this thread have been saying, it's all about the software giving you the freedom to make the character your own! I've really only had two suggestions I'd really want added to some future issue.
    1. A guitar emote, where the toon actually pulls out a guitar and strums a bit.
    2. That the buffer for the text bio be doubled in size.
    Anyway, I haven't lost interest yet. I don't think I will.
  21. synthozoic

    Vanguard Pack!

    Having just been given the bonus of Vanguard parts, I decided to do a little touch up on some of my robotic heroes and villains. I had been lusting after the weird looking Vanguard face pieces because they look so machine-like--perfect for robots and aliens. So, here's one example, the Blade Golem, a claws/superreflexive stalker on the Redside. The images hyperlink bigger images:



    And yes, the sinister red eyes do shine laser light in combat!

    I just recently revised one of my other Redside robots and I'll post some images later tonight if people are interested.
  22. So some comments here start me pontificating. City of Heroes is the only MMO I play. Why?
    1. I'm not really a huge fan of swords and sorcery, epic high fantasy in the first place. And those themes get used in most MMOs. Additionally I actually table top RPG that stuff in hardspace so my jones gets fixed on those themes there.
    2. The same is true of science fiction based MMOs because I read a lot of science fiction of the subgenre labeled as "hard SF." So I get my science fiction jones fixed there rather then MMOs of a science fictional nature.
    So what's left for me? Well, it's that weird genre crossing blurry madness we call superhero comics that I've chosen for my MMO money.

    The folks at Cryptic and now NCSoft and Paragon had the brilliant realization that it's all about having a character editor and animation engine powerful enough to really give the player the freedom to really individualize their characters. I suppose other MMOs do this but not in the incredibly genre crossing way that City of Heroes does.

    Now, there are other superhero based MMOs that have emerged but I'm staying here. I've already invested a lot time in this game and I'm not willing to cast that aside. The imitators just don't seem compelling enough to leave the original. And the original is not standing still.

    Anyway, I just thought I'd say this as a vote of confidence on the 7th anniversary. Thanks Paragon Studios! Thanks!
  23. On the subject of stereotypes--

    Well, maybe they had a few pictures on that page that could have been dismissed as pandering to such stereotypes but I don't think that's fair. They had other photos of other people who seemed entirely ordinary or seemed as good proof of the diversity of the people who do play MMOs. That was the point, they wanted to show us diversity. Diversity means there are going to be some people in the photos who might seem, on naive viewing, to be just what the stereotype expects.

    This was something I was rather surprised to learn myself a few years ago. I myself, based on my own biased experiences, was functioning under the delusion of similar stereotypes. I thought this hobby was mostly full of bored, male shut-ins. But people started tell me their stories.

    I'm not really just talking about women doing this stuff. That one was never really that surprising to me either. My thinking in years past was, "Well yes, there are bored, female shut-ins too."

    But what really surprised me was that people in bars--real bars!--do this stuff. People with actual social lives do this stuff. Gas station attendants, hardcore sports fans, even business owners do this stuff. People I wouldn't associate with the typical nerd subculture. People you may not expect do this stuff. And I think that's what this book was trying to get it.

    So I guess this book detailing people in real life versus their favorite game avatars is trying to tell us that. We need to transcend the stereotypes, not merely the ones people impose on us but especially the ones we internalize. This hobby is now mainstream.

    In real life, I'm your average, bald, bike-riding, middle aged white guy working in tech support and web design in Seattle. I make reasonable money. I pay taxes and rent my own apartment. I'm a functioning adult. I have a social life outside of this game. I have many other hobbies.

    My life is certainly not awful enough that I need to escape reality to stay sane. My real life is actually just fine, but we all need a little Walter Mitty moment every once and a while, right? Ain't nothing wrong that. People have to have hobbies, this one is one mine.

    So here is one person defying stereotypes and I know all of you out there are defying the stereotypes too. Extra power to you!

    Anyway enough insomnia driven pontificating. Have fun!
  24. Well actually, after waiting for all the images to load, they seemed like a pretty diverse lot to me. Which is good.

    But in reference to Rian's musings about what appearance people choose. I choose robots and aliens, every time. What does that say about me? Tired of being human I think--misanthropically.
  25. Ah yes! Kickin' it old school! If we are elevate this to art, at let us at least pay homage to where this all started!