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Quote:I think the example to follow would be bird legs.But then it occurred to me that I don't really know what the corresponding positions to real-leg stances would be, which brings us back to the question: What do you believe a bipedal humanoid digitigrade would look like?
When digitigrade mammals get on their hind legs, it's not a very stable position for them. They can usually only stay in this stance for short distances and they seem only able to hop a bit. Digitigrade legs don't really seem very efficient or flexible enough for proper bipedal motion.
If I look at mammal digitigrade legs, the motion vectors seem all wrong for bipedalism. Such legs are great for quadrapedal motion allowing for huge body stretching leaps for great running speed. But on humanoid body, the balance seems all wrong unless counterbalanced somehow by bending the spine and hips over and extending a tail like birds, or better still, kangaroos
But this is a science/fantasy game, who says you have to be constrained by real biological anatomy requirements?
Actually just ignore this post. You folks have already covered everything I could possibly say about this in great detail. Never mind. -
In RL--if my life could be summed up so briefly--aging, lazy, spacy, worrywort who is terrible at multitasking and not very competitive.
In the game--I tend to play lots of tanks, brutes, stalks and scraps that just wanna hit stuff, do what they are told and not try to think about things too deeply. The perfect goon really. I join lots of pick up groups and pull my weight but dislike having star and managing a team.
I guess there's some similarities in there somewhere.
But I've got alt-itis bad and I think this reflects my general jack-of-all-trades-ness in hardspace. -
Quote:Okay, I can live with that. That's certainly how I was in ancient days. Adulthood has taught me many coping mechanisms. I can engage in idle chitchat with the best of them--but inside, if it's not a subject I'd ordinarily froth over, I just mark time until the zero interest conversation ends and I can get back to reading my book or the Web.I don't know if circus sideshow 'freaks' are a common enough thing nowadays to warrent the continued use of 'geek' for them. Especially since there seems to be a claim of pride in using the term 'freak' ever since that old black and white film.
See, I always distinguished nerds as being socially awkward geeks, by the modern-day abundant definitions.
But I don't think it's mere introversion. There are introverts who are not nerdy and there are nerds who are not introverts--I think Feynman was one of those.
And maybe it's not fair to class Feynman as nerd. Nerd doesn't necessarily mean genius but it does seem to imply higher than average intelligence at weird and mostly useless things.
Maybe the term is just useless in the end. Maybe it's just only pejorative for any kid who's just a little different. -
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Quote:As a nerd (Who dislikes the use of word "geek" to describe people like me. Geeks are the folks who shoot cannon balls at themselves or hammer nails up their noses in circus sideshows.), I need no special day to fly my freak flag! For me every day is nerd day!Well since I got home and after scouring the boards only to find there wasn't a post on this matter, however the Guardian server seems to have picked up on Towel Day, I would like to wish everyone a Happy Geek Pride Day!
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Quote:Ah, but Durraken brought it up and encouraged us to speculate, right? Thus our descent in madness is precipitated!As for why Portal Corp. portals continue to only place people back onto Earth? I really think you folks are getting waaaaaay too complicated with this variety of comic book physics.
But as I said before, I'm cool with a handwavium explanation as long as it's consistent. The game background is canon, I dig.
Quote:What if all of the various "realities" or dimensions occupy the same space? We are unable to see them, because we (and everything else) are out of phase with the other dimension. They "vibrate" or oscilate or do the macarena in a different way, and therefore are invisible. Perhaps, the Portals don't "move" you at all... but instead simply change your "phase" so that you can react to the new dimension properly. Could it be, then, that the designation, is instead a "modulation" that tunes one to a universe's frequnency?
But it's possible that some of the universes or planes of different realities mentioned in the game, and by Durraken earlier, might not be the same as the alternate histories and parallel earths. The physics here might be different and they can't be reachable by "tuning" via a portal machine.
So I think we need to make clear which planes are just parallel Earths and which are something else entirely. -
Full disclosure: I have a toon, Quark Zombie, whose powers are based on this stuff so I've been thinking a lot about it this last year or so.
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Quote:Perhaps, but that makes a lot of assumptions on how the geometry works.Maybe the portal has a "range." It is based on Earth in a given building, perhaps the other end has to dump off a certain finite distance from the "source"... but measured from the same location in the new universe. If this distance is small enough, than all Portal Corp portals would dump out on Earth.
If we were go with speculations in current, real physics then the situation is a lot more complicated.
Forexample, if we go with Ekpyrosis and Brane Theory, then the universe next door is, at some points, barely the width of an atom away from us in along the 5th or whatever dimensional axis. The problem of course is how to point our portal generator at right angles to reality, the four dimensions we know about.
If we go with classical, isotropic but widely separated Hubble Volumes, the distances these portals would have to jump are staggering--many hundreds of thousands of undecillions of lightyears. At those distances the odds of hitting a parallel Earth at random are vanishingly small.
If we go with Linde and Bousso's Eternal Chaotic Inflation, the distances between separate space-time manifolds is just mind melting. But it's even worse than the Hubble Volumes because these bubbles of space-time would only be reachable by traveling huge distances through hyperspace. There may be a 5 dimensional speed limit that we don't know about yet.
But of course this is a game about comic book physics so we can just make something up and then stay consistent to it.
Maybe it's just a tuning situation where the more dissimilar the universe's history is the harder it is to "tune it in" and open a portal into it. And this is why portals so often open so conveniently into parallel Earths instead of empty space.
As long as we are consistent about our hand waving, I'm cool with it. -
Quote:Well, right, the moment we allow for longer strings of characters then, yes, each universe in an infinity of universes can be labeled--I think this even works for uncountable infinities as well.The current coordinate system is not expandable to use more complex sigils, such as LambdaMuNu - DeltaBeta 94432-908.
But if it's just a numbering system, that's kind of disappointing because, a label, Xi Pi 99-32, doesn't really tell us anything about the parallel world we're linking to. I'd like a classification scheme built into this labeling system as well. So we can say, "All universes that start with 'omicron' are Earths that have been conquered by the Rikti. We'll want to avoid those."
But this gets me to thinking about one of the assumptions behind intercosmic portals. Why do they always seem to open onto a parallel Earth? I'd figure that if the Portal Corporation is just testing the equipment and pointing the machine at random, the portal would most likely open into the space between the galaxies in some other universe. I'd assume this was true because of the huge ratio in favor of empty space to planets in a given universe.
Why does the door so conveniently open onto some largely undisturbed patch of land on a parallel Earth? -
Quote:Yep, assuming a countably infinite number of parallel universes, they'll run out of names soon.Hrmmm I wonder if there is a system for the names that they have thought of for what each piece means... It's got to be a coordinate system or a registry number...
If it's a Registry then they have found a lot of earths and need to revamp the system as they are going to run of numbers soon...
maybe it's not a coordinate system at all. It may be that the Greek letters refer to specific variations on Earth Prime's history. All Nazi Earths get the rho designation and the universes where John Lennon isn't shot start with the letter xi or something. And so on.
I coined a word for this stuff: Cosmonymics, the system of naming universes. -
Quote:That's a clever way of doing it but I think I disagree with the use of the word "entropy" for the concept I think you're trying to get across here.Code:*** Etherworld *** | | | | | | | | Entropy | | | | | | | | v v v v v v v v Parallel Earths / Universes (each w/ their own planes of existence) | | | | | | | | Entropy | | | | | | | | v v v v v v v v *** Netherworld ***
Going with the definition of entropy used in thermodynamics, maximum entropy would be extremely boring indeed. By definition, maximum entropy would allow for no activity of any kind at all. (For a good understanding of what universal, maximum entropy would be like, I suggest reading Paul Davies' The Last Three Minutes.)
I think maybe what you want here is something more vague like "purity" and "corruption" or maybe something like the Chinese idea of yin and yang. -
Quote:It does sound very intriguing, and I really liked the 2-6 thread too but I think I'll pass at the moment. Perhaps maybe later I'll join. If I do, I think I'll do it with a different set of character(s) than the telepolice squad. Only because I have alt-itis and am always dreaming up characters. I hope we'll see more of Doc Onnoroc though!If I started a new Two-Six thread, with new plot, would anyone be interested in joining?
Good luck everyone! Join in! -
Quote:Well there are PnP systems that attempt to address characters of similar levels of power. Amber Diceless for example. As spare as the rule set is there, people could agree to be constrained by it in roleplaying in this game I suppose. But it's true that characters of this level of power are really hard to constrain by any set of rules. The options their powers open up to them are just too enormous to really quantify rigorously and in a balanced way.Beyond that kind of character, however, you tend to end up with toons which are just that: toons. They'd be NPCs in a PnP game; plot devices. I would, and have, retired any character that got to that level of power.
They become marysues or plot devices. Were I GM, I'd retire them. -
I apologize for iterating the obvious. I'll read the thread through to see if I have anything to contribute hasn't been said already.
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Quote:Good point. Often the players are a group of heroes of all roughly equal strength, or even better, with overlapping strengths to compensate for their various weaknesses. That way everyone has a crucial part to play. If one player has all the powers, or is so immensely powerful that even their weaknesses aren't all that weak, what do they need with the other players? That makes it boring for everyone.But the other players might conversely feel a bit annoyed that only Mr Fantastic could do anything about it.
Quote:Galactus isn't a good idea for a PC. He's an NPC and thus should really stay within his own self contained plots. I don't mind people using these kind of things as Antagonists, just not as Heroes! Because being on a team with Galactus when you're say... Spider-man, is kind of a "Why am I here again?" moment.
But then you run into another problem, at least as a GM, where if you have player characters of that strength, you may run out of believable challenges for them.
Quote:It's why I love AE. Because these kind of characters either have to scale back to account for their occasional face-planting and lack of proclaimed power, or just plain accept their idea is out of whack with overall tone of the game.
This pretty much excludes certain character conceptions or actions. -
Quote:Well, I think there is another way to win in collaborative roleplaying. It's to have the plot (or a subplot) evolve in a way that is satisfying to you. If you build a character and you think that some point they should die heroically or wind up in prison or just retire to make way for the younger heroes, then that doesn't necessarily mean that your character has to demonstrate they are the biggest can of whupass on planet. I think a lot of people in this hobby don't really mind losing fights or being, at least initially, frustrated from their goals--sane or insane--as long as those events happen in a way makes for a great read!Aha! We come to the core of the issue: What is fun?
To you (and I) fun does not involve playing overly powerful characters. It's too easy. No challenge.
To some, it is fun to play such characters, so long as they limit them in some ways which makes them vulnerable.
And to some, unfortunately, the fun aspect of a game is winning and that even applies to roleplay. How do you win at roleplay? Apparently, it's by having a character which is better than everyone else's character.
My point throughout really, has been that creating CP characters for that third variety of fun is generally to the detriment of all those around you.
Some people make characters they are know are doomed to failure and they don't mind, just so long as the character doesn't look like a chump when doing so.
When Galactus shows up and threatens to eat the Earth, we know Reed Richards is gonna figure out a way to stop him. But it's okay because Galactus gets to posture a bunch and demonstrate he's a nearly invincible space alien that can shrug off nuclear weapons and what have you. If I were a player running Galactus, I wouldn't feel bad when Mr. Fantastic pulls out the Ultimate Nullifier because I had a hand in creating a story that lasted a few issues and made me one of the more interesting villains in superhero comics.
Does this make sense? It's why roleplaying games, while being zero sum in parts, are considered cooperative, positive sum games. The GM isn't the opponent, the players might occasionally be opponents but, if they are mature about it, they realize they are creating a story that's bigger than any of them. -
The Metachronicles of Quark Zombie, Part Two
It was in 2005 that I got a phone call from the FBI asking for my help. They were willing to fly me from Brown to DC to consult with me on a very strange case from the Midwest. I was intrigued and took their offer.
Five days later I was in a meeting room in the J. Edgar Hoover Building listening two agents, Foster and Lecker, brief me on the details.
"So this is one of the first sites of significance. A public library in Fargo. The monster teleported inside the lobby and the radiation was such that people began to die immediately. 20 people died. The creature just stayed in there for a day. apparently reading books, and later, using the Internet," Lecker switched photos, "We have these two images of the creature taken from mobile phone cameras. Can't even tell if it was human, let alone the gender. If we didn't have the earlier hospital report, we'd have never guessed the identity." Lecker paused a moment switching back and forth between photos on the projector, "Rather disturbing to a see a glowing, naked, shriveled radioactive corpse walking around, huh?"
Agent Foster cleared his throat, apparently Lecker was lingering.
"Anyway, that was where we first saw evidence that the monster was trying to communicate. The hazmat team found that nearly all the paper near the photocopiers had been used. We found page after page of mathematical gibberish," Lecker switch photos again.
"That's the first page of the Principia Mathematica," I said, "Written by Bertrand Russell and Alfred Whitehead? In it they attempted to lay the complete logical foundation of mathematics?" Foster and Lecker looked at each other, I went on, "Later on Godel demonstrated that was hopeless but, it's interesting that particular work was the one creature decided to copy. Let me guess, if I look further into this, I'll find Euclid's Elements too."
Agents Foster and Lecker exchanged another glance, an unspoken decision passed between them.
"This is exactly why we brought you in on this case. That, and your previous security clearance on the Portal Project," Foster said.
"You want me to try to decipher these notes and see what this creature is trying to say or do."
"More or less. In each incident site, the creature has left writings of this nature. The code-breakers at Fort Meade can't spare us any mathematicians and none of us here at the Bureau has the training. We'd like you to dig into this material--and there is a lot of it--and see if you find motives or plans. We want to predict what this monster is going to do next. So far, the capes haven't been able to capture it simply because they can't guess where will strike next."
Lecker put the projector into standby and turned on the lights. Foster continued, "We hope you'll help. You don't have to leave your research or position at Brown but we hope you give us some of your time to dig into this evidence we've collected. It may save hundreds of lives."
Of course I was interested. Honestly, I was more interested in this this than I was in the Portal Project. There might be some new math lurking in the ravings of a radioactive monster. Plus I'd be helping to save lives. My work on the Portal Project opened many doors for me in the past. This was another, similar chance.
"Yes, I'd like to help."
"Excellent. Flynn did me a solid," Foster began to type into a laptop, "I'll be e-mailing some additional material in the next few minutes. I'll overnight the rest to your office in Brown. Of course you understand that all this material is part of a criminal investigation, is legally confidential and is classified under several codicils of the National Security Act."
I nodded my head at that but, I wasn't really happy with it. My first impulse as a scientist is to share my work so that others may check its validity and extend upon it. On the other hand, my long association with the Portal Project and later the Portal Corporation had taught me all about governmental and business manias for security.
So they sent me home with several boxes of notes and pieces of evidence. This was the lighter stuff. Apparently, early on, the Quark Zombie had only a vague understanding of paper and, as such, zapped its formulas into concrete, steel, wood and so on--whatever was handy and durable. There was also material that was intensely radioactive. I'd have to look at that with special equipment. Foster also mentioned some crime scenes where I'd have to review things personally.
The first of it was actually pretty elemental. It was as if Quark Zombie was learning how humanity did mathematics and logic. That was why I saw examples of Russell and Euclid in that first meeting. At the time I presumed that after it learned how we did math, it would learn how we did science. At the time, I thought the reason for this was to learn how to communicate with us.
Later on I learned that was only incidental to the creature's purpose.
Even at the early stages of my investigation, I kept getting distracted by tangents in the creature's mathematical reasoning. I should have been focusing on trying to uncover motives and plans for the FBI and the capes.
But it was a bit like stumbling a notebook filled with Ramanujan's wondrous formulas of continued fractions. I kept seeing tantalizing hints at new insights. The creature was extending our current notation and defining new concepts. I began keeping seperate notebooks to compile these new directions for research but I knew it would take me years to cover it all. I told Foster that, to this properly, we'd need a team of experts from nearly every field of mathematics.
He told me to stick to the point. Science would have to wait. The creature was a menace and had to be stopped; my job was to help do that. So I plowed on.
Evidence from the sixth incident site, an electronics plant, was a breakthrough. It was there that the creature begin to write in English sentences. From then on creature always left a mixture equations and English. But they were very strange sentences. The creature seemed unable to use personal pronouns or refer to itself in the first person. It never called itself an "I." Instead it said, "the author of this statement...." The author it described was never an always present author either. The creature viewed itself as author that changed from context to context. As if it were an entirely different being from moment to moment.
And here's where we get to the really spooky part. As I continued to read the evidence from later sites, it began to refer to me by name.
Well--not exactly--what it really said was something like, "The audience of this statement is a submanifold labeled locally as [a hash of gibberish followed.]...." At my first reading of this later evidence, I ignored the gibberish. At first I didn't even recognize that it was the same gibberish repeated over and over. These hashes of what I'd later discover was encrypted text appeared repeatedly in all the later evidence the FBI brought to me.
I began to find other blocks of encrypted text. These strings of gibberish would always appear with a statement that read, The audience of this statement is given a key." It was that point I realize that using encryption to send secret messages to specific people. I soon decrypted the blocks of text referring to me and realized, given the strength of the cipher involved, that these messages were could only be read by me.
It was like the creature had personal knowledge of me for months before the FBI brought me in on the case. The hairs on the back of my neck crawled when I made that first realization.
How was this even possible?
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(Continued in Part Three.)
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Quote:I more or less agree with everything Fea said after this. (And am sorry I missed the beginning of this thread!)In my opinion, I think the game mechanics should be used as a guideline, rather than any specific rules. After all, there are times when the way the system works makes a toon far too powerful, as well as not powerful enough to fit a concept.
Actually, what I find in my threads so far is that the frustrated hard science fiction writer in me starts imposing a lot of limits on my characters even before I start typing a move. I start thinking how a super-power might actually work and immediately rigor starts imposing lots of limitations in my mind. I start thinking, "Electricity doesn't work like that!" or "Fire has to work like this!" and so on. Have you actually ever been thrown through a plate glass window? It's a lot more bloody and damaging than most movies make it out to be. Batman or Captain America can't run much faster than 24 kph, no matter how much training he does or how many steroids he takes. Sports cars can't flip buses.
And so on.
God modding never really becomes a problem for me.
But having said that I have one or two characters that could one day evolve towards the kind of power Kang, Thor or Galactus has. At that point I just treat them like plot devices more than actual characters. And they stop being that fun for me because they really can't be played in interactive, collaborative fiction like we're all writing here. -
I want to know where planet threatening evil stands on this scale. Where do we rank Galactus, Cthulhu or whatever? At this scale the evil becomes a lot less personal, in fact it becomes so abstract that one has has to wonder if it's terribly parochial of us to apply our narrow human definitions to a creature like Galactus.
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How about a set of propeller beanies, skull caps, yarmulkes and such?
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Quote:Maybe I'm weird but, there are some area music intros in the game that I really like and then there some that I dislike. So much so that I'll stay in certain areas of the map and avoid others. Steel Canyon for example, how many of you out there find the Blyde Square intro teeth grittingly jarring? How many linger in the Copper District or Bronze Way to hear the whole intro because it sounds nice?I turn down the music to almost zero before going into missions, especially if it's a long one, and then play some of my music on Windows Media Player. My favorite stuff is from Muse, songs like "Take A Bow" and "Stockholm Syndrome".
Do you put your own music on when playing CoH? If so, what artists?
But never mind.
When I play my own music during the game, often it's just whatever I have randomized in rhythmbox, on another machine. Lately I've been listening to a lot of Man or Astroman? and Laika and the Cosmonauts. -
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I think this just reflects our constantly changing idle activities and hobbies in these modern times. By the 30s it was radio, in 50s it was television, in the 70s it was cable television, in the 90s it was the Internet, now, as the Oughts of the new century end, it's these games.
Maybe we should be shouldn't be surprised. Personal computers and software games have been around a long time, the number of people intimidated by them has been diminishing steadily for a long time now. I've heard that a lot of "old people" bought and played all the variations of the Sims too.
And really, nerd subculture is at least as old as humanity--I think. It's just as that it makes a lot more money these days so everyone has stated to pay attention.
Anyway, I'm not as surprised by all this I might have been say, 10 years ago.