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Posts
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You can cut at least two days off this.
Get to the highest level you can with a Sewer team and then to fifteen the same night with some Hollows arcs. I'm pretty sure with a team who know what they're doing, that's a one night job.
At the EU minicon event, the team I was on got from level 15 to level 31ish between 10am Saturday and 6pm Sunday. Other teams there got to 35 (in their cases starting at level 15 at 8pm Friday, getting to 35 by 8pm Sunday) so you can certainly speed things up.
None of these were "superteams" or powerlevelling, and all had a variety of ATs/powersets (although most of the faster teams were fairly big on the AOE with at least one fire blaster and one or two people with Kinetics)
Also, the Faultline missions are great XP when you're in the right level range and aren't particularly difficult.
So say three days and you're at 35... the rest is easy street :-D (I'd also add in a respec trial at level 49... that was how I hit 50 and was both good xp and good fun) -
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One minor suggestion that I've had for a while? Can we have a few animation cycles we can put the characters in? Jumping, say, and maybe jumping jacks? Just so we can check for gapping and hair clipping.
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Definitely agree with this.
What I'd -really- like is, after choosing a costume, demonstrations available of your chosen powerset animations. Some of the drawn weapon animations clip through hair/headgear really badly, but you'd only see when it actually does the animation.... and high heeled shoes clip really badly through smart trousers, but you can only see with the flight animation.... -
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IMO, the villain side of this game (which seemed to have the greatest potential) has been nearly completely abandoned. With good reason: it hails back to the old, 80s style of linear, compulsory gameplay (which Turbine is famous for).
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You did this to yourself. You joined an SG with such rigid rules that you were forced to do the patron arc. If you didn't want to do the arc, don't do it and then complain about it.
If you are talking about lower level things then I think you played a different game. You can certainly choose contacts, and there are enough contacts/arcs once you get past the initial two that you can focus on areas of the story that interest you (if you check with paragonwiki/dreadtomax in advance).
I deleted my mastermind at level 21 and rerolled with a different secondary. I couldn't be bothered doing any early arcs, so I just swept the streets until 16 - the choice is there, you just ignore it.
There is more linearity hero-side. Look at your sole high level contacts and their arcs in PI. There certainly aren't any patron arcs or unlockable contacts to break up the flow there. -
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I'll just add my vote to Boomtown. Many people didn't like the Hollows, but at least it was a zone with story arcs and trial. Boomtown is literally next to nothing.
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Boomtown is one of my favourite zones as it is. -
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There is also a Fear protection, and it's one of only two sets that does this, but Fear is almost non-existent in the PvE game anyway.
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Given the points made about teleport, placate, confuse and repel - I'd assume the OP was leaning towards PvP.
Repel isn't something I saw much of hero-side in PvE, nor was confuse or teleport. The only time I've seen placate PvE is bane spiders. -
The bridal options aren't quite right.
Using the bridal upper body option and the gloves, it doesn't match the skirt - you can colour the detailing on the skirt, but not the detailing on the upper body or gloves. -
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Carpet Floors (as in CoV)
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Using the Miyuki (or whatever it is) Gravel texture and changing the colours makes a nice carpet at the moment, actually, I find. -
This is a great post.
Firstly, Bloody Bay and Sirens Call are -really- nice zones, visually. They are among my favourites for geography. And the RV gimmick is -great-.
That said, I think it's lack of numbers that puts a lot of newcomers off zone PvP.
If there are only a few people in a zone, it becomes very much scissors-paper-stone for anyone who doesn't know the score. Walk in to try things out and someone will see you, and if you're lucky leave you alone, unlucky kill you stone dead. And, unlike PvE, you don't have much time to react.
An Assassin's Strike, a Hold, a high level attack with a critical out of nowhere and suddenly everything's moving way faster than it ever does PvE.
When I've gone into Bloody Bay (admittedly just after the zone went live) or Sirens Call when they've been busy - it's a completely different story. Sirens Call became a pitched battle in the sea just by the rigs - blasters flying through the sky above, Masterminds trying to swamp the melee types with their henchmen, even newbies to PvP like me getting a chance to join in on whaling on some poor guy knocked away from the rest of his faction. In Bloody Bay, myself and a Brute went toe-to-toe standing on a mausoleum while the rest of the heroes nearby were trying to fend off CoT, Shivans that we'd aggroed as we chased villains across the map.
Where there is something big happening, it's fun - but when you go to an empty zone, wander around and then suddenly get killed because everything works differently - you might well leave and not come back.
Theoretically I like PVP-flagging. In practice it would be confusing, and too easy to abuse. If a hero is chasing you, why not just have a bunch of PVP-off flagged villains flank him - he'd spend time trying to target them and get distracted from the target who could turn around and get him.
More people in PvP is what's needed - but that requires some other kind of overhaul. -
Doors that are just decor - so the base looks bigger and more real. Even curtained windows would help.
Railings in various styles - there are some on the streets and on the upper platforms in offices or the universities. These'd be great around sunken areas in the base.
Corridors - areas that are cheap and can just take decor. If you're making a base for roleplaying, you don't necessarily need anything fancy - but cheapness might be a consideration. There's no reason not to have cheap rooms and corridors that are purely decorative.
More "normal" building textures. Any of the wall/floor/ceiling textures from office maps (particularly the very nice CoV office textures). Sometimes I don't want spartan brickwork, futuristic tech, rundown factory or faux-Oriental. -
Are The Council a big presence villain-side? If they're not, maybe that was part of the reason. Even if you're playing nictus or something else, it'd need a Council storyline to go along with it, which would maybe have put off the Devs from shoe-horning that in.
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Very interesting.
Especially the powers/enhancements option. I'm actually glad that's not available in-game - there are plenty of people who get snippy about the power choices of others they're teamed with.
"That power is t3h gimp!"
"But I like it!"
*kick*
... getting that from people who didn't like your slotting or IO choices would be a nightmare. I'm glad you can hide it on the website :-)
That said, this is pretty neat and is a pretty nifty community thing. An -expected- community thing, since those options have been there a good long while, but still nice to have. -
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My concern is that it'll turn into SWG all over again.
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I am an optimist on this score. The industry saw the player reaction to the shenanigans with SWG and I hope that something was learned.
Also, my personal opinion is that if anything, CoX will not get that kind of changes, but will be used as a cash cow to set up the rest of the franchise - whether this is MMO/single player games in different styles or even a sequel, where they go to town with crazy ideas good and bad. -
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And for those of us who already have both CoH/CoV, have zero debt, and aren't members of Supergroups?
Out of curiosity, what do we get?
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We get a] to keep playing since our game has been bought and to b] play a game that is now -more- likely to have interesting updates.
Some people are being given something for free - that doesn't mean anything bad is being done to those who happen to have no debt and aren't in an SG.
Edit - oh, and the game is getting new hardware. So we're all presumably getting more shiny and less lag. -
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City of Heroes 2?
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Well my computer'll never run a sequel, so this one had better keep going :-) -
The EU community has actually had these kind of rules enforced pretty well over the last two years. I had assumed that due to the far larger size of the US forums, it would have been rather harder to enforce here so was ignored...
*applause for the new moderation plans*
spidermonster. -
I'm assuming from what they've said that a lot of the weapons will involve getting badges to unlock.
So defeat family bosses for a tommy gun, defeat red caps for a red cap dagger.... defeat vanguard for their awesome weapons....
spidermonster. -
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Oh I love curry, there's a place about a click away from my house that makes a great mixed vegetable vindaloo and chicken madras, mix 'em together and it's just perfect...
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It was better when it was a toggle.
spidermonster. -
Why would anyone talk about this in local/broadcast... or even in /tells? It's pretty obviously against the EULA, so they were just asking to be kicked out! That seems a little strange.
The prices seem high too. Although I guess if you're a slow leveller/infrequent player, then just start adding up the monthly costs and you'll get to a few hundred....
I remember, about a year or so ago, seeing costs on a website for levelling up a character for you. They were absolutely ridiculous and I truly can't imagine who'd pay them. You could pay to get levelled up to 10! That doesn't even take long!
In the end I assumed it was a clever trick. You lure in people who want to play CoX, but don't already. They don't know that it isn't all about high level endgame raids so they buy a pre-made level 50.... then turn up, several hundred dollars poorer and asking on the forums about the endgame content...
spidermonster. -
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Can we get red name confirmation on this? My accounts are always active but not all of my characters are, yes even below level 6 on various servers.
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In the OP:
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Names for characters below level 6 on game retail accounts that have been *inactive for over 90 days will be changed to unreserved status.
....
*Inactive means that you have stopped billing and your subscription time has run out OR your account has been suspended.
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That's pretty clear. All your alts are safe as long as you keep paying.
spidermonster. -
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Can I still ask WHY THE FACK OVERSEA'S GETS THIS SH!TE BEFORE WE DO!?!?!! WHAT THE SHIZZLE?!?!?!
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Go the the EU forums. Go to the Dev Digest. Now look at the Dev Digest here.
About once a year, the developers turn up on the EU forums just as we think they've forgotten about us. On the US forums, you get fairly frequent posts from the developers.
This, however, wasn't like that. But the point still stands.
spidermonster. -
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I'm hoping for a Rikti EAT that supports the humans.
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I'm hoping that Rikti eat humans.
:-)
spidermonster. -
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So generally a player is looking at 11+ hours of nothing street sweeping an area like PP to get a costume drop.
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Of course, if you're street sweeping and don't get a costume drop.. you'll still get influence, salvage and recipes. And if you keep the first, and sell the other two... you could be on your way to -buying- a costume piece.
If there are costume pieces for sale (which there have been, of all the types of wings at least pretty much each time I've looked) then they can't be -that- rare...
spidermonster