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Posts
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Joined
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I'm sad that I missed it; I like his writing, and I found the LOLbat comics hilarious.
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When this happened to me, it took them a couple of days to respond to the "escalated" request, but then poof, it magically got unstuck.
Also, check with your credit card company, as sometimes they may have flagged something that could cause issues. I've had a handful of calls from them when buying from ncsoft. Very confidence-inducing, that. -
Quote:Yeah, same thing. Any time salvage is selling for under 250 (white) or 1000 (yellow), that means that a TON of it is not being put on the market at all. (If the market were TRULY rational, I think the numbers would be at least 275/1100, but really, that's a bit much to ask of people, no?)What happened was my 'floor' price made the salvage worth selling to a lot of people. Supply increased dramatically, and only a little of it was me. Other people started flipping, which raised the floor price and lowered the profit margin. Before long supply and demand were high (2000 listings, 500 or so bidding) and flipping profit margins had basically disappeared. I walked away, and when I checked back a few weeks later things had returned to their 'natural' state- low listing, wildly fluctuating prices.
Which was not at all what I expected, but then that's why it's good to actually do the work instead of just relying on theory.
Only in fact, I did expect it, because that is how economies work.
If you want to keep something low-level and common stable, level a toon to ten or so, and just keep up bids at 100 and sales at 10000 in as many stacks as you can, and you will probably find that you are massively stabilizing it, because 10k is high enough that it probably discourages people from buying to flip, but low enough that the insanely high prices will never sell while you have anything less... and 100 is low enough to be an effective lower bound, but looks at least like the same number of digits as you'd get by going to the vendor. Poof! Instant market stabilization. -
I had just noticed that! I'd describe my response as weeping and tearful, but I'm not sure the terms are quite strong enough. I felt unloved, unwanted, excluded, and also mildly confused. I do not think it exaggeration to say that I feel this new policy is probably actionable as a menace to public health.
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Not Twilight's Grasp. My dark/dark defender regularly successfully pulls heals from people who fall down obviously-dead partway through the animation, my fire/kin troller regularly fails to get healing from people that I was pretty sure were still alive. The check-for-still-alive seems to happen at very different times for those two powers.
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!!!!
Thank you!
I've been trying to figure out for weeks why I don't hear any villain mission completion sound. -
A friend has a character concept which, purely conceptually, would be AWESOME as storm/DP.
Is that a good/playable combo? -
Quote:I can't either. Which makes me wonder why they have the "third-party" qualifier, since it's presumably irrelevant.I think it's less an issue over whether or not they "care" if you own it as it a matter of whether or not they're actually going to take the time to verify if you are the actual copyright holder. I can't imagine why it would be worth their time to do so.
Actually, I suppose the issue is this:
By definition, the instant you create a character, you have created a creative work, and if you save a copy of the costume, you have fixed that work to a tangible medium, wherupon it is now a copyrighted thing, by definition, because it's a creative work that has been fixed in tangible form. So if they didn't have that qualifier, they would have a policy which bans any character from being played if that character has been created. Obviously, that would be a problematic policy. -
I think we'll probably just go with non-obvious names, such as nicknames or something, which no one is likely to recognize or do anything about.
I care less with ncsoft, who are merely a soulless corporate machine, than I would with, say, Sony, who have a long history of flagrant abuse of court systems. -
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Me too. Frustratingly, my favoritest of the local burger places doesn't do bison, although one of the others does.
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Quote:Actually, I think you're missing a key point.Seebs, im not sure if i misinterpreted what you mean but ill try. You say we need more marketeers to get more on the market. I say we need more playing content or more drops. Wether it be farming or missions because marketeers themselves dont generate recipes. (i refer to 'marketeer' as the flippers/niche users. not people like me that just use WW to sell/buy recipes they need)
I vendor and delete recipes if there's no bids on offer. If marketeers were bidding on those items, I'd sell them, listing them at 1 inf because it's less work than trying to guess at a reasonable price. Then someone would craft the items.
So while they may not GENERATE items, they cause items to go into the economy rather than getting vendored out. And that, furthermore, means more items being sold and exchanged (taking inf out of the game, and reducing prices) rather than more items being vendored (adding info to the game, and increasing prices).
Furthermore, many of the marketeers also play the game regularly -- in fact, all the ones I've talked to. If you look at Fury's zero to a billion thread, you know what she did first? Farm a bunch of stuff up to sell. You know what I do every day? I log in to a bunch of people, check my WW/BM, then I go run missions until my recipes and salvage are full, sell a bunch of stuff, and repeat that another two or three times... then go do all my crafting as the last thing of the night.
Flippers do indeed cause more things to go on the marketplace. As people pointed out, when you gave the example of Siphon Insight: It's not usually worth it to put something up on WW if there are zero bidders. It's only when there are bidders that people bother. So if we had more people scanning WW, leaving bids up on a bunch of recipes just because no one else was bidding and they hoped to get lucky, that'd be hundreds or thousands of recipes being put up and bought. And then, crafted, and turned into enhancements, increasing the supply of enhancements.
I think the general pattern I'm seeing is that you're disregarding indirect effects. Buffalo were endangered for a long time. Finally, some crazy guy came up with the idea of allowing marketeers to get involved -- people who would do nothing but buy buffalo, cut it into delicious steaks, and sell it to people. Marketeers announced intent to do this. BAM. Supply appeared. No one was going to raise buffalo just because they were cool looking, but as soon as you say "we have a restaurant who will buy all the buffalo you can raise", people said "I'm going to raise buffalo". There are now a ton of them, and more all the time, because the marketeers, while they didn't create buffalo, created a way for someone who can raise buffalo to get hooked up with people who want to eat burgers which are both flavorful and lean.
Marketeers who focus on crafting are creating a way for people who have recipes left over from farming, but don't want to deal with finding salvage, to get hooked up with people who want enhancements, but don't want to go worrying about salvage and recipes. Everyone wins. -
Quote:The "worldwide non-exclusive license" completely covers that; there is no particular reason for which it makes anything better or easier for anyone to have the "ownership" language even in there.I've always assumed that the purpose of that wording was so that if they make a promotion video or demo or something that includes images of actual players playing their own characters, they don't have to go and get permission from each individual person to do it. Makes sense to me.
As to the question of whether they care whether you own it:
If they really don't care whether you own it or not, why do they have the qualifier "third-party" in every single reference to copyrights or trademarks? If they didn't have that qualifier, that'd be clear and obvious. With the qualifier there, I can find no example of any policy banning me from using even an extremely well-known and trademarked name if I am the trademark holder. So why is the qualifier there, if as people are telling me, they don't mean it? -
Had it happen once or twice, and really, the problem was that the window saying "the game crashed, please send a problem report" was behind the "fullscreen" mode so you couldn't see it.
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The vague thought, which may not work, is an arc where you are defeating your arch-nemesis, and you end up going back in time to try to find out what went wrong, and it turns out that what went wrong is that, long ago, you beat him up for no good reason in school, or the equivalent, and that if you could just prevent that from happening, no cities would have to be overrun by unstoppable robot armies just so he could try to get back at you.
I'm not sure it's viable, I just sorta liked the notion. -
By far the highest RoI I get, percentage-wise, is bidding ~100 inf on level 45 common IO recipes and vendoring them, but this doesn't produce very much money by real standards.
With all the freespecs coming up, I'm wondering whether I should be looking to buy a bunch of enhancements I don't need, super cheap (you can get 45-50 enhancements for 100-200 inf if you're a little patient), stash them in various toons' enhancement drawers, then freespec. :P
But it seems like it might be wiser to, you know, save those for a time when I actually want to change my spec. -
Quote:Yes, we do.I don't have an issue with WW, just how people keep trying to squeeze every last drop of inf that they can out of people, knowing how few pieces already exist. Bottom line, we need more stuff on the market, imo.
The way you get more stuff on the market is you encourage marketeers.
Think about it. I've just made maybe 10M inf crafting lowish-level common enhancements (recharge reduction, end reduction, damage) redside. Buy masterwork weapons, iron, and the pattern for a level 30 damage IO for maybe 15k total, sell the IO for 500k.
Every time I do this:
* The price of damage IOs drops (because supply went up)
* The value to sellers of their generic salvage increases (because demand went up)
I'm helping both buyers and sellers, by providing a service.
Quote:You speak of credibility, but when people come in here listing ways to inflate rates or play with the market its all good.
Quote:And if someone disagrees or has a different opinion, 'uh oh, circle the wagons, their trying to stop our income'.
Justifiably so, I think. -
Quote:Ahh! Yes, this is something you need to know about in CoH.i got invited into a team and they said "just heal" acting as that was my only power useful for the team.
The game contains occasional idiots.
Seriously, that is a really, really, stupid thing for someone to say to basically ANY defender or controller. You just gotta accept that, sometimes, the people you group with don't understand the game.
IMHO, the thing to do at that point is to set your heal on auto, /follow the tank, and read a book. Or, alternatively, get a group which doesn't suck. -
I certainly wouldn't mind the option of writing long character backgrounds, but to be fair, the only character on which I've hit the limit or really wanted to say more was Meri Sioux, and well, I don't know that anyone ELSE wants her bio to be complete.
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I had a vague notion of doing an arc where the win condition involves being defeated, but I assume that's impossible. But wait! What if we used time travel, and you needed to cause your Younger Self to be defeated? But not to defeat him -- to let or help someone else do so.
I've realized there's a fundamental limitation, which is that so far as I can tell, you can't have an NPC who is either an ally or an enemy, but the player decides which.
Hmm. Thinking about it more, maybe I should just be heavy-handed and declare by fiat that you are helping to defeat your younger self. -
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It seems to me that they could protect themselves just as well without claiming to obtain ownership.
The argument makes sense. I think, though, you're missing a key point: Writers mostly have their heads full of ideas, which means it's very hard to find an idea that isn't either already in use, or likely to be worth using later. So even if you just go create a new character, a month later you've got a good idea for a novel with that character in it... -
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Cool thing about agreements like that: Companies write all sorts of crazy stuff in them. I have never in a million years heard of them winning a case based on such stuff. Can anyone point to a single case of a company using such an agreement to successfully claim ownership of a character previously owned by someone else?
So far as I know, that language is pretty generic, used by multiple companies, and basically comes down to "and this way the players can't sue us for having their characters visible when they log in". I've never heard of it being successfully used to claim copyright. I could buy the non-exclusive license, although again, I doubt a court would go anywhere far with it.
Basically, if Bob Kane were to log in and create Batman, I don't think ncsoft would find that they had any special ownership or any rights to display the character apart from letting him play. If you have actual evidence to the contrary, I'd love to see it, but the utter nonsense that people stick in EULAs is not generally something the courts have been very supportive of.
I do notice also that they consistently refer to third-party copyrights when they talk about what's banned, so it looks like they are aware of the difference.
Disclaimer: I'm a published writer, I used to take people to court recreationally. My views may not reflect those of other people.
In any event, I do think we'll probably avoid making any characters borrowed from existing writing too obvious, just to save GM hassle. -
The tree at least has the feature that you can use it to block a door.