seebs

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  1. Long story short: I am sometimes inattentive. I recently purchased, with one A-merit, a "Celerity: Endurance" recipe.

    I threw myself upon the mercy of the GMs, and Lo, now I have a "Celerity: Stealth" recipe.

    ... But this would have cost me two A-merits, not one. So in effect, I've been given a free A-merit. And since it is completely free, and completely unexpected... I'll give it away.

    First request in this thread gets it. Specify recipe, level, global.
  2. Quote:
    Originally Posted by Fulmens View Post
    Blessing of the Zephyr: KB reduction. Listed for 30-31M, so apparently in the 35-40M range. Now selling for 25-30M. (I have four. Oops. )
    What level are these? I have a use for a couple lowish level ones...
  3. Okay, fair enough. Still, the vast majority (>99%) are motivated by RMT scumbags. Also nearly all the MMO-related spam, etc.
  4. My big objection to those people is this:

    There has never been a single documented case of anyone hijacking an account, in this MMO or any other, unless they were motivated by the potential of acquiring real-world money from it in some way, which is possible only if RMT exists.

    These people are the sole motivation of a great deal of malware, keyloggers, and more, and I can't comprehend supporting them in any way.
  5. The only people I know in CoH that I've met offline are people I knew before I played, including the person who got me to try CoH.

    I wouldn't object to meeting a lot of these people IRL, I just haven't yet. I only met WoW players once during the 5 years or so I played.
  6. seebs

    Praise elsewhere

    Actually playing it is definitely not in any way like PvP. I can tell you this with confidence because my brain is seriously defective and interprets any PvP content of any sort whatsoever as panic-inducing horror. But I like playing with WW/BM.

    Because, ultimately, it really is cooperative. I have a bunch of steady bids up. Sometimes people outbid me. They are not "sniping" me or "attacking" me. They're willing to pay more than I am, so they do. Fine by me.
  7. seebs

    Praise elsewhere

    The market is simple, but the implications of the market aren't simple, and a lot of people have a hard time going from a description of an abstract thing to a reasonable course of action for relating to it. Not everyone enjoys thinking for its own sake...
  8. I have never found anything that didn't duo pretty well with an ill/rad. Not saying there can't be any, but I haven't found them.
  9. Have you considered just looking them in the eye and telling them that you love them?

    No? Me neither.
  10. Quote:
    Originally Posted by The_Masque View Post
    As a player who runs events and funds them with my own inf, I always sort of cringe when people talk about things like the 88s or burning inf just for fun. I am by no means poor when it comes to fake money in the game but a the same time when I see people burning spare inf just because I always think, "Why not just donate it to PvPEC or PERC or someone who is running server events to benefit the player base as a whole".
    One of the biggest problems affecting the entire player base is inflation -- it costs more inf to get stuff than it used to, making it harder to afford things without playing the market a lot. The number of alchemical silvers you earn per hour of killing things is way down -- and that hurts nearly everybody at least some. The only way to fix that is to destroy as much inf as possible.

    Here's the thing: If enough inf gets burned, you can give numerically smaller prizes and they'll be worth more to the recipients.

    Note that this requires a LOT more inf-burning than we can do right now, but every little bit helps. And this benefits the entire player base, even people who aren't at the events.
  11. This is awesome, add me to the other list -- the list of people who will chip in if this turns expensive.
  12. No inf, no xp. The idea is just a single-room map with a bunch of enemies, and an ally who has no powers but Hurricane. Free him from the Revenoo, and he'll run around knocking enemies flying. More fun at x8.
  13. I do some small-time marketing, the BotZ is affordable.
  14. Was thinking of getting a BotZ KB IO for fly, since I have hover/fly, and not much else I would want to slot fly for. (Hover has my Kismet proc.) Character is a fairy, and thus must fly so his adorable little insect wings flicker.

    Spirit Tree is indeed pretty situational, but my experience with traps has been that if you drop a massive +regen bonus the moment something Starts To Go Wrong, it can often prevent a wipe.
  15. Disclaimer: I can't skip Hurricane, even if you think I should. The character concept is such that his idea of high-brow entertainment is to "git tore up", go to the sewers in Atlas Park, go into a group of Hellions, pop Hurricane, and laugh until he pukes.

    But apart from that, I'm pretty much open to suggestions. My usual habit on trollers is to skip the single-target immobilize at least for a long time, possibly never taking it. I am inclined to like Spirit Tree, not because it's an amazingly awesome power all the time, but because I grew to love having Triage Beacon as backup on a traps/ defender. Also, it can block doors. Obviously, Seeds is the reason to play a plants/ troller to begin with. Gale's unskippable by design, though not very popular.

    Everything else at least looks good to me on paper...
  16. It amuses me that "common arcane salvage" won by such a large market, but I'd noticed that trend. If you wanted to take advantage of the price spikes in those...

    Consider all the people farming stuff, then buying rare salvage and selling it. 540 tickets for one item, which they sell for 1-1.5M. Now consider the spikes up to 100k or more in stuff like alchemical silver. And consider that you can get a mix of random arcane salvage for, oh, say... 8 tickets each. That's about 67 items per 540 tickets, with prices on the order of 50k-100k. So if you get super lucky, 6.7 million, if you're not so lucky, maybe 2 million.

    Of course, it takes longer.
  17. Quote:
    Originally Posted by Blue_Centurion View Post
    Okay, lets pretend you were not trying to be insulting. You are truly astonished. Okay. So, from what yo wrote, ow was I supposed to know fully I/O'd meantpurples and PvP I/Os. Fully I/O'd could mean a ton of 200,000 enhancers slammed onto the build. (Which is actually a cheap and effective way to be stronger than SO. I said it first) I read your post, I just did not understand that your friends fully I/O'd stone tanker was fully I/O'd with the best. In less than 6 months, very very nice.

    Would our current group of marketeers consider this a possibility? Call it 5 purple sets (only 5 per, for efficiency), so 25 purples, and lets say 15 PvP I/Os, a couple procs, a global or 3, and never forget the 5 LOTG 7.5%, this stoner will need them. Do that in 6 months on the market and have 2 billion change left over. Is this possible?
    15 PvP I/Os seems pretty high. I'm not sure I've ever seen someone who isn't primarily a full-time PvPer do that. As to whether it's possible? Sure. Might want to have an alt or two for market slots, but there's nothing unbelievable about it.
  18. Quote:
    Originally Posted by Blue_Centurion View Post
    You absolutely ignored what I was responding to, which was someones suggestion not to use the market at all.
    No, even if we stipulate to that, you're still ignoring random drops and looking only at a-merits. You're ignoring reward merits (which allow you to get an a-merit every day) and AE tickets. So even if we completely avoid the market, your numbers are still off by at least a factor of two. (For that matter, they're especially far off on PvP IOs, since the recommended way to get those is PvP, not marketing or a-merits.)

    Quote:
    This forum is not a good place for this discussion I am finding.
    This is a great place for a discussion of the actual reality of the game. It is not a great place for you to constantly move goalposts and not be able to handle careful reasoning from a stable set of premises which have been identified explicitly. You keep adding and removing premises.

    Quote:
    There are alternate ways to get the stuff. I post the math on the alternate ways.
    But do it wrong.

    Quote:
    I tell people the market is rigged to favor farmers and marketeers. I am told you do not ned to use the market.
    First off, no, you're told that your claim is pants-on-head retarded, because it is. There is no favoritism in the market, it is not rigged.

    Secondly... I think you're missing a key point. You don't have to use the market, but if you apply the "learning about your environment" skills we take for granted in kittens, puppies, and small children, you can easily use the market to hugely reduce the amount of time it takes you to get the build you want.

    Since that works even in the current market, despite your implausible and totally unevidenced claims that it's "rigged", it is very relevant to the question of how long it will take people to get enhanced.

    There are a couple of reasons that the off-market methods matter:

    1. They tell us what the devs think should be the amount of effort it takes to get certain things.
    2. They provide a "safety valve" -- a point at which you can have a guarantee of getting a specific thing.
    3. When coupled with even the most naive use of the market (list everything you get that you don't need for 1 inf, bid average of last 5 bids on anything you want and leave the bid there for a week), they give you justified confidence that you can, and will, get everything you want in a reasonable amount of time.

    Don't like to use the market? You're welcome to use slower methods, but if you do, don't complain that they're slower -- that is why people suggested the market. Think the market is "rigged"? Yeah, whatever, that's tinfoil hat territory. You've repeatedly demonstrated that you simply don't comprehend how the market works -- for instance, you asserted that all else being equal, bids fill in chronological order, but this is simply not true.

    The market isn't rigged. It's a bit weird and opaque, and it's certainly a bit counterintuitive. But... Last night, thanks to AE farms, common salvage was again selling for ridiculous prices. I wanted some things which had last 5 bids from 50k to 100k. I put in bids on several of them at 1234 or 12345. I went on with the rest of my shopping. In about an hour, I had complete sets of suitable I/O enhancements for two level 20 characters, all level 22-23, good set bonuses, except for I think three slots on one of them. For those, I left bids up overnight. I paid 5-10% of the "going rate" for most of the salvage by the simple expedient of placing bids and waiting a few minutes.

    There is nothing rigged here. It's well-documented, there are detailed guides available, and it works exactly the same for everybody.
  19. Quote:
    Originally Posted by Blue_Centurion View Post
    Wow, within a few short sentences yougo from it is demonstrably able to be done to you are not even sure that it should be practically possible.
    Yes.

    One of them is a statement about reality, the other is the answer to your question of "what should it be like?".

    In the real world, multiple people appear to have done this for multiple alts, so it must be taking under a year for people who are really focused on it. In the hypothetical world of how the game would be designed if I were in charge, there would be new things introduced over time which improve the available options, so that those characters would still have room to progress. Oh, wait. That'd be something like the Incarnate system.

    Consider what they've now announced. Imagine that you have a character that is "finished". As of Issue 19, that character will no longer be finished -- there will be better stuff available. You get that stuff. As of Issue 20, that character will again no longer be finished -- there will be better stuff available.

    See a pattern?

    That's the intended design -- always room for improvement.

    As it happens, people who work at it now can get characters fully kitted out with whatever it is that they think they want, but they do have to be willing to seriously work at it.
  20. Quote:
    Originally Posted by Blue_Centurion View Post
    So, you ares aying that by never getting this makes people play more? Or, get them once in a great while? Which brings me to that question everyone that disagrees with me seems unwilling to answer.
    Several of us have answered.

    Quote:
    How long? How long do you think it is appropriate to take to completely purple/PvP I/O one character, at the expense of all others?
    Completely? I'd say years. More importantly, I'd say keep tweaking content so there's new stuff that's better so people who "completely" purpled a few months ago are not quite up to the best stuff available.

    Quote:
    If you were in a marketing strategy sesson for the game, what figure would you throw out as to a good time range, and hy do you believe this wold help you get/retain customers?
    I would want to try to make it as likely as possible that every character in the game has potential to be further improved from content now available in the game, at every time, because that's what makes MMOs keep players -- the possibility of further progression.

    People don't play MMOs to finish characters, but to develop characters. Once development stops, it's no longer fun.
  21. seebs

    Praise elsewhere

    Outside of a few people who've been playing CoH for years, I've never seen anyone think that the in-game market in an MMO should work like a store.
  22. A friend of mine has played CoH for a long time, and occasionally promoted it. Thing is, I love me some fantasy games and elves and stuff, so I wasn't much interested. Back in the day, also, one of the selling points was that there was no crafting and nothing like "gear", but I saw this as a downside; one of my favorite things about my MMO of choice was crafting stuff. (Even though their crafting system was, well, not awesome.)

    Anyway, come July of this year, Blizzard announced that they were pushing real names in forums, and this on top of multiple refusals to even talk about letting us make global friends without using real names, well, it convinced me that my time of fighting Internet Dragons was over. I started asking around. Two of my other friends who also used to kill Internet Dragons with me and I got together and talked, and of the games we could find, CoH was the only one we could identify which we could play on the Mac (necessary), and which all three of us were at least willing to play (one person ruled out space opera, another ruled out LotR, etc.).

    So I signed up. Asked my friends for tips on how to play and what to do, created characters which were tragic failures, sucked at costume creation, and so on. You know, the usual thing. I think it was a week before I got a character that I still have. But I did enjoy playing, at least some of the time, and the community was a nice change.

    Fast-forward, and here I am, marketeering, trying to do SCIENCE!! on questions of tactics and strategy, and wondering whether I should buy another five character slots and start on that third page.
  23. Quote:
    Originally Posted by Minotaur View Post
    Suspect nobody out altoholics me with only one account.
    If I've got my names right, Steelclaw is the one who maxes out 50s and then deletes them all on a fairly regular basis.
  24. SF: I think Steelclaw might out-altoholic you.
  25. Quote:
    Originally Posted by Blue_Centurion View Post
    Actually, there is a class of players in the cities that have a disease called altitis. It is rare, maybe less than 1% of those who play, possibly more. More characters are what keep those who Alt playing. Having each of these characters be even cooler would only enhance our altitis afflicted players experience. Since you do not suffer this malady, this probably makes no sense to you. But it is a good market for a game like City of to look for customers in. ince they have one of the best character design systems on the market, marketing to people that like to alt, wel, it might make a little sense.
    I've been playing 4 months. I have 19 characters on one server, and I'm probably going to buy more character slots this weekend. None of those characters are over 35.

    Believe me. I know about altitis. But what I enjoy about alts is having room for progression. I had a raid tank and a raid healer in another game, and they were still progressing, which meant I could keep playing them and they contributed to my fun. Without that, they would have been slots tied up with boring characters.