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Posts
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Joined
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The issue here is the higher-level things; I don't know which of the sub-categories to open to look at their recipes, because those aren't getting highlighted.
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What I particularly love about "CHA" is that there was no possible way he could have written his whole name on the moon at that size and had it fit.
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I am not sure how that fits the intent of the thread, but it sounds tasty.
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I would love to be able to do a story where you play Someone Else. But there would be serious foundational and design problems. But I'd love it.
And yes, I would kill for a way to Test Builds. I would love this because I came from a game where respecs were plentiful and cheap and I'm used to trying a couple out in a day if I feel like it. -
I think it's proabbly ha-ha-only-serious. Which is to say: I don't actually expect them to do such a thing, and it's mostly silly. (Note: Silly is not the same as trolling.) On the other hand, I wouldn't object at all; part of the genre is that silly characters can enforce their But That Would Be Funny on serious characters. Dr. Doom has been defeated by Squirrel Girl. Doctor Strange had to give his powers to Howard the Duck.
So while I might not play these sets, if they were in the game, I think they would fit well with the essence of superhero genre.
The question, for a superhero game, is not whether or not to have self-referential and genre-savvy humor. The question is how much of it to have. CoH does have some amount of self-referential material, though mostly just in random NPC dialogue. Implementing one of these sets wouldn't change CoH from a totally serious superhero game into a totally silly one; it'd change CoH from a silly game with room for serious players and stories into a sillier game with room for serious players and stories.
It might be a bit too much silly for some of the more serious players to feel comfortable, though, which is one of the reasons it'll never happen. (The other, of course, is that there's simply no support for that many silly/self-referential character concepts; if it were taken by more than a couple percent of the population, it'd get too far out of the genre convention.) -
I don't understand what an "answer" would look like.
Look, this is anarchy. There's no leaders. No one is particularly in charge. We don't necessarily care what other people think. I'd group with Chaos Creator any day of the week, but I don't particularly find the lulz in buying up thousands of some salvage just to delete them. I think the nice lady on Guardian whose SG made #1 seems to be a pretty cool person, and I'd likely enjoy grouping with them if I had any toons on Guardian. I disagree with her vehemently, though, on the nature of the 88s.
But... There is no authority. There is no "us", there is no "them". There's just a bunch of people playing a game all for different motives and with different goals. Some people contributed to the 88s exclusively because doing so offended a particular player they disliked. Other people did it because they thought it was funny. Some people did it because they are convinced that destruction of inf makes the market better. Some people did it because they had nothing better to do and were bored out of their minds.
There's no one with the authority to challenge you, to impose conditions on a challenge, or to enforce the terms of such a thing. If you try to beat the 88s, some people will cheer for you, some people will try to compete with you, and some people will claim you're doing it just to create forum drama and blacklist you. Whatever.
Don't do something or not do it based on whether or not you think some group of people has an opinion on it. Do it or don't because you think it will be fun. This is a video game. If you are not having fun, you are doing it wrong. If you are having fun, you are doing it right, unless you are somehow making it impossible for other people to have fun. That's it. There is no other standard. There are no rules (outside the ToS). There are no requirements, there are no goals. There is no win condition. There is also no loss condition.
There is no answer because there was never really a question.
That said!
If you start a serious effort to compete with the 88s on Virtue (say, if you make it into the top 10 by buying prestige), I'll chuck a billion to ya if you'd like. -
If you were around during GR, you may have a free global-rename available, you might consider renaming to something less typo-prone. Or ask the GMs to give you that one and rename the inactive guy, if the other one is really inactive.
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I like!
The other thing I want, related to this, is a distinction between "I can craft any one of these recipes" and "I can craft all of these recipes". In other words, a check for overlapping requirements. -
I think a lot of people have failed to understand the degree to which there is a hope that other people will be motivated to burn lots of inf to "compete". The 88s can't burn enough to make a dent in the numbers. If everyone started competing with them, though, maybe it'd matter.
If we could get several trillion inf burned, I think the markets would be a lot easier for people to get the hang of. -
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It's power sets that explicitly refer to the video game context and take advantage of the fact that they are in a video game. Essentially, it's power sets that work at the level of "beating someone's head against the side of the comic panel"; they work in a way that requires the person using them to be fully aware that this is a video game.
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You're never gonna convince MondoCool on the Kheldians. All I can suggest is that you consider that, if you applied that stupid argument to the rest of the game engine, you would conclude that it was a horrible abuse of the game to claim to have hugged another player, since it's physically impossible to do so in the game engine.
You are, in fact, welcome to use any power set to represent any thing you want. It might work better or worse for some power sets, but it's up to you what you think is the best approximation the game engine has for your concept, and you are not required to do something that matches the flavor text. -
If @Rutterkin doesn't come through, ask in the marketing forum. I know I'd chip in 100 mil to help make things better.
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One of the core recurring themes of the comic book world is "breaking the 4th wall" (for those who aren't familiar, the term comes from stage theatre, where it refers to talking to the audience, who are on the other side of the "fourth wall" of the room you're presumably standing in). Deadpool says "do I still think in little yellow boxes?" Many other characters occasionally get to make comic book jokes or remarks.
We need that in CoH.
I propose that this be solved by the addition of video-game themed power sets.
Developer Armor
Reusable Breakfree (T4 or so): Mez-protect which is a click rather than a toggle.
Limited Radial Freeeem (T9): Well, you know. Limited.
Developer Blast
It's a blast set. The side effect is low chances for low mag confuse.
Shooty Animation (T1): Glowy stuff comes out of your hands and does minor damage. 5% chance of mag 1 confuse for 6 seconds.
Bigger Shooty (T2): Glowy stuff comes out of your hands and does a little damage. Slower recharge. 8% chance of mag 1 confuse for 8 seconds.
(... you get the idea.)
Developer Control
Developer Control is a control set (trollers/doms) built around exploiting bugs, or creating bugs when there are no bugs to exploit.
Stray Polygon (T1 ST immob): A stray polygon forms intersecting your enemy, who now cannot move because they are stuck on the polygon.
Lagged Out (T2 ST hold): The enemy lags out, leaving them unable to take actions for the duration of the hold. At the end of the hold, their next action is randomly chosen from their available pool of actions, not necessarily the best attack available.
Terrain Glitch (T3 AOE immob): The terrain over a larger area briefly glitches, resulting in stray polygons on all enemies in that area.
You get the idea.
Developer Manipulation
The blaster secondary.
Bribe (T1): Don't be insulting. This power doesn't work.
Wheedle (T2): Nice try, but we're going to trust the data-mining.
[...]
Intimate Contact At Meet N Greet (T9): If you take this power, we call security.
Developer Melee
Punch Test (T1): Does a smaller-than-usual amount of unresistable damage. (Scaled so it gives similar net damage to most T1 attacks at mid to high levels.)
[...]
Nerf Bat (T9): (St. Louis Slugger animation) The enemy target is effectively debuffed by one level for about 8 seconds. -
I believe I speak for all the Tick fans when I say:
CHA -
Eh, having traded a couple of posts with her, I think that comparison is not really fair; I disagree with her but she's being a lot more rational than that other guy.
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Quote:Having watched this project for some time, it started with intent to burn inf; Virtue was picked because it would be funny there, but the primary intent had to do with burning inf, the lulz were secondary.I tried to believe the rosy concept that this was all being done to just help everyone, but given (a) the extensive and clear intent to do this to cause a ruckus on Virtue, and (b) the existence of other ways to dispose of INF without causing anyone any grief, I doubt any reasonable person would take it as written without a large grain of salt..
Quote:Dear me, I never meant to insult anyone by pointing out the facts.
Quote:You think it's funny! I think it isn't.
I have spent a fair amount of time talking to many of the participants. I consistently find that they find it amusing and that they think it is a good thing to destroy inf. I would also point out that there is a reason other than "causing grief" to do this in a public way: It induces other people to burn inf to "compete", and thus multiplies the amount of inf burned.
Given that, I don't see any basis for claiming that people are lying about their motivations. Different people have different reasons, ranging from "want to get back at that annoying guy who spammed me with SG invites every day for a month" to "because it was there". But I don't think any of the people doing this have been lying about their motivations. -
Language doesn't work that way. The word "illegitimate" has a very strong connotation of impropriety, not merely irregularity. Bowing to people when introduced to them is certainly "departing from the regular" in our society, but no one would ever call it "illegitimate". The connotation of moral wrongness or violation of rules, not merely being unusual, is inescapable; whatever you may or may not mean, if you say "illegitimate", and people react as though you said "objectively immoral and worthy of blame and censure", you can't complain that they're being unreasonable.
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Quote:I don't think it represents anything. One of the larger supergroups I know of has a ton of prestige because they force people to run in SG mode and badger them into levelling multiple 50s in SG mode. That strikes me as a much worse way to generate prestige than actually playing the game in order to have fun.You can also reach Level 50 by door-sitting in AE mishes. Is that toon any less "Level 50" than another Level 50? No. It's accumulated XP is it's accumulated XP, and it came from door sitting, not punching dudes. But -- that is not my point. It is not the Prestige alone but the manner in which it is gained -- and thus, what it represents.
Quote:Regulating the game economy is the job of the Developers on the Maintenance Team, not a SuperGroup of Players in the game.
Quote:That aside, there are ways to dump INF without affecting anything, one of which I explained in an earlier message, which is to put it on toons and delete them. Doing it this way -- in my opinion -- cheapens and demeans the efforts of all those who have labored for years to rise on the Top-100 List in the fashion intended by the Developers when the INF --> Prestige system was implemented.
Quote:If you think back to the time period when this exchange system was implemented, 100 Million Influence was a tremendous amount of money. Indeed, most purples like Armageddon would rarely go for 70 Million in price. The exchange rate of 1,000 Influence for 2 Prestige was seen as so not-worth-it that few availed themselves of it unless they were SO CLOSE to that next item for their base that they could make the difference up with Influence.
Quote:Unfortunately, although the game's economy has been undergoing extensive inflation due to some of the massive Influence fountains like AE over the past few years, this exchange rate never changed. In my opinion, really, it should have. But since it did not change, the once-terrible exchange rate now became laughable -- and single-man SGs can literally buy their way to the top of the Top-100 list.
Don't you think that's at odds with the original intent of the Influence to Prestige exchange system as it was first implemented by the Devs?
Honestly, if there were to be an original intent, I would guess that it was intended as an inf sink -- simply because MMO economies are nearly always built around their money sinks. This is by far the largest inf sink in the game except for maybe market fees right now; the money I just blew getting a big workshop for my personal use is more than I would have spent in the entire lifespan of this character keeping two full builds with ++SOs in every single slot, plus changing every costume slot I have at every single level. A lot more.
So if I were to bet, I'd bet that the "inf sink" functionality is intended as such -- it's there as a way to take inf out of the market, and I suspect that, had they thought it through a little better, they would have set the conversion rate enough lower to make it more attractive to people, so we'd have had less inflation all along.
I assume they intended SGs to compete for prestige, although I don't know. But consider: If everyone viewed "buying prestige" as a part of that competition, wouldn't the economy be a lot nicer?
Anyway, I guess in the absence of a clear statement from the devs on the topic, I wouldn't feel comfortable asserting that something is or isn't the intent of the devs as to how the inf->prestige conversion is supposed to work. If I were absolutely forced to guess, though, I'd guess that it had been intended as an inf sink.
Keep in mind that, back when this stuff started, SG prestige costs were a LOT higher than they are now. As your base grew, the upkeep costs grew with it, so you were burning a fairly large amount of prestige -- meaning you had to work to keep up with it. In that context, the conversion might have been intended to fund that upkeep. Of course, the conversion rate being so steep, people just failed to pay upkeep and complained about it being too hard.
YMMV.
I gotta say, though, I really respect the way you're handling this; you're actually supporting your points, you're being polite, and so on. No matter how much "prestige" your SG has, you seem to be running a class act. -
As to reserving a specific slot: I've never found the need. Maybe it really does matter on some TFs, but I have yet to encounter anything where it mattered (but then, no 50s yet). Thing is... There really is a big marginal difference between "we'll take anything" and "we'll take 7 anything and one absolutely has to be X". The latter is vulnerable to that character being too influential, or throwing weight around, or halting progress by not wanting to play anymore. I think it's more rewarding to just not do that.
Half the fun in this game, for me, is doing things that maybe aren't supposed to work. -
Quote:Yup. Or Quinch, who regularly advertises "any level, any AT", and produces awesome fun.And this is why, time permitting, I ALWAYS jump on a Dechs advertised team!
I've done that a couple of times (only occasionally, I can't hack many-people social interaction most of the time), and I've never, ever, had a problem. Usually all that happens is we have to raise the difficulty. I don't even ask what people are, I just take the first 7 invites.
I should totally write a guide to starting and running an effective team:
1. Announce your team and what you plan to run.
2. Invite people who contact you until team is full.
3. Whenever anyone asks whether they can do something, say "fine by me". Then go on doing whatever you planned to do.
So far, I've had basically no trouble with this. "Can I swap to my blaster?" "Fine by me." "Can we up the difficulty?" "Fine by me." "Can we clear the whole map?" "Fine by me." "Can we try to stealth this one?" "Fine by me." "Are you some kind of badly-written chat AI that doesn't even look at what we say?" "Fine by me."
No one seems to notice or mind. -
Man, now I'm half tempted to roll a toon on Guardian.
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Quote:That sounds fun! Crazy 88s peaked at what, 140 billion in one day?If ever we chose to take that route -- and actually waste precious Inf by converting it to Prestige -- we could dump so many tens of Billions down the rabbit hole that they could never keep up.
Quote:But we would never do that -- it's not our way. We love to compete, but only with SGs that are legitimate.
Why not just compete both ways? Have your "punching dudes for prestige" super group, and then have a separate "burning inf" supergroup. Your "punching dudes" super group can compete with all the other "punching dudes" supergroups, and your "burning inf" supergroup can compete with all the "burning inf" supergroups. Then you can win both competitions -- and the market will be much improved by the process. -
That is regrettable. Mental flexibility is a hugely desireable trait.
Quote:If they really wished to just take excess INF out of the system, they need only e-mail however many billions they like to themselves or a friend, make a toon, claim 2 billion at a time, then delete that toon.
Quote:On the other hand, I can only see the jumping up of single-man SGs to high ranks on multiple servers through the contribution of tens of billions of INF across the servers by third parties as self-aggrandizement or as a deliberate attempt to stir up drama amongst those who find it offensive, such as on Virtue (as has been publically posted elsewhere in the forums).
I don't see any aggrandizement going on. As to stirring up drama... If someone is gonna find "we have lots of fake fame that we bought with our fake money, lol" as offensive, there's really no need to go "stirring up" drama, they'll make it with or without your involvement.
Quote:The idea "I'm really doing this to help everyone" is disingenuous, at best. -
Quote:This makes no sense. The proper way to play the game is to be having fun. If they're having fun buying prestige, they are playing the game properly.However, dumping Influence at the SG Registrar's desk is wholly at odds with what Prestige is intended to represent -- or, at least that's how our SG regards it. It is misuse of the Influence conversion system intended to help small SGs get over the hump to get that next piece of equipment, new plot size or base room.
So, even if that kind of person was to someday take the #1 slot through this continued practice (however briefly, as we continue generating Prestige every day through our constant activity, whereas a one-man SG needs to perpetually buy, buy, buy it), it would in no way diminish the pride of those of us who have worked to achieve it the proper way.
Prestige doesn't represent anything except accumulation of prestige, which could come from punching dudes or from marketeering or whatever else.
I think you guys are clearly doing an awesome thing with this celebration, but I also quite approve of the 88s efforts to battle the ceaseless inflation that this game's market suffers from. The implication that they're not doing it "properly" makes no sense; if it were intended to be used only to obtain those things, there would be a cap at enough prestige to buy absolutely everything you could possibly put in a base, but there isn't.