rsclark

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  1. Quote:
    Originally Posted by Skyster View Post
    This is precisely why I don't play defense-based toons anymore. You WILL get hit, and unless you have resists from somewhere, the mob will get every bit of you. The last time I tried my SR Scrapper, it was like, if I was surrounded by 5 mobs, and they all swing, one of them would always hit. That's 20% of their attacks, hitting for full damage. It takes away the whole point of being "Super Reflexes" if the enemy is Guaranteed to hit you, no matter what you do, what powers you've picked and slotted, etc. It's just my opinion,some folks might swear by defense-based sets, but IMO, this game is all about Resistances + healing / regen, and buffs / debuffs. Your only "stat" is your level number, so buffs and debuffs are where it's at. Or just plain stop the enemy from attacking altogether, like from being a sapper, sleeper, etc. I think of any type of mez as a debuff.

    But that's all just my opinion, some players must like visiting the hospital. I really would rather not.
    If you are SR, then they should have a 5% chance to hit you. That's 1 auto hit out of 100 misses - nowhere close to 1 in 5. If you are SR, streak breaker should never happen, since they should get in one lucky shot every 20 tries anyway. Streakbreaker should kick in 1/2 of 1 percent of the time - so once out of every 200 strings of 100 attacks.
  2. So, going by that post, could you slot 3 Ribosomes into the demons and then get ED capped resist and end reduction and 60% damage - then 2 acc/damage and then have one slot for whatever. Since the attacks would accept the end reduction from the ribos, it would also get the DR which would instead apply to damage.

    Not absolutely efficient since you're using 20% DR instead of higher damage numbers to build damage, but if you want both, it seems to get the job done with the fewest slots.
  3. Quote:
    Originally Posted by greatgarloo View Post
    But marketeering takes very little time.
    So does dousing my gonads in kerosene. It's a tossup which is less pleasant in the end.

    But I don't know why that is important anyway. His argument was that "the game is about grouping, so being powerful with IOs isn't important", to which I say "if the game is really about grouping, why is grouping the least efficient way for advancing."

    It's not like rewarding grouping is difficult. It looks like they are going to do it with the incarnate system - since you need specific salvage dropped only from specific TFs in order to craft them and much of it will be no-trade. The first people with their tier 4 alpha enhancements won't be market billionaires and they won't be the people who can clear a farm the fastest while solo. For a game built on grouping that seems a tad better design than what we currently have with IO enhancements.
  4. You also have to take group composition into account. If one of the main damage contributions on the team is a fm/sd or el/sd scrapper and your debuffer is fire and forget instead of anchoring, then you don't need science to see the difference. You can measure the time difference between a team that waits for them to group and one that throws down AoE immobilizes while it's still spread with a sundial. The difference is not subtle.

    And a group with 7 energy blasters will gain virtually nothing from any form of grouping things together.

    Or a fire/kin fire/rad group will still benefit a tad from grouping, but since the pets don't require grouping and hot feet is not front loaded damage, you can wait longer for the group to come together while doing damage the whole time.

    Pulling 2 rooms away around a corner is all about safety, but getting things to clump up is a huge difference for certain characters because of high damage/low radius attacks, buffs, and debuffs.
  5. Quote:
    Originally Posted by Elimist View Post
    Heh, sure, I'll join in. Define MMO. What is it meant to be? What's the point of it? Even more than the FPS's I think the point of it is to team up with other players and run around our little simulated world together (probably because our real lives just ain't cuttin it). It's fun to get a toon or two that can fight mobs set to x8+4, or solo a GM, but if every casual player/toon can do it, what's the point of teaming any more? If all ten(ish) of my 50s could do that, I'd probably leave and go play Devil May Cry, or Prototype. Cuz let's face it, the graphics are better, there's a story, the characters look cooler than the idiotic toons most of us make (yes, including mine), and..... well, if CoH was single player, it would just overall suck. Oh wait, I forgot about badges!!! Never mind, I could always spend endless hours getting explore badges on all my toons, single player games don't have.... umm..... badges..... oh wait, they're called achievements, I guess they do.......
    But building a character isn't just about building those GM soloers. It's also about capping s/l on your squishy so you aren't the first to die when things go south in your PUG. It's about being able to turn that slot starving tri-form PB into something worth playing (although that's actually relatively cheap since it's mostly frankenslotting). It's about grabbing enough (about 600 million worth these days) Hamis to make mind link perm and turn it from an annoying oh @%@# button into a standard group power.

    And if you want to talk about the importance of grouping in the game, then you might want to address why the list of ways to deck out your character effectively from best to worst looks like this...

    marketeering
    soloing
    grouping

    ...which isn't really reflective of a game based on grouping.
  6. Quote:
    Originally Posted by gameboy1234 View Post
    Deal with the fact that not every facet of the language is found in a standard dictionary. Read some of the replies above; you can see the term mob is used by a lot of folks to refer to a single creature. It does come from MUDs, and was used a lot by the EQ developers (arguably the first successful 3D MUD).
    Yea. It's not like people would naturally see a group of enemies and then pick "mob" as the word that would stick to describe them. People were already using "mob" to refer to something specific and then less informed people picked up on it and used it incorrectly.
  7. Quote:
    Originally Posted by Oedipus_Tex View Post
    Since the narrow cone with resistance debuff replaces a snipe you'd probably never use, I don't see how it's a penalty.
    It's not a penalty. But if you don't bother switching, it's just another average attack. If the tradeoff for weak damage is versatility, then it's less impressive, since most people will never see a payoff from that versatility given the extra steps you need to go through to get it.

    Look, I've got a DP defender at 50 and my Corr is at 30 now, and it's not a weak set, but in order for it not to be weak you need to work a lot more than most other sets. DP vs anything is like regen vs willpower only minus the way regen is actually better in some situations.
  8. Quote:
    Originally Posted by PuceNonagon View Post
    So, the people that DO play all day, farming and playing the market like maniacs, they shouldn't have anything for them?
    Does sympathy count?
  9. The versatility is the weakness of the set as much as a strength. Say you do find an enemy that is weak to one of your attacks. You still need to toggle swap ammo off every time you fire of piercing shot in order to get the res debuff and the same if you are able to stack disorient with another team member instead of hold.

    And yes, it's good with AoE, but you have 1 PBAoE and one narrow cone, so to effectively use both, you have to move in and out of combat.

    It's an awful lot of button pressing and micromanagement to get it up to the level of being about even with everything else.
  10. Quote:
    Originally Posted by Fantomas View Post
    So, you're saying that if I should choose to run Assault or anything else that costs endurance to run on top of my existing build...that qualifies as "nothing that costs you anything at all to be compensated for?" I have to disagree.
    I have assault on over half of my characters and I have never placed more than the free slot in it. If you take assault, it will work exactly the same for you as it will for the vast majority of people who have that particular power. Same with a self rez or temp tolerance on a FA or recall ally or superjump (and really CJ for a huge number of characters never goes beyond that initial slot).
  11. Quote:
    Originally Posted by Forbin_Project View Post
    If the OP wants to play a game that allows that I suggest he try that other super hero game that allows people to customize their power sets. The one that has lost so many customers it's been forced to go F2P because people found out custom built builds suck.
    If all the things wrong with that game, you pick the one good thing about it to blame its failure on.
  12. rsclark

    Inherent Fitness

    Quote:
    Originally Posted by Biospark View Post
    What they have not revealed (as far as I know) is WHY this is being done. Most people (myself included) have speculated that it is being done to assist newer players in getting into and staying in the game after their initial experience. The first 20 levels can be quite a turn-off depending on how quickly you learn the ropes and which AT/Combination you choose.
    My theory is that it revolves around praetoria. They introduce this great new area that only includes the levels people power through because they are so unpleasant. With inherent fitness, you can stop and smell the roses in praetoria.
  13. rsclark

    I 19

    Quote:
    Originally Posted by Feycat View Post
    We all know how to play with/cope without fitness on lowbies. If you have a lowbie you're excited about making/playing, why not do it and pretend inherent Fitness isn't coming? Then respec them when i19 hits?
    Better question - why not wait a month and have the experience of playing the character be more enjoyable.
  14. Quote:
    Originally Posted by Rajani Isa View Post
    Sorry, not buying it. It is not a flaw to have a reward be useful in situations other than that which rewards it - or a half the uniques in this game wouldn't work outside of TF mode.
    The problem with that is that TFs and regular content are part of the same game. PvP is a completely different game. They might as well give enhancements for things you accomplish in Guild Wars.
  15. Quote:
    Originally Posted by Memphis_Bill View Post
    People asked for PVP based rewards for PVPing.
    And they didn't give that. They gave PvE rewards for PvPing. Take away all of the bonuses for PvE and the price will drop to nothing in milliseconds. If the PvP IOs were actually PvP based rewards, there would be no market for them whatsoever.
  16. Quote:
    Originally Posted by Rajani Isa View Post
    How is it a design flaw to ask that people do an activity to get an award designed for that activity?
    It's a choice to put PvE useful items behind a PvP gate. It's no different than if they decided to put a unique power/enhancement at the end of a TF that no one played without first addressing why no one played it. The game should reward fun content, not try to bribe the playerbase into doing content that no one wants to do in the first place.
  17. Quote:
    Originally Posted by Lemur Lad View Post
    Realistically though, they want you to PvP to get PvP drops.
    Which itself is a design flaw.
  18. Quote:
    Originally Posted by BrandX View Post
    But you do have a point. And it's another reason I think the best suggestion is increased damage mod. It's universal, it upgrades all sets equally.
    That last part was my main point - it would be like doing something to defense sets that improved SD without helping EA at all. Any improvement should help across the board or boost the weaker sets more. It's not like ElM needs that much help really, but it's the set that would benefit most from increased AoE size - which makes it look like a poor solution to me.
  19. Quote:
    Originally Posted by Leo_G View Post
    So what if the devs added an extra couple of ft (possibly some degrees) to their attacks? 10ft Shadow Maul? 15ft 1kcuts? 15ft radius Burst? 160 degree Slice? It's primarily just a value shift. Keep the number of targets in tact but being able to hit that target cap 75% would probably be better than plopping another attack in the set that I have to put slots into.
    That fails to do anything for MA or EM - the two sets most in need of AE help. It's kind of like the people suggesting auto crit on area attacks - it makes little sense to "fix" the AT by improving the power sets that are already the strongest.
  20. Quote:
    Originally Posted by Starhammer View Post
    Having the same problem. Very old toon, but he'd been set aside since forever ago and hasn't done any Halloween stuff till now. I have occasionally noticed that I get a "treat" and get nothing (open space in the insp tray and power tray, nothing mentioned in the rewards channel). I think this may be where I'm getting the credit towards Clothes Horse/etc. It's as if I'm getting the drops, but they're getting lost somewhere before they show up on my trays.
    The costumes never showed up on the power trays for me. I had to click on the word "power" and scroll down the list and drag them to the power bars.

    The guy I was teamed with got nothing - I don't know if that was because of the horrible lag he was getting, or because I was doing all the knocking and he was standing back and blasting. It may just be that the knocker gets the treats (although he was getting the statesman masks and things.)
  21. Quote:
    Originally Posted by Feycat View Post
    Those attacks suck like half your blue bar. They're great to have at first level, but you stay first level for what, five minutes? Tops?
    I only managed to solo Noble Savage at level 19 with my controller by keeping my sapping aura running and alternating fists and nemesis. My pre-SO troller attacks were vastly inferior to a good vet power. They are still the best attack powers (in terms of pure damage) my lev 50 masterminds have.
  22. rsclark

    i19 free respec?

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    11. Fighting Pool. Ok, it's not great unslotted but if you've got the endurance to run it you're still tougher than you were before.
    For that matter, don't even run them - steadfast in tough and lotg in weave is a fine addition to any character not already slotting that steadfast somewhere else.

    At worst, you get 3 free slots out of respecing.
  23. rsclark

    Proc Mechanics?

    Toggle powers can proc every 10 seconds.
  24. 1. HP - glass cannon is not a good melee design
    2. improve sustained dps without improving burst dps too much. The easiest way is to greatly reduce placate refresh. At least make them equivalent to stalkers and brutes in pylon killing.
    3. something to simulate AoE without being AoE. Maybe a chance to one hit kill minions and lts with any single target attack. You wouldn't be the guy taking out 3/4 of the group with an opening attack or two, but cleaning up the lucky dodging trash quickly isn't a bad schtick. When things are dying left and right to AoE, it's not enough time to wait for those long animation abilities - let them kill something with a tier 1 or 2 attack.
  25. Quote:
    Originally Posted by Bloodspeaker View Post
    Has nothing to do with creating a "theme" character. Stop acting like the notion insults your sense of balance. If you can't survive having an SOA on the team without the team buffs, you must not be able to survive without an SOA on the team in the first place, yes? Would you die if you replaced a TT-equipped SOA with another Brute (for example)? I hope not.

    You act as if team buffs are the only thing ANY character has the ability to bring to a team. You will never be anything but wrong.
    Take away the team buff aspect of the power. Pretend for a moment that it only affects the soldier. It's still one of the better personal defense buffs in the game - as someone pointed out, it's only slightly worse than 3 SR powers combined.

    If you don't have that power, you don't understand how defense works. And these are soldiers, not doms or trollers, so these is no control based "I don't need defense" build option.

    I, too, have trouble coming up a theme character that doesn't have it. "Dies Too Much Man" is the only one I got.