rsclark

Legend
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  1. Quote:
    Originally Posted by SinisterDirge View Post
    You are right. As a cook, I have worked under many green sous chefs who had no idea what they were doing. Sure, they know how to cook, but running a line is completely different. The problem is, if I let him crash and burn, I have failed twice as bad, because I could hold it all together for him if I so chose.
    Were you getting a paycheck?

    If so, then what relevance does it have to playing a game.
  2. Quote:
    Originally Posted by SinisterDirge View Post
    Yep, so we can stand around looking at each other and preen while waiting for someone to form an successful one.
    Or go camp the wall in Cim. Or switch to another character and do something interesting. There are plenty of things to do in this game that don't involve waiting for failure to happen. You people sound like masochists. When I get bait-and-switched into a AE farm, I don't stick around and explain why I don't want to do it. They made the quit button and one starring for a reason. The same goes for anything else that takes a nosedive because of bad choices. It's not my job to explain why I'm not enjoying myself. I'm in the game to have fun not to get practice for my future career as a guidance counselor.

    There are better things to go down on than a sinking ship.
  3. Quote:
    Originally Posted by UberGuy View Post
    I figure something is wrong if I have to use more than 5. I'm often the person with the grenades, so I actually do have a sense of how many are used.
    Acid and grenades are used differently. Not using many grenades means you kill him quickly. Not using many acids means that everyone on the league can handle surplus aggro.

    How many of each of those that you need are very different questions.

    And it's an important difference. Killing him slowly vs quickly can mean you have a better chance of failure, but everyone still gets a try at it. Letting more adds run wild when some people on the league can't handle it is less fun for those players even if the rest of the group can handle killing Marauder on their own. What is fun for more people doesn't translate directly to what is more likely to generate success.
  4. Quote:
    Originally Posted by UberGuy View Post
    I am completely wierded out by people saying folks avoid Lambda. It's the shorter of the two trials, and I consider it easier. People I play with, and with iTrials (as opposed to other content) I have to PuG a lot, generally succeed Lambdas more readily.
    I have seen BAF failed exactly twice. The idea that you can more easily succeed at Lam is crazy to me. Maybe is you have 2-3 uber people to carry the rest, but in general, if we don't have at least 8 acids, I'm sorely tempted to just quit. I have only succeeded once with fewer than half the doors closed - and that was being entirely carried by others since I did nothing but stare at the back of the hospital door the entire time.

    Quote:
    I'll readily conceded that the combat risk is higher in Lambda than BAF. As long as you don't let the 9CUs get out of hand in the BAF, the IDF in Lambda are scarier than the WarWorks in the BAF, and I consider Marauder more dangerous in combat than Siege and Nightstar standing next to one another. All that said, I find people better able to deal with Lambda than BAF. While folks need to listen and pay attention in both trials, they don't have to particularly coordinate in the Lambda trial, other than to avoid splitting up too radically. I haven't found people failing to follow direction to be nearly as likely to lead to failure on the Lambda than I have on the BAF.
    The collection phase of Lam is a death trap. It's not the difficulty of any individual thing, but the fact that they combined a timer with too many things to kill in that time period. We tried to run a direct, kill everything in a straight line to the crates run, and we has 3 by the time the other group had finished 10. The only way to run it is to kill the crates/acids, then move. I've tried sticking together as a group and I've tried going in with someone who can solo the crates and running off on my own, and I can tell you which one is faster and less likely to fail.

    That results in a situation with hundreds of things running around looking for a target and one death turning into a hurried rush to find someone to cling onto before that stack of purples wears off. Pick the wrong group to join or simply have a couple of lucky shots, and it's death number 8 and another run.

    The whole forced large group set-up is to effectively force the people who could handle the trials with 2-3 people to group with those of us who are not able to do that so they can carry us. But then when you actually get in the thick of things, the disparity between different characters is so great that you might as well be two completely separate groups. And the format of the trials encourages that separation by forcing groups to split, making rejoining the rest of the group dangerous, and sticking that timer on the door just for ***** and giggles.
  5. Quote:
    Originally Posted by Agahnim View Post
    Calm down.
    Odd statement to make given that nothing in his post indicates he isn't calm.
    Quote:
    There are a number of things one can do to alleviate the problems faced in the trial. If you honestly cannot see that then it would probably be best if you left the trial for those of us who enjoy a challenge and active participation.
    And that's condescending.
  6. Quote:
    Originally Posted by SpikyShane View Post
    What is a hotfix?
    Normally it would be a patch applied to an already running application/server, so the fact that they brought down the servers to do it makes it seem like a bit of a misnomer.

    Bringing down the servers to do it kind of takes the hot part away.
  7. So, all those people saying there was a WW problem before it went down were serious?

    *****, I was putting up a half-billion in bids when it happened - you people are going to make me paranoid.
  8. Quote:
    Originally Posted by SinisterDirge View Post
    Yeah, like how about during the trial, before it fails. Nevermind. Probably better to just quit and complain about it.
    Don't throw good money after bad. Better to quit than waste more time than has already been wasted.
  9. Quote:
    Originally Posted by Golden Girl View Post
    You mean spend all that development time on Trials designed to force players to only play the BAF?
    Hey, it's their decision, but that does seem to be the direction they are going. See, when I complain about the content of the trials, it's because I want them NOT to do what you are saying. I'd rather they used the development time wisely.

    Make huge, intricate set-piece battles for major events. Things you can look at and say "oh yea, I did that." Then make basic, straightforward content for anything I'm expected to run 40 times per character. Anything that needs to be run repeatedly needs to be runnable while watching a movie, eating, and being half asleep. Anything else is like a drag racer with a baby-on-board sticker.

    Get those two things confused, and you get exactly what you describe - lots of wasted dev time and the oncoming ineffective bribes to get people to run the other content.
  10. Quote:
    Originally Posted by TamakiRevolution View Post
    BAF is just such a brain dead trial, it's easy to knock out a bunch in a row when you have over 16 people
    As is appropriate to content intended as a grind.
  11. Quote:
    Originally Posted by Golden Girl View Post
    More Trials are coming - they're even planning holiday themed Trials - although those mightn't give Incarnate rewards
    And then Jesus will bake us cupcakes.
  12. Quote:
    Originally Posted by Golden Girl View Post
    If only the devs would have added other Trials, so that players wouldn't be forced to run Keyes to progress.
    And LAM is largely the same as Keyes in terms of frustration - not as bad, but the same disincentive to run it does exist. It's funny, it's almost as if most people just run BAF over and over again. I wonder if that was the original intention - hmmmm.
  13. Quote:
    Originally Posted by Lemur Lad View Post
    Then you're really not in a position to say anything, regardless of your excuses.
    It doesn't take a master painter to recognize a bad painting. I can tell when food tastes like **** without being a good chef myself. It has never been a requirement that you have to be able to do something to be able to effectively judge it. Why do people insist upon using that horrid argument.

    If a leader does a poor job, then of course, anyone on that team is in a position to comment on it.
  14. I would design a different option option so I never have to touch it.

    More directly, though, Keyes is a good piece of content to do so you can say you accomplished it. A good thing to have with a badge just for finishing so people who need to brag can do so and people who want to see if they can accomplish something can give it a go.

    It is terrible for something you need to repeat a dozen times.

    It is designed and operates like an event, not like the grind that it is supposed to be.
  15. Quote:
    Originally Posted by GavinRuneblade View Post
    So is there a change to the mechanics on the test server that will let stalkers take out pylons in less than a minute? Because I really would be surprised to see that. Pleased also, but surprised.
    No, not the actual numbers, just the ratings system they use to lie to new players about the ATs. Like telling them a controller is a pet class.
  16. Quote:
    Originally Posted by Zombie Man View Post
    Ummm... how can you be level 50 and not have 3 million Clockwork Prince kills already?
    My Widow who switched at 42 to hero had none.

    And the boathouse was plenty fast. They had always respawned by the time I made the circuit.
  17. rsclark

    Meta-Changes

    Quote:
    Originally Posted by Techbot Alpha View Post
    But doing that by locking away basic functionality is NOT a good idea. I wasn't even aware you couldn't even TRADE as a Freebie. Does that mean you can't get insps? Enhancements? If so, BANG goes a major part of PuGs and teaming in general; "Anyone got a waky/two oranges?" etc.

    Which is a BAD thing for a game as team friendly as this.
    Yea, the trading insps thing is a perfect example. It doesn't just negatively affect the free players, it negatively affects anyone who groups with them. I keep seeing ways in which the limitations put on the free players negatively affects me as a paying player.
  18. Quote:
    Originally Posted by Yogi_Bare View Post
    Evil - Going the D&D route here; I prefer to be LE although moments of CE may creep up from time to time.
    I think D&D alignments don't really match the difference here. Jayne from Firefly is arguably Chaotic Evil, but he's never needlessly cruel and certainly has style.
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    Interesting that you should mention that, as it seems like City of Heroes is the exact opposite of that. The heroes are all provided for, cared for nice guys who live comfortable, easy lives and have wide-ranging support from both government and private businesses.
    That may explain why I can't really play my hero/rogue - a basically heroic person who isn't above a little monetary self-benefit. to run the rogue missions you need to be limited to only having the option to run your own villain missions - which are pretty negative. And if you go hero, you can't take the rogue missions. The only option for gray morality is to edge towards violent sociopath...I mean vigilante.

    I guess by going hero, I'm expected to be pampered and never be tempted to steal that car.
  20. Quote:
    Originally Posted by Durakken View Post
    Also from what is said Stormbringer is a D&D thing so considering D&D sucks in my opinion why would i or anyone who doesn't care about D&D know about it...also when's the last time you've seen a cosplay of it ^.^
    Every time I'm in a position to see cosplayers. It's one of the better costumes for emaciated goth kids.
  21. Quote:
    Originally Posted by Mr. DJ View Post
    So I'm not really grasping the immersion breaking factor.
    It's even worse if you look at what you actually do at a tailor in this game. Yes, now my robot now drips oil and spare parts out of his groin as a fashion choice. It certainly has nothing to do with Art Evolution - http://tvtropes.org/pmwiki/pmwiki.php/Main/ArtEvolution. I would never be changing a costume simply because new parts became available to better represent how my character should have looked all along.
  22. rsclark

    Villian to Hero

    One downside to that is that while you are rogue, you can't use regular hero contacts to start any hero threads. So, in order to collect those tips to start off, you will need to either street sweep or run radio missions.
  23. Yea, I'm sure you could also play the game effectively while sitting naked on a George Foreman grill in repeatedly stabbing yourself in the eye with a spork, but that doesn't behoove anyone on the forum to tell you it's a good idea.
  24. Quote:
    Originally Posted by Memphis_Bill View Post
    Much like labeling something a "cop-out" is.
    No, a cop-out is a cop-out. If he wants to say something, then he should say it.
  25. Quote:
    Originally Posted by Samuel_Tow View Post
    This change breaks my immersion in the game.
    The word "immersion" is such a meaningless cop-out used in place of making a real point.