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Quote:Were you getting a paycheck?You are right. As a cook, I have worked under many green sous chefs who had no idea what they were doing. Sure, they know how to cook, but running a line is completely different. The problem is, if I let him crash and burn, I have failed twice as bad, because I could hold it all together for him if I so chose.
If so, then what relevance does it have to playing a game. -
Quote:Or go camp the wall in Cim. Or switch to another character and do something interesting. There are plenty of things to do in this game that don't involve waiting for failure to happen. You people sound like masochists. When I get bait-and-switched into a AE farm, I don't stick around and explain why I don't want to do it. They made the quit button and one starring for a reason. The same goes for anything else that takes a nosedive because of bad choices. It's not my job to explain why I'm not enjoying myself. I'm in the game to have fun not to get practice for my future career as a guidance counselor.Yep, so we can stand around looking at each other and preen while waiting for someone to form an successful one.
There are better things to go down on than a sinking ship. -
Quote:Acid and grenades are used differently. Not using many grenades means you kill him quickly. Not using many acids means that everyone on the league can handle surplus aggro.I figure something is wrong if I have to use more than 5. I'm often the person with the grenades, so I actually do have a sense of how many are used.
How many of each of those that you need are very different questions.
And it's an important difference. Killing him slowly vs quickly can mean you have a better chance of failure, but everyone still gets a try at it. Letting more adds run wild when some people on the league can't handle it is less fun for those players even if the rest of the group can handle killing Marauder on their own. What is fun for more people doesn't translate directly to what is more likely to generate success. -
Quote:I have seen BAF failed exactly twice. The idea that you can more easily succeed at Lam is crazy to me. Maybe is you have 2-3 uber people to carry the rest, but in general, if we don't have at least 8 acids, I'm sorely tempted to just quit. I have only succeeded once with fewer than half the doors closed - and that was being entirely carried by others since I did nothing but stare at the back of the hospital door the entire time.I am completely wierded out by people saying folks avoid Lambda. It's the shorter of the two trials, and I consider it easier. People I play with, and with iTrials (as opposed to other content) I have to PuG a lot, generally succeed Lambdas more readily.
Quote:I'll readily conceded that the combat risk is higher in Lambda than BAF. As long as you don't let the 9CUs get out of hand in the BAF, the IDF in Lambda are scarier than the WarWorks in the BAF, and I consider Marauder more dangerous in combat than Siege and Nightstar standing next to one another. All that said, I find people better able to deal with Lambda than BAF. While folks need to listen and pay attention in both trials, they don't have to particularly coordinate in the Lambda trial, other than to avoid splitting up too radically. I haven't found people failing to follow direction to be nearly as likely to lead to failure on the Lambda than I have on the BAF.
That results in a situation with hundreds of things running around looking for a target and one death turning into a hurried rush to find someone to cling onto before that stack of purples wears off. Pick the wrong group to join or simply have a couple of lucky shots, and it's death number 8 and another run.
The whole forced large group set-up is to effectively force the people who could handle the trials with 2-3 people to group with those of us who are not able to do that so they can carry us. But then when you actually get in the thick of things, the disparity between different characters is so great that you might as well be two completely separate groups. And the format of the trials encourages that separation by forcing groups to split, making rejoining the rest of the group dangerous, and sticking that timer on the door just for ***** and giggles. -
Odd statement to make given that nothing in his post indicates he isn't calm.
Quote:There are a number of things one can do to alleviate the problems faced in the trial. If you honestly cannot see that then it would probably be best if you left the trial for those of us who enjoy a challenge and active participation. -
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So, all those people saying there was a WW problem before it went down were serious?
*****, I was putting up a half-billion in bids when it happened - you people are going to make me paranoid. -
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Quote:Hey, it's their decision, but that does seem to be the direction they are going. See, when I complain about the content of the trials, it's because I want them NOT to do what you are saying. I'd rather they used the development time wisely.You mean spend all that development time on Trials designed to force players to only play the BAF?
Make huge, intricate set-piece battles for major events. Things you can look at and say "oh yea, I did that." Then make basic, straightforward content for anything I'm expected to run 40 times per character. Anything that needs to be run repeatedly needs to be runnable while watching a movie, eating, and being half asleep. Anything else is like a drag racer with a baby-on-board sticker.
Get those two things confused, and you get exactly what you describe - lots of wasted dev time and the oncoming ineffective bribes to get people to run the other content. -
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And LAM is largely the same as Keyes in terms of frustration - not as bad, but the same disincentive to run it does exist. It's funny, it's almost as if most people just run BAF over and over again. I wonder if that was the original intention - hmmmm.
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Quote:It doesn't take a master painter to recognize a bad painting. I can tell when food tastes like **** without being a good chef myself. It has never been a requirement that you have to be able to do something to be able to effectively judge it. Why do people insist upon using that horrid argument.Then you're really not in a position to say anything, regardless of your excuses.
If a leader does a poor job, then of course, anyone on that team is in a position to comment on it. -
I would design a different option option so I never have to touch it.
More directly, though, Keyes is a good piece of content to do so you can say you accomplished it. A good thing to have with a badge just for finishing so people who need to brag can do so and people who want to see if they can accomplish something can give it a go.
It is terrible for something you need to repeat a dozen times.
It is designed and operates like an event, not like the grind that it is supposed to be. -
No, not the actual numbers, just the ratings system they use to lie to new players about the ATs. Like telling them a controller is a pet class.
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Quote:Yea, the trading insps thing is a perfect example. It doesn't just negatively affect the free players, it negatively affects anyone who groups with them. I keep seeing ways in which the limitations put on the free players negatively affects me as a paying player.But doing that by locking away basic functionality is NOT a good idea. I wasn't even aware you couldn't even TRADE as a Freebie. Does that mean you can't get insps? Enhancements? If so, BANG goes a major part of PuGs and teaming in general; "Anyone got a waky/two oranges?" etc.
Which is a BAD thing for a game as team friendly as this. -
I think D&D alignments don't really match the difference here. Jayne from Firefly is arguably Chaotic Evil, but he's never needlessly cruel and certainly has style.
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Quote:That may explain why I can't really play my hero/rogue - a basically heroic person who isn't above a little monetary self-benefit. to run the rogue missions you need to be limited to only having the option to run your own villain missions - which are pretty negative. And if you go hero, you can't take the rogue missions. The only option for gray morality is to edge towards violent sociopath...I mean vigilante.Interesting that you should mention that, as it seems like City of Heroes is the exact opposite of that. The heroes are all provided for, cared for nice guys who live comfortable, easy lives and have wide-ranging support from both government and private businesses.
I guess by going hero, I'm expected to be pampered and never be tempted to steal that car. -
Every time I'm in a position to see cosplayers. It's one of the better costumes for emaciated goth kids.
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It's even worse if you look at what you actually do at a tailor in this game. Yes, now my robot now drips oil and spare parts out of his groin as a fashion choice. It certainly has nothing to do with Art Evolution - http://tvtropes.org/pmwiki/pmwiki.php/Main/ArtEvolution. I would never be changing a costume simply because new parts became available to better represent how my character should have looked all along.
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One downside to that is that while you are rogue, you can't use regular hero contacts to start any hero threads. So, in order to collect those tips to start off, you will need to either street sweep or run radio missions.
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Yea, I'm sure you could also play the game effectively while sitting naked on a George Foreman grill in repeatedly stabbing yourself in the eye with a spork, but that doesn't behoove anyone on the forum to tell you it's a good idea.
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