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Since the softcap is no longer the softcap in itrials, it's not a meaningful number to shoot for. That 45 is twice as good as 40 thing just doesn't apply.
Now, some def is nice in many situations, but I've been standing around with 120 def from buffs with nothing of my own, so sometimes any defense you bring with you will literally do nothing. -
I had part of my powers not appearing in the buff bar - it looked like my armor toggles had dropped, but I wasn't dying and the power tray still showed them active.
Eating multiple insps has been slow - I keep one line over F1 clear to get new drops and just eat them all when they drop, and when I hit a large group solo and it fills, I get lag before I can eat all 4. The top one now regularly freezes in place until there is another drop.
I've had lag in several places relating to salvage. When getting multiple common salvage from AE, it will stop allowing me to roll, but the marker for salvage in the tray will not have turned red yet, and it will say 77/80. Not until I zone will it turn red and say 80/80. The opposite happens when placing salvage in bins in my base, where it will show several pieces and still list them as 3/80, but will not allow them to transfer to the bins. But then when I zone, it will change to 0/80.
In WW, placing anything for sale will normally not remove it from the "Stored" section until someone buys it and I can claim the inf.
It looks like some things are not updating when my client tells them to, and instead only when something on the server causes an update. -
Unless people are just obsessed with high inf numbers, the same effect without the inflation aspect can be had by directly selling the end products for real cash. Why pay real money for inf that you can use to buy an enhancement when you can just buy the enhancement directly (and a better enhancement at that).
If the main function of inf is SOs and the occasional jetpack, I think RMT will lose some of its charm. -
I tried +HP on my widow to see if it would cut down on those 99% health to 0% health 1 hit wonders in the trials, and it did absolutely nothing.
The only thing I can think of where +HP might be useful is for a MM, since it would be a larger percentage gain for pets. -
#1 you don't need a tank for anything. That is one of the strengths of this game. If you did need them, it would be a design flaw.
#2 you and multiple other members were at +3 when the trials are designed for people starting out with +1 at the most and more likely +0. Of course it's easy, you have essentially outleveled the content. -
Quote:I say they would be dumb for going to the game at all.And yet, someone who really enjoyed the part with people swinging sticks at flying balls but really hated the part with the jello who kept going to game after game after game and not leaving at the seventh inning stretch would still be an idiot.
Quote:The problem with your analogy is that there is still a certain incentive to either stay and watch or at least find out later what happened: to find out who won. -
Quote:That doesn't work since they don't require you to ride it a dozen times before you can leave the park.You should have stopped here when you basically admitted the analogy was fallacious.
Let's try something much more analogous: You've been going to the same amusement park for years, and you've liked every ride they've ever had.
This year, though, they have a new roller coaster. It's different from anything else, and it turns out to not be your favorite ride. A great number of other people love this ride, so it's kind of crowded. You'll ride it once or twice with your friends, get the T-shirt for riding it, but you still prefer to do the other things in the park. You can still find a partner for any other ride in the park though, so the rest of the park hasn't changed for you.
Just because you don't like the new ride doesn't mean you can't go to the park. -
Quote:This is going to be a strained analogy, but stick with me.How do incarnate powers affect anything below level 44, where I spend most of my time playing?
That was a nice analogy that falls apart in a world where you can go back to 1st grade any time you like.
You go to a baseball game. For 8 innings, it plays just like a baseball game. Then at the top of the 9th, everyone strips down to their underware and gets hosed down with warm jello. They then wrestle to decide the ultimate winner.
Anyone not a fan of the jello portion of the event could just leave at the bottom of the 8th, and they would have still experienced 8/9ths of a good game. If you wanted, you could even just say that whoever was ahead after the end of the 8th was the de facto winner. Yet, somehow, I think the existence of that last inning would spoil the game for quite a few people. -
If you look at what this entails, it is really just a combination of:
A. ability to have multiple characters with the same name
B. ability to switch characters at a contact without the whole log off/on process
C. ability to switch characters without leaving the group you are in
B and C, at least, would be attractive to a much larger group of players. I'd rather see them implement the larger, more broadly useful changes than to see it only work in the one specific situation. -
Quote:And I don't get the attitude that treats the trials as if they were just another TF or another contact. They are the end game. They are the future advancement of your character.And I still can't understand where this attitude comes from. The trials got boring for me, too, but they didn't take anything away from the rest of the game I love.
You can ignore them only insofar as you are comfortable being effectively a sidekick in the grand scheme of the game.
Their presence does detract from the rest of the game, as it raises the bar on everything. Being a good student in 1st grade becomes less significant when you are working on your doctorate thesis. Changing the scale with which you character is measured does change the perception of the rest of the game. -
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Quote:It's not even fake difficulty. It is an attempt to make on-demand healing relevant in the endgame.1. The pulse has to go. Period. That's not "challenge", it's fake difficulty - making the game arbitrarily hard by adding the biggest DoT effect in any MMO on the market. This leads to a lot of RNG deaths when coupled with all the other damage effects flying around throughout the trial, which go directly against any concept of "fun".
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With the change to patron/epic pools and the new travel pool powers, not to mention the poison changes, I would be really shocked if there wasn't a freespec.
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Quote:I'm guessing most players do see this one since the unlock is required for getting the born in battle accolade.The contact in the OP is Veluta Lunata, and she is a contact that I have only ever heard spoken about. I don't know who she is, where she is, what she looks like, what her missions are or what I need to do to unlock her. "Trap ghosts" people say, but how one does this is usually left unmentioned.
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Quote:Oh, that's what "tagging F7" means. I've been trying to figure that out this whole thread.Wow, I didn't realize that saying "Everyone hit F7 please!" in league chat would piss you off so much.
Still not sure how pressing a key is "tagging", but at least I understand the instruction now. -
Quote:In addition to this you have the versatility of being able to speed through large portions of it (even with characters who have nothing helping them speed through) or killing everything in sight. You effectively get two larger groups of people willing to run the same trial because it fills both of their requirements - even if not at the same time.On the topic of the ITF as proof that people run the easiest things possible, there are two reasons above all others that I believe makes the ITF popular, and they almost never get mentioned:
It is a co-op, level 35-50 TF. It is the most accessible TF in the game. Nobody loses any powers, both sides can participate at the same time (increasing the total pool of players), and everyone 35+ (a massive level range when considering time, and the fact that most people feel leveling slows down around 35) can run it. When the LGTF was 35-50, it was far more popular than it is now.
This level of accessibility also creates a snowball effect-- people are more willing to run ITFs because people are more willing to run ITFs. People hate standing around waiting to form TFs and trials. There is very little stand-around-and-wait time when forming an ITF because so many people want to do it, and people want to do it because they know there's so little standing around time!
As far as end-game TFs and ease, Kahn is hands down the easiest and fastest end-game TF. Why don't people run it non-stop? Besides being hero-only and 45-50, it's boring. -
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Quote:I did it for my second time over the weekend. I was on a fire brute, so I didn't even die.[*]Overwhelming players with information (constant text flashes desensitizes players to important warnings).
And...
I have absolutely no clue what happened. Occasionally, I would take damage, so I healed it. There were 3 separate timers going and I knew which one caused the green crap (a fairly useless piece of knowledge), but the other two were meaningless to me. The entanglement stuff was just flat out ignored by the entire trial. No one ever said or did anything about it. The only thing lacking a flashing visual cue was whether or not a particular terminal had been shut down yet (I could tell when one went down, but had no real clue which one it was) - and maybe there was since I'm pretty sure I missed half the trial while having random seizures.
The entire thing felt like babysitting 4-year-olds with ADD. And, no, I'm not comparing the other players to 4-year-olds, I'm talking about the mechanics. The whole trial is just a child staring you in the face and going "BAAA!!BAAA!!BAAABBAAA!!!!!BAAA!!!!!!!!AAAAHHHHHHW OOOGGGITTYYYBOOOOOO!!" at the top of his lungs over and over again while occasionally headbutting you. -
Quote:Actually, on the collection phase of Lam it's not. Maybe they all were 50+3 and maybe every single one was effectively invisible. But more likely it was a cluster ****. More likely an all blaster team died again and again.Of course they could be lying. Honestly just as Win if they are. But the point remains, that their assessment of the team's chances is actually more realistic than the OP's.
The mindset that any particular AT or team composition is necessary is so outmoded when applied to this game as to be laughable. The fact that the OP relies on that mindset to set up one of their unhappy tentpoles of bitchitude moreso.
To pretend that an all squishy team has the same chance in Lam is like claiming you don't need heals in Keyes. It's a willful ignoring of reality to support a preconceived notion. -
Quote:The development team were caught off guard by the demand for an incarnate solo path and all instantly fell in love with the new CoT design, so they aren't exactly geniuses either.Despite what many forum-goers believe, our development team isn't full of idiots. I'm fairly confident that they realize people will likely exhibit different spending habits once they have a limited amount of Paragon Points or actually have to pay real money to acquire them.
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Quote:Which still puts 1 week on par with a 30 minute trial (not even counting the emp or thread drops) that can then be repeated immediately for the same number of astrals. It's a pathetic reward.Touch of devil's advocacy here:
- These arcs are for VIP customers or premiums can buy 'em for Paragon Bucks, right?
- We've already been told that each of these arcs will be available in perpetuity if you purchase it or remain a VIP subscriber
- IF (and big IF) this reward table is every 7 days PER signature arc, it actually becomes a bit more reasonable. Similarly it encourages rotating through the content instead of turbo-farming one or two. i.e. 5 arcs are out, 5 astral merits a week.. -
Quote:Yea, silly me, I thought I was beta testing the different features, not giving them marketing data.Oh boy.
I hope they aren't actually thinking of using the purchase data on beta as some kind of indicator of what people will spend their money on when it goes live. When I'm using play money I'm not really too concerned with what I'm spending it on. My real-life cash? That's another matter. I doubt I'm alone in that. -
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