robamerica

Citizen
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  1. Ok the base idea is outstanding! This way, the Halls of Justice wouldn't be the only sg base with statues. This would allow us to remember or learn about players who maybe aren't playing anymore but helped build what is goinng on now in sgs.
  2. Quote:
    Originally Posted by Aett_Thorn View Post
    If it was in the game world, it would be constantly changing with all of the people on needing to be recognized.

    LoL! I would love to be recognized!!! LoL But the constant change to the landscape would be doable. Think about a plaque here, a water fountain there. Or billboards posting monthly stats!!! The above mentioned crowd would love that!!!
  3. That would be awesome! This would also give the devs the oppertunity to slide in new characters. A hero or two that has switched alignments and villians as well. Nice!
  4. Seeing the "Statesman statue" thread got me thinking. Were players not promised a statue for there characters based on in game accomplishments? Where the "people of Paragon" would desire a statue of appreciation for your "service"? I know everyone is thinking technicalities, but that would be awesome!
  5. In case no other tough/agile blasters from the comic universe come to mind:

    Agile:
    Gambit well scrapper / blaster
    Domino
    Punisher
    Green Arrow
    Human Torch

    Tough:
    Green Lantern
    Red Tornado
    War Machine
    Bishop
    Dr. Doom
  6. Hello all. I recently watched an episode of Avengers cartoon on Disney XD, and knoticed that Iron man (energy blaster), thow he takes a lickin and keeps on tickin, is very fast and nimble when being attacked. This is even more so with Hawkeye (archery blaster). Then I started thinking of other "blasters" from the vast comic universes, and realized that most of your blasters are either agile or sturdy. Relating this thought to this game, blaster archtype is one of the most "squishy" due to counter balancing the damage output. Would an additional inherant buff like agile or sturdy, along side of the already implemented defiance, make blasters over powered? I would like to see tougher blasters. Maybe not as tough as scrappers, but more then current durability.
  7. Since 2005 I've played CoH, and have deeply enjoyed my stay. Needless to say, I look forward to what is to come with the future of the game. Durring my time, I've seen the evolution of this title develope much needed gameplay and environmental enhancements. I can imagine, for some, it's the perfect "get away" from our every day routine of a monotenous reality. On top of it all, the devs are in close contact with the gamers, and listen to our voices on ideas and suggestions. I've never experienced this in my video gaming history. (since Atari 2600) To say "hats off" to the devs and my fellow gamers for such a marvelous game, is an understatement!!

    Some draw backs are the old graphic engines, wich limit animation and graphics. Animal and beast looks are limited, (No Thundercat planet here!) and weapons also have a lack of choices. With the vast attempt to force people to team and do story arcs, we overlook the possibilities of zone specific activity and "patroling". Wouldn't it be awesome to see ongoing zone specific events like bank robberies in Founders, or gang wars and vandalizm in Perez, spider clones escaping in Grandville? The occational arch-villian, small super team, or elite boss terrorizing a section of town that a player could attempt to thwart would bring added depth to the game along with its expanding story arch content and alow benefits to small 2 or 3 manned teams.

    In staying in line with the theme of the thread, dispite all of the ideas and suggestions that could be, this game is still THE MOST AWESOME!!!
  8. Wait a minute! They just did mega animation work on "beast mastery" and now "staff fighting". They can do the animation for "monster bodys" for a body type. I dont even think that will be a problem. Not like the long awaited "water control" graphic challenges.
  9. Quote:
    Originally Posted by Aett_Thorn View Post
    The Devs would have to recreate every animation twice* for each new body model they put in. As they add new powersets, this becomes less and less likely to be seen, as it means more and more work for whichever Dev has to build the animations for the new model.

    *Why twice? One animation for on the ground, and one for flying. Also, I believe that Brawl alone would need about 40 new animations per model added.


    Would I like to see this? Sure! I just don't know how likely it is that we'll get it.
    Understood. But who knows. As tech is doubling in emprovments every 6 months, animation may become less and less tidious. But i do agree. It may be a far off idea on body types. But on the otherhand, the mm idea seems doable.
  10. How about a "most valuable team member" bonus. Lol!! Actually that would be awesome in my opinion. Exspecially if the devs include gauges on "timing" and actual teamwork, so not to award folks for just storming ahead of everyone. For example: if a teammate is being hurt and needing some help, a character can come and get the "assist" points. Maybe some type of "role" points for the character staying closest to the role of the arctype that was designed.

    This may also improve the amount of teaming and overall "quality" of teams. While not necessary, this may incorage overall community gameplay. If you know your role in teaming, you inturn learn how to make your character better at that role over time. This would lead to better, more suitable builds for different archtypes, as well as knowelage of teamwork dynamics. That is if there was significant difference in bonuses when "playing correctly".
  11. That would be cool. Basiclly a "fat" build.
  12. Hello fellow forum dwellers! I had an idea that I thought was kinda awesome as an additional body sellection in the character creation stage. Well we have "slim, athletic, huge, male or femal. Well I think it would be awesome if the selection included "monster" body types. By "monster", I mean for example, similar to "redcaps" or "warewolves" or "shivans". Having a character with huge arms and small legs is the extra tool needed for complete creativity on character design, in my opinion. Expecially since the devs keep coming out with new and cool costume parts.

    While on the subject of plush additions. What about the additions of animal classes in the "beast mastery" mastermind set? Apes and gators would be a spectacular choice selection in that archetype.

    one.