Still the most awesome!


houtex

 

Posted

Since 2005 I've played CoH, and have deeply enjoyed my stay. Needless to say, I look forward to what is to come with the future of the game. Durring my time, I've seen the evolution of this title develope much needed gameplay and environmental enhancements. I can imagine, for some, it's the perfect "get away" from our every day routine of a monotenous reality. On top of it all, the devs are in close contact with the gamers, and listen to our voices on ideas and suggestions. I've never experienced this in my video gaming history. (since Atari 2600) To say "hats off" to the devs and my fellow gamers for such a marvelous game, is an understatement!!

Some draw backs are the old graphic engines, wich limit animation and graphics. Animal and beast looks are limited, (No Thundercat planet here!) and weapons also have a lack of choices. With the vast attempt to force people to team and do story arcs, we overlook the possibilities of zone specific activity and "patroling". Wouldn't it be awesome to see ongoing zone specific events like bank robberies in Founders, or gang wars and vandalizm in Perez, spider clones escaping in Grandville? The occational arch-villian, small super team, or elite boss terrorizing a section of town that a player could attempt to thwart would bring added depth to the game along with its expanding story arch content and alow benefits to small 2 or 3 manned teams.

In staying in line with the theme of the thread, dispite all of the ideas and suggestions that could be, this game is still THE MOST AWESOME!!!


 

Posted

+1.

I continue to find things to do, explore, and discover. And I am still enjoyin' the heck out of the game, and the people that play it.

Viva Co*!


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012