Inherant Agility for blasters!
There are currently several threads ongoing about what Blasters need in several parts of the forum. Apparently, changes are coming to the AT, but I doubt it will be about making them sturdier in any way. They are designed as the "glass cannon" of the CoH world.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
In case no other tough/agile blasters from the comic universe come to mind:
Agile:
Gambit well scrapper / blaster
Domino
Punisher
Green Arrow
Human Torch
Tough:
Green Lantern
Red Tornado
War Machine
Bishop
Dr. Doom
stupid damn stupid dumb stupid stupid forum ate my stupid dumb stupid post HATE HATE HATE
Short version:
Green Lantern - sturdy only because of energy fields, always saw him as FF/Energy Defender
Human Torch is only agile because he can fly
Doctor Doom almost defies archetype - fits Blaster, Mastermind, even Defender/Corruptor
Punisher, Domino, Bishop, Green Arrow - we already have a power Blasters can take for characters like these, it's called [Tough] from the Fighting pool (also [Weave])
But I still kind of like the idea for another Blaster inherent. Maybe it could work like the scaling resistance that Super Reflexes gets.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Hello all. I recently watched an episode of Avengers cartoon on Disney XD, and knoticed that Iron man (energy blaster), thow he takes a lickin and keeps on tickin, is very fast and nimble when being attacked. This is even more so with Hawkeye (archery blaster). Then I started thinking of other "blasters" from the vast comic universes, and realized that most of your blasters are either agile or sturdy. Relating this thought to this game, blaster archtype is one of the most "squishy" due to counter balancing the damage output. Would an additional inherant buff like agile or sturdy, along side of the already implemented defiance, make blasters over powered? I would like to see tougher blasters. Maybe not as tough as scrappers, but more then current durability.