New Body Types and Mastermind Ideas!
I was wondering why there has never been a heavy build (a la Kingpin and a few others) as well as a huge female body type. Anyone else agree?
That would be cool. Basiclly a "fat" build.
The Devs would have to recreate every animation twice* for each new body model they put in. As they add new powersets, this becomes less and less likely to be seen, as it means more and more work for whichever Dev has to build the animations for the new model.
*Why twice? One animation for on the ground, and one for flying. Also, I believe that Brawl alone would need about 40 new animations per model added.
Would I like to see this? Sure! I just don't know how likely it is that we'll get it.
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The Devs would have to recreate every animation twice* for each new body model they put in. As they add new powersets, this becomes less and less likely to be seen, as it means more and more work for whichever Dev has to build the animations for the new model.
*Why twice? One animation for on the ground, and one for flying. Also, I believe that Brawl alone would need about 40 new animations per model added. Would I like to see this? Sure! I just don't know how likely it is that we'll get it. |
Understood. But who knows. As tech is doubling in emprovments every 6 months, animation may become less and less tidious. But i do agree. It may be a far off idea on body types. But on the otherhand, the mm idea seems doable.
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Despite the wonderful efforts our Devs have done to push the boundaries of this game there will always be limitations to what can be realistically added that could only ever be "fixed" by totally re-writing the game from scratch. That's not to imply this game was designed badly from the start - it's just that it's starting to show its inevitable age.
Bottomline we can't really expect to see major leaps in animation for this game even if that kind of thing is "easy" to do now in other contexts.
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Wait a minute! They just did mega animation work on "beast mastery" and now "staff fighting". They can do the animation for "monster bodys" for a body type. I dont even think that will be a problem. Not like the long awaited "water control" graphic challenges.
Hello fellow forum dwellers! I had an idea that I thought was kinda awesome as an additional body sellection in the character creation stage. Well we have "slim, athletic, huge, male or femal. Well I think it would be awesome if the selection included "monster" body types. By "monster", I mean for example, similar to "redcaps" or "warewolves" or "shivans". Having a character with huge arms and small legs is the extra tool needed for complete creativity on character design, in my opinion. Expecially since the devs keep coming out with new and cool costume parts.
While on the subject of plush additions. What about the additions of animal classes in the "beast mastery" mastermind set? Apes and gators would be a spectacular choice selection in that archetype.
one.