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funny thing is, ingame everyone i have teamed with who played redside was quite fun and not a evil-larper, it is just on the forums...you really do need to try redside, it is fun. plus you can whomp new demons, heroes dont get succubi, hellfrosts and lashers,(outside of ae, and thats just a superhero arcade) think of the variety!!
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yes, unless you have a very strange personality or are playing forum games, your forum persona is the "live" you, so if you post as though you really are a villain, rather than a stable, well adjusted person playing a video game in which some of your characters are villains..then thats larping, this thread has 3 good examples thus far.
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yo gg, did you ever play guild wars? the third expansion, nightfall, had an amazing middle eastern setting, and that is NOT just deserts really,it can be really visually amazing if coh were to do a extended world setting (something i have been bugging for for a long time) you'd see a happy rian. of course i want a Japanese zone first..but we all figured that already, right?
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Quote:funny thing was, when dual blades and weapon customization were coming out, we were discussing the difference, and i couldnt find a standard definition between the two. the broadsword sword is more of a fanciful take on a scimitar rather than a real looking one(i had jokingly called it the popeye scimitar, after a well known episode of the popeye cartoon where he fought in the arabian nights setting) whereas the dual blades ones looked more like the photos i could find for both scimitars and samshirs, its basically a saber, same principal as the cutlass or the katana.There are other versions of scimitars and khopeshes they could bring in. The scimitar they currently have is more of a shamshir.
ok non sword nerd related discussion, yeah, id buy it, i have a genie themed character who right now has a grand total of one costume..a near heresy for me. so more regional costumes for me would kick butt. arabian nights, indian(both native american and eastern), chinese(i continue to want my freaking cheongsam, and will continue to misspell it till i get it) mayan , take your pick. the whole justice league extended heroes setting justified the costume themes, and while i appreciate the martial arts pack, samurai armor and issue 4, but i always want more. -
i did mention the larping aspect redside exclusive players tend towards, it really gets pretty surreal at times.
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unisex is good, just watch out for that darned horn.
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Quote:you know, i have a few steampunk characters, and if you throw in some japanese-"gothic" dresses too, im there. some gothic looking outfits for the guys too, the baron coat is a start..but i want more.A simple strapless corset with the option of very long gloves.
Victorian Dress Set! *faints*
Edit: ...and furs as shoulder details...
now, this kind of is stepping on the toes of jay's costume thread, but my usual list is fins and aquatic body parts
the high buttoned collars of cheongsams(we have something similar in robes, but it is too bulky)
some feathers and buckskin pants for a native american themed character, and finally, for me, a tie-dyed pattern option.
kanji chest symbols, and the ability to put those symbols on your back
and any back details, im getting desperate here. -
another point to consider when considering the disparity in content is that the game was heroes only for 5 issues, the quality of that content, particularly for the first 2 issue was very uneven, but it is often brought up as a problem. the question is, do villain exclusive players feel that they deserve 5 issues of exclusive content or they are hated. some have made this argument, and its bat-@#$% insane to expect this, but it is also a reason people feel villains are hated. generally villain content is tighter paced, better written, involves less @#$%ing zoning and in the case of strike forces, has a far more reasonable time allowance than early hero content. so there is more content, no question, blueside, a good amount of it is underutilized or horribly implemented.
in a roundabout way, gr may help dedicated villain players, as the devs will be able to craft content that has villainous elements for the morality meter without having to make it exclusive. everyone gets content, and you get content that vibes better with your character..maybe a win-win? -
Quote:I have wondered about that, but issue 7 didnt spike populations, and it introduced one of the best excuses for playing a villain ever, the mayhem missions, one of the few elements that really feel unique to the hero/villain theme. so how long do we add only content to an under-preforming market before you realize the cavalry isnt coming? Really it was tough from the start, villains in classic comic themes are instigators of action, mmo's are based on a quest giver-quest setup, the genre itsself is a hard fit(outside of the very fun mayhems, i love exploding a parking lot)
However this does kind of lead me to think of some kind of weird "chicken or the egg" scenario. "We need more villain exclusive content, there's not enough players to justify villain exclusive content, villain exclusive content will bring in more players" rinse and repeat. -
for a perhaps more realistic answer,cov was supposed to have gotten more people in, it didnt, so the developer staff was cut badly(the freem 15) and content was much tighter. villains supposedly had a far lower population, so priorities had to be made. one comprimise was to add mroe co-op content, but that really meant the content couldnt be too nasty or it would have been tough to justify heroes doing it(in comics, villains are a bit more compliant to do good-ish things if it suits their needs). now i play both, and the populations are lower on every server i have been on relative to the hero side, so can you reasonably make the case for a team to commit their limited resources to exclusively benefit a side that has fewer people? if so, then you have an argument.
also, it is a dumb meme based around some very vocal and very annoying posters. there were soem devs ahte heroes stuff going around during issue 7'ish too, and it was dumb there too, the devs do what they can with limited resources, but they are only human, and nothing is going to satisfy anyone. a reasonable mindset is just play both and quit larping a moral dimension. some developers have goofed on it themselves, babs usually. -
guys, i just heard this thunderous roar of "NOOOOO" a few minutes ago, does anyone know what that was about?
anyhow, yeah people post threads like this every once in a while. Sometimes decisions can bug the community, but generally the devs are very well appreciated by the fans. I have been particularly happy with a few recent developments,(heck, im probably regarded as a kiss up at this point..not that i'd actually get anything for it, but hey, fight the power, scooter) and really, given my state of inertia as well as those decisions indicate that i'll be around for a looong time. i got my 69 monther a bit ago, so im probably as much a lifer as they get. now where's my mutant pack? -
this would be an amazing prank for the developers to play on april fools day, change all the drones to hostile..the forums would momentarily go nuclear, and several people would be "slapped in the face" but i'd nearly pee myself laughing.
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sam is right, usually pre-dl is a few weeks before the real deal, so while it may hit in april, i wouldn't get too crazy for it to be next week or something, pre-s often are well before live.
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my take is, given what you have said about what he wants. have him demo it after 17 hits and have him buy when the boxed set hits for gr, he has his game-card full for the close future, so may as well have him demo it when he can see one thing eh wants, and he can get the ebst value from gettign the box(is Singapore getting the box? or is he just mail-ordering it?)
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i would think if anyone was considering sequeling coh without an expansive costume creator,they have far deeper issues than a post would help, send in the white coats and bring em in, because they are nuts.
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you know, i'm not a fan of sequeling mmo's, it tends to fragment the community, and coh doesnt have a community that could handle fragmentation. that said, there have been some developer movements that were suspicious, and i have, in non-coh circles, seen these sort of things being fairly good at predicting things. so my take is to go with the flow. it would be nice not to have cryptic's branding on the game, and no gmae lasts forever, but i dunno, i just cant thing of any mmo sequels that have been as popular as their predecessor, lineage im not sure about, i have heard both ways, that it did disappointingly, and that it did beat lineage 1. but for a western mmo, sequels dont really seem to do well. also, as for me, this will be a ways out, and i'm kind of used to it here (with some champions dalliances) not really looking to start over again, coh1 is where i have my stuff.
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Quote:while i dont disagree with any of this, one reason i keep banging on the "mmos are actually vary bad games" drum is that all of these would be difficult to do ingame without trivilizing some powersets and making some needed for missions, unbalancing the rewards drastically for some activities versus their risk, and settign up very easily gamed behaviors of the ai to allow some people to breeze through the challenges. I'd add one more issue that bugs me here, we can never do anything. I beat the rikti leader, the rikti come in force the same way before and after. I drop countess crey? still lots of crey around, mmos stink at this too, its just in their nature. I'd love to see more variety to missions, and have even suggested a few, but the problem is, before i post up an idea, i run it by my freind, a rules lawyer with some min/max tendencies, even if he doesn't do it as heavily, and i ask him to exploit my idea...guess how it goes? anything that would be good or clever is hopelessly unbalanced, and getting it to the point where it wouldn't be exploitable pretty much destroys what made it an idea for me in the first place. So yeah, id love to see a proper superhero game, but it sure as hell wont be an mmo that does it.There's a reason this is wrong. Not because most MMOs don't boil down to that kind of thing, but because people also know that superheroes are about a lot more than beating things into a pulp.
And while we can't recreate the emotional tension one finds in a good superhero movie like The Dark Knight, heroes(and for that matter villains) are a lot more multidimensional than this game portrays.
There are several issues with the way the game is currently setup.
1) The reward system is based on the number of foes you can defeat. This is the first and biggest mistake. And while I agree that hindsight is 20/20, this hasn't even been looked at or tested with a different system. Enemies don't spawn based on your objective(s). They spawn and then your objectives are given additional enemy spawns. If you try to be efficient and complete only your objectives, your reward is so much less, that it's pretty pointless.
2) The only thing we use our powers for is to kill/arrest/destroy things. There is no manipulation of the environment to turn things in your favor, like you'd see heroes do in comics and movies. No way to use your powers/skills to turn enemy weapons against them or throw them into map wide disarray. The thing is that this is exactly the sort of thing that 'hero moments' are made of. Not methodically mowing down spawn after spawn in exactly the same way for hours on end.
3) There are absolutely no good missions that don't depend on you beating someone up. Even missions where you are supposed to go meet so-and-so for info contain a map full of enemies that make it impossible to tell what type of mission you're doing apart from reading the mission text. Again why? Because you can't get rewards apart from mowing down a large and unlikely number of foes in predictable, generic map X.
A lot of people come to COX thinking they will find a compelling superhero game. Instead they find a faster paced action MMO with a superhero theme and lots of character customization and a lack of some of the more annoying aspects of other MMOs. For some folks that's fine, as evidenced by the people who have stuck with the game, but for a lot of people, they feel that they have been cheated out of a richer experience. A lot of earlier reviews of COX have said the same thing: There should be more to this game. But that's been pointedly ignored time and again.
It's a shame because we have such a great setting and world to work with but use a single aspect of it to the exclusion of other things with a broader appeal. -
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it is odd that it bothers you to this extend.
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my experience especially on lower popualtion servers, if you havent made a bad reputation for yourself as rude, unccoperative or braindead, people can usually carry some of your burden for you, just do the best you can and dont be a schmuck.
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Id read it as option b, but if i were to want to join, i'd ask first if i were bringing a non-50
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rerolling characters who'se concepts i liked, but was being crabby about powers. I listened to the forums, rather than just trying to fight it out and adapt my playstyle, i dont do that anymore.
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yeah, i dont disagree entirely, but i also think you have to be fair that they have added a lot of art assets, just most have been character based(power customization, weapons, some very good new costume elements alternate animations). I mean yeah, i'd love lots of new maps, but i guess that if your buddy never wants to see a warehouse again, he wont like mmos. they are inherently repetitive, and the more instancing the worse it is. it is the disease of the genre. though i reiterate, i would love to see more tiles, I just think that you have to be pragmatic, i wanted polearms in oblivion too.
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my second quote in my sig is there for a reason.
when did we get aL's garage and the burning hellion office? I dont recall the hellion map being that way during issue 1, but later it was altered to be on fire and covered with hellion graffiti. also, do you count frostfire's frozen map as unique?