recalx

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  1. Quote:
    Originally Posted by Arbiter Hawk View Post
    I mistyped - it is a location-targeted AoE. It creates a 20 foot radius sphere at your targeted location which phases and immobilizes everything that steps inside of it. You can target a spot in the air, as well, so as to limit the volume of the sphere that intersects with a spawn, if you feel so inclined. All of this works together to let you control with great finesse how much of a group you phase, as well as giving Gravity Control characters a tool for "Area of Effect Denial" - perfect for stopping everything coming through a door, or for dropping where that blaster is standing so that the enemies around him can't melee him.

    We wanted to make Dimension Shift a toggle so that it could be turned off when the group was ready to attack the phased creatures. Toggle powers check whether or not their targets are eligible every tick of their effect, so you can't make a creature-targeted toggle phase power - the target would be eligible for the first tick, but on the second tick it would be in a different phase from the caster and would be ineligible. I got around this by having the power target a location instead of a creature - since the location is always in the caster's phase, the power works.

    As for the request to switch Wormhole and Dimension Shift's order in the powerset, as a general rule we don't re-order powers within sets anymore - it causes problems for players when respec'ing. I've tested the revamped set internally a fair amount, and I think with these changes to the powers it's a very playable, very competitive control set - when it hits beta, I definitely recommend you all try it out at various level ranges to see how it feels, and provide further feedback. Thanks to all of you who have participated in this sort of unofficial feedback thread.
    wow....
    so, you just took away the only measure of unique control i had on my grav/fire with this, and basically went on to destroy every build that used dimension shift in pvp.. which is every single grav build ever played in pvp.

    now there's zero reason to pick grav over ice if you want to slow or mind if you want to run disruption. thank you. coming from the only person using a grav dom in the last pvp league, i want to say thanks again and again. i'll be gutting my toon and putting all of my sets into a mind/fire.

    buff mission accomplished.
  2. Quote:
    Originally Posted by DarkCurrent View Post
    It's duration is like other controls in PvP... 4 sec. Has it's occasional uses, but it's not a game changer by any stretch. I've DS'd targets to escape, or phased a buffbot so you can focus on the spiker, but that's about it. However, making it a location based toggle eliminates most of those uses because people can just jump out of it. It's not like it comes with -travel. It has immob, which everyone in PvP has resistance to with something like CJ.
    actually it's a bit longer on a dom and on a controller.
    i believe it's only 4 seconds on defenders and corruptors, 10s on dominators and controllers (same applies to secondary cages such as the ff and sonic ones).
  3. Quote:
    Originally Posted by Arcanaville View Post
    You can change the effects of a power for PvP, but not its mechanics. As far as I know, the tech does not exist to change how a power is targeted based on conditionals.
    assassin strike changes. ;-)
  4. Quote:
    Originally Posted by Jibikao View Post
    What's so great about Dimension Shift in pvp? How long can you cage the person for? 10s or less?

    And it's really not a total nerf because it will get a bit better in pve. The current version is terrible because 1. the phased foes are still running and attacking and confusing the hell of everyone 2. it is a large aoe phase so you may phase things that you don't want to phase. 3. phase allows the mobs to regenerate back health (which becomes a net gain for the mobs).
    first off, dimension shift, as it currently stands, immobs the target.
    get your facts straight. ;-)

    dimension shift allows you to phase your opponent as he reaches peak damage (build-up, firey embrace, whatever) without putting you into the no-phase timer. then you can shift yourself up (fiery embrace in my case) and actually come back into the fight with a potentially higher dps than them.

    also, good disruption players will phase an emp mid-spike to prevent heals on the other player.

    (yeah kids, pvp requires a bit more brains than most of the people in this game have, i know).
  5. Quote:
    Originally Posted by Supermax View Post
    That said, keep in mind that the famous "lol, PvP" phrase happened long before I13. PvP was always very broken, was full of ridiculous bugs, and was never even remotely balanced. Of course to take something broken and make it 100 times worse is still the worst design decision in MMO history, imo.
    the big thing about pvp though was that there was a huge barrier of entry.
    i remember sitting in the i13 changes thread and dishing out 1v1-8v8 requests to anyone who argued that there was no skill involved in i12 pvp and that the lowering of the bar of i13 wasn't in fact a lowering of the bar, and not one of the lolpvp crowd backed their words with actions.

    it took a certain kind of person to pvp.
    i mean, some people had long necks.
    others were and are still fat.
    others liked listening to tree frogs.
    but pretty much everyone who did it for a while came to understand the system, otherwise, they just quit and went to do pve again.

    i13 obfuscated the system to the point where basically about 10 people understood the numbers behind the game, and unless you were part of the i12 crew (with like one or two exceptions to this, of course (dex, katalyst)), you pretty had no idea where to start.
  6. let's start off easy.

    Ware used Earth/Fire doms and the occasional Ice/Fire dom (peril skillz).
    Both of these things are capable of providing quite possibly the highest burst damage in the a pvp setting during the first 3 seconds of a spike. After that, Psi/EM damage spams out-do them in raw dps.

    If the target drops in 3 seconds, who cares about the next 5 seconds.

    Off to Mind/Fire land.
    Mind/Fire's are awesome in 1v1s, less awesome in a team setting. In a 1v1, a mind/fire can leverage confuse to lower incoming damage and up the differential between dps received and dps outputted. In a team situation, tk is generally frowned upon, and dominate does less damage than fossilize. Oh, and it has a less useful secondary effect (it's own non-positional-type).

    Do not, I repeat, do not listen to Sinister when it comes to slotting dominate. Slot it for damage. If you want to sleet someone, tk them or learn to place your patches accordingly. Get the intuition incarnate, and let that and domination take care of increasing your hold duration.

    Anyways, be more specific if you have any questions.
    I'll help a bit because I'm in a somewhat good mood today.
  7. Quote:
    Originally Posted by DarkCurrent View Post
    Oh, and that begs the question if the immobilize is enhanceable at all. If not, then what's to stop warwolves/bosses/EBs/AVs from walking right out of the patch and smashing your face? Does the intang travel with them?

    I'm thinking there should be some sort of debuff attached if high rank mobs/PvPers can just walk out of it due to high immob resistance. Perhaps a -acc, -dam, -regen or something?
    i think any of those debuffs would put grav into overpowered territory in PVP. doms with debuffs in their primary are pretty dangerous (which is why i'm looking forward to a dark/fire dom). ice doms can still be pretty sick debuffers, and the grav -jump heights can be paired with a few other secondaries to make for a lot of disruption. i leverage the crap out of the -def on my earth/fire too.

    basically, i'd just remove the immob in pvp and allow for the toggle to be enemy target based. i'd also make sure the animation is something along the lines of rad's enervating field, instead of the propel/RI animation which is what i bet they're plotting on.
  8. Quote:
    Originally Posted by DarkCurrent View Post
    You bring up a good point. Perhaps they can leave it unchanged for PvP? Or maybe the immob is autohit/unresistable?
    the immob shouldn't exist in PVP.
    it will just mess with mez suppression timers.


    the devs are smart enough to know this.
    there's a reason subdue doesn't immob in pvp.
  9. this dimension shift change is a horrible idea.
    Grav is a great pvp disruption set partly because of dimension shift.
    Making it into a targeted location based AOE essentially makes it worthless in a pvp situation.



    I'm gutting my Grav/Fire if this goes through, and rebuilding a mind/fire.
    Nerfing one of grav's best tools in PVP makes zero sense.



    And at 20 seconds, compared to the 30 it currently lasts in PVE, everyone in PVE is also getting the short end of the stick, they might just be too fascinated by the shiny to realize that it's a pretty big nerf.

    if it's going to be a toggle, it should be an enemy based toggle.
  10. recalx

    KM/?

    Quote:
    Originally Posted by BattleWraiths Life View Post
    So we can all agree, the simple fix to poison is to make poison debuffs un-powerboost-able, or preferably just weaken. I think that's a happy medium that will satisfy all parties. Any objections?
    edit: yes.

    gtfo.
  11. recalx

    KM/?

    Quote:
    Originally Posted by Mc Carbonara View Post
    -longer hold/mezz for troller
    -stacking pboosted to-hit debuff on dark/poison

    Maybe PB affect the -special effect on weaken (i don't know)

    @Barrier: just "explain" what's PB boosting
    okay honey, just for you.


    PB does more than boost the -to-hit.
    Because of the way Power Boost works, it will also boost many of the -specials within Weaken. Things like the effective negative heal, run speed, and jump height enhancements are all boosted by power boost.

    There, happy?
  12. vigor is also insanely nice on sets like dark blast, which is both a heavy end user and requires a to-hit check on a heal.
    i run it as an alternate on my dark/poison for when i don't want to carry blues and i'm facing against something that can potentially force me into a prolonged fight. generally i run intuition and reactive though... that just shreds almost anything in a matter of seconds.
  13. Quote:
    Originally Posted by I Burnt The Toast View Post
    Care to supply a quote with a link?? I can guarantee you it is from a long time ago. MANY of the pvpers have left this game and that estimate of 15% is much lower now - need proof - go to a pvp zone or watch arena chat. PVP has never been a large part of CoH; simply because as many have said; pvp was an after thought to this game.

    FYI dumb would be relying on an outdated quote as your "evidence."
    l2search.
    i'm not your errand boy.
  14. recalx

    KM/?

    i'm going to refer you all to the pve boards and the search function.
    pb does many other things to poison.

    the pve-ers, for once, seem to understand poison better than any of you.


    this is the sad status of our current pvp population.
  15. Quote:
    Originally Posted by Hyperstrike View Post
    No. No they don't.
    Notice a distinct lack of additions for AE? Something that sees more traffic than PVP?
    I'd say they're pretty much resigned to the fact that PVP in this game is essentially a dead end. Good, bad or otherwise. That's reality.

    As I said earlier. It's "don't hold your breath" and whenever they have absolutely nothing else on their plate.

    Please stop attempting to mangle my words into something I didn't say.

    I never said nobody PVPs. And I didn't say the devs will NEVER work on it.
    Merely that I highly doubt that they're going to turn PVP around and actually realize an increase in PVP players because of it.

    I don't begrudge you your desires. I'm merely saying that you're unlikely to have them satiated anytime soon.

    Yay! A checkbox!

    That's essentially why PVP was spit-and-bailing-wired onto this game. The then-prevailing "wisdom" was "a "major" MMO "has to" have PVP"." Look where it's gotten CoH's PVP.

    I remind you. This game isn't CoD. This game isn't DCUO.

    And going head-to-head against another player is only fun if you both have a chance of actually winning, regardless of what AT/power combinations you select. That just isn't the case with CoH. And the attempt to try and break the game to the point that it IS has left PVP all but unrecognizable to PVE players.

    And that's only one of CoH's myriad PVP "issues".


    Again, I don't begrudge you your enjoyment. But a more realistic outlook of PVP's future will probably leave you less rage-filled when said reality comes crashing in on you eventually.

    If it helps, just regard me as a humbug and a crank. Time will tell.
    tl;dr
  16. kid shut up.
    i'm always angry, stop stating the obvious.


    as for that being an "illustration", maybe you should take some drawing lessons from battlewraith.

    until then, here's a chair:

    \._

    sit down.
  17. Quote:
    Originally Posted by Hyperstrike View Post
    Yes, from years ago. If you think it's 15% now, you're on drugs.

    Also, I said "illustration" instead of "data". Note there are no real numbers on that chart anyplace.



    It's their insistence that dead systems like PVP are actually important to this game when, clearly, they aren't.
    ever heard of proportions? where did you go to school? Texas or something?
  18. that's not 15% chart-boi.

    and that 15% is a quote from ex-libris.

    gawd, why are people so dumb in this game?
  19. t3's are not enough.

    go get t4 reactive.
    what alpha did you pick? if you went intuition, you should also go to t4.
  20. i've seen it happen consistently when multiple people use their nade within the first 5 seconds of him spawning.

    but it might be something else..
  21. Quote:
    Originally Posted by lll Phoenix lll View Post
    I hope you dont mind, the tourny will start at February 5th instead of January 22th. And Playoffs will be 19th. This is for the people who are not ready yet and need some time to prepare their toons. Also I got informed that some people who are already signed up , by the end of this month wont be able to play at all due to real life issues, so having that in mind I think it would be better to make the tourny at that date I just said and also more people will be able to join. The more the better.
    remove me.
    my acct is going f2p this month.
  22. Quote:
    Originally Posted by BattleWraiths Life View Post
    due to this recent unnecessary change, please remove me and suckafish. we are boycotting your event and hosting a Lethal Lottery 2v2 Tournament on the same date. GL HF. Thread will be up soon for sign ups.

    is that going to be alpha only/ranged fiteclub rules or are you finally growing up and using all those cool things like reactive, judgement, io's and inspirations?
  23. it doesn't.
    he's stacking double res shields.
    that's way dumb.

    he's also running phase-less, and a few other things..
  24. recalx

    PvP dev's

    the pvp dev got laid off right after going rogue, if i recall correctly.