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Posts
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Joined
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Ah okay cool, I wasn't sure what to take for Def bonuses to be honest.
Thanks! -
Thanks for the replies guys. The reason I would say my build was redundant was because it still had powers like Stamina taken, whereas now they are inherent, so I can take those out of the build plan and make room for others.
I think the best thing is to play for a while, get some inf built up and then respec again to slot in the new enhancements. As long as the build doesn't have any stupid mistakes in there then that's good! -
Hi everyone,
I've recently returned to CoH, due to being able to play free, and it looks like with all the changes my old build is now redundant. I haven't played since around I14, so obviously a huge amount has changed in that time. I've done a quick build in MIDS up to level 39 as that's my current level, but could you please help me out with the build so I can play effectively again?
I haven't slotted yet as I need to get the basic build down, but I also only have about 4.5 million inf which I gather isn't enough to do much with these days? Also I've taken Fly as I like the power and it fits in with my idea of a character, rather than anything else. Any help appreciated. Thank you.
EDIT: I should add I've had a look at the guides and there doesn't seem to be one more recent than I16, so they aren't much help.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Pyroman: Level 49 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Fighting
Hero Profile:
Level 1: Fire Blast- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
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So, something which I think would be fairy simple and just save everyone a small bit of time, and make it faster to get around, especially in teams.
When a mission is accepted that is in a different zone to the current one, then the compass points to the exit leading to that zone, or perhaps to the trainline. It can be a bit annoying to have to check where a location is, and not know if you have to take the train or can just exit from the current zone to the needed one.
So my suggestion is that when you take a mission which isn't in your current zone, the compass points towards the zone exit. I think it would be quite simple.
Make sense? Good idea? -
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Well, in this thread i posed my fire/fire build, and false fiction added his idea on it.
http://uk.boards.cityofheroes.com/showfl...e=0#Post1323692
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Cool, cheers. Think I know what I'm taking now, just need to get the slotting right. -
Thanks guys!
Wilfred, that was exceptionally helpful, and well explained, thanks for taking the time to write all that out. I think I've got my build I want, its just the slots to get down now. I won't worry about he IOs for now, but go with SOs and save the inf up.
This is my build, with no slots. There a couple of times I was unsure of what to take, most notably at 38 and 49. Any suggestions are welcome, and slotting advice is always appreciated! I took Super Speed because of taking hasten, as I thought I might as well. Combat Jumping handles the verticle aswell as knockback protection.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Pyroman: Level 48 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast -- Empty(A)
Level 1: Ring of Fire -- Empty(A)
Level 2: Fire Ball -- Empty(A)
Level 4: Fire Sword -- Empty(A)
Level 6: Hasten -- Empty(A)
Level 8: Fire Breath -- Empty(A)
Level 10: Hurdle -- Empty(A)
Level 12: Aim -- Empty(A)
Level 14: Super Speed -- Empty(A)
Level 16: Build Up -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Fire Sword Circle -- Empty(A)
Level 24: Blaze -- Empty(A)
Level 26: Combat Jumping -- Empty(A)
Level 28: Blazing Bolt -- Empty(A)
Level 30: Consume -- Empty(A)
Level 32: Inferno -- Empty(A)
Level 35: Stealth -- Empty(A)
Level 38: Blazing Aura -- Empty(A)
Level 41: Char -- Empty(A)
Level 44: Fire Shield -- Empty(A)
Level 47: Rise of the Phoenix -- Empty(A)
Level 49: Bonfire -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance -
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Which means if you have a particularly bad run and get a load of debt, you could just not log in for a couple of days and it will be gone, rather than spend hours and hours working it off.
[/ QUOTE ]
Hours and hours working off debt? Has Ouroboros sent you back several issues?
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First time playing on Sunday for three years!! -
Ok cool. Bit rusty ;-)
I'll make the changes... -
Which means if you have a particularly bad run and get a load of debt, you could just not log in for a couple of days and it will be gone, rather than spend hours and hours working it off.
I assume its char specific. -
Ok, so I've done a build in the planner, what do you think? I've only slotted up to 39 as that is what I am, but are there any glaring issues?
Thanks.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Pyroman: Level 48 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast- [*] (A) Empty[/list]Level 1: Ring of Fire
- [*] (A) Empty[/list]Level 2: Fire Ball
- [*] (A) Empty[*] (3) Empty[*] (3) Empty[*] (5) Empty[*] (5) Empty[*] (7) Empty[/list]Level 4: Fire Sword
- [*] (A) Empty[/list]Level 6: Hover
- [*] (A) Empty[*] (7) Empty[*] (19) Empty[*] (21) Empty[*] (21) Empty[*] (23) Empty[/list]Level 8: Fire Breath
- [*] (A) Empty[*] (9) Empty[*] (9) Empty[*] (11) Empty[*] (11) Empty[*] (13) Empty[/list]Level 10: Swift
- [*] (A) Empty[/list]Level 12: Hasten
- [*] (A) Empty[*] (13) Empty[*] (34) Empty[/list]Level 14: Health
- [*] (A) Empty[*] (15) Empty[*] (15) Empty[*] (17) Empty[*] (17) Empty[*] (19) Empty[/list]Level 16: Fly
- [*] (A) Empty[/list]Level 18: Aim
- [*] (A) Empty[*] (29) Empty[/list]Level 20: Build Up
- [*] (A) Empty[*] (29) Empty[/list]Level 22: Stamina
- [*] (A) Empty[*] (23) Empty[*] (25) Empty[*] (25) Empty[*] (27) Empty[*] (27) Empty[/list]Level 24: Blaze
- [*] (A) Empty[*] (31) Empty[*] (33) Empty[*] (36) Empty[*] (37) Empty[*] (39) Empty[/list]Level 26: Blazing Bolt
- [*] (A) Empty[*] (31) Empty[*] (33) Empty[*] (34) Empty[*] (37) Empty[*] (39) Empty[/list]Level 28: Stealth
- [*] (A) Empty[*] (31) Empty[/list]Level 30: Grant Invisibility
- [*] (A) Empty[/list]Level 32: Inferno
- [*] (A) Empty[*] (33) Empty[*] (34) Empty[*] (36) Empty[*] (37) Empty[*] (39) Empty[/list]Level 35: Rain of Fire
- [*] (A) Empty[*] (36) Empty[/list]Level 38: Phase Shift
- [*] (A) Empty[/list]Level 41: Char
- [*] (A) Empty[/list]Level 44: Fire Shield
- [*] (A) Empty[/list]Level 47: Rise of the Phoenix
- [*] (A) Empty[/list]Level 49: Consume
- [*] (A) Empty[/list]------------
Level 1: Brawl- [*] (A) Empty[/list]Level 1: Sprint
- [*] (A) Empty[/list]Level 2: Rest
- [*] (A) Empty[/list]Level 1: Defiance
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Hey everybody. I'm returning after a couple of years, and so I have a free Respec (or two) to use. I've done some hunting around the interweb, but there doesn't seem to be guides from after about 2007, and obviously things have changed since then!
Has anyone got a good guide, or can help me with what powers and slotting to choose? It will be for PvE, and as I'm only a level 39, it will be a levelling guide too.
Cheers guys! -
the base defence is 2.5%, with 3 slots its 3.9% but only goes up .1% with each slot after that. so i think the 3 slots is worth it but no more really
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cool cool. yeah i think i will go for cj and acrobatics, i can run all my toggles with 3 slotted stamina and not lose end so thats good!
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Putting more than 3 of any one type of enhancement in a power really doesn't do much (the last 3 do ~5% extra each) so unless you've really not got anything else to slot, it's probably not worth it.
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ah yes, i forgot that! ill swap out damage for acc or recharge reduc
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CJ and acrobatics only have a very small defence bonus, personally I've never found it worth slotting for.
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but is it still worth it? i was trying to cut down on my power pools, and so rather than take SS for travel and Hover for defence, i could take the one pool. is it not worth it?or should i take concealment instead?
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Possible power suggestion. Air Superiority - I'm a big fan of this power since I started using it in a couple of my blaster builds. For a set with no control you may find it useful. It's a one hit knockdown (mele) and slotted with 2 or 3 acc and 1 recharge you can keep a boss pretty much permanently on it's bum. It really depends if you're comfortable in mele or not, but with no flight, and no control, things are going to close you anyway so I'd probably recommend giving it a go on the test server.
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Well i've never taken it as i've always gone with fly for the defence bonus and dont really think i'll use it, i try to stay away from melee, but have got the old fire sword and blaze there
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Consume I find exceptionally useful, it might be worth shuffling a couple more slots in there. I'm slotting mine with 2 acc/2 end modification/2 recharge which allows me to run my toggles and also to put increase attack rates in all my attacks.
[/ QUOTE ]
Never taken it before but heard many a good thing so thought i'd give it a go -
Ok so i have one free respec left, and i want to get it right! as i'm level 38, my next lot of powers will be the ancillery/epic ones, so no thought required really (going with fire as it fits char/power concept). But i want to get the rest of the build right, so im offering it up to criticism (be nice) before i go ahead and change it. So, what does everyone think?
Oh i planned all the ancillery/epics too
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Exported from Ver: 1.7.2.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
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Name: Pyroman
Level: 49
Archetype: Blaster
Primary: Fire Blast
Secondary: Fire Manipulation
---------------------------------------------
01) --> Fire Blast==> Dmg(1) Dmg(3) Dmg(5) Acc(7) Acc(9) Range(19)
01) --> Ring of Fire==> Immob(1)
02) --> Fire Ball==> Dmg(2) Dmg(3) Dmg(5) Acc(7) Acc(9) Range(23)
04) --> Fire Sword==> Dmg(4) Dmg(11) Dmg(15) Acc(29) Acc(46)
06) --> Combat Jumping==> DefBuf(6) DefBuf(36) DefBuf(37)
08) --> Fire Breath==> Dmg(8) Dmg(11) Dmg(15) Acc(37)
10) --> Swift==> Run(10)
12) --> Hasten==> Rechg(12) Rechg(13) Rechg(13)
14) --> Super Jump==> EndRdx(14)Hold(42)
16) --> Health==> Heal(16) Heal(17) Heal(17)
18) --> Blaze==> Dmg(18) Dmg(19) Dmg(25) Dmg(25) Acc(27) Acc(29)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Acrobatics==> EndRdx(22) EndRdx(23)
24) --> Build Up==> TH_Buf(24)
26) --> Blazing Bolt==> Dmg(26) Dmg(27) Dmg(31) Dmg(31) Acc(33) IntRdx(33)
28) --> Consume==> Acc(28) EndMod(31)
30) --> Aim==> TH_Buf(30)
32) --> Inferno==> Dmg(32) Dmg(33) Dmg(34) Dmg(34) Dmg(34) Acc(36)
35) --> Fire Sword Circle==> Dmg(35) Dmg(36) Dmg(37) Acc(40)
38) --> Hot Feet==> Dmg(38) Dmg(39) Dmg(39) EndRdx(39) EndRdx(40) Slow(40)
41) --> Char==> Dmg(41) Dmg(42) Dmg(42) Hold(43) Range(43) Acc(43)
44) --> Fire Shield==> DmgRes(44) DmgRes(45) DmgRes(45) DmgRes(45) EndRdx(46) Rechg(46)
47) --> Rise of the Phoenix==> Dmg(47) Heal(48) Heal(48) EndMod(48)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Heal(2)
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Decided to go with the Leaping pool as i think ill get combat jumping and acrobatics for defence bonuses
Still taking hasten as i dont want to slot a recharge reduction in each power
Thanks for the thoughts in advance!!
Pyro