My fire/Fire Respec build - Opinions?
Just had a quick scan before work, mostly it looks quite good to me, just had a couple of thoughts on it which might be worth considering.
Putting more than 3 of any one type of enhancement in a power really doesn't do much (the last 3 do ~5% extra each) so unless you've really not got anything else to slot, it's probably not worth it.
CJ and acrobatics only have a very small defence bonus, personally I've never found it worth slotting for.
Snipe has an inherrant accuracy bonus, in order for it to be effective now you need to use it with aim or build up anyway which also have accuracy bonus, so you don't really need an accuracy in it.
Aim and build up I find invaluable. Although sometimes I use them together for the alpha strike, in longer fights I tend to alternate them for a constant acc/dam boost. The tohit buff doesn't really make a massive difference, certainly not in aim, but I'd probably recommed 3 slotting each for recharge though. It'll increase your damage output quite significantly.
Hotfeet - well, each to their own, I've never liked it although I've heard about people using it.
Possible power suggestion. Air Superiority - I'm a big fan of this power since I started using it in a couple of my blaster builds. For a set with no control you may find it useful. It's a one hit knockdown (mele) and slotted with 2 or 3 acc and 1 recharge you can keep a boss pretty much permanently on it's bum. It really depends if you're comfortable in mele or not, but with no flight, and no control, things are going to close you anyway so I'd probably recommend giving it a go on the test server.
Consume I find exceptionally useful, it might be worth shuffling a couple more slots in there. I'm slotting mine with 2 acc/2 end modification/2 recharge which allows me to run my toggles and also to put increase attack rates in all my attacks.
I slot my attacks quite differently to you. Currently I'm using 1 acc/1 recharge/1 end reducer/3 damage in AOEs and 2 acc/1 recharge/3 damage in single target attacks. Not saying it's the best way to do it, but I can imagine a definite gap in the attack chain without a least some recharges in the attacks. Range enhancements I've never got much mileage out of in anything except blaze.
Good choice of epic - I really do find it goes best out of all of them - but I'd recommend slotting char for the hold it is. 2 acc/3 hold duration/1 recharge and you can perma-hold an even level boss, you'll come close on a +1. The damage on it is good, but not compared to the damage you've got in the rest of the set so probably not worth slotting for.
Anyway, just my twopenneth - haven't had time to proof read so apologies in advance for any typos - I'm sure there'll be a few
Wyx
[ QUOTE ]
Putting more than 3 of any one type of enhancement in a power really doesn't do much (the last 3 do ~5% extra each) so unless you've really not got anything else to slot, it's probably not worth it.
[/ QUOTE ]
ah yes, i forgot that! ill swap out damage for acc or recharge reduc
[ QUOTE ]
CJ and acrobatics only have a very small defence bonus, personally I've never found it worth slotting for.
[/ QUOTE ]
but is it still worth it? i was trying to cut down on my power pools, and so rather than take SS for travel and Hover for defence, i could take the one pool. is it not worth it?or should i take concealment instead?
[ QUOTE ]
Possible power suggestion. Air Superiority - I'm a big fan of this power since I started using it in a couple of my blaster builds. For a set with no control you may find it useful. It's a one hit knockdown (mele) and slotted with 2 or 3 acc and 1 recharge you can keep a boss pretty much permanently on it's bum. It really depends if you're comfortable in mele or not, but with no flight, and no control, things are going to close you anyway so I'd probably recommend giving it a go on the test server.
[/ QUOTE ]
Well i've never taken it as i've always gone with fly for the defence bonus and dont really think i'll use it, i try to stay away from melee, but have got the old fire sword and blaze there
[ QUOTE ]
Consume I find exceptionally useful, it might be worth shuffling a couple more slots in there. I'm slotting mine with 2 acc/2 end modification/2 recharge which allows me to run my toggles and also to put increase attack rates in all my attacks.
[/ QUOTE ]
Never taken it before but heard many a good thing so thought i'd give it a go
I took acrobatics recently, and the hold resistance thingy seems to work well, as well as the immob one on CJ. I like 'em.
cool cool. yeah i think i will go for cj and acrobatics, i can run all my toggles with 3 slotted stamina and not lose end so thats good!
[ QUOTE ]
I took acrobatics recently, and the hold resistance thingy seems to work well, as well as the immob one on CJ. I like 'em.
[/ QUOTE ]
It protects from one hold which is pretty useful, two stacked will get you of course but it does cut down a little on how many break frees you need to carry. However you can't slot for that. I was questioning the worth of slotting for defence. The base percentage is pretty low anyway, you get very little from the enhancements.
the base defence is 2.5%, with 3 slots its 3.9% but only goes up .1% with each slot after that. so i think the 3 slots is worth it but no more really
Ok so i have one free respec left, and i want to get it right! as i'm level 38, my next lot of powers will be the ancillery/epic ones, so no thought required really (going with fire as it fits char/power concept). But i want to get the rest of the build right, so im offering it up to criticism (be nice) before i go ahead and change it. So, what does everyone think?
Oh i planned all the ancillery/epics too
---------------------------------------------
Exported from Ver: 1.7.2.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
---------------------------------------------
Name: Pyroman
Level: 49
Archetype: Blaster
Primary: Fire Blast
Secondary: Fire Manipulation
---------------------------------------------
01) --> Fire Blast==> Dmg(1) Dmg(3) Dmg(5) Acc(7) Acc(9) Range(19)
01) --> Ring of Fire==> Immob(1)
02) --> Fire Ball==> Dmg(2) Dmg(3) Dmg(5) Acc(7) Acc(9) Range(23)
04) --> Fire Sword==> Dmg(4) Dmg(11) Dmg(15) Acc(29) Acc(46)
06) --> Combat Jumping==> DefBuf(6) DefBuf(36) DefBuf(37)
08) --> Fire Breath==> Dmg(8) Dmg(11) Dmg(15) Acc(37)
10) --> Swift==> Run(10)
12) --> Hasten==> Rechg(12) Rechg(13) Rechg(13)
14) --> Super Jump==> EndRdx(14)Hold(42)
16) --> Health==> Heal(16) Heal(17) Heal(17)
18) --> Blaze==> Dmg(18) Dmg(19) Dmg(25) Dmg(25) Acc(27) Acc(29)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Acrobatics==> EndRdx(22) EndRdx(23)
24) --> Build Up==> TH_Buf(24)
26) --> Blazing Bolt==> Dmg(26) Dmg(27) Dmg(31) Dmg(31) Acc(33) IntRdx(33)
28) --> Consume==> Acc(28) EndMod(31)
30) --> Aim==> TH_Buf(30)
32) --> Inferno==> Dmg(32) Dmg(33) Dmg(34) Dmg(34) Dmg(34) Acc(36)
35) --> Fire Sword Circle==> Dmg(35) Dmg(36) Dmg(37) Acc(40)
38) --> Hot Feet==> Dmg(38) Dmg(39) Dmg(39) EndRdx(39) EndRdx(40) Slow(40)
41) --> Char==> Dmg(41) Dmg(42) Dmg(42) Hold(43) Range(43) Acc(43)
44) --> Fire Shield==> DmgRes(44) DmgRes(45) DmgRes(45) DmgRes(45) EndRdx(46) Rechg(46)
47) --> Rise of the Phoenix==> Dmg(47) Heal(48) Heal(48) EndMod(48)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Heal(2)
---------------------------------------------
Decided to go with the Leaping pool as i think ill get combat jumping and acrobatics for defence bonuses
Still taking hasten as i dont want to slot a recharge reduction in each power
Thanks for the thoughts in advance!!
Pyro