Fire/Fire Guide Please?
Ok, so I've done a build in the planner, what do you think? I've only slotted up to 39 as that is what I am, but are there any glaring issues?
Thanks.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Pyroman: Level 48 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast
- [*] (A) Empty[/list]Level 1: Ring of Fire
- [*] (A) Empty[/list]Level 2: Fire Ball
- [*] (A) Empty[*] (3) Empty[*] (3) Empty[*] (5) Empty[*] (5) Empty[*] (7) Empty[/list]Level 4: Fire Sword
- [*] (A) Empty[/list]Level 6: Hover
- [*] (A) Empty[*] (7) Empty[*] (19) Empty[*] (21) Empty[*] (21) Empty[*] (23) Empty[/list]Level 8: Fire Breath
- [*] (A) Empty[*] (9) Empty[*] (9) Empty[*] (11) Empty[*] (11) Empty[*] (13) Empty[/list]Level 10: Swift
- [*] (A) Empty[/list]Level 12: Hasten
- [*] (A) Empty[*] (13) Empty[*] (34) Empty[/list]Level 14: Health
- [*] (A) Empty[*] (15) Empty[*] (15) Empty[*] (17) Empty[*] (17) Empty[*] (19) Empty[/list]Level 16: Fly
- [*] (A) Empty[/list]Level 18: Aim
- [*] (A) Empty[*] (29) Empty[/list]Level 20: Build Up
- [*] (A) Empty[*] (29) Empty[/list]Level 22: Stamina
- [*] (A) Empty[*] (23) Empty[*] (25) Empty[*] (25) Empty[*] (27) Empty[*] (27) Empty[/list]Level 24: Blaze
- [*] (A) Empty[*] (31) Empty[*] (33) Empty[*] (36) Empty[*] (37) Empty[*] (39) Empty[/list]Level 26: Blazing Bolt
- [*] (A) Empty[*] (31) Empty[*] (33) Empty[*] (34) Empty[*] (37) Empty[*] (39) Empty[/list]Level 28: Stealth
- [*] (A) Empty[*] (31) Empty[/list]Level 30: Grant Invisibility
- [*] (A) Empty[/list]Level 32: Inferno
- [*] (A) Empty[*] (33) Empty[*] (34) Empty[*] (36) Empty[*] (37) Empty[*] (39) Empty[/list]Level 35: Rain of Fire
- [*] (A) Empty[*] (36) Empty[/list]Level 38: Phase Shift
- [*] (A) Empty[/list]Level 41: Char
- [*] (A) Empty[/list]Level 44: Fire Shield
- [*] (A) Empty[/list]Level 47: Rise of the Phoenix
- [*] (A) Empty[/list]Level 49: Consume
- [*] (A) Empty[/list]------------
Level 1: Brawl
- [*] (A) Empty[/list]Level 1: Sprint
- [*] (A) Empty[/list]Level 2: Rest
- [*] (A) Empty[/list]Level 1: Defiance
I dont get:
1 slot in fire blast? It is an attack you can use while mezzed so will use a lot.
6 slots in hover? Thats 4 too many at least, if not 5 too many.
6 slots in health? is way too many considering the minor benefits health gives on a low HP blaster.
2 slots in stealth? Can't see any reason for anything other than an LoTG +recharge and that only takes 1 slot.
Only 2 slots in Rain of Fire? This is a great attack fully slotted (5+), and wasted otherwise.
No Fire Sword Circle?
It looks like you are planning on staying at range and hiding in stealth? Thats not taking advantage of some of /fire's better powers in the damage aura and fire sword circle.
British by act of union, English by grace of God, Northern by pure good fortune!
Ok cool. Bit rusty ;-)
I'll make the changes...
Here's a build I quickly made in Mids, one's with SOs (since you just returned) and the other's with IOs for when/if you get to learning about the system. Slotting's for a full level 50 build, only 3 enhancements on the same kind count, any more and you get very small returns from it (incase you're not familiar with the change, ED) and till you're high enough to get 50+ SOs I suggest slotting however you feel depending on how the build plays at that level.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Flame Mastery
Hero Profile:
------------
Level 1: Fire Blast Dmg(A), Dmg(3), Dmg(9), Acc(15), EndRdx(21), RechRdx(34)
Level 1: Ring of Fire Acc(A)
Level 2: Fire Ball Dmg(A), Dmg(3), Dmg(7), Acc(13), EndRdx(37), RechRdx(40)
Level 4: Fire Sword Dmg(A), Dmg(5), Dmg(5), Acc(9), EndRdx(21), RechRdx(39)
Level 6: Rain of Fire Dmg(A), Dmg(7), Dmg(15), RechRdx(40), RechRdx(46)
Level 8: Hurdle Jump(A)
Level 10: Fire Sword Circle Dmg(A), Dmg(11), Dmg(11), Acc(13), RechRdx(37), RechRdx(39)
Level 12: Air Superiority Acc(A)
Level 14: Fly Flight(A), Flight(46)
Level 16: Build Up RechRdx(A), RechRdx(17), RechRdx(17)
Level 18: Aim RechRdx(A), RechRdx(19), RechRdx(19)
Level 20: Health Heal(A)
Level 22: Stamina EndMod(A), EndMod(23), EndMod(23)
Level 24: Blaze Dmg(A), Dmg(25), Dmg(25), Acc(29), RechRdx(31), RechRdx(31)
Level 26: Hasten RechRdx(A), RechRdx(27), RechRdx(27)
Level 28: Consume Acc(A), EndMod(29), EndMod(31), RechRdx(40), RechRdx(43)
Level 30: Super Speed Run(A)
Level 32: Inferno Dmg(A), Dmg(33), Dmg(33), RechRdx(33), RechRdx(34), RechRdx(34)
Level 35: Blazing Aura Dmg(A), Dmg(36), Acc(36), EndRdx(36), EndRdx(37)
Level 38: Assault EndRdx(A), EndRdx(39)
Level 41: Char Dmg(A), Dmg(42), Acc(42), Hold(42), Hold(43), RechRdx(43)
Level 44: Fire Shield ResDam(A), ResDam(45), ResDam(45), EndRdx(45), EndRdx(46)
Level 47: Rise of the Phoenix RechRdx(A), RechRdx(48), RechRdx(48), Dmg(48)
Level 49: Tactics ToHit(A), ToHit(50), EndRdx(50), EndRdx(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance
With the IO build, you can start slotting from level 35+, but if you have the money the difference between level 35 and 50 IOs can be noticable and worth it.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Flame Mastery
Hero Profile:
------------
Level 1: Fire Blast Dmg-I(A), Dmg-I(3), Mael'Fry-Dmg/Rchg(9), Acc-I(15), EndRdx-I(21), RechRdx-I(34)
Level 1: Ring of Fire Acc-I(A)
Level 2: Fire Ball Dmg-I(A), Dmg-I(3), AirB'st-Dmg/EndRdx(7), Acc-I(13), EndRdx-I(37), RechRdx-I(40)
Level 4: Fire Sword Dmg-I(A), Dmg-I(5), B'ngBlow-Dmg/Rchg(5), Acc-I(9), EndRdx-I(21), RechRdx-I(39)
Level 6: Rain of Fire Dmg-I(A), Dmg-I(7), AirB'st-Dmg/Rchg(15), RechRdx-I(40), RechRdx-I(46)
Level 8: Hurdle Jump-I(A)
Level 10: Fire Sword Circle Dmg-I(A), Dmg-I(11), C'ngBlow-Dmg/EndRdx(11), Acc-I(13), RechRdx-I(37), RechRdx-I(39)
Level 12: Air Superiority Acc-I(A)
Level 14: Fly Flight-I(A), Flight-I(46)
Level 16: Build Up RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Aim RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Health Heal-I(A)
Level 22: Stamina EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Blaze Dmg-I(A), Dmg-I(25), Mael'Fry-Acc/Dmg(25), Ruin-Acc/Dmg/Rchg(29), RechRdx-I(31), RechRdx-I(31)
Level 26: Hasten RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Consume Acc-I(A), EndMod-I(29), EndMod-I(31), RechRdx-I(40), RechRdx-I(43)
Level 30: Super Speed Run-I(A)
Level 32: Inferno Dmg-I(A), Dmg-I(33), Dmg-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 35: Blazing Aura Dmg-I(A), Dmg-I(36), C'ngBlow-Acc/Dmg(36), EndRdx-I(36), EndRdx-I(37)
Level 38: Assault EndRdx-I(A), EndRdx-I(39)
Level 41: Char Mael'Fry-Acc/Dmg(A), Dmg-I(42), Dmg-I(42), Hold-I(42), Hold-I(43), RechRdx-I(43)
Level 44: Fire Shield ResDam-I(A), ResDam-I(45), ResDam-I(45), EndRdx-I(45), EndRdx-I(46)
Level 47: Rise of the Phoenix RechRdx-I(A), RechRdx-I(48), RechRdx-I(48), Dmg-I(48)
Level 49: Tactics ToHit-I(A), ToHit-I(50), EndRdx-I(50), EndRdx-I(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
Hi Pyro.
Firstly, welcome back!
As you've probably gathered from the above posts, the game has changed a great deal in the last couple of years. No doubt you'll have picked some of that up while playing.
Most noticeably for Blasters, Defiance has been added. That's an inherent power that lets you activate your low-level powers even when stunned, held, or slept. Suddenly it became a necessity to take the two lowest powers from your primary (Flares and Fire Blast? I can't remember exactly :P) and slot the first power in your secondary (Ring of fire). That way even when out of the action, you can take down enemies. Awesomely good for soloing, and pretty handy in small teams too.
Depending on when you were last around, Enhancement Diversification happened; that made it less useful to slot more than three of any particular enhancement type in a given power. So, long gone are the days of six-slotting for damage. In practical terms, you'll probably need to slot endurance reductions in most of your powers to make up for no six-slotted stamina; recharges help too, as Hasten is mostly not going to be perma anymore. A good 'generic' slotting guide for blast powers is now Acc/Dam/Dam/Dam/End/Recharge, although obviously tweak this according to the power
The Inventions system is the other biggy. I'd advise, at level 39, that you ignore most of it for now. There's two major aspects to it. Standard invention enhancements work just like SO's, except you never outlevel them, and the bonus granted varies depending on the level of the enhancement. They can be pretty expensive, however, so depending on the state of your finances (and enhancements) you may want to stick with SO's until 50. There's nothing at all wrong with doing this; the game is, if anything, easier than it was a couple of years ago, so slotting with SO's makes for a very playable character, still. Plus, you can pick up some very cheap higher-level SO's at the Auction House.
The other aspect to Inventions is Sets. Sets are special invention enhancements which come as sets (generally sets of six, but some are 3, 4, or 5); slot several of the same set into a power and it'll grant you various bonuses (for example, defense increases, recovery increases, and so forth). That's what the enhancements with funny names in Shannon's post are; specific invention set enhancements. Invention sets can get very expensive very quickly, but since some of the enhancements enhance multiple aspects of a power, you can get some very good returns by thinking carefully about what to slot and where. There's some great guides to the invention system over on the US boards.
Good luck out there!
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
Thanks guys!
Wilfred, that was exceptionally helpful, and well explained, thanks for taking the time to write all that out. I think I've got my build I want, its just the slots to get down now. I won't worry about he IOs for now, but go with SOs and save the inf up.
This is my build, with no slots. There a couple of times I was unsure of what to take, most notably at 38 and 49. Any suggestions are welcome, and slotting advice is always appreciated! I took Super Speed because of taking hasten, as I thought I might as well. Combat Jumping handles the verticle aswell as knockback protection.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Pyroman: Level 48 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast -- Empty(A)
Level 1: Ring of Fire -- Empty(A)
Level 2: Fire Ball -- Empty(A)
Level 4: Fire Sword -- Empty(A)
Level 6: Hasten -- Empty(A)
Level 8: Fire Breath -- Empty(A)
Level 10: Hurdle -- Empty(A)
Level 12: Aim -- Empty(A)
Level 14: Super Speed -- Empty(A)
Level 16: Build Up -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Fire Sword Circle -- Empty(A)
Level 24: Blaze -- Empty(A)
Level 26: Combat Jumping -- Empty(A)
Level 28: Blazing Bolt -- Empty(A)
Level 30: Consume -- Empty(A)
Level 32: Inferno -- Empty(A)
Level 35: Stealth -- Empty(A)
Level 38: Blazing Aura -- Empty(A)
Level 41: Char -- Empty(A)
Level 44: Fire Shield -- Empty(A)
Level 47: Rise of the Phoenix -- Empty(A)
Level 49: Bonfire -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Combat Jumping doesn't give Knockback protection, just Immobilize. It's Acrobatics at the end of the Superjump pool that give KB protection (and Hold). If you're not interested in IOs for the moment, you can take Acrobatics at 49, just slot it for an end reduction (or two) and one or two Knockback because the amount it protects against was lowered not long ago but made enhancable.
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
Well, in this thread i posed my fire/fire build, and false fiction added his idea on it.
http://uk.boards.cityofheroes.com/showfl...e=0#Post1323692
[ QUOTE ]
Well, in this thread i posed my fire/fire build, and false fiction added his idea on it.
http://uk.boards.cityofheroes.com/showfl...e=0#Post1323692
[/ QUOTE ]
Cool, cheers. Think I know what I'm taking now, just need to get the slotting right.
Hey everybody. I'm returning after a couple of years, and so I have a free Respec (or two) to use. I've done some hunting around the interweb, but there doesn't seem to be guides from after about 2007, and obviously things have changed since then!
Has anyone got a good guide, or can help me with what powers and slotting to choose? It will be for PvE, and as I'm only a level 39, it will be a levelling guide too.
Cheers guys!