puba187

Citizen
  • Posts

    24
  • Joined

  1. i have a elec/FA brute that is close to my buddy's spines/FA but WAY more survivable. the 734pt healing flames every 15secs makes him tougher than most people realize. build up+lightning rod+burn=WIN. but heads up i pretty much only farm with this guy. here is a build if you wanna check it out.


    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Karma 2 Burn 2: Level 50 Mutation Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Charged Brawl
    • (A) Crushing Impact - Accuracy/Damage
    • (39) Crushing Impact - Damage/Endurance
    • (39) Crushing Impact - Damage/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Endurance
    • (40) Crushing Impact - Damage/Endurance/Recharge
    • (40) Performance Shifter - Chance for +End
    Level 1: Fire Shield
    • (A) Impervium Armor - Resistance/Endurance
    • (11) Impervium Armor - Resistance
    • (19) Endurance Reduction IO
    Level 2: Blazing Aura
    • (A) Eradication - Chance for Energy Damage
    • (3) Scirocco's Dervish - Chance of Damage(Lethal)
    • (3) Obliteration - Chance for Smashing Damage
    • (9) Endurance Reduction IO
    • (46) Cleaving Blow - Damage/Endurance
    • (50) Cleaving Blow - Accuracy/Damage
    Level 4: Jacobs Ladder
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (5) Scirocco's Dervish - Damage/Endurance
    • (5) Scirocco's Dervish - Damage/Recharge
    • (7) Scirocco's Dervish - Accuracy/Recharge
    • (7) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 6: Swift
    • (A) Run Speed IO
    Level 8: Combat Jumping
    • (A) Kismet - Accuracy +6%
    • (9) Kismet - Defense/Endurance
    • (43) Gift of the Ancients - Defense
    • (43) Gift of the Ancients - Defense/Endurance
    Level 10: Temperature Protection
    • (A) Impervium Armor - Resistance
    • (11) Impervium Armor - Resistance/Endurance
    Level 12: Healing Flames
    • (A) Miracle - Heal/Endurance
    • (13) Miracle - Endurance/Recharge
    • (13) Miracle - Heal/Recharge
    • (15) Miracle - Heal/Endurance/Recharge
    • (15) Miracle - Heal
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Health
    • (A) Miracle - Heal
    • (17) Miracle - Heal/Endurance
    • (17) Miracle - +Recovery
    • (48) Numina's Convalescence - +Regeneration/+Recovery
    Level 18: Plasma Shield
    • (A) Impervium Armor - Resistance
    • (19) Impervium Armor - Resistance/Endurance
    • (48) Steadfast Protection - Knockback Protection
    • (50) Steadfast Protection - Resistance/+Def 3%
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Recharge
    • (21) Efficacy Adaptor - EndMod/Endurance
    • (48) Endurance Modification IO
    Level 22: Thunder Strike
    • (A) Scirocco's Dervish - Damage/Endurance
    • (23) Scirocco's Dervish - Damage/Recharge
    • (23) Scirocco's Dervish - Accuracy/Damage
    • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (39) Scirocco's Dervish - Accuracy/Recharge
    Level 24: Chain Induction
    • (A) Crushing Impact - Accuracy/Damage
    • (25) Crushing Impact - Damage/Endurance
    • (25) Crushing Impact - Damage/Recharge
    • (37) Crushing Impact - Accuracy/Damage/Endurance
    • (37) Crushing Impact - Damage/Endurance/Recharge
    Level 26: Consume
    • (A) Efficacy Adaptor - EndMod
    • (27) Efficacy Adaptor - EndMod/Recharge
    • (27) Efficacy Adaptor - Accuracy/Recharge
    • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 28: Burn
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (29) Scirocco's Dervish - Damage/Endurance
    • (29) Scirocco's Dervish - Damage/Recharge
    • (31) Scirocco's Dervish - Accuracy/Recharge
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (36) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 30: Build Up
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 32: Lightning Rod
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    Level 35: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Havoc Punch
    • (A) Crushing Impact - Accuracy/Damage
    • (42) Crushing Impact - Damage/Endurance
    • (42) Crushing Impact - Damage/Recharge
    • (42) Crushing Impact - Accuracy/Damage/Endurance
    • (43) Crushing Impact - Damage/Endurance/Recharge
    Level 41: Superior Conditioning
    • (A) Endurance Modification IO
    Level 44: Physical Perfection
    • (A) Healing IO
    • (45) Healing IO
    • (45) Efficacy Adaptor - EndMod
    • (45) Efficacy Adaptor - EndMod/Recharge
    • (46) Efficacy Adaptor - EndMod/Endurance
    • (46) Performance Shifter - Chance for +End
    Level 47: Taunt
    • (A) Range IO
    Level 49: Maneuvers
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Fury
    Level 6: Ninja Run
  2. puba187

    Ugh!

    Heals have gone the way of the dinosaur. if one defender can mitigate all the aggro that the team can bring then who needs heals? Thunder clap + oppressive gloom = win



    PS where do we sign up for the official defender society? i need to go get in line.
  3. i literally made a build just about the same last night for a buddy of mine so i think we are both on the right path. but look into entropic chaos in the place of the decimations. you'll get a bit more rec and the same recharge bonus. and interesting side note you are only gaining 11%res to cold by taking temp protection. you are caped on fire. the procs in health are gonna be a bit pricey but still not bad.
  4. creepers take a couple secs to catch up but its normally while i'm setting up the next mob. i normally use either vines or seeds as an opener followed by FS and then roots. by that time the creepers have caught up and are doing their thing. fissure adds to the aoe fun and keeps them pretty tight so the creepers can continue to shred them.

    reason i went with fissure instead fireball is because i want them to stop beating each other. the more dmg they do to themselves the more it saps your exp and inf. (i could have that totally wrong but we have tested it a few times) not so much for me but typically the lowbees in my sg that i'm pl'ing. either way seeds is used in my case only to mitigate through the alpha and that is all. once i have a firm grip on things its smooth sailing.
  5. Dolt! take 2.


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Taproot 2: Level 50 Mutation Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Kinetics
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Strangler
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (3) Basilisk's Gaze - Recharge/Hold
    • (43) Basilisk's Gaze - Endurance/Recharge/Hold
    • (50) Damage Increase IO
    Level 1: Transfusion
    • (A) Theft of Essence - Healing
    • (5) Theft of Essence - Healing/Recharge
    • (5) Theft of Essence - Accuracy/Healing
    • (46) Theft of Essence - Accuracy/Endurance/Healing
    • (50) Theft of Essence - Accuracy/Endurance/Recharge
    Level 2: Roots
    • (A) Positron's Blast - Accuracy/Damage
    • (7) Positron's Blast - Damage/Endurance
    • (7) Positron's Blast - Damage/Recharge
    • (11) Positron's Blast - Chance of Damage(Energy)
    • (40) Positron's Blast - Damage/Range
    • (40) Positron's Blast - Accuracy/Damage/Endurance
    Level 4: Siphon Power
    • (A) Recharge Reduction IO
    Level 6: Swift
    • (A) Run Speed IO
    Level 8: Seeds of Confusion
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (9) Malaise's Illusions - Endurance/Confused
    • (9) Malaise's Illusions - Accuracy/Endurance
    • (15) Malaise's Illusions - Confused/Range
    • (40) Malaise's Illusions - Accuracy/Confused/Recharge
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 12: Siphon Speed
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (13) Pacing of the Turtle - Accuracy/Endurance
    • (13) Pacing of the Turtle - Range/Slow
    • (15) Pacing of the Turtle - Endurance/Recharge/Slow
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Health
    • (A) Healing IO
    • (17) Healing IO
    • (17) Healing IO
    Level 18: Vines
    • (A) Lockdown - Accuracy/Hold
    • (19) Lockdown - Recharge/Hold
    • (19) Lockdown - Accuracy/Recharge
    • (39) Lockdown - Endurance/Recharge/Hold
    • (39) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Accuracy
    • (21) Efficacy Adaptor - EndMod/Endurance
    Level 22: Speed Boost
    • (A) Efficacy Adaptor - EndMod
    • (23) Efficacy Adaptor - EndMod/Recharge
    • (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (31) Efficacy Adaptor - Accuracy/Recharge
    • (34) Efficacy Adaptor - EndMod/Accuracy
    • (37) Efficacy Adaptor - EndMod/Endurance
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 26: Carrion Creepers
    • (A) Explosive Strike - Chance for Smashing Damage
    • (27) Impeded Swiftness - Chance of Damage(Smashing)
    • (27) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (31) Positron's Blast - Chance of Damage(Energy)
    • (31) Trap of the Hunter - Chance of Damage(Lethal)
    Level 28: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Endurance Reduction IO
    Level 30: Assault
    • (A) Endurance Reduction IO
    Level 32: Fly Trap
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (34) Expedient Reinforcement - Endurance/Damage/Recharge
    • (34) Touch of Lady Grey - Chance for Negative Damage
    Level 35: Transference
    • (A) Efficacy Adaptor - EndMod
    • (36) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - Accuracy/Recharge
    • (37) Efficacy Adaptor - EndMod/Accuracy
    • (37) Efficacy Adaptor - EndMod/Endurance
    Level 38: Fulcrum Shift
    • (A) Accuracy IO
    • (39) Recharge Reduction IO
    Level 41: Fissure
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Positron's Blast - Chance of Damage(Energy)
    Level 44: Rock Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Defense
    • (46) Red Fortune - Endurance
    • (46) Red Fortune - Defense/Endurance/Recharge
    Level 47: Seismic Smash
    • (A) Crushing Impact - Accuracy/Damage
    • (48) Crushing Impact - Damage/Endurance
    • (48) Crushing Impact - Accuracy/Damage/Endurance
    • (48) Crushing Impact - Damage/Endurance/Recharge
    • (50) Crushing Impact - Accuracy/Damage/Recharge
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Containment
  6. the key to my build is the procs. i'm sure thee will be a few to come on here and tell you that my build sucks and to go a whole different direction but i run the demon farm +2/+6 in 18 mins. i promise its a solid build.
  7. i rock a plant/kin for my farm toon and i love him. it may not turn out as much dps as fire/kin but it is a whole lot safer. here is a copy of my build and you can tweak it from there if you want.

    btw this is a very affordable build. you can spend a lot more money and get purples if you want but thats just not my style.


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Taproot 2: Level 50 Mutation Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Kinetics
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Strangler
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (3) Basilisk's Gaze - Recharge/Hold
    • (43) Basilisk's Gaze - Endurance/Recharge/Hold
    • (50) Damage Increase IO
    Level 1: Transfusion
    • (A) Theft of Essence - Healing
    • (5) Theft of Essence - Healing/Recharge
    • (5) Theft of Essence - Accuracy/Healing
    • (46) Theft of Essence - Accuracy/Endurance/Healing
    • (50) Theft of Essence - Accuracy/Endurance/Recharge
    Level 2: Roots
    • (A) Positron's Blast - Accuracy/Damage
    • (7) Positron's Blast - Damage/Endurance
    • (7) Positron's Blast - Damage/Recharge
    • (11) Positron's Blast - Chance of Damage(Energy)
    • (40) Positron's Blast - Damage/Range
    • (40) Positron's Blast - Accuracy/Damage/Endurance
    Level 4: Siphon Power
    • (A) Recharge Reduction IO
    Level 6: Swift
    • (A) Run Speed IO
    Level 8: Seeds of Confusion
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (9) Malaise's Illusions - Endurance/Confused
    • (9) Malaise's Illusions - Accuracy/Endurance
    • (15) Malaise's Illusions - Confused/Range
    • (40) Malaise's Illusions - Accuracy/Confused/Recharge
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 12: Siphon Speed
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (13) Pacing of the Turtle - Accuracy/Endurance
    • (13) Pacing of the Turtle - Range/Slow
    • (15) Pacing of the Turtle - Endurance/Recharge/Slow
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Health
    • (A) Healing IO
    • (17) Healing IO
    • (17) Healing IO
    Level 18: Vines
    • (A) Lockdown - Accuracy/Hold
    • (19) Lockdown - Recharge/Hold
    • (19) Lockdown - Accuracy/Recharge
    • (39) Lockdown - Endurance/Recharge/Hold
    • (39) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Accuracy
    • (21) Efficacy Adaptor - EndMod/Endurance
    Level 22: Speed Boost
    • (A) Efficacy Adaptor - EndMod
    • (23) Efficacy Adaptor - EndMod/Recharge
    • (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (31) Efficacy Adaptor - Accuracy/Recharge
    • (34) Efficacy Adaptor - EndMod/Accuracy
    • (37) Efficacy Adaptor - EndMod/Endurance
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 26: Carrion Creepers
    • (A) Explosive Strike - Chance for Smashing Damage
    • (27) Impeded Swiftness - Chance of Damage(Smashing)
    • (27) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (31) Positron's Blast - Chance of Damage(Energy)
    • (31) Trap of the Hunter - Chance of Damage(Lethal)
    Level 28: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Endurance Reduction IO
    Level 30: Assault
    • (A) Endurance Reduction IO
    Level 32: Fly Trap
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (34) Expedient Reinforcement - Endurance/Damage/Recharge
    • (34) Touch of Lady Grey - Chance for Negative Damage
    Level 35: Transference
    • (A) Efficacy Adaptor - EndMod
    • (36) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - Accuracy/Recharge
    • (37) Efficacy Adaptor - EndMod/Accuracy
    • (37) Efficacy Adaptor - EndMod/Endurance
    Level 38: Fulcrum Shift
    • (A) Accuracy IO
    • (39) Recharge Reduction IO
    Level 41: Fissure
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Positron's Blast - Chance of Damage(Energy)
    Level 44: Rock Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Defense
    • (46) Red Fortune - Endurance
    • (46) Red Fortune - Defense/Endurance/Recharge
    Level 47: Seismic Smash
    • (A) Crushing Impact - Accuracy/Damage
    • (48) Crushing Impact - Damage/Endurance
    • (48) Crushing Impact - Accuracy/Damage/Endurance
    • (48) Crushing Impact - Damage/Endurance/Recharge
    • (50) Crushing Impact - Accuracy/Damage/Recharge
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Containment
  8. puba187

    ice/storm

    a couple things i did notice.... i normally compare different sets in mids by holding shift and right clicking on them to see the bonuses and such and frostbite was left with the immob set toggled as opposed to the posi's set that i plan on using. and i'm still on the fence about AA vs TC mainly due to the whole end drain as mentioned by sweetmeat. i still say the efficacy adaptors are the way to go in stamina but i try to run as few toggles as possible. and as for the chillblain i swap targets a lot and want to use it for the immob.

    but it seems to me like i'm on the right track just different play styles.
  9. puba187

    ice/storm

    and actually maybe you would know..... if i drop a proc like chance for +end in lightning storm will that proc hit me or the storm? same question with KB +rech in the tornado?
  10. puba187

    ice/storm

    the idea with chillblain is an early control skill while later it becomes a back-up for frostbite. i mainly plan on soloing this toon and the additional lock down is really all i'm looking for. yeah i could eek out a bit more dmg but at the cost of acc and its immob, strength it's just not worth it to me as i plan on rockin mr. twisty all the time. i did however take that slow out of the rain and drop another slot into frostbite so as to get those def bonuses but i may move it to AA and drop thunderclap. i was really on the fence about which one to go with in that instance but i think i'll give that a shot. the only thing that i dont like about it is the whole running away thing but i should be ok with all the immobs and holds.
  11. puba187

    ice/storm

    right on. i see how you're going about things. i'm going at it from a different angle in that i'm using the immob and holds to control the KB of the lightning storm and tornado which i feel are 2 incredible powers but the KB just ruins their utility. i proc several powers to get a couple more points here and there but for the most part the tornado and storm should do most of the killing. as for the slotting of stamina you end up with a 49.8% recovery with 3 50 io's but with the efficacy adaptors you get a 47.9. it sounds like a bit of a lose but click on totals and take a look. they end up coming out the same and why not get the extra couple bonuses from the adaptors? just make sure you use the ones for endmod.
  12. puba187

    ice/storm

    Actually i just made one myself and this is what i came up with. Keep in mind i run by myself mostly but you can remover the fighting stuff and replace it with medicine or something else if need be. the idea behind the toon is to run tornado perma and keep the mobs pretty immob'd to keep from scattering them all over.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Weatherman 1: Level 50 Mutation Controller
    Primary Power Set: Ice Control
    Secondary Power Set: Storm Summoning
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Block of Ice
    • (A) Lockdown - Accuracy/Hold
    • (42) Lockdown - Accuracy/Recharge
    • (46) Lockdown - Recharge/Hold
    • (46) Lockdown - Endurance/Recharge/Hold
    • (46) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 1: Gale
    • (A) Accuracy IO
    • (43) Recharge Reduction IO
    • (45) Endurance Reduction IO
    Level 2: Frostbite
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (3) Enfeebled Operation - Endurance/Immobilize
    • (3) Enfeebled Operation - Accuracy/Endurance
    • (9) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (9) Enfeebled Operation - Accuracy/Immobilize
    Level 4: Chilblain
    • (A) Accuracy IO
    • (5) Accuracy IO
    • (5) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (7) Endurance Reduction IO
    Level 6: Swift
    • (A) Run Speed IO
    Level 8: Combat Jumping
    • (A) Defense Buff IO
    Level 10: Steamy Mist
    • (A) Defense Buff IO
    • (11) Defense Buff IO
    • (11) Resist Damage IO
    • (43) Resist Damage IO
    • (43) Endurance Reduction IO
    Level 12: Shiver
    • (A) Tempered Readiness - Accuracy/Slow
    • (13) Tempered Readiness - Damage/Slow
    • (13) Tempered Readiness - Accuracy/Endurance
    • (15) Tempered Readiness - Endurance/Recharge/Slow
    • (15) Tempered Readiness - Accuracy/Damage/Slow
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Health
    • (A) Healing IO
    • (17) Healing IO
    • (17) Healing IO
    Level 18: Freezing Rain
    • (A) Slow IO
    • (19) Defense Debuff IO
    • (19) Defense Debuff IO
    • (23) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (42) Endurance Reduction IO
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Recharge
    • (21) Efficacy Adaptor - EndMod/Endurance
    Level 22: Boxing
    • (A) Disorient Duration IO
    Level 24: Tough
    • (A) Resist Damage IO
    • (25) Resist Damage IO
    • (25) Endurance Reduction IO
    Level 26: Glacier
    • (A) Lockdown - Accuracy/Hold
    • (27) Lockdown - Accuracy/Recharge
    • (27) Lockdown - Recharge/Hold
    • (37) Lockdown - Endurance/Recharge/Hold
    • (40) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (40) Lockdown - Chance for +2 Mag Hold
    Level 28: Thunder Clap
    • (A) Stupefy - Accuracy/Recharge
    • (29) Stupefy - Endurance/Stun
    • (29) Stupefy - Accuracy/Endurance
    • (31) Stupefy - Stun/Range
    • (34) Stupefy - Accuracy/Stun/Recharge
    Level 30: Weave
    • (A) Defense Buff IO
    • (31) Defense Buff IO
    • (31) Endurance Reduction IO
    Level 32: Jack Frost
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (34) Expedient Reinforcement - Endurance/Damage/Recharge
    • (34) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 35: Tornado
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (36) Expedient Reinforcement - Accuracy/Damage
    • (36) Expedient Reinforcement - Damage/Endurance
    • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (37) Expedient Reinforcement - Endurance/Damage/Recharge
    • (37) Touch of Lady Grey - Chance for Negative Damage
    Level 38: Lightning Storm
    • (A) Damage Increase IO
    • (39) Damage Increase IO
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (40) Endurance Reduction IO
    Level 41: Indomitable Will
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Mind Over Body
    • (A) Resist Damage IO
    • (45) Resist Damage IO
    • (45) Endurance Reduction IO
    Level 47: Psionic Tornado
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 49: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
  13. So after trying to put it off and concentrate on what i'm working with currently i could not resist any longer to put IO sets into her and see what its gonna look like at 50. i still have a long road ahead of me but i'm looking forward to it. check it out and again offer idea or insults if i have made a bad decision. thanks for all of the ideas guys.


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Rihanna Storm 2: Level 50 Mutation Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Ice Blast
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Teleportation
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: O2 Boost
    • (A) Numina's Convalescence - Heal
    • (46) Numina's Convalescence - Heal/Endurance
    • (46) Numina's Convalescence - Heal/Recharge
    Level 1: Ice Bolt
    • (A) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Endurance
    • (9) Thunderstrike - Damage/Endurance/Recharge
    Level 2: Ice Blast
    • (A) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (3) Thunderstrike - Accuracy/Damage/Endurance
    • (37) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Snow Storm
    • (A) Pacing of the Turtle - Range/Slow
    • (5) Pacing of the Turtle - Endurance/Recharge/Slow
    • (5) Pacing of the Turtle - Accuracy/Endurance
    Level 6: Combat Jumping
    • (A) Kismet - Accuracy +6%
    • (7) Luck of the Gambler - Recharge Speed
    Level 8: Hurdle
    • (A) Jumping IO
    Level 10: Freezing Rain
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (11) Impeded Swiftness - Chance of Damage(Smashing)
    • (11) Touch of Lady Grey - Chance for Negative Damage
    • (40) Recharge Reduction IO
    • (43) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 12: Steamy Mist
    • (A) Luck of the Gambler - Recharge Speed
    • (13) Defense Buff IO
    • (13) Defense Buff IO
    • (15) Resist Damage IO
    • (15) Resist Damage IO
    • (17) Endurance Reduction IO
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Health
    • (A) Healing IO
    • (17) Healing IO
    Level 18: Hurricane
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (19) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Recharge
    • (21) Efficacy Adaptor - EndMod/Accuracy
    • (46) Efficacy Adaptor - EndMod/Endurance
    Level 22: Thunder Clap
    • (A) Stupefy - Accuracy/Recharge
    • (23) Stupefy - Endurance/Stun
    • (23) Stupefy - Accuracy/Endurance
    • (37) Stupefy - Stun/Range
    • (37) Stupefy - Accuracy/Stun/Recharge
    Level 24: Ice Storm
    • (A) Damage Increase IO
    • (25) Damage Increase IO
    • (25) Damage Increase IO
    • (34) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 26: Tornado
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (27) Expedient Reinforcement - Accuracy/Damage
    • (27) Expedient Reinforcement - Damage/Endurance
    • (31) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (31) Expedient Reinforcement - Endurance/Damage/Recharge
    • (31) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 28: Freeze Ray
    • (A) Lockdown - Accuracy/Hold
    • (29) Lockdown - Accuracy/Recharge
    • (29) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 30: Recall Friend
    • (A) Endurance Reduction IO
    Level 32: Lightning Storm
    • (A) Devastation - Damage/Endurance
    • (33) Devastation - Damage/Recharge
    • (33) Devastation - Accuracy/Damage/Recharge
    • (33) Devastation - Accuracy/Damage
    • (34) Devastation - Accuracy/Damage/Endurance/Recharge
    Level 35: Aim
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Blizzard
    • (A) Positron's Blast - Accuracy/Damage
    • (39) Positron's Blast - Damage/Endurance
    • (39) Positron's Blast - Damage/Recharge
    • (39) Positron's Blast - Damage/Range
    • (40) Positron's Blast - Accuracy/Damage/Endurance
    • (40) Recharge Reduction IO
    Level 41: Oppressive Gloom
    • (A) Stupefy - Accuracy/Recharge
    • (42) Stupefy - Endurance/Stun
    • (42) Stupefy - Accuracy/Endurance
    • (42) Stupefy - Stun/Range
    • (43) Stupefy - Accuracy/Stun/Recharge
    • (43) Stupefy - Chance of Knockback
    Level 44: Dark Consumption
    • (A) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 47: Soul Drain
    • (A) Obliteration - Damage
    • (48) Obliteration - Accuracy/Recharge
    • (48) Obliteration - Damage/Recharge
    • (48) Obliteration - Accuracy/Damage/Recharge
    • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 49: Dark Embrace
    • (A) Impervium Armor - Resistance/Endurance
    • (50) Impervium Armor - Resistance
    • (50) Resist Damage IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Vigilance
  14. Quote:
    Originally Posted by PHlRE View Post
    couple of suggestions.....
    i'd definitely make a team build and a separate solo build

    personally, i'd reserve Tornado for a Solo build only....
    its extremely notorious in chain-pulling aggro on the team, which may cuz a teamwipe or just REALLY annoy everyone including your tank. You cannot control it at all, so the best usage in attacking are in specific isolated attacks. Most likely you're not going to be the damage dealer of the team to handle that effectively so......


    some tactics built around Thunderclap (if you plan to get it)
    I'd go the Dark Mastery route and pick up Oppressive Gloom - running into a group of mobs w/ OG on and casting Thunderclap should stun out mobs around you, including bosses (if both power scores a hit). Cast down Snowstorm to slow down their stun movements. Thunderclap recovers so fast that you can keep a decent-sized group about perma-stunned.... thats serious control. The recovery on TC is about fast enough to be used on every group.

    You can cast FR on that mezzed out group your in the middle of. Then cast out Soul Drain which should easily hit w/ FR -def the mobs, and should max out the power's damage buff for you (whats that like +105% or something for 30secs?). Hit aim and cast Ice Storm, then Blizzard. Hello blaster-like, and more nuking damage! Hit a blue and hit Dark Consumption before mobs fully die.... voila

    Freezing Rain - slot that up for recharge and damage procs. The -resist in FR will crank up their damage, and if you gonna nail a whole herd with FR, like 20+, quite a few will get zapped, even with stacked procs. Recharge is a must, so you can do it as much as you can, group to group if possible, if your global is really high. If it is enough, you can "Layer" your FR upon itself, double-stacking itself.

    If your hero's recharge is fast enough, you can do a "layered" FR towards the latter end of your Blizzard. If you like to see those hp bars melt down...... successfully casting another FR that stacks over a previously casted FR during your Blizzard will make those hp bars ZIP!!!!

    This is exactly how i had initially planned her out to roll. use Aim and soul drain once the other wears off and the hit DC to bounce back from blizzard and just keep rolling through the mobs.

    as for oppressive gloom i love the skill in my other defender (rad/archer/dark) for dmg mitigation but never thought to stack it with thunder clap. i guess i associated it with lightning clap from elec melee and i just dont care for that power, but taking a second look at it it is another way to throw out some soft control. i'll mess around with the build a bit more and see what i come up with.
  15. So as an update a buddy of mine has decided to make almost the same toon as the one posted above (not an exact copy but generally the same) so at this point we are running them as a team mostly cause it's good fun and because we can heal each other. didn't get to play any today as had other things to tend to but at this point she's lvl 12, do you think its a good call to get a temp travel power to get around until 16 and take freezing rain at 14? and as for accuracies go i see where you are coming from as far as making every shot count while soloing but i just don't worry about misses so much. i mean the extra acc is not gonna help on oranges or reds really and thats what we are up against mostly so i question if its really worth it. not that i'm saying that it's not i just don't know if it is. i feel like i'm smart enough to get a build pretty close but not arrogant enough to not take suggestion. and i appreciate them greatly guys.

    hopefully i'll get to work on her more this weekend and get a better feel of what she's capable of doing and have a better understanding of how to play her and to what strengths i need to cater to but at this point i feel that she is doing a very impressive job considering "she's just a defender".


    p.s. i've heard that line quite a few times at this point until they run with her. it's funny.
  16. Right on. I'm picking up what your throwing down. I put a couple of procs in freezing rain and took the end reduction out of blizzard and dropped a proc in there also. The more and more I change this up the better it gets. Again I can't wait until I can mess around with IO sets. Thanks for the ideas guys and keep em coming!
  17. My reasoning for not going overboard with blizzard is that i honestly love the idea of "nova, pop a blue, hit powersink, and keep splitting heads" but I dont think that I will be able to use it as often as I'd like just from the other attacks that she has doing as much dmg as they do. To be honest any mob that survives freezing rain followed by blizzard needs the to hit debuff cause those are most likely some hard hitting mofos.


    But I have to agree these 2 AT's go together very well. I'm honestly surprised I haven't seen more of them.
  18. Here is an updated build plan. The more I mess with it the better it gets. I honestly can't wait till I am able to put sets in her. I have the feeling it's gonna be nasty.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Rihanna Storm: Level 50 Mutation Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Ice Blast
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Teleportation
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Gale
    • (A) Accuracy IO
    • (3) Accuracy IO
    • (3) Recharge Reduction IO
    • (5) Recharge Reduction IO
    • (5) Endurance Reduction IO
    Level 1: Ice Bolt
    • (A) Damage Increase IO
    • (7) Damage Increase IO
    • (7) Damage Increase IO
    • (9) Recharge Reduction IO
    • (9) Endurance Reduction IO
    Level 2: Ice Blast
    • (A) Damage Increase IO
    • (11) Damage Increase IO
    • (13) Damage Increase IO
    • (13) Recharge Reduction IO
    • (15) Endurance Reduction IO
    Level 4: O2 Boost
    • (A) Healing IO
    • (17) Healing IO
    • (19) Endurance Reduction IO
    • (19) Endurance Reduction IO
    Level 6: Swift
    • (A) Run Speed IO
    Level 8: Combat Jumping
    • (A) Kismet - Accuracy +6%
    • (17) Defense Buff IO
    Level 10: Steamy Mist
    • (A) Defense Buff IO
    • (11) Defense Buff IO
    • (15) Resist Damage IO
    • (21) Resist Damage IO
    • (23) Resist Damage IO
    • (25) Endurance Reduction IO
    Level 12: Hurricane
    • (A) To Hit Debuff IO
    • (25) To Hit Debuff IO
    • (27) Endurance Reduction IO
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Health
    • (A) Healing IO
    • (21) Healing IO
    • (23) Healing IO
    Level 18: Freezing Rain
    • (A) Defense Debuff IO
    • (31) Defense Debuff IO
    • (31) Slow IO
    • (33) Recharge Reduction IO
    • (33) Recharge Reduction IO
    • (33) Endurance Reduction IO
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (29) Endurance Modification IO
    • (31) Endurance Modification IO
    Level 22: Ice Storm
    • (A) Damage Increase IO
    • (34) Damage Increase IO
    • (34) Slow IO
    • (34) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (36) Endurance Reduction IO
    Level 24: Snow Storm
    • (A) Slow IO
    • (36) Endurance Reduction IO
    Level 26: Tornado
    • (A) Damage Increase IO
    • (27) Damage Increase IO
    • (29) Defense Debuff IO
    • (37) Recharge Reduction IO
    • (37) Recharge Reduction IO
    • (37) Endurance Reduction IO
    Level 28: Bitter Ice Blast
    • (A) Damage Increase IO
    • (39) Damage Increase IO
    • (40) Recharge Reduction IO
    • (40) Endurance Reduction IO
    Level 30: Aim
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 32: Lightning Storm
    • (A) Damage Increase IO
    • (42) Damage Increase IO
    • (42) Damage Increase IO
    • (43) Recharge Reduction IO
    • (43) Recharge Reduction IO
    • (43) Endurance Reduction IO
    Level 35: Freeze Ray
    • (A) Accuracy IO
    • (45) Accuracy IO
    • (45) Hold Duration IO
    Level 38: Blizzard
    • (A) Damage Increase IO
    • (39) Damage Increase IO
    • (39) To Hit Debuff IO
    • (46) Recharge Reduction IO
    • (46) Recharge Reduction IO
    • (46) Endurance Reduction IO
    Level 41: Electric Fence
    • (A) Accuracy IO
    • (48) Recharge Reduction IO
    • (48) Endurance Reduction IO
    Level 44: Charged Armor
    • (A) Resist Damage IO
    • (45) Resist Damage IO
    • (50) Endurance Reduction IO
    Level 47: Power Sink
    • (A) Endurance Modification IO
    • (48) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Endurance Reduction IO
    Level 49: Recall Friend
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Vigilance




  19. thanks for the input but with lvl 50 IO's i will end up (i guess you call it) soft caped as far as the numbers go. like in o2 boost with 2 50 healing IO's the heal hits for 323 as opposed to 344 with 3 slots of healing SO's. i'm willing to give up a few points in a skill to have another slot available for something else. although i think the ray you slimmed down freeze ray is the way i will go on that i think by adding the acc to everything and taking away the recharge i end up putting less attacks out which equals less slows and dmg (yes i know a defender is not supposed to worry about dmg but i'm sort of playing her solo so i kind of have to). i think you have great ideas (i also think they would be a bit different if you would have used IO's instead of SO's) and once she hits 50 and i decide whether to put sets into the build i'd love to see what you guys come up with.
  20. thanks for the heads up on how to post the build with out it looking funny. next on to how i'm playing. i am currently using the toon sort of like a troller in that she is mitigating dmg by keeping the mobs kb/kd and herded by using gale. i'm still getting used to how to use it properly but i dig that i can keep the mobs off of me with it and keep the tanks and scrappers fairly happy by keeping everything in aoe range. i can see the kb in hurricane being a bad call and the idea with the slows in the attacks was to keep the stragglers in range of the rains and tornado.
  21. So I play on the liberty server which is a bit slower than the more popular servers to get these flavor of the week toons that everybody "has to try out" but i decided to roll a storm/ice last night. Kind of as a joke kind of as something to run solo. Well after completing outbreak and quickly being invited to kill Eochai I messed around in mids and came up with what is turning out to be a very solid build. So I finish up in mids and head to ms. lib to lvl and what do I see but a lvl 2 storm/ice defender. I think nice build and go on my way not thinking anything about it. I run a mish or 2 then head back to mr.lib and there is another new storm/ice defender. At this point I try to remember running with any other storm/ice defenders in the last 6 months that I have been playing the game and come up with nada. So I guess what I'm getting at here is I'm sort of a newb (but have a very good grasp of the game) have I missed this at combo or is it just not that popular?

    Also while looking for storm/ice it doesn't bring up much information on the forum but from what I have played so far this could easily be one of the most fun toons I have come up with. If any of you vets have a good build in mids please post it up. I'd like to see what you guys have come up with just to see if I'm on the right path or not. I'll try to figure out how to post my mids build on here in a few.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Rihanna Storm: Level 50 Mutation Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Ice Blast
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Teleportation
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Gale
    • (A) Accuracy IO
    • (3) Accuracy IO
    • (3) Recharge Reduction IO
    • (5) Recharge Reduction IO
    • (5) Endurance Reduction IO
    Level 1: Ice Bolt
    • (A) Damage Increase IO
    • (7) Damage Increase IO
    • (7) Slow IO
    • (9) Recharge Reduction IO
    • (9) Endurance Reduction IO
    Level 2: Ice Blast
    • (A) Damage Increase IO
    • (11) Damage Increase IO
    • (13) Slow IO
    • (13) Recharge Reduction IO
    • (15) Endurance Reduction IO
    Level 4: O2 Boost
    • (A) Healing IO
    • (17) Healing IO
    • (17) Healing IO
    • (19) Endurance Reduction IO
    • (19) Endurance Reduction IO
    Level 6: Swift
    • (A) Run Speed IO
    Level 8: Combat Jumping
    • (A) Defense Buff IO
    Level 10: Steamy Mist
    • (A) Defense Buff IO
    • (11) Defense Buff IO
    • (15) Resist Damage IO
    • (21) Resist Damage IO
    • (23) Endurance Reduction IO
    Level 12: Hurricane
    • (A) To Hit Debuff IO
    • (25) To Hit Debuff IO
    • (25) Knockback Distance IO
    • (27) Endurance Reduction IO
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Health
    • (A) Healing IO
    • (21) Healing IO
    • (23) Healing IO
    Level 18: Freezing Rain
    • (A) Damage Increase IO
    • (31) Defense Debuff IO
    • (31) Slow IO
    • (33) Recharge Reduction IO
    • (33) Recharge Reduction IO
    • (33) Endurance Reduction IO
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (29) Endurance Modification IO
    • (31) Endurance Modification IO
    Level 22: Ice Storm
    • (A) Damage Increase IO
    • (34) Damage Increase IO
    • (34) Slow IO
    • (34) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (36) Endurance Reduction IO
    Level 24: Snow Storm
    • (A) Slow IO
    • (36) Endurance Reduction IO
    Level 26: Tornado
    • (A) Damage Increase IO
    • (27) Damage Increase IO
    • (29) Defense Debuff IO
    • (37) Recharge Reduction IO
    • (37) Recharge Reduction IO
    • (37) Endurance Reduction IO
    Level 28: Bitter Ice Blast
    • (A) Damage Increase IO
    • (39) To Hit Debuff IO
    • (40) Recharge Reduction IO
    • (40) Endurance Reduction IO
    Level 30: Aim
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 32: Lightning Storm
    • (A) Damage Increase IO
    • (42) Damage Increase IO
    • (42) Damage Increase IO
    • (43) Recharge Reduction IO
    • (43) Recharge Reduction IO
    • (43) Endurance Reduction IO
    Level 35: Freeze Ray
    • (A) Accuracy IO
    • (45) Hold Duration IO
    • (45) Recharge Reduction IO
    • (45) Endurance Reduction IO
    Level 38: Blizzard
    • (A) Damage Increase IO
    • (39) Damage Increase IO
    • (39) To Hit Debuff IO
    • (46) Recharge Reduction IO
    • (46) Recharge Reduction IO
    • (46) Endurance Reduction IO
    Level 41: Electric Fence
    • (A) Accuracy IO
    • (48) Recharge Reduction IO
    • (48) Endurance Reduction IO
    Level 44: Charged Armor
    • (A) Resist Damage IO
    • (50) Resist Damage IO
    Level 47: Power Sink
    • (A) Endurance Modification IO
    • (48) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Endurance Reduction IO
    Level 49: Recall Friend
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Vigilance







    Hopefully that worked. Yes it is slotted with simple IO's but that's how I roll until 45 at least.
  22. hmmmmm looks like it was already open. maybe they just aren't spawning very often. thanks though.
  23. so maybe im retarded but i'm not sure how to turn the events channel on. anyone willing to walk me through it?


    and annah is not very helpful at explaining anything concerning this event. is it because i all ready have all of my costume slots?