Plant/Kinetics...the other farming build?


BlissfulChaos

 

Posted

I realize it will likely never be up to par with fire/kin...but after getting my own f/k to 50 and realizing i wasnt having any fun..I opted to try something Ive heard is a workable alternative.

I havent actually seen any sample builds or run into anyone who has even attempted this.

I know I need lotsa recharge to get creepers perma asap.

friend of a friend threw something together cuz because he was as curious as me to see if this could actually work. he has his own fire/kin and was even willing to help me out with money

here's what he came up with. i moved around maybe 5 slots for personal preferences





Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Arklide's Throw Together Build: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (31) Basilisk's Gaze - Accuracy/Recharge
  • (34) Basilisk's Gaze - Recharge/Hold
  • (34) Basilisk's Gaze - Endurance/Recharge/Hold
  • (46) Damage Increase IO
Level 1: Transfusion
  • (A) Doctored Wounds - Heal/Endurance
  • (21) Doctored Wounds - Heal
  • (23) Doctored Wounds - Heal/Recharge
  • (23) Doctored Wounds - Heal/Endurance/Recharge
  • (25) Doctored Wounds - Recharge
  • (31) Accuracy IO
Level 2: Roots
  • (A) Gravitational Anchor - Immobilize/Endurance
  • (3) Gravitational Anchor - Immobilize
  • (3) Gravitational Anchor - Immobilize/Recharge
  • (19) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (19) Gravitational Anchor - Chance for Hold
  • (21) Gravitational Anchor - Accuracy/Recharge
Level 4: Siphon Power
  • (A) Accuracy IO
  • (5) Endurance Reduction IO
  • (5) Accuracy IO
Level 6: Spore Burst
  • (A) Fortunata Hypnosis - Sleep/Endurance
  • (7) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (7) Fortunata Hypnosis - Sleep/Recharge
  • (17) Fortunata Hypnosis - Chance for Placate
  • (17) Fortunata Hypnosis - Accuracy/Recharge
Level 8: Seeds of Confusion
  • (A) Coercive Persuasion - Confused/Endurance
  • (9) Coercive Persuasion - Confused
  • (9) Coercive Persuasion - Confused/Recharge
  • (15) Coercive Persuasion - Accuracy/Confused/Recharge
  • (15) Coercive Persuasion - Accuracy/Recharge
Level 10: Siphon Speed
  • (A) Accuracy IO
  • (11) Endurance Reduction IO
  • (11) Accuracy IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Super Speed
  • (A) Endurance Reduction IO
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Vines
  • (A) Unbreakable Constraint - Hold
  • (25) Unbreakable Constraint - Hold/Recharge
  • (34) Unbreakable Constraint - Accuracy/Recharge
  • (40) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (46) Unbreakable Constraint - Endurance/Hold
Level 20: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 22: Stamina
  • (A) Performance Shifter - EndMod/Accuracy
  • (37) Performance Shifter - Chance for +End
  • (39) Performance Shifter - EndMod
  • (40) Performance Shifter - EndMod/Recharge
Level 24: Speed Boost
  • (A) Endurance Modification IO
Level 26: Carrion Creepers
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (29) Accuracy IO
  • (29) Trap of the Hunter - Chance of Damage(Lethal)
  • (31) Positron's Blast - Chance of Damage(Energy)
Level 28: Boxing
  • (A) Empty
Level 30: Tough
  • (A) Impervium Armor - Resistance/Endurance/Recharge
  • (40) Impervium Armor - Resistance/Endurance
  • (43) Impervium Armor - Resistance/Recharge
  • (43) Steadfast Protection - Resistance/+Def 3%
  • (48) Impervium Armor - Endurance/Recharge
  • (48) Steadfast Protection - Knockback Protection
Level 32: Fly Trap
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Endurance
  • (37) Efficacy Adaptor - EndMod/Accuracy
Level 38: Fulcrum Shift
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Accuracy IO
Level 41: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Fire Shield
  • (A) Titanium Coating - Endurance/Recharge
  • (45) Titanium Coating - Resistance/Endurance
  • (45) Titanium Coating - Resistance/Recharge
  • (45) Titanium Coating - Resistance/Endurance/Recharge
  • (46) Titanium Coating - Resistance
  • (48) Titanium Coating - Endurance
Level 47: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Recharge
  • (50) Luck of the Gambler - Endurance/Recharge
  • (50) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
------------
Set Bonus Totals:
  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 63% Enhancement(Accuracy)
  • 4% Enhancement(Confused)
  • 85% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 57.2 HP (5.63%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 5.25%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 4.7%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 4.7%
  • 28.5% (0.48 End/sec) Recovery
  • 20% (0.85 HP/sec) Regeneration
  • 10.4% Resistance(Fire)
  • 10.4% Resistance(Cold)
  • 5% Resistance(Toxic)
  • 5% RunSpeed


@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM

 

Posted

i rock a plant/kin for my farm toon and i love him. it may not turn out as much dps as fire/kin but it is a whole lot safer. here is a copy of my build and you can tweak it from there if you want.

btw this is a very affordable build. you can spend a lot more money and get purples if you want but thats just not my style.


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Taproot 2: Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (43) Basilisk's Gaze - Endurance/Recharge/Hold
  • (50) Damage Increase IO
Level 1: Transfusion
  • (A) Theft of Essence - Healing
  • (5) Theft of Essence - Healing/Recharge
  • (5) Theft of Essence - Accuracy/Healing
  • (46) Theft of Essence - Accuracy/Endurance/Healing
  • (50) Theft of Essence - Accuracy/Endurance/Recharge
Level 2: Roots
  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Damage/Endurance
  • (7) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Chance of Damage(Energy)
  • (40) Positron's Blast - Damage/Range
  • (40) Positron's Blast - Accuracy/Damage/Endurance
Level 4: Siphon Power
  • (A) Recharge Reduction IO
Level 6: Swift
  • (A) Run Speed IO
Level 8: Seeds of Confusion
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (9) Malaise's Illusions - Endurance/Confused
  • (9) Malaise's Illusions - Accuracy/Endurance
  • (15) Malaise's Illusions - Confused/Range
  • (40) Malaise's Illusions - Accuracy/Confused/Recharge
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Siphon Speed
  • (A) Pacing of the Turtle - Accuracy/Slow
  • (13) Pacing of the Turtle - Accuracy/Endurance
  • (13) Pacing of the Turtle - Range/Slow
  • (15) Pacing of the Turtle - Endurance/Recharge/Slow
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Health
  • (A) Healing IO
  • (17) Healing IO
  • (17) Healing IO
Level 18: Vines
  • (A) Lockdown - Accuracy/Hold
  • (19) Lockdown - Recharge/Hold
  • (19) Lockdown - Accuracy/Recharge
  • (39) Lockdown - Endurance/Recharge/Hold
  • (39) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (21) Efficacy Adaptor - EndMod/Accuracy
  • (21) Efficacy Adaptor - EndMod/Endurance
Level 22: Speed Boost
  • (A) Efficacy Adaptor - EndMod
  • (23) Efficacy Adaptor - EndMod/Recharge
  • (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (31) Efficacy Adaptor - Accuracy/Recharge
  • (34) Efficacy Adaptor - EndMod/Accuracy
  • (37) Efficacy Adaptor - EndMod/Endurance
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 26: Carrion Creepers
  • (A) Explosive Strike - Chance for Smashing Damage
  • (27) Impeded Swiftness - Chance of Damage(Smashing)
  • (27) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (31) Positron's Blast - Chance of Damage(Energy)
  • (31) Trap of the Hunter - Chance of Damage(Lethal)
Level 28: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Endurance Reduction IO
Level 30: Assault
  • (A) Endurance Reduction IO
Level 32: Fly Trap
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge
  • (34) Touch of Lady Grey - Chance for Negative Damage
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Accuracy
  • (37) Efficacy Adaptor - EndMod/Endurance
Level 38: Fulcrum Shift
  • (A) Accuracy IO
  • (39) Recharge Reduction IO
Level 41: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
Level 44: Rock Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Defense
  • (46) Red Fortune - Endurance
  • (46) Red Fortune - Defense/Endurance/Recharge
Level 47: Seismic Smash
  • (A) Crushing Impact - Accuracy/Damage
  • (48) Crushing Impact - Damage/Endurance
  • (48) Crushing Impact - Accuracy/Damage/Endurance
  • (48) Crushing Impact - Damage/Endurance/Recharge
  • (50) Crushing Impact - Accuracy/Damage/Recharge
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Containment


 

Posted

the key to my build is the procs. i'm sure thee will be a few to come on here and tell you that my build sucks and to go a whole different direction but i run the demon farm +2/+6 in 18 mins. i promise its a solid build.


 

Posted

puba,

Your data link didnt work for some reason.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

It can work ...

Slot Roots for damage (all Positron's 'xept DAM/Range) + Trap of the Hunter PROC

Slot Carrion Creepers for damage, recharge and PROCs
for example:
Ragnarok - Damage/Recharge: Level 50
Ragnarok - Accuracy/Damage/Recharge: Level 50
Ragnarok - Damage/Endurance: Level 50
Positron's Blast - Chance of Damage(Energy): Level 42
Trap of the Hunter - Chance of Damage(Lethal): Level 42
Impeded Swiftness - Chance of Damage(Smashing): Level 30

Reason to add damage is ..
Creepers often hang back (can't SB them to my knowledge) and you don't want to wait too long at the next spawn to FS, so add some damage too here. No biggie

Fire epics (Fire Ball) is better than Stone (Fissure) to allow mobs to keep beating on each other.

Slot the complete set Coercive, the PROC helps a lot too.
I went for solid ranged defense and added Tough and Fire Shield for S/L RES.
Usually you don't get attacked much other than from bosses (if you have them)

Bosses take A LOT longer on a Plants/Kin than on a Fire/kin or a Plants/Storm, so you might want to turn those off while solo-farming.

P.S.
Recipes and salvage drops probably have a lowered chance due to confused mobs damage.
I have to do more *data mining*


 

Posted

Dolt! take 2.


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Taproot 2: Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (43) Basilisk's Gaze - Endurance/Recharge/Hold
  • (50) Damage Increase IO
Level 1: Transfusion
  • (A) Theft of Essence - Healing
  • (5) Theft of Essence - Healing/Recharge
  • (5) Theft of Essence - Accuracy/Healing
  • (46) Theft of Essence - Accuracy/Endurance/Healing
  • (50) Theft of Essence - Accuracy/Endurance/Recharge
Level 2: Roots
  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Damage/Endurance
  • (7) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Chance of Damage(Energy)
  • (40) Positron's Blast - Damage/Range
  • (40) Positron's Blast - Accuracy/Damage/Endurance
Level 4: Siphon Power
  • (A) Recharge Reduction IO
Level 6: Swift
  • (A) Run Speed IO
Level 8: Seeds of Confusion
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (9) Malaise's Illusions - Endurance/Confused
  • (9) Malaise's Illusions - Accuracy/Endurance
  • (15) Malaise's Illusions - Confused/Range
  • (40) Malaise's Illusions - Accuracy/Confused/Recharge
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Siphon Speed
  • (A) Pacing of the Turtle - Accuracy/Slow
  • (13) Pacing of the Turtle - Accuracy/Endurance
  • (13) Pacing of the Turtle - Range/Slow
  • (15) Pacing of the Turtle - Endurance/Recharge/Slow
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Health
  • (A) Healing IO
  • (17) Healing IO
  • (17) Healing IO
Level 18: Vines
  • (A) Lockdown - Accuracy/Hold
  • (19) Lockdown - Recharge/Hold
  • (19) Lockdown - Accuracy/Recharge
  • (39) Lockdown - Endurance/Recharge/Hold
  • (39) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (21) Efficacy Adaptor - EndMod/Accuracy
  • (21) Efficacy Adaptor - EndMod/Endurance
Level 22: Speed Boost
  • (A) Efficacy Adaptor - EndMod
  • (23) Efficacy Adaptor - EndMod/Recharge
  • (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (31) Efficacy Adaptor - Accuracy/Recharge
  • (34) Efficacy Adaptor - EndMod/Accuracy
  • (37) Efficacy Adaptor - EndMod/Endurance
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 26: Carrion Creepers
  • (A) Explosive Strike - Chance for Smashing Damage
  • (27) Impeded Swiftness - Chance of Damage(Smashing)
  • (27) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (31) Positron's Blast - Chance of Damage(Energy)
  • (31) Trap of the Hunter - Chance of Damage(Lethal)
Level 28: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Endurance Reduction IO
Level 30: Assault
  • (A) Endurance Reduction IO
Level 32: Fly Trap
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge
  • (34) Touch of Lady Grey - Chance for Negative Damage
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Accuracy
  • (37) Efficacy Adaptor - EndMod/Endurance
Level 38: Fulcrum Shift
  • (A) Accuracy IO
  • (39) Recharge Reduction IO
Level 41: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
Level 44: Rock Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Defense
  • (46) Red Fortune - Endurance
  • (46) Red Fortune - Defense/Endurance/Recharge
Level 47: Seismic Smash
  • (A) Crushing Impact - Accuracy/Damage
  • (48) Crushing Impact - Damage/Endurance
  • (48) Crushing Impact - Accuracy/Damage/Endurance
  • (48) Crushing Impact - Damage/Endurance/Recharge
  • (50) Crushing Impact - Accuracy/Damage/Recharge
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Containment


 

Posted

creepers take a couple secs to catch up but its normally while i'm setting up the next mob. i normally use either vines or seeds as an opener followed by FS and then roots. by that time the creepers have caught up and are doing their thing. fissure adds to the aoe fun and keeps them pretty tight so the creepers can continue to shred them.

reason i went with fissure instead fireball is because i want them to stop beating each other. the more dmg they do to themselves the more it saps your exp and inf. (i could have that totally wrong but we have tested it a few times) not so much for me but typically the lowbees in my sg that i'm pl'ing. either way seeds is used in my case only to mitigate through the alpha and that is all. once i have a firm grip on things its smooth sailing.


 

Posted

Quote:
Originally Posted by puba187 View Post
creepers take a couple secs to catch up but its normally while i'm setting up the next mob. i normally use either vines or seeds as an opener followed by FS and then roots. by that time the creepers have caught up and are doing their thing. fissure adds to the aoe fun and keeps them pretty tight so the creepers can continue to shred them.

reason i went with fissure instead fireball is because i want them to stop beating each other. the more dmg they do to themselves the more it saps your exp and inf. (i could have that totally wrong but we have tested it a few times) not so much for me but typically the lowbees in my sg that i'm pl'ing. either way seeds is used in my case only to mitigate through the alpha and that is all. once i have a firm grip on things its smooth sailing.
If you're killing them fast enough, then any xp lost, should be hardly noticable.


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