-
Posts
10 -
Joined
-
Quote:Truth be told, no one had any idea how to make a raid, so we just decided to make something REALLY hard (figuring the players always outperform expectations). After we made it, the question became "Is it theoretically possible?". Thats when when came up with the triangle idea. It was even worse than what Arcana said because I think you needed to be slotted for max range, but the math did work out. Anyways once we concluded it was theoretically possible, that was good enough. I don't think we ever expected people to actually do it that way. (I didn't, at least)I believe it was revealed back when the I9 Hami was being tested that the intended way to bring down Hamidon was the "triangle" method. The attackers were supposed to clear the mitos and then position themselves at one corner of a triangle that contained Hamidon at the center with the vertices at maximum range for the players. The players were supposed to range-attack Hami until Hami spawned mitos on their position. They were supposed to race to the second vertex when that happened (trying to minimize deaths) and continue the fight from there. After the second respawn they were supposed to move to the third vertex and finish off Hamidon. If the triangle was configured correctly the players would be in range of Hamidon at all three vertices while the "bloomed" mitos would be just out of range at the earlier firing points.
That the devs thought this was a viable strategy for a playerbase not accustomed to raiding still amazes me. Our playerbase had a better chance of joining Cirque du Soleil than executing that strategy. -
I wanted it to be a YES/NO rating system, but I was shot down. I also wanted players to be able to mark a mission as a farm mission. Just make it a legitimate category, that the un-interested people could filter out.
-
That was a hilarious bug!
Better than the hostage bug.
(One time I came across a group of 5th column menacing a computer desk. When I got near, the desk said "Computer Accessed!" then ran off.) -
Close, but this was it -
Make one of me! I never had a character in-game!
-
The designers told me explicitly NOT to add the nav arrow (the little yellow arrow with the distance). They said it would break immersion, but I was tired of trying to navigate by compass only in 3D world so I put it in anyways.
After everyone used it, they decided to keep it. -
I made myself into a Sky Raiders Jumpbot during Beta, and sparred with players on April Fools day. It was in Talos, and I ran up to one player sitting on a roof and killed him with one brawl punch. It turns out that player was a very vocal forum poster, so I got in a bit of trouble when a massive "DEV KILLED ME" post was spawned.
Before the end of beta event, I was given King's row to manage. I was bored waiting, so I found a group a players fighting in the street. I waited till the were resting, ran around a corner and made myself visible (I was a Rikti AV), I upped my speed scale so I ran about super-speed fast. I came running around the corner, waded into the group, pulled out that giant rikti sword and smacked one of the players down to about 5% health, then I ran off around another corner and when invisible.
They didn't chase me, they just stood there bewildered looking arounds, then I see in broadcast "Cmdr Skine hits hard"
Occasionally on the test server (and maybe on live), I would make myself the parent of hundreds of rikti monkeys, but also make myself invisible. Then I would kite the monkeys around the zone into unsuspecting players.
I added a feature to chat to lets us listen in to converstations in realtime. This was after watching players in a few test server betas do a new trial, but not being able to know what they were thinking. We only really used this on test servers for that purpose.
I wrote a bad SQL command around Issue 2 or 3 that accidentally deleted a large amount of the populations hands. (The glove costume part). We had to reset everyone to the default gloves, since this is when we learned there were no DB backups. -
I don't think I could count the things I added to the game. My proudest was the Mission Architect.