plainguy

Legend
  • Posts

    2007
  • Joined

  1. I know I am answering my own thread, but after re-reading the thread on number keypad binding in the mastermind forum I noticed the one post about using the bind key without the text pad option. I used that for this last mastermind and it worked.

    Still would like to know what the issue is. But figure I would put it out here in case someone else has this issue.
  2. Okay here is the deal, I moved over from a windows based machine to a new Mac all in one 27 inch. Prior to moving over I had several lvl 50 masterminds with the number key pad controls with the bind files.

    I read the info on how the drive is mapped to D: and I noticed the syntax was different between the forward slash and backward slash.

    The crazy issue is I have 3 masterminds that I was using the numpad keybinds with on my windows machine. A 4th mastermind I did not configured the Numpad keys yet for before I moved over to the Mac. As you can guess after creating the keybinds for all 4 only the new one which never was set up by my windows box will not work. I keep getting unable to read keybind file.

    I created the files in my windows VM and moved them over via a shared folder.

    Here is an issue I do have with the keybinds on the Mac though. Only the all command line works. No matter which pets I choose it designates to the all pets command. Which is fine by me. At least I can use the keybinds to control the pets.

    Here is the twist though. Out of the 3 that are working one of them is a Demon summoning. Which as I mentioned is working in a sense. The 4th new Mastermind is a Demon summoning as well. But I cannot get it to work.

    My files are in a folder named Covbinds. I tried copying a new set over to the root of D: and edited them accordingly will still no luck. It appears that something is retained server side related to the bind file command or at least that is the impression I am getting.

    Anyways if someone has this working and wouldn't mind sharing. It would be greatly appreciated.
  3. Quote:
    Originally Posted by darminiam View Post
    Heh heh.

    And no, I wouldn't even dream of using Time bomb. I had first hand experience from using it on my blaster. I didn't know how long it would take for the trip mine to go off once you set it so that may be a no go. Just trying to find a new way of using trip mine.

    Right now, I'm thinking of just going with the first 7 powers (on the fence with Triage). Everything else looks good to go.

    That build is nicely defensive Plainguy, is this mainly a group build? If you solo a lot with it, how does that go for you? It seems that even if you do end up killing slow, you are doing that very safely.
    I'm running +0 +6 right now since I am a bit shy of the full defense cap. What I notice is sometimes I get pulled into a series of hits that become problematic. So I pop a purple and the hits go away to give me a bit of breathing room.

    I have to say for me the heal / Recharge combo for Triage Beacon is very handy. I do notice the difference when I have out and when it goes away. Even if I do get hit the moments the mobs go back to missing I can notice the health regen kick in. Nutshell I am healing up to max very fast with small hits.

    Also I am finding Mass Hypnosis handy, even if I use it to pause the mobs for a split second when they are standing on the Caltrops. The nice thing about it is anyone out of the caltrops will at least be mezzed. Which lessens the amount of attacks on me.

    I think World of confusion will be great to help mitigate the damage even more.

    In a group I do the normal let the tank lead then move in behind him and lay down all my stuff. Though I usually drop Triage beacon behind the tank where he will be at the edge of the aura. This gives the squishy players a bit of leeway and not drag them into the AOE hits or what not.

    I offer to use seeker drones to absorb the aggro before the tank moves in, but usually they don't really care. Personally I find it silly not to let the seekers take the nice big alpha but to each their own.

    I have several traps toons so I'm comfortable using the set. Without a doubt once I pick up the mind over body I can do +1 +8. Which is what I am doing with my other trap toons. I can do higher, but at slower rate.

    With health and stamina going inherit. I am going to assume no extra slots will be given out. So I will probably just pick up assault for extra DPS and maybe SS with a stealth IO.
  4. Quote:
    Originally Posted by je_saist View Post
    developers are against allowing the de-crafting of crafted IO's.

    So while it is possible that the developers might consider yet another method allowing players to bypass utilizing the market for rewards, it is not exactly plausible. The impression has been given that players who don't want to participate in the market should go ahead and do what most players in the game do anyways: leverage the existing content and rewards systems.
    I'm just going to address those 2 comments.

    I do my fair share of reading, but without a doubt don't read it all and miss stuff. You tend to speak from first hand knowledge. I wouldn't mind seeing where the dev said, mentioned or hinted they are against de-crafting IOs.

    I would imagine they where against the market merge at one time also. And I recall you stating something along the lines that the devs would never do that as well. I think its poster mac( something) that has your comment as his signature.

    As for the merit system, sadly that systems clashes with the grouping system in this game. So either I need to solo a story arc to get my merits or they need to fix it so a group could get merits for doing missions. I recall them saying that they were aware of the merit system not being useful in a group situation and were looking into it. So I think that also goes against what you think the devs are thinking as well.
  5. Quote:
    Originally Posted by Rodion View Post
    As others have mentioned, it's trivial to get any salvage you want for a small investment in time by using AE tickets.

    Currently you can get the rarest of rare recipe over the span of four days and 22 missions, spending perhaps as little as two or three hours of real time if you turn the difficulty down to -1/x1.

    The only thing you can't get on demand off-market with relatively little effort is uncommon recipes. Currently you need to use reward merits to buy uncommons directly from the vendor, and getting reward merits is actually more time-consuming than getting hero merits, though it's easy enough to run Ouroboros arcs at -1/x1.

    I'd like to see an option to buy a full set of an uncommon recipe for two A-merits. For example, for 2 A-merits you could get all three Steadfast Protection recipes at the desired level.
    I don't what your talking about with the 22 missions in 2 to 3 hours. I have numerous 50s of assorted builds at my disposal. I just find it very unlikely to complete 22 missions in 2 to 3 hours even stealth running. BUT I am willing to try it out if your willing to explain a bit more.

    Quote:
    Could you give some examples in CoX terms, for those of us who haven't played those games?
    I would like to see a way where I could use my unwanted IOs and salvage to get stuff I would like without having to deal with the market or the randomness of the AE system. The market is too easily manipulated. Further you need to plan a build weeks in advance or be consumed by the buy it now syndrome. I would be willing to turn in 10 kinetic weapons and get 1 other salvage in return. Or turn in 5 Thunderstrike assorted IOs for 1 Thunderstrike Acc / Dam I am missing and need from the set.

    Basically convert several items into 1 item I can use. That is the crux of the idea.
  6. Tatum another poster posted a build that was full positional defense capped. I moved some stuff around to make it cheaper and pick up some different sets.. EG I picked up world of confusion which I think will be great to add to the chaos and help mitigate the damage as well.

    I'm at level 43 with it atm.. I have no complaints

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    : Level 50 Science Defender
    Primary Power Set: Traps
    Secondary Power Set: Assault Rifle
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(21), Enf'dOp-EndRdx/Immob(31), Enf'dOp-Acc/Immob(43)
    Level 1: Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(43)
    Level 2: Caltrops -- Slow-I(A)
    Level 4: Triage Beacon -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(5), Mrcl-Heal/Rchg(5), H'zdH-Heal/Rchg(37)
    Level 6: Acid Mortar -- ExVuln-DefDeb(A), ExVuln-DefDeb/Rchg(7), ExVuln-DefDeb/Rchg/EndRdx(7), Achilles-ResDeb%(13)
    Level 8: Force Field Generator -- RedFtn-Def(A), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(9), RedFtn-Def/EndRdx/Rchg(25)
    Level 10: Slug -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
    Level 14: Swift -- Run-I(A)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
    Level 18: Poison Trap -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(19), NrncSD-Acc/EndRdx(19), NrncSD-Hold/Rng(42), NrncSD-Acc/Hold/Rchg(42), NrncSD-Dam%(43)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
    Level 22: Seeker Drones -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), DarkWD-Slow%(25), DarkWD-ToHitDeb(40), DarkWD-ToHitDeb/Rchg(42)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 28: Flamethrower -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Dmg/Rng(29), Det'tn-Dmg/EndRdx/Rng(29), Det'tn-Acc/Dmg(33), Det'tn-Dmg/Rchg(33)
    Level 30: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(33), RedFtn-Def/Rchg(45), Krma-ResKB(46)
    Level 32: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(37), Aegis-ResDam/EndRdx/Rchg(40), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(46)
    Level 35: Ignite -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/EndRdx(36), Posi-Dam%(37)
    Level 38: Full Auto -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Dam%(40)
    Level 41: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(46), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48)
    Level 44: Mass Hypnosis -- RechRdx-I(A)
    Level 47: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-EndRdx/Rchg(50), Aegis-ResDam/EndRdx/Rchg(50), Aegis-ResDam(50)
    Level 49: World of Confusion -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 6: Ninja Run



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  7. It would be nice if there was a way to break down invention sets and salvage to make other invention sets and salvage. Basically a way for someone who might be interested in crafting stuff without the need of the market or at least in a limited fashion. Where you break apart IOs into their raw salvage components, or a fraction of their construction components. Again it's NOT taking the place of anything just another option
  8. This is why the market system is flawed
  9. Nutshell I have too much stuff. I am collecting more stuff then I can sell on WW with 3 or more toons. I craft to get the badges.. I craft to sell the premade IOs. I use alts to hold stuff for future use on lower level toons I am working on. I feel like I should be on that hoarding tv show.
    I can't sell stuff fast enough or a low enough price to get rid of some of this stuff.
    I am considering holding stuff on OTHER SERVERS just to make room or have more room.

    So what can I do ? What do people suggest I do ?

    I just hate selling stuff for cheap when I know someone else is making money off my cheap sales. I know it sounds jerky.
  10. plainguy

    Mac Crashes

    Starting to notice my brand new mac is crashing as well. I do get the panic log. I took a look to see if anything stood out. I will post the crash report when I get home. For me it just freezes and crashes to desktop. At least it's a clean crash. Oddly my PC is was much older and had no crashes.
  11. Combat jump uses less endurance and you can pick up the jet pack to fly around.
  12. I have every booster pack so I do have a lot to choose from I guess. Well everything but the wedding one, I just really didn't a see a need for that one.

    I find myself now looking at every female toon just trying to get ideas. I think I will have to take some screen shots of a few because I am forgetting one costume idea after seeing another one I like.
  13. Quote:
    Originally Posted by Ocasta View Post
    All that really shows is how much money you've spent on the build. Do the same in SO's and I guarantee you a bot/traps MM with pets will steamroll one without. So if we're comparing characters that are IO'd out, almost any well build sd scrapper or brute can blow up an entire x8/+2 spawn at once, while being pretty safe without needing any inspiration use. At that point the only limiting factor is running to the next spawn and SC recharge (which will probably be like 20 seconds with a high recharge build). If your argument is that an IO'd out petless MM can match another AT with just SO's, fine, we all know IO's are very powerful.



    I see this kind of argument a lot, and I really hate it. You compare things based on the same assumptions, you don't change them to fit your argument. So for example, you don't compare a very well played petless MM to a very poorly played *insert useful AT*, it's not a fair comparison. You compare very well played petless MM to a very well played useful AT, or a very poorly played petless MM to a very poorly played useful AT. Any other way is just a pointless argument. In that sense, when comparing a well played petless MM to a well played other AT, I would put my money on the other AT being more useful most of the time.
    Simply if you took the time just to do a search on these forums you will see what a cheapskate I am. I sell any purple IOs I get. I would rather spread the wealth across several toons then build up one toon with millions. Personally to me even Frankenslotting IOs is better then using SOs. I do not frown upon someone though if their choice is to use SOs.

    As for your second comment. I could not really imagine a poorly played petless mastermind getting to level 50 unless the person was dual boxing or PLing the character. The amount of frustration a person who does not understand the game mechanics would have to deal with in this type of build while leveling would be very high. OR of course unless the person used the 2nd build option on their mastermind and leveled normally. Again if that were the case then honestly this whole discussion /debate and thread is really useless persay. My impression from the start was the OP was looking to level in a petless capacity and not just create a second build to be petless.
  14. I have been tossing around this idea for a long while. I started the toon up as a male, I usually do not make females unless its for a PvP Height advantage. Think Lurikeen for those that played DAOC.

    But my idea is a spoil brat that is techo genius or can get stuff from dads lab. But also has acquired a pet demon which blows himself up from time to time. Basically a Semi Petless Demon Mastermind with secondary in Traps.

    I played around with some male costumes but honestly the faces and clothing options cannot compare to female toons, especially since female toons already have a school girl look with pet on shoulder. I waited around for I18 in case there might have been some new looks I could play around with. Sadly really nothing came around that I could use.

    So basically I am going for a female toon which starts out innocent looking and then changes into some demonic techo vixen and then I think probably some ugly more demon mix of techo look.

    My issue is my name.. I was looking for something that would be a play on words or something. As an example Miss Nauty niss. Little miss shunshine.

    I really have no clue and I need some help getting some ideas going name wise.

    If someone has any costume ideas that cool as well.

    I am willing to send someone 2 million in INF for a name idea they inspire or I end up using and another 2 million for any costume ideas someone might have as well. Again its a work in progress and I have been playing around with this for some months just looking to make it just right.

    I will post up any picks and names I use to give credit where credit is due.
  15. Quote:
    Originally Posted by HacknSlash View Post
    Again your lack of reading comprehension. I'm saying that an assault rifle/traps corruptor is better than a petless mercenary/traps WHO HAS THE EXACT SAME BUILD.

    It's a *mathematical fact*.
    You would have a point if this were the corruptor forum and the guy was asking about a AR / Traps. But he is not.. The OP did not say he wanted Merc Traps. He asked for info on these sets. Merc happens to be one of them. But you never came here and said hey don't make a merc because its the same as corrputor or defender ar traps but not. I would suggest something different for other reasons as well.

    Though I will side with you that I see no sense in making a Merc Traps as well since you can do limiting effect with a Corruptor or Defender. But that is as far as I would go. I surely would not have gone to the lengths of commenting what a bad idea this was. Again its not my call and it is not what the op was asking for. If I was so dead against this idea or post I just would not even bother posting and let the guy sink or swim on his own accord.

    Yet again you derail with YET another analogy or comparison. And then you go as far as saying you have a petless mastermind or tried one. Well saying you tried it gives you the chance to say how bad it was for you I guess. So it was bad for you maybe. Then it must be bad for everyone else.

    You know what.. Your right.. I have no clue why this guy or anyone would want to gimp themselves to play a petless mm. Sorry I didn't see it before.

    Though if you did want to make a petless mastermind for some ludicrous and crazy reason as I mentioned in my previous posts and agreed with the build that Blacksly posted. I will add whips would be nice since it is new and has some cool effects and colors you can mess around with. It has a cone and range and a single target.

    Robot has some good powers as well which are energy. But again whip does Toxic damage which is probably one of the least resisted and it does have a -res component as well. No other set has 3 attacks that debuff. Robot has 1 which is -def, which is nice but personally I would rather have 3 -res attacks that do toxic as well as other damage.
  16. Traps or Poison. You need to kill there regen among other things. Get the temp envenomed Dagger.
  17. Quote:
    Originally Posted by _Klaw_ View Post
    I also hate it when my pets die but sometimes you just have to sacrifice them. I so hate Succubus's for forcing me to send my pets in first to take the confuse .
    send 1 in
  18. Cmls read your private message

    For the rest cut him slack before you unleash the dogs of war on him..
  19. Quote:
    Originally Posted by HacknSlash View Post
    They have lower damage mods, buff mods, pay an endurance penalty on every non-pool power, and have lower HP. Some powers (like twilight grasp) even have smaller radii.

    Masterminds are weaker, power for power, than any other AT *and* they don't have access to a full set of offensive powers.

    I think it's flawed to say they are 'as useful', barring situations where the excess another archetype (even with the same powers!) brings simply isn't required.

    [I'd still rather have a knowledgeable petless MM than an idiot defender/corruptor, but that's got nothing to do with the archetype.]
    Okay lets set up a date and time where we can meet so I can bring out my lvl 50 Robot Traps MM and solo a +8 +1 mission without pets. Then you go get a few of your non tank / brute toons and see what can be done in the same mission. Not gonna go crazy, everything goes. Use Inspirations etc.. standard game play. Just I will use no pets.. Would that be enough to prove it is dobable ?

    Again your skewing..

    I would be foolish to say that a petless mastermind is better then all AT regardless of player. As it is foolish for you to think that a Defense capped Petless mastermind would total hinder a team or that any AT regardless of build would be better then a well played Petless Mastermind.

    But regardless I have stated already the down falls as well to running a petless mastermind. So again your point is moot.

    I also mentioned that if YOU are running a team and see a petless MM LFT, YOU are not required to invite him to your team. If the TL invites a petless MM to the team YOU are not required to stay on that team.

    So again we get your point..
  20. Quote:
    Originally Posted by HacknSlash View Post
    So do I, in general.



    Which is just a more polite way of putting exactly what I said - an "acceptable level of gimp". I simply find that to be a fool's errand. Pick a concept and run with it, or don't - it's as simple as that.



    I think you're the one reading too much into my comments.

    My only point has been: Why worry if the Prius is faster than the Insight - you're not winning any races *either way*.

    However, from a technical perspective:

    The differences between the primaries won't make *nearly* the difference the choice of secondaries will (solo *or* teamed). Further, efficiency based on animation times is likely moot, since, unless he's chock full of vet/temp powers or global recharge he won't have a full attack chain.

    So, again: 6 of these, half dozen of the other.

    Is that more 'helpful'?
    Absolutely not.. Because you still find it necessary to run a line of side smack while trying to pretend to be helpful. The reality is your not.

    "No matter how nice I try to be your idea sucks, I'm sorry I'm really trying to be helpful, but no matter what I say or suggest your idea sucks. So it's not my helping that sucks, it's your idea." <-- This is you..

    Again your looking to banter a useless point. You don't need to justify yourself to me. It's obvious your not looking to help out in any way shape or form. So don't bother even trying. You have made that point very clear with your postings in this thread.

    You think this is a bad idea for the OP and you want to make sure you let him know how bad it is and everyone else how bad and foolish this idea and / or the OP as well for even trying to attempt it.

    Again your bringing points which is apparent by the OPs posting, he was aware of the issues going into when he posted this.

    So what is your point ?

    All the primaries stink because your not picking up the pets.. Okay we get it.. Is that it ? Great then there is nothing more for you to say here. Right ? You made your point..

    I clearly understand what your saying..

    But if others of my ilk would like to "pretend" that petless mm are leet and cool. Then we will just discuss possible make believe potentials. Not that we would do them in game.. Just stuff to talk about on the forums. Like a forum game or something.

    But hey, thanks for stopping by.
  21. Quote:
    Originally Posted by BlackSly View Post
    You can go DS/Traps, eventually softcap both S/L defenses and Rng/AoE as S/L will generally protect against melee attacks.

    That would include a 6-slotted Aid Self for when attacks do go through, Poison Gas Trap for EBs/AVs, and a reasonable set of attacks. Not good, but reasonable: 60+ DPS before the -Resist debuffs increase the damage. Note that I slotted Boxing but Brawl would actually be better due to the lower End cost.

    Leveling up will be a problem in the 20s. You don't yet have enough slots to do too much with set bonuses, mobs start to get tough, and the AT modifiers that lower your damage will have kicked in.

    But it should be doable at +0 to +1 and x1 to x2 until the 40s when Scorpion Shield caps your S/L and you have enough slots to get enough set bonuses.

    AVs SHOULD be soloable with this build as long as they don't 2-shot you immediately. Damage is not a major issue as PGT will work on their Regen, but you do have to hope that they don't sneak in two shots before you can use Aid Self.

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    Thanks for the build, your build has some improvements over mind that I didn't think of. I modified it for my concept but still keeping the defense caps.
  22. Quote:
    Originally Posted by Keltic_NA View Post
    I think the problem with petless MMs comes from the teaming aspect.

    You will be a gimp. Your team is only as strong as the weakest link, and you will be that link. Any other AT will be a bigger help than you will be. In effect, you are doing nothing but soaking up XP while others around you do all the work. And when you die (and trust me, you WILL die. A lot.) you are slowing the team down while you eat awakens, wait for a rez, or run back from the hospital. You will be a social pariah, and cast out as a leper from more groups than groups that will accept you.

    In short: If you want to try it, fine. Just don't PUG and get hurt when you are called an idiot, noob, or leach.

    Your right, but as I mentioned in my 5 years I have seen some lousy level 50 players and I have never grouped with a lvl 50 petless MM. So all those lousy ATs are anything but petless Masterminds Unless you can tell us how many Petless masterminds you might have grouped with that ruined the team for you. I know the answer is going to be none or less then 2, I'm just being facetious.

    I don't think you can build a Petless Mastermind unless you go defense cap. You need at least something going for you. Otherwise I think the personal struggle would just be too mounting to over come. But at high levels lets say at 42 where you can slot lvl 45 IO's which are really small percentage smaller then lvl 50 IOs of the same set. I think a lvl 42 properly slotting IO Petless MM is as useful as any other AT. Again I would rather have that type of Mastermind then then level 50 player with the 3 travel powers. Which I know are out there and have grouped with.
  23. @ Misaligned

    Good flip I like what you did.

    But regardless of how you said it and I think someone else said it earlier also. It is very true. How do you know if someone really does stink with their toon. You don't unless something really obvious happens. I noticed with my kin I was healing for over 100 points more then the other kin in the group.

    You will notice the empath does not have RA when he never says gather for RA. Or that his direct heal is very low for his level, but he does have 2 travel powers. Things like that might make you take notice.

    But if you have a tank or a brute at defense cap some decent healer and a decent dpser close to defense cap also. You notice much less because the core of the team is really what is holding the team together. Personally I am a big defense cap player. So all my 50s reflect some sort of defense cap. This is why people that know my Kin look for me or know my alts ask if I want to get my kin for a mission because I am at some defense cap. The Brutes like when they can have someone next to them that can hang buffing and healing and debuffing without going flat every other pull.

    So with that all said I say a Whip Trap Petless ( or Semi Petless ) MM that is defense capped would be much better then many other players that run in and nuke and drop dead from the incoming alpha strike or unwanted aggro. If I can drop a trip mine every 6 to 7 seconds unbuffed. I can do just about if not more dps then a Nuke and the best part my Nuke ( or mini Nuke ) does not crash me. Detonator is up every 90 seconds.

    People are foolish if they are going to determine what is best by dps. The reality is the best is the most reliable. I truly believe in the comment of army of one. If every player built for solo then in a group every team would be that much more massive because there is no hinge pin that can send a team crashing if that person drops out or dies unexpectedly.
  24. Quote:
    Originally Posted by HacknSlash View Post
    No, I'm the guy who, when asked if it's faster to get to the store by walking, bike, or bus, looks oddly at the guy with the Ferrari parked in his driveway.

    My comment was not about providing a 'correct answer', but rather inquiring as to the relevance of the question in the first place.

    Common sense says if you're worried about efficiency, petless mastermind is not the way to go. If you're worried about theme, then why the hell are you even asking about efficiency?

    It's like the OP is trying to find an "acceptable level of gimp" - which IMO, is a silly quest.
    I think your digging too deep and making your own assumptions up..

    Quote:
    So I am dead set on creating a Petless Mastermind. The Secondary is to be determined. I am attempting to determine what Non-Pet Mastermind Attack power is the best and worst when combining the factors of animation time and damage. They all feel and seem very similar to me. (Then again I am playing at a low level when everything seems good).

    The question and it is a silly one: How would you rate the Petless Mastermind Primary attack powers based off DPS and Animation?

    1. Demons (Whip)
    2. Necromancers (Dark Blast)
    3. Thugs (Pistols)
    4. Robots (Pulse Rifle)
    5. Ninja (Archery)
    6. Mercenaries (Assault Rifle)

    That is my last, thoughts? Input?

    Thanks!
    See the comments in BOLD, I Think the OP is intelligent enough to know what he is getting into. What would be the point in saying he is dead set to creating a petless MM if it was a common build.

    It would be similar to me saying okay against all rational thought I am going to make a Robot Traps, no swaying will change my mind. Your thoughts would be okay your probably picking the 2 best sets as a Mastermind so whats your issue ?

    I think he gets this might not be the best idea but I want to make one. That being said. I have another question that I know might be silly but since I am going to pick a challenging endeavor which primary do you think would at a minimum be the best choice for this challenge.

    It's similar to what a friend of mine told me about his cancer. " If you went to the cancer store, my cancer is the one you want to come out with." Meaning it was curable or less life threatening. I am pretty sure he didn't want the cancer but at least he ended up with a more "cureable" one. If we can say that.

    Stop skewing it to what suits your line of insult. Help the guy out or don't post really it is a simple as that. All I get out of your comments here is how dumb you perceive or want to make someone look. It's just not right..