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Posts
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Joined
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I've been playing a plant/storm, plant/kin duo farming them since about lv8. They are 46 now and have amassed 700M odd. The kin plays well by herself (using her to pl other toons) but haven't tried the storm by herself. I don't have a fire/kin to compare with so can't talk about the relative kill speeds of plant vs fire but i suspect plant is the safer and easier to level. Seeds of confusion takes so much of the legwork and worry out of every fight it's almost laughable.
Also if it's drop farming you're interested in it doesn't matter to what extent the mobs kill themselves just so long as they go down. -
This is a timely thread for me, I'm thinking of rolling a dual box combo with an Ill/Rad for big game hunting. My thinking for a partner has been - "what's better than one rad? ... two rads!" swiftly followed by "what's better than one Ill? ...".
I guess the best thing to ask to all of you who go GM hunting with an Ill/Rad is if you could have anything along as backup what would you want? -
The game does not take the level slots were added into account when exemping or the order enhancements are put in - you get a percentage of both the acc and dam enhancements in the example you give. Try searching on paragon wiki, it has good info on the mechanics of this.
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Still going reasonably well with the plant/storm & plant/kin. Looking at the various combinations that everyone has suggested I can see merit in them all. I'm almost completely reliant on seeds of confusion and often wish I had some shields of some kind to apply to the main (who is invariably in the thick of it). Having said which I'm addicted to the permanent speed boost and so would be loth to give up the kin support.
I'm wondering if /cold would have been a better choice than /storm though. I was thinking that I'd get some use out of tornado and lightning storm as extra damage but in all honesty since getting carrion creepers on them both things are dying so quickly I'm not sure I'll have the time or the need to use them. Storm also comes with powers that I'm unable to use effectively as they rely on position (gale and hurricane) and the extra debuff potential in cold looks very good. 35 is a long time to wait for sleet when storm gets freezing rain at 16 though. -
Quote:I work in software development (nothing remotely as interesting as games sadlyWhile it existed from i9, previous releases weren't necessarily affected in the same way as current release
) and we've recently dug a bug out of our system that had no effect for the first 9 months it spent in our live environment. It always ends up being a combination of factors with things like this and it took some other underlying data changes for the bug to start causing things to misbehave.
It made it a complete sod to track down! -
Thanks for the replies all. I'm also using a two computer (well pc and laptop) set-up which makes it a little easier to at least try to play both at the same time (keymaps for powers really helps too). In the past I've tried a couple of damage dealer/buffer combinations which only require the second character to fire the occasional power (all out fire blaster with permanent emp support is a joy
) but this time wanted to try something a bit more involved.
I've given my original thought of a plant/storm with plant/kin support a go and have got them to lv19 in a couple of days. My initial impressions are that it's pretty binary - I either lay waste to all around me or eat floor in 5 seconds flat. I run in, fire off one or two seeds of confusion depending how brave i'm feeling, lay freezing rain down, and spam roots and the odd kin power (if I remember) until everything is 'arrested' into next week.
Or I run in, seeds doesn't hit enough people and both characters get a fun trip to the hospital ... Having said which I'm finding it hard to not run missions set to 6 people so might have only myself to blame
Twin /colds could be interesting and would definately be safer but I'm not sure about the damage. I'd do fire/rads (or plant/rads) but I've done rad to death over the years. -
Hi All,
Long time forum lurker, first time poster. I've been tempted back after a few months away from the game mainly by the new difficulty options available in I16. I'm thinking that this should make dual boxing more of a challenge - more mobs, more carnage, more
So I'm trying to work out what my new duo should be (more or less sure I want them both to be trollers). I'm pretty comfortable with at least 60/40 dual boxing so don't need the second toon to be completely passive. I've payed in a Fire/Rad superteam before so am leaning away from that (particularly the Rad part which I've played on lots of toons).
Plant/Storm backed up by a Plant/Kin? I've been playing a while but am no market pvp'er so I'm not looking for anything that requires billion inf builds. Having said which I can mow through posi's for the qol uniques where necessary.
Any thoughts?