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Posts
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Joined
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sorry to disappoint you eps, but i dont haz a villian over lvl10
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Oh yeah? WELL ...
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mod8 was there???? NUUUUUUU!! I missed it!
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hmm, if you like asian, LA's the place to be. There's great Japanese Ramen downtown or shabu shabu if you wanna stick to Japanese.
Thai and Korean BBQ are pretty great too, and pho if you want noodles -
I'll join! I'm in LA too
Azrhiaz has my number. Txt me date/time, kay?
eps, wut?????? -
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i can haz invite to channel too?
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very cool costume. Was fun running STF with that toon, haha!
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Quote:Your statement implies the assumption that those who do not utilize a complex lexicon in dialogue about a video game are simply unable to do so due to a lack in either education or mental capacity; whereas, I would beg to differ.First, are you sure they are trying "to sound smart"? Perhaps, it could be that they are actually smart, and that is how smart people converse with one another.
Such an assumption is both condescending and overweening. Intelligence and knowledge do not yield wisdom and good courtesy particularly in a forum populated by players from a diverse range of educational levels, fields of study, ages, and locations. Anyone who has even a modicum of skill in writing will know that the best written communication is aphoristic, concise, lucid, and, most importantly, accessible.
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Second, is it possible that the people who "feel dumb" after reading "big words" are, perhaps, stupid after all? It would explain why they don't like the big words, wouldn't it?
i love lamp!!!! -
The patronizing nature of complex lexical use to propigate often superfluous and or asinine agendas has long been not only the source of vexatious disquiet amongst the denizens of CoH but also a means of propitiating a hegemony that engenders division between those who discourse with an overbearing sense of entitlement and those who simply do not give a damn.
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they disappeared for a while, but I've noticed a small resurgence of these kinds of players on my server as well.
A few months ago I was in ouro and a lvl49 tank came up to me and asked me how to get out. He had been trapped there for like 10 min. Apparently he saw a shiny on the Atlas AE floor and tried to take it home >.> -
sounds like a challenge to me. Would be interesting to see if you could do the cheapest possible build n post a video farming his mish with it.
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sorry, i'm losing my mind. This is for the cold/ice defender. mine's a controller.
I posted a build, but deleted. carry on, carry on -
After taking your suggestions into consideration, the following is what I've come up with:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
mint: Level 50 Mutation Defender
Primary Power Set: Empathy
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Rchg(5)
Level 1: Snap Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 2: Heal Other -- Dct'dW-Rchg(A), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13)
Level 4: Absorb Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/Rchg(17)
Level 6: Resurrect -- RechRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 10: Blazing Arrow -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(23)
Level 12: Clear Mind -- RechRdx-I(A)
Level 14: Fortitude -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/Rchg(25), LkGmblr-Def/EndRdx(27), Rec'dRet-ToHit/Rchg(27), Rec'dRet-ToHit(29)
Level 16: Stealth -- LkGmblr-Def/Rchg(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Rchg+(31)
Level 18: Hurdle -- Jump-I(A), Jump-I(33)
Level 20: Recall Friend -- Zephyr-ResKB(A)
Level 22: Explosive Arrow -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rng(33), Posi-Dmg/Rchg(34), Posi-Acc/Dmg(34)
Level 24: Recovery Aura -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(34), RechRdx-I(36), RechRdx-I(36), RechRdx-I(36)
Level 26: Regeneration Aura -- Dct'dW-Rchg(A), Dct'dW-Heal(37), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39)
Level 28: Super Speed -- Zephyr-Travel(A), Clrty-Stlth(39), Zephyr-ResKB(39)
Level 30: Ranged Shot -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Dam%(40), Mantic-Acc/Dmg(40), Mantic-Dmg/EndRdx(40), Mantic-Acc/ActRdx/Rng(42), Mantic-Dmg/ActRdx/Rchg(42)
Level 32: Adrenalin Boost -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc(42), RechRdx-I(43), RechRdx-I(43), RechRdx-I(46)
Level 35: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Mrcl-Rcvry+(45)
Level 38: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(45)
Level 41: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Ragnrk-Knock%(48)
Level 44: Dark Consumption -- Oblit-%Dam(A)
Level 47: Dark Embrace -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(50), TtmC'tng-ResDam/EndRdx/Rchg(50), S'fstPrt-ResDam/Def+(50)
Level 49: Soul Transfer -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
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Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 4.88% Defense(Smashing)
- 4.88% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 3.94% Defense(Melee)
- 8% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 16% Enhancement(Heal)
- 67.5% Enhancement(RechargeTime)
- 36% Enhancement(Accuracy)
- 72.5 HP (7.13%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 2.2%
- MezResist(Terrorized) 8.8%
- 6.5% (0.11 End/sec) Recovery
- 44% (1.87 HP/sec) Regeneration
- 8.19% Resistance(Fire)
- 8.19% Resistance(Cold)
- 3.13% Resistance(Toxic)
Any comments? Further suggestions? -
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Faathm and Justin Augustine and the last tfs I haven't done in the game. I was working on a shard build on my kin for just this purpose. I'm game for either of those two.
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muchos gracias to Cath for cleaning up.
as always, MAH HERO! -
Wow! Thanks so much balanced. That was extremely helpful.
off to do more tweaking -
Quote:I've found this to be true.The good news is, it pretty much is the Min/Maxer set of choice FOR defense.
I created my first dark/dark when I teamed with a few vets and fender forum lurker Rhynwa on an itf with her awesome dark/dark. We were all sitting there with a million romey fluffies shooting a million lazors at us with not a single hit: all thanks to Rhynwa's dark/dark. <3 Rhynwa!
My dark/dark is at lvl39 atm, and I've teamed with at least 4 times MORE dark fenders than emps on PUGs from lvl1-39. In fact, I think 50% of the time I've teamed with the dark/dark, there was at least one other dark on the team with me. Really, it comes down to the quality of the players you're running with. -
First of all, thanks a bunch for the imput. Any advice is happily taken into consideration.
As for playstyle, I like to run this girl almost exclusively for tfs (which I run mostly speed).
TP and rez are important for me personally because I often end up being a shuttle service for people who are new to speed tfs and, er...have "trouble" keeping up (i.e., die a lot). I don't mind doing this at all. In fact, I find that it often helps the team more to have the whole crew alive and togther for those important battles. Someone did it for me when I was green, I'm happy to pay it forward.
I also like to scout mishes and tp people over for final boss/room. I don't have the assmble team power yet (only been on COH for less than a year).
I know that you get decent stealthiness with SS and Celerity, but I've found that it will occasionally aggro hordes at close range more often than stealth +celerity+ss. Plus I like the added defense and global recharge I can slot into stealth.
For the defense arguement, I do like to occasionally jump into the action to quickly rez or buff with an aura an ailing tank or teammate, that is, when the single target buffs aren't up yet. I slotted for survivability for those few seconds of melee I have to sustain during the buffage. Then I jump out.
As for ranged dmg, I haven't had too much of a problem with it. The stealthiness actually helps a bit in that it limits the number of ranged baddies who are aggroed towards me (with the exception of drones, of course). I've found that I've had more problem dying from the melee dmg taken during the driveby tank rezzes than any ranged attacks have done.
I really like having the fly power, but after playing both I prefer SS + temp fly power > fly
for the stealth and speed. It's a small margin tho, fly is a rather nice power to have for an emp.
Thanks for the hasten slotting suggestion, I'll def do that. -
Hello all!
I've been working and reworking my emp from day 1, and it's been a long but fun journey. Before I go ahead and do respec #7483928 I decided to ask you all for your expert advice.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
mint: Level 50 Mutation Defender
Primary Power Set: Empathy
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Rchg(5)
Level 1: Snap Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 2: Heal Other -- Dct'dW-Rchg(A), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13)
Level 4: Absorb Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/Rchg(17)
Level 6: Resurrect -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Blazing Arrow -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(23)
Level 12: Clear Mind -- RechRdx-I(A)
Level 14: Fortitude -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(27), AdjTgt-ToHit/EndRdx(27), AdjTgt-Rchg(29)
Level 16: Stealth -- LkGmblr-Def/Rchg(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def/EndRdx(31)
Level 18: Hurdle -- Jump-I(A), Jump-I(33)
Level 20: Recall Friend -- RechRdx-I(A)
Level 22: Explosive Arrow -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rng(33), Posi-Dmg/Rchg(34), Posi-Acc/Dmg(34)
Level 24: Recovery Aura -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(34), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Rchg(36)
Level 26: Regeneration Aura -- Dct'dW-Rchg(A), Dct'dW-Heal(37), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39)
Level 28: Super Speed -- Zephyr-Travel(A), Clrty-Stlth(39), Zephyr-ResKB(39)
Level 30: Ranged Shot -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Dam%(40), Mantic-Acc/Dmg(40), Mantic-Dmg/EndRdx(40), Mantic-Acc/ActRdx/Rng(42), Mantic-Dmg/ActRdx/Rchg(42)
Level 32: Adrenalin Boost -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(42), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc/Rchg(43), Efficacy-EndMod/Rchg(46)
Level 35: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Numna-Heal/EndRdx(45)
Level 38: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(45)
Level 41: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Ragnrk-Knock%(48)
Level 44: Dark Consumption -- Oblit-%Dam(A)
Level 47: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(50), RctvArm-EndRdx/Rchg(50), RctvArm-ResDam(50)
Level 49: Soul Transfer -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Jump(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
I'm going for recharge and I likes to be stealthy. Any suggestions?
thanks