Emp/Archer build


Balanced

 

Posted

Hello all!

I've been working and reworking my emp from day 1, and it's been a long but fun journey. Before I go ahead and do respec #7483928 I decided to ask you all for your expert advice.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
mint: Level 50 Mutation Defender
Primary Power Set: Empathy
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Rchg(5)
Level 1: Snap Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 2: Heal Other -- Dct'dW-Rchg(A), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13)
Level 4: Absorb Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/Rchg(17)
Level 6: Resurrect -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Blazing Arrow -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(23)
Level 12: Clear Mind -- RechRdx-I(A)
Level 14: Fortitude -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(27), AdjTgt-ToHit/EndRdx(27), AdjTgt-Rchg(29)
Level 16: Stealth -- LkGmblr-Def/Rchg(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def/EndRdx(31)
Level 18: Hurdle -- Jump-I(A), Jump-I(33)
Level 20: Recall Friend -- RechRdx-I(A)
Level 22: Explosive Arrow -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rng(33), Posi-Dmg/Rchg(34), Posi-Acc/Dmg(34)
Level 24: Recovery Aura -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(34), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Rchg(36)
Level 26: Regeneration Aura -- Dct'dW-Rchg(A), Dct'dW-Heal(37), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39)
Level 28: Super Speed -- Zephyr-Travel(A), Clrty-Stlth(39), Zephyr-ResKB(39)
Level 30: Ranged Shot -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Dam%(40), Mantic-Acc/Dmg(40), Mantic-Dmg/EndRdx(40), Mantic-Acc/ActRdx/Rng(42), Mantic-Dmg/ActRdx/Rchg(42)
Level 32: Adrenalin Boost -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(42), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc/Rchg(43), Efficacy-EndMod/Rchg(46)
Level 35: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Numna-Heal/EndRdx(45)
Level 38: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(45)
Level 41: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Ragnrk-Knock%(48)
Level 44: Dark Consumption -- Oblit-%Dam(A)
Level 47: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(50), RctvArm-EndRdx/Rchg(50), RctvArm-ResDam(50)
Level 49: Soul Transfer -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Jump(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance


I'm going for recharge and I likes to be stealthy. Any suggestions?

thanks


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

MHO here and coming from someone who builds out using Common IOs (so no IO set feedback to provide), Super Speed for defenders (always keep it on) works great for stealth and saves you a powerslot. I personally don't take Recall Friend b/c I feel you are in combat and can simply stand near the fallen hero to rez or put a range enhancer or two into Resurrect (again saving the power slot used up for Recall Friend). Also, the temp powers for Team Recall work for large number of fallen foes. Again, this is MHO here and not empathy gospel by any means. I can't imagine not getting Stamina at 20 and would recommend putting it in earlier if possible. I have pushed off getting Resurrect in some Empathy builds due to the fact that many heroes have the self rez power (Level 15-20: Resuscitation (instanced Skyway City map)). Removing the Stealth / Recall Friend allows for Stamina at 20 and opens up two power slots for later in the build.

My two cents!!!


 

Posted

Hello Miki,

I will need to review your build a little more before making more specific suggestions, but there are a couple of questions that come to mind looking at the build.

How do you play ? At range ? Melee Range ? Teaming mostly ? Some solo ?
Also, what things do you feel need to be improved from your current performance ?

The reason I ask is that from my limited playing of Archery, if I played an Emp/Archer it would probably be a ranged focused hover blaster (Think Cherub or Angel) and so I would pursue Range defense cap.

One thing I would defiinitely do is move the 2 extra slots from rez to Hasten and 3-slot Hasten for recharge. Keep 1 recharge in Rez. I think you will like that performance better.

If I made a build choosing the same powers as yours, I would probably slot Fortitude, Stamina, the blasts and a couple other things slightly differently. I would also skip stealth since SS+Celerity = Invisibility.
But that's just because I would push the range defense angle.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

First of all, thanks a bunch for the imput. Any advice is happily taken into consideration.

As for playstyle, I like to run this girl almost exclusively for tfs (which I run mostly speed).

TP and rez are important for me personally because I often end up being a shuttle service for people who are new to speed tfs and, er...have "trouble" keeping up (i.e., die a lot). I don't mind doing this at all. In fact, I find that it often helps the team more to have the whole crew alive and togther for those important battles. Someone did it for me when I was green, I'm happy to pay it forward.
I also like to scout mishes and tp people over for final boss/room. I don't have the assmble team power yet (only been on COH for less than a year).

I know that you get decent stealthiness with SS and Celerity, but I've found that it will occasionally aggro hordes at close range more often than stealth +celerity+ss. Plus I like the added defense and global recharge I can slot into stealth.

For the defense arguement, I do like to occasionally jump into the action to quickly rez or buff with an aura an ailing tank or teammate, that is, when the single target buffs aren't up yet. I slotted for survivability for those few seconds of melee I have to sustain during the buffage. Then I jump out.

As for ranged dmg, I haven't had too much of a problem with it. The stealthiness actually helps a bit in that it limits the number of ranged baddies who are aggroed towards me (with the exception of drones, of course). I've found that I've had more problem dying from the melee dmg taken during the driveby tank rezzes than any ranged attacks have done.

I really like having the fly power, but after playing both I prefer SS + temp fly power > fly
for the stealth and speed. It's a small margin tho, fly is a rather nice power to have for an emp.

Thanks for the hasten slotting suggestion, I'll def do that.


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

I've gone through power by power and offered comments...probably more than you want to read. I hope some of it is useful to you.

Level 1: Healing Aura -- Nothing to argue with here. I prefer Numina's, but you said you were going for recharge in your bonuses, while I lean toward defense.

Level 1: Snap Shot -- Again, it looks like you're aiming for the recharge bonus. I would point out that Snap Shot is a good place to slot a proc as well.

Level 2: Heal Other -- Also in line with your goals.

Level 4: Absorb Pain -- I'm a bit torn on what to say about this one. I personally dislike Absorb Pain and find it unnecessary; I would probably drop it in favor of another attack--maybe Fistful of Arrows. That may just be my bias speaking, though. If you keep it, I'd suggest paring the slots back--it's way overslotted for what it does. You're losing a lot of the healing enhancement to ED, and that much recharge isn't good for anything but suicide with this power. I know you're looking for the bonus, but I think you could use a couple of those slots more effectively elsewhere.

Level 6: Resurrect -- I agree with Biospark. If you don't free up slots for Hasten from somewhere else, definitely take them from here.

Level 8: Hasten -- You want recharge, this is recharge. Slot it up a bit more.

Level 10: Blazing Arrow -- Very nice power, and no real argument on the slotting. You might see if you can free up one more slot from somewhere (like AP) to add another recharge IO. Blazing Arrow is never up as often as I'd like.

Level 12: Clear Mind -- There's not much you can do with this slot, really. Recharge isn't necessary though--it already recharges faster than anyone really wants to cast it. Personally, I stick a range IO in there, so it has roughly the same range as Fort. It doesn't really matter either way, though.

Level 14: Fortitude -- Fort is one of the gems of Empathy. Personally, I prefer slotting it for defense rather than to-hit (actually, I have it slotted with Membranes these days, but that's beside the point). It's a little overslotted for the things you're enhancing, though. You're losing a lot of the to-hit and recharge enhancement to ED, and the power is cheap enough to use that major endurance reduction isn't necessary. You can drop the ToHit/End/Recharge IO without significant loss in performance, and the status resistance bonus you lose isn't that important (though it is one of the better of its type). If you really want to push your recharge, you can slot a LotG +recharge IO in its place for an extra 7.5% global recharge. Otherwise, you can slot it with a defense IO for about an extra 3% defense, which is not too shabby.

Level 16: Stealth -- As Bio pointed out, you have Super Speed and a stealth IO. You don't need this power, or this pool. Ditch it. You could take an attack in its place, or open another pool--maybe Leadership. If you replace it with Maneuvers, you could keep the same slotting (or swap one IO out for a LotG +recharge) and get higher defense numbers that apply to the whole team.

Level 18: Hurdle -- I assume the extra slot is to help hop over things with Super Speed? Not a bad idea, though there should be enough temp travel powers available to cover your vertical movement needs.

Level 20: Recall Friend -- For rezzing, I assume. I don't do that myself, but there's nothing wrong with it.

Level 22: Explosive Arrow -- I'm not a big fan of Explosive Arrow, but it's okay if you're good with knockback. I don't see any problem with the slotting.

Level 24: Recovery Aura -- The endurance component is overslotted a bit, and the accuracy component of the set is wasted. It could stand a little bit more recharge, too; RA is another of those powers that's never up as often as you'd like. I'd swap the EndMod/Acc/Recharge for a plain recharge IO. You'll lose a smallish damage bonus, but get noticeably better uptime on the power.

Level 26: Regeneration Aura -- The healing component is a bit overslotted, but you need to keep it to get your recharge bonus. No complaints here.

Level 28: Super Speed -- Fast travel, invisibility, and knockback protection. *Hold up an "Devs are unfair to fliers!" sign*

Level 30: Ranged Shot -- I like snipes, and my Emp/Dark's Moonbeam is slotted with a Manti set, so I can't argue.

Level 32: Adrenalin Boost -- I slot AB for healing, mostly, with just one EndMod to help nukers. Its base recovery buff is plenty for anything short of a nuke aftermath, so a lot of EndMod enhancement in it is kind of wasted. Don't pursue set bonuses at the expense of primary function in your powers.

Level 35: Health -- The Numina unique is nice, and this is a good place for it. The bonuses you get for the others probably aren't worth the extra slots.

Level 38: Stamina -- Stamina isn't really an efficient place for sets. A lot of the enhancement you're putting into it is going to waste (acc, recharge, end discount), and the set bonuses are very minor. Two standard IO EndMods with give you better performance; you could slot a PShifter proc in the third slot, if you want to spend the influence.

Level 41: Rain of Arrows -- Nothing to complain about here. You could probably swap the Acc/Damage/End for the proc without hurting your accuracy too badly. The Rag proc probably isn't the first purple I'd go for, but I can see your reasoning, I think.

Level 44: Dark Consumption -- DC is on a long recharge, so it's not really the best place for a proc. Also, it has to hit to do anything, so I'd probably swap the proc for accuracy. I can't really see why you'd need DC, anyway, in a build with Recovery Aura and Stamina. I'd probably drop it entirely for something else.

Level 47: Dark Embrace -- Armor is nice, and the slotting is reasonable.

Level 49: Soul Transfer -- I think I'd put a heal or endmod here, rather than a recharge. At least, I hope you don't need a fast-recharging self-rez.


The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.

 

Posted

Wow! Thanks so much balanced. That was extremely helpful.

off to do more tweaking


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

Hello again MintMiki,

I have had a little more time to look at your build and decided to post one of my own for you to review. What I have tried to do with this build is three things;

1) Slot some of the Empathy powers a little more like I would
2) Beef up personal defenses to survive melee, AoE, rng so you would feel more comfortable at every range.
3) Incorporate one of the synergies with your power choices without completely changing them.

Please consider this build as just one way of looking at the powers, but I really, really like the synergy of Stunning Shot + Oppressive gloom. You could protect your self quite well both solo and teamed with these two powers.

Take a look and see if anything gives you some ideas

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Defender
Primary Power Set: Empathy
Secondary Power Set: Archery
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Concealment
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Heal:50(17)
Level 1: Snap Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(15), Thundr-Acc/Dmg/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(25), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 2: Heal Other -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Heal:50(31)
Level 4: Absorb Pain -- Numna-Heal:50(A), Numna-Heal/EndRdx/Rchg:50(5), Numna-Heal/Rchg:50(15)
Level 6: Hurdle -- Jump-I:50(A), Jump-I:50(43)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Blazing Arrow -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(34), Thundr-Acc/Dmg/EndRdx:50(34), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 12: Fortitude -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13), LkGmblr-Def/Rchg:50(13), AdjTgt-ToHit/Rchg:50(50)
Level 14: Resurrect -- RechRdx-I:50(A)
Level 16: Clear Mind -- Range-I:50(A)
Level 18: Recovery Aura -- Efficacy-EndMod/Rchg:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 20: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(21), Mrcl-Rcvry+:40(21)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(23), EndMod-I:50(23)
Level 24: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(40), Zephyr-ResKB:50(40)
Level 26: Regeneration Aura -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(27), Dct'dW-Heal/Rchg:50(27), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Rchg:50(33)
Level 28: Explosive Arrow -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(29), Posi-Dmg/Rchg:50(29), Posi-Acc/Dmg/EndRdx:50(34), Posi-Dam%:50(36)
Level 30: Recall Friend -- EndRdx-I:50(A)
Level 32: Adrenalin Boost -- P'Shift-EndMod/Rchg:50(A), Mrcl-Heal/Rchg:40(33), RechRdx-I:40(33), RechRdx-I:50(50)
Level 35: Stealth -- RedFtn-Def/EndRdx:50(A), RedFtn-EndRdx:50(36), RedFtn-EndRdx/Rchg:50(36), RedFtn-Def/EndRdx/Rchg:50(37), RedFtn-Def:50(37), LkGmblr-Rchg+:50(37)
Level 38: Rain of Arrows -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rchg:50(39), Posi-Acc/Dmg/EndRdx:50(39), Posi-Dam%:50(40)
Level 41: Stunning Shot -- Stpfy-Acc/Rchg:40(A), Stpfy-EndRdx/Stun:50(42), Stpfy-Acc/EndRdx:50(42), Stpfy-Stun/Rng:50(42), Stpfy-Acc/Stun/Rchg:50(46)
Level 44: Oppressive Gloom -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(45), RzDz-Acc/EndRdx:30(45), RzDz-Stun/Rng:30(45), RzDz-Acc/Stun/Rchg:30(46), RzDz-Immob%:30(46)
Level 47: Dark Embrace -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam:40(48), ImpArm-ResDam/EndRdx:40(48), ImpArm-ResDam/EndRdx/Rchg:40(48)
Level 49: Soul Transfer -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/Stun/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Here's another take on your build for thought. Moved some slots and reordered when some powers were taken but tried to keep major changes to a minimum. I did drop Absorb Pain for Aimed Shot, easy enough to change back if you are a fan of AP (I'm not, at least for PvE). Changes in the order of power selections were made so when exemped down for TF's as low as Posi you would retain complete stealth, recall, and resurrection ability. Likewise most of the IO's are set to lvl 25 or the minimum for the set for exemplar work on TF's, to minimize loss of set bonuses and the enhancement benefits to the powers themselves. Overall accuracy (global plus within the powers) barring debuffs should see you with a final to hit of 95% vs +4's

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

mint (v2.00.i16): Level 50 Mutation Defender
Primary Power Set: Empathy
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Rchg(5)
Level 1: Snap Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Dev'n-Dmg/Rchg(27)
Level 2: Heal Other -- Dct'dW-Rchg(A), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13)
Level 4: Aimed Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(17), Dev'n-Dmg/Rchg(29)
Level 6: Resurrect -- RechRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 10: Blazing Arrow -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(23), Dev'n-Dmg/Rchg(31)
Level 12: Clear Mind -- Range-I(A)
Level 14: Fortitude -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/Rchg(25), LkGmblr-Rchg+(27), Ksmt-ToHit+(36)
Level 16: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(29), Winter-ResSlow(31)
Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(36)
Level 20: Recall Friend -- Zephyr-ResKB(A)
Level 22: Explosive Arrow -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rng(33), Posi-Dmg/Rchg(34), Posi-Acc/Dmg(34), Det'tn-Acc/Dmg/EndRdx(42)
Level 24: Hurdle -- Jump-I(A), Jump-I(34)
Level 26: Regeneration Aura -- Dct'dW-Rchg(A), Dct'dW-Heal(37), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39)
Level 28: Grant Invisibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-EndRdx/Rchg(39), LkGmblr-Rchg+(39)
Level 30: Ranged Shot -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Dam%(40), Mantic-Acc/Dmg(40), Mantic-Dmg/EndRdx(40), Mantic-Dmg/ActRdx/Rchg(42)
Level 32: Adrenalin Boost -- Dct'dW-Heal(A), Dct'dW-Rchg(36), Dct'dW-Heal/EndRdx(42), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43), Efficacy-EndMod/Rchg(46)
Level 35: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(45), Mrcl-Rcvry+(45)
Level 38: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(43), P'Shift-End%(45)
Level 41: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Ragnrk-Knock%(48)
Level 44: Oppressive Gloom -- HO:Endo(A)
Level 47: Dark Embrace -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(50), TtmC'tng-ResDam/EndRdx/Rchg(50), S'fstPrt-ResDam/Def+(50)
Level 49: Soul Transfer -- Dct'dW-Heal/Rchg(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Jump(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance



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Posted

After taking your suggestions into consideration, the following is what I've come up with:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!
mint: Level 50 Mutation Defender
Primary Power Set: Empathy
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Rchg(5)
Level 1: Snap Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 2: Heal Other -- Dct'dW-Rchg(A), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13)
Level 4: Absorb Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/Rchg(17)
Level 6: Resurrect -- RechRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 10: Blazing Arrow -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(23)
Level 12: Clear Mind -- RechRdx-I(A)
Level 14: Fortitude -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/Rchg(25), LkGmblr-Def/EndRdx(27), Rec'dRet-ToHit/Rchg(27), Rec'dRet-ToHit(29)
Level 16: Stealth -- LkGmblr-Def/Rchg(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Rchg+(31)
Level 18: Hurdle -- Jump-I(A), Jump-I(33)
Level 20: Recall Friend -- Zephyr-ResKB(A)
Level 22: Explosive Arrow -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rng(33), Posi-Dmg/Rchg(34), Posi-Acc/Dmg(34)
Level 24: Recovery Aura -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(34), RechRdx-I(36), RechRdx-I(36), RechRdx-I(36)
Level 26: Regeneration Aura -- Dct'dW-Rchg(A), Dct'dW-Heal(37), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39)
Level 28: Super Speed -- Zephyr-Travel(A), Clrty-Stlth(39), Zephyr-ResKB(39)
Level 30: Ranged Shot -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Dam%(40), Mantic-Acc/Dmg(40), Mantic-Dmg/EndRdx(40), Mantic-Acc/ActRdx/Rng(42), Mantic-Dmg/ActRdx/Rchg(42)
Level 32: Adrenalin Boost -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc(42), RechRdx-I(43), RechRdx-I(43), RechRdx-I(46)
Level 35: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Mrcl-Rcvry+(45)
Level 38: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(45)
Level 41: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Ragnrk-Knock%(48)
Level 44: Dark Consumption -- Oblit-%Dam(A)
Level 47: Dark Embrace -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(50), TtmC'tng-ResDam/EndRdx/Rchg(50), S'fstPrt-ResDam/Def+(50)
Level 49: Soul Transfer -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------

Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 4.88% Defense(Smashing)
  • 4.88% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 3.94% Defense(Melee)
  • 8% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 16% Enhancement(Heal)
  • 67.5% Enhancement(RechargeTime)
  • 36% Enhancement(Accuracy)
  • 72.5 HP (7.13%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 2.2%
  • MezResist(Terrorized) 8.8%
  • 6.5% (0.11 End/sec) Recovery
  • 44% (1.87 HP/sec) Regeneration
  • 8.19% Resistance(Fire)
  • 8.19% Resistance(Cold)
  • 3.13% Resistance(Toxic)
I thought about getting rid of stealth, as per many suggestions, in favor of hover, but I want the added defense without hindering my ability to speed around. Stealth is the best option for that, imho.

Any comments? Further suggestions?


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

Quote:
Originally Posted by mintmiki View Post
I thought about getting rid of stealth, as per many suggestions, in favor of hover, but I want the added defense without hindering my ability to speed around. Stealth is the best option for that, imho.

Any comments? Further suggestions?
Stealth is not the best option for that. It provides very little defense (2.5% base), and half of that suppresses when you attack. It applies a substantial -speed debuff to you as well, which directly hinders your ability to speed around. It costs only slightly less to run than Maneuvers (.1625 end/tick vs. Maneuvers .195 end/tick), while Maneuvers provides more defense (3.5% base), provides its buff to everyone nearby, doesn't suppress, and doesn't debuff your movement speed.

The only reason I can think of to take the actual Stealth power if you're already going to have Super Speed and a stealth IO is if you're planning to try to sneak around in PvP (the stealth from Super Speed only works in PvE). From your build and your post, it doesn't look like that's what you have in mind.

That aside, this iteration of your build is a definite improvement, particularly in Fortitude. My comments on Dark Consumption (you don't need it) and Adrenalin Boost (you need to slot some healing into it) still stand, though.


The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.

 

Posted

My suggestions;

Move Absorb Pain back to around lvl 28 or higher... Yes its another heal but you can handle most groups without it till you start hanging with higher level tanks that need a lot of healing to get back into the green.

Switch Fortitude back to 12th level, and move Clean Mind in the high teens or even the twenties. In the teens, you only got CoT to worry about and usually not enough mezz for you to take it so soon. Fortitude is a much better power to have at 12th, because it helps on the to-hits.

Stamina.... if you're on teams and have Recovery Aura up alot, you don't need it any more. And especially at such a later level, so I would trade it for the Leadership Pool and help your team out even more.

Rain of Arrows... get it at 38, cus its going to be your main damage dealing attack. Its just too good for a fender not too, since its damage is arguably near the best a defender can get without having all your endurance drained.

As someone who takes their Emp fender on alot of Task Forces, you might look into getting the max number of LoTG Recharge +7.5% ( so five, using merits from said tfs). Really with your emp buffs going off all the time, no one is going to worry about much else on your build.

Stealth/Recall Friends - unless you want that for sneaks, you could look for something better like tough/weave.

While the Dark Epic is a good choice, surprised you didn't take Power Mastery for the Power Conserve (good choice if you toss Stamina) and Power Build-up (this and Fort/Ab turns a scapper into a monster).


/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen

Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper

 

Posted

personal view: defebcer builds are phail but whatever

i'd drop stealth for Combat jumping with 2 botz and LotG stuff if you want still. makes traveling easier especially in battle.

I'd also 4 slot stamina with 4 perf shifters(proc included) and slot AB for regen with maybe one slot for recov for nukes and such.

more slots in hasten, and use some Lotg procs. get more rech out of it. and SLOT FORT FOR DEFENSE.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

ive got a lvl 50 def-emp/arch. lol. my only 50. but the major things i have found is this-
rez - 3 slot with rech. red.'s
hasten - 3 slot with rech. red.'s
absorb pain - ditch it. not a benefit. it nukes you to help other. i had and got rid of it first repsec. a healer that cant heal self, even for a brief time, can lead to party wipe.
fitness pool - get all the powers by 20.
i have ninja run. i dont know if u do or not. if you do. 3 slot the movement powers with 3 runs and jumps. health max at 6 slots. 3 heals, 1 miracle proc (stam), 1 numina proc (stam&health), and 1 regen proc (health). stamina u only need 3 end. mod. This come makes for HUGE movement boost, and great survivability.
the other 3 regular power pools is personal choice.
i run the psychic mastery pool.
dominate - great for hitting single targets and knocking them out.
mass sleep - if huge mob can stop half of them in tracks to better deal over whelming numbers.
mind over body - damage resist and psy resist. great for squishie healer

all your emp powers i would max out on slots, except the above mentioned. i got a doctored wounds in the heals (including RA), i got efficacy in AB and RA. thats current. trying to work on getting numina sets and 4 slotting in place of doc's. ( <.< gonna take a miricale to get them. lol)


 

Posted

Quote:
Originally Posted by PC_guy View Post
personal view: defebcer builds are phail but whatever

i'd drop stealth for Combat jumping with 2 botz and LotG stuff if you want still. makes traveling easier especially in battle.

I'd also 4 slot stamina with 4 perf shifters(proc included) and slot AB for regen with maybe one slot for recov for nukes and such.

more slots in hasten, and use some Lotg procs. get more rech out of it. and SLOT FORT FOR DEFENSE.
hasten is already 3slotted with recharge, isn't it pointless beyond three?

LOTG procs are expensive, but i get what you're saying.

Slot fort for more defense? It's slotted with lotg set already, do you mean hamios?


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

well i was looking at your OP. which had hasten one slotted and fort slotted with adj targeting.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

...


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.