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Quote:No PFF in sonic.Sonic does the same thing, and does it while providing shields that give Resistance instead of Defense, and increasing team damage. By your argument you should never choose FF when Sonic is better.
PFF is perhaps the most underrated power in the game. -
Quote:Because teams don't need shields.I simply don't understand why someone would take Force Field if they didn't want the shield people.
Seriously, this talk of "sub-optimal builds" is just wrong. There's not too many things that are more sub-optimal than spending your time doing things the team doesn't need. And if you're spending a significant amount of your time bubbling toons that don't need bubbles, that's what you're doing.
They're definitely not. If you honestly believe that, you should probably play a Cold toon. It has basically the same little bubbles and provides several other nice powers as well.
PFF and dispersion bubble are the strength of FF. Dispersion bubble prevents the team from getting stunned or held. And it does it without the FFer having to constantly spend time passing out powers like CM. PFF provides survivability to the FFer, which let's him continue to do his job when things get rough.
Where FF excels is in difficult situations. The knockback and repel powers which are, quite frankly, terrible in common situations shine when the team aggros too many groups or is just in general getting hit with too much damage. The easiest way to grasp this is to see it in action, so I put together a video of using chaos control in FF. It shows soloing a 7 man team on unyielding using only FF powers, Aid Self, and a resistance shield available to FF ATs as part of their epics. It's here: http://www.youtube.com/watch?v=gebY_SwaCWA
The little bubbles are nice powers. Nothing great, but no one ever complains about getting a bubble. But, in all honesty, if your toon needs little bubbles to do its job, your toon sucks. -
MaelwysAlts, a very good post and I agree with it 100%.
The only thing your missing is to note that teams _already have_ mitigation before they ever invite a bubbler. To give a simple example, Granite Tankers do not need bubbles. But every once in a blue moon they need a heal.
This example shows _why_ teams look for healers and not bubblers and it shows why there's nothing wrong with skipping the bubbles on FFers.
This game is 7 years old. A significant percentage of the players are vets and they know what they're doing. Tankers and scrappers are taking and slotting their shields. Controllers know how to use their controls and pets to rival the mitigation provided by tankers. Blasters have wedding band to mitigate 30% of incoming damage in emergencies. Damage mitigation is available in abundance without ever inviting an FFer.
This is why all the math on mitigation, while not wrong, is irrelevant. Teams _already have_ mitigation. -
Quote:What if no matter how many examples are provided showing you to be wrong, you're going to go on defending your point of view no mater how many improbable scenarios you have to invent to do it?Unfortunately this means jack squat. We don't know the composition of the two teams. What if the first team was semi-deficient for defense and your bubbles made the difference? And then the second team was all a bunch of defense cappers and buffers who kept everyone else up?
Look, you want to take the little bubbles on your FFer, go ahead and take them. It's not a big deal. I have them on the main builds of most of my FFers myself. And on the alternate builds for all my FFers who don't have them on the main build. But not taking them doesn't hurt the team. Ever single example of actual game play presented so far demonstrates that, including the original post on this thread where the OP wondered why a player wouldn't take them.
The problem with the math you present is it's not relevant. I've already explained this. It doesn't matter what the stats are on the little bubbles. What matters is what the team needs.
And despite the ridiculous claims being made on this thread in defense of a flawed idea, some how, some way, nearly every team in the game manages to kick <bleep> just fine with no bubbles at all.
And, again, it doesn't matter what you or I say. At the end of the day, teams are looking for healers, not bubblers. They do that because they know darn well they need healers. And they know darn well they don't need bubbles.
Quote:No. It is the way SOME teams are run. Please make at least a PASSING attempt at understanding this. It doesn't mean they're "right".
Quote:In common situations, damage prevention trumps damage repair. Flat out.
At some point in a discussion, both sides have had their say and it's time to just agree to disagree. I think we've reached that point. 'Night. -
Quote:I agree the "healer" debate has been settled. Healers won. By a landslide.Pugs, unsophisticated ones at that, are the ones looking for "healers". Let me assure you the crew I run with are quite content to not have a "healer" to be found and the tfs we run... they are fast and efficient. I have a lot more datapoints to reference than "I just ran 2 tfs...". I'm not going to be suckered into a "h34lrs r neded" debate. That's been settled long ago with more sophisticated techniquites than "I just ran 2 tfs".
On the other hand, I agree with you that there are other ways to run a team and those ways have their own advantages. That's one of the nice things about this game. And it's the reason I have a "Canonical Build" for all my FFers that includes little bubbles and power boost, even though that build isn't usually needed. In situations where's it's useful, it's extremely useful.
Quote:You keep talking about "bubbles aren't needed". Show me, with a quote from somewhere above, that someone said "teams need FF bubbles". You know what's needed? Nothing! Nothing but enough team members to begin a tf/sf. If you think h34lzorz are needed, well, that says something about you.
Anyway, I do agree with you that pretty much any combination of powers can be used successfully in this game. And that's yet another reason why there's nothing wrong with skipping the little bubbles. And it seems that Paragon Studios also agrees that pretty much any combination of powers will do. If they didn't have that belief, they wouldn't be introducing the "queues" in issue 20 where random collections of players get put on a team together. If I understand the concept correctly, you don't even get to select the AT let alone ask for players with certain powers. -
Quote:Again, it's not "I did two of a thing". This is the way teams are run. They look for healers, not bubblers. You may not like the idea, but it's what the vast majority of teams do. And they do it because doing so brings success. Again and again. Everyday on every server, regardless of team composition or mission.Learn something, something about how statistical sampling is done. Maybe check out a wiki page. To say "I did 2 of a thing" is far from sufficient, regardless of what the "thing" may be.
And since we're giving out math lessons, learn the importance of relevance. Simply stating the effects of a power has _nothing_ whatsoever to do with whether or not that power is needed by a team. No one is claiming the little bubbles do nothing. The claim is that what they do is not needed by the vast majority of the teams out there.
In most situations, they're a waste of time. -
Would have to agree.
I can say that on my bots/FF, I don't bubble the bots at all on teams unless there is something particularly difficult that we're fighting. Otherwise, I'll only bubble teammates, and even then I'm not religious about it if the team seems to be doing fine.
Edit:
Quote:So getting repair and aid other and some holds as well might be in order.
Another thing to keep in mind is you have dual builds. All my FFers have a "canonical build" that includes the little bubbles and power boost. But they also have other builds I like. When the "canonical build" is the right choice, that's what I use. But usually teams don't need it and I use my other builds. -
The question of whether or not FFers should take the little bubbles is the topic of this thread.
*points to thread title*
Just refresh memories, here's a quote from the original post:
Quote:I was on a TF the other day... I think it was the LFSF... and was teamed up with a Robots/FF Mastermind who skipped both his shields. He had all personal attacks, and Repulsion Bomb too, but no shields other than Dispersion Bubble.
What the heck?! Do people actually do this? What the heck for? At 50?! I guess I'm just a bit flabbergasted, but I do want to hear from folks who skip their bubbles, and maybe why and what they feel are the trade-offs that they justify when they do so.
But the OP answered his own question with next sentence:
In fact, he's come to pretty much the same conclusion that I did: teams don't need the little bubbles even a little bit. The only difference seems to be that I'm willing to give this unknown FFer credit for contributing to damage and not wasting time bubbling teamates that didn't need it. -
Quote:Ok, I just did back to back LGTF runs.Healing is pretty much the least useful method of handling damage in the game
For the first, I kept the entire team near the defense cap. For the second, I never gave out any bubbles and for fighting those rikti war bots I turtled up in PFF so no one was even getting dispersion bubble.
The result: No difference whatsoever in the performance of the two teams. None. In both cases the teams health bars were at 100% the entire TF (except for hammi).
Sorry folks, but little bubbles aren't needed. The entire FF set isn't needed. Not at low levels. Not at high levels. And I didn't see _any_ evidence that mitigation out performed healing. In fact, it didn't even equal it, since not giving out bubbles meant I could spend my time attacking (which actually accomplishes something).
There's a reason why teams look for healers and not bubblers.
Quote:The amusing bit here is that you're the one insisting on a specific team composition (specifically the need for a healer).
That reason is teams with healers tend to succeed, whereas teams without healers tend to fail. -
Quote:Well, if that's what's being said, than I agree. Bubbles are more effective at mitigation. They would have to be since heals aren't mitigation.Just that bubbles are more effective than heals in terms of mitigation.
But my understanding of the the discussion is that if someone doesn't take they little bubbles they're doing it wrong. And I'm saying they're not. There's nothing wrong with skipping them.
There is _never_ a level in the game where this isn't true. The idea that at higher levels teams somehow suddenly need bubbles more is simply wrong. Does a tanker in Granite need a bubble? No. Does my EM/Shields Scrapper need a bubble? No. But both need heals from time to time regardless of whether or not they have bubbles.
More importantly, this is a game. People aren't here to run spreadsheets on mitigation statistics or to follow someone's team composition and build philosophies. They here to have fun.
If you're having fun and the team is winning, you're doing it right. And if that means your FFer skips the little bubbles because it's more fun to blast, or because you want some stealthing abilities, or because you like playing your FFer as a tank, or you want chaos control powers for emergencies, then that's ok. -
Quote:I understand _exactly_ what's being said. You're peddling an opinion that almost no one in the game actually follows. An no matter how many examples that are presented showing you to be wrong, you'll go right on peddling that opinion.You REALLY have a problem understanding what's being said to you don't you?
The 99.99% of players who don't build teams based on your opinion aren't stupid. In fact just the opposite. Believe it or not, players have built their toons so that they actually work. They didn't need bubbles to survive. They don't even need them to be good at what they do.
If someone comes along and throws a bubble there way, great. But if not, they'll keep right on playing without missing a beat. -
Quote:And your saying it doesn't make it so.Yes, you still have people who are convinced of the "holy trinity" (Tank/DPS/Healer). I say again, THEY ARE WRONG IN THIS GAME.
Folks aren't going to build teams off of what you or I say on a message board. They'll build them off what's the best fit from the players available. And pretty much every time at every level they'll take a healer over a bubbler.
Players like bubbles, but they _need_ heals. -
No. You ignore end drain. It's done all the time. Most teams running Synapse, for example, have no bubbler. And they do just fine.
I love FF. I have 8 level 50 FFers and several lower level FFers. But I'm not under any illusion that teams fall apart once I log off. -
Quote:Ran Khan last night with a tam of trollers and a blaster and I put everyone near the soft cap. A team of squishies fighting 5 AVs and no one died. Then ran ITF with everyone near the soft cap. It makes a huge difference to be able to just stand there and beat up the AV rather than running around just trying to stay alive.Then don't get, or haven't seen, what actually hitting the soft cap does for a team. They run even-con paper/radio mishes which go ok, so they think their build is fine.
Bubbles are great. Soft cap is great.
But there's nothing wrong with not going that route. Mostly because teams don't need it. This is an incredibly easy game and the vast majority of missions are run with no bubbles at all. If an FFer wants to take attacks rather than little bubbles, it's not going to hurt the team any more than not inviting a bubbler at all would hurt the team. -
Quote:This gets tossed around on these boards a lot, and I disagree with it.The better option is to simply avoid the damage in the first place.
So does pretty much everyone who plays the game. That's why teams will run without a bubbler of any kind and not give it a second thought, but will look for healers for even the simplest of missions.
Bubbles are great. Power boosted bubbles are awesome. But neither are needed. -
P.S.
And yes, I have an FFer with no little bubbles. Plant/FF/Stone. The toon bleeping rocks.
http://www.youtube.com/watch?v=HlQOpUeLWoI
http://www.youtube.com/watch?v=Idw2ueoR8IE
http://www.youtube.com/watch?v=kPdI684K4Mg -
Quote:● If you have bubbles, you still need heals.How, precisely, is healing someone AFTER taking massive damage superior to preventing them from taking damage in the first place? (Hint: It isn't.)
● If you have heals, you don't need bubbles.
∴ Heals > Bubbles
Not taking the little bubbles is not a big deal. Teams run missions pretty much non-stop without bubbles. It's not difficult.
Big bubble for mez protection, force bolt to get people out of trouble quickly, PFF + aid self for the occasional heal.
Nothing wrong with that build. -
Quote:As Local Man pointed out, TA has tons of debuffs.Mind/TA huh? Well, it was on my mental list of sets to try out a while back. I noticed someone said it lacks in debuffs yet I noticed that there were at least 2 powers that debuffed resist and one that hit for 20% defense debuff base. Am I missing something? Well, I have a mind/ff(level 40) and a Mind/storm(level 10). I am gonna roll up a Mind/TA and see which one really strikes my fancy most. I really appreciate the feedback guys. I will let ya all know what I finally decide to focus on and then the build wars can begin. heh.
If you do decide to go with TA don't forget to go with magic or tech origin so you can use the origin attack to light oil slick. -
Quote:If you love the toon, why change it?Thanks guys. I really appreciate the adjusted builds. This is the first toon I have really fallen in love with in a while. So any help I get is greatly appreciated. I have not got a chance to really look at these builds yet. I am firing this off rather quickly before I have to jet. I will post a better reply when I get home tonight or tomorrow morning.
Sirken
But if you're determined, I'd say your build looks decent as is. I'd agree with Oedipus_Tex that you may want to consider super speed rather than Air Superiority/Fly. But not for the reason he gave. You don't need stealth on an FFer, just use PFF. But taking super speed will free up a slot to take aid other. You could also drop vengeance and take aid self.
With those two small heals combine with Mind's control and FF's protection you go a long way to being able to really turn around a struggling team, or to just pitch in healing from time to time when the healer is distracted. -
P.S.
Tempstra, gratz on your sig. It's not often I see someone with almost half as many 50s as i have. -
Quote:To be honest, I'd ignore the advice most people give on knock back on this board. Remember that this is the internet and you may be getting advice from someone who has less experience using the power than you do! There's no one running around with knock back powers on all the time, and no one suggesting you should. Knock back is a situational power and in situations where it's useful, it's extremely powerful.Are the toggles worth it ? (Dispertion Bubble of course isn't even optionnal) I can see the use of repelling or knocking back stuff ocasionnally... but do these power get any use on TF's or such ?
The FF powers are all designed to work with one another. For example, a nice trick with FF is to raise PFF and use Aid Self when the going gets tough. You can do this when you're surrounded by a very large group and it drastically increases your survivability. But how do you get _out_ of PFF when there's tons of baddies around you, all attacking you? Repulsion field will let you drop PFF safely, even when you're surrounded.
An example of using a trick like this is the Khan TF where you have to take out 4 portals surrounded by baddies. Raise PFF, let the come to you. Raise repulsion field. Drop PFF. The melee toons can then just waltz in and destroy the portals. Or you can pop a purple luck and destroy them yourself with repulsion field still up. This trick also works for demon portals.
And the classic use for repulsion field is for chaos control. When things get tough, turning on repulsion field and and running around to just sending stuff flying is one of the most effective ways to survive what would otherwise be a team wipe.
So is taking repulsion field a good idea? I think it is, but you can take a look at the videos below and decide for yourself.
Using repulsion field to exit PFF in a dangerous crowd: http://www.youtube.com/watch?v=XmK0SC14TI4
Using repulsion field for chaos control: http://www.youtube.com/watch?v=gebY_SwaCWA -
Quote:I'd suggest a Mind/TA. It's arguably the best controller in the game in terms of hard control and Oil Slick adds some much needed AoE damage. Oil Slick + Mass Confusion just melts entire groups.Hey folks!
I just got done IOing out my Ill/Rad...YAY PERMA PA! Whew that was rough and expensive. Anyways, I am looking for a new toon to roll up and play to 50. I recently got a Mind/FF to level 40 over Double XP weekend for specific purposes but I am looking for a more general play toon. The one stipulation is I am looking for a Mind Control/???. What would you all suggest as a secondary for this amazing primary?
There's a Shadow Shard mission that you get from a contact in RWZ. I can't remember the name of the mission, but it vs. Nemesis and has a robot Manticore in it. Manticore is on a platform with a fake nemesis and a large group of regular nemesis. Below the platform is another platform with 3 large groups of nemesis bots and soldiers.
My Mind/TA soloed that entire setup in nothing flat. Just devastated stuff. The only trick I used was she had ranged defense IO bonuses. -
Quote:Each secondary will give you a different playstyle, so it's always helps to give an example of what you want to accomplish with the toon.Hello all, I am looking to make a controller as it is one of the few AT's that i have not played to 50. My highest controller is a lvl 39 ill/rad. I was wondering what pairs well with electric control as that set really interests me. I figured kin would but id like to avoid it if possible and see what else pairs well with it. Id also like to avoid /rad because i have too many rads. Thoughts?
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Quote:With the exceptions of Ice and Earth, your average run of mill troller will do decent single target damage if you take your single target powers and slot them for damage. Fire, and to a lesser extent, Plant do decent AoE damage. Mind and Plant can use their AoE confuses to have larger groups kill themselves quickly.This is more to the nature of an aside, but how do the Controller sets stack up for (potential) damage, anyways? I've been vastly enjoying my Plant/Storm, which can send up decidedly satisfying clouds of orange numbers, but my more general 'troller experience is limited- just a Grav/Kin in the mid-thirties, otherwise.
Edit:
Earth gets pretty good at single target damage once it gets stoney. And as I mentioned earlier, Illusion really needs PA up to be considered to have decent damage.