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Quote:Well, I'd be interested in seeing a video of all this working. It's very different from my own style and it's alway nice to see new ways of doing things.Aid Self isn't really needed IMO but if you are against using any inspis ever then it could be useful(I limit myself to only greens if I do use any inspis). In all of my solo antics I really only had to use EE for when an AV/GM gets lucky and hits me through my defense. If you are really worried about them hitting you, you could always drop provoke and pick up hover and stay ranged against melee oriented AV's and stay in melee for ranged oriented ones. I always just use EE as a heal instead of thinking more hp since an AV can still two shot you with all that hp anyway. When I suggested going rebirth I was refering to the +regen one since you could always PFF and regen pretty quickly.
Provoke could really be skipped altogether TBH since you can maintain aggro just by attacking. The only up side I like about a taunt is that it keeps GM's that like to run from debuffs on you but since you really won't have much in the debuff department they shouldn't run very much to begin with. -
Here's a 3rd video showing a different way to solo an AV with a WarTroller. This method only works with the Mind/FF variant of WarTrollers (it might work for Illusion/FF too, but I've never tested it. It would require Illusion to not use its pets, and Illusion is pretty gimped without them). It uses a confused boss. This method:
● Uses no temp powers
● Uses no incarnate pets
● Uses No -Regen
The video is here: http://www.youtube.com/watch?v=lINTZmjGDUo -
Here's a 3rd video showing a different way to solo an AV with a WarTroller. This method only works with the Mind/FF variant of WarTrollers. It uses a confused boss. This method:
● Uses no temp powers
● Uses no incarnate pets
● Uses No -Regen
The video is here: http://www.youtube.com/watch?v=lINTZmjGDUo
This method could also be used to supplement the method that uses incarnate pets in cases where the AV is not killed during the first use of the incarnate pets. When that happens, you have to keep the AV below 100% health while waiting for the incarnate pets to recharge. This takes 10 minutes. During that time you could provoke the AV to a location with a waiting boss, confuse the boss, and have him add to your damage until the incarnate pets recharge.
I first used this method to solo Ruladak the Strong way back in the pre-ED days after he wiped out the team several times.
The succes of this method is very much dependent upon how much damage the boss can do to the AV. In some cases the boss is just not up to the task and the method fails. An example is trying to solo Chimera. The boss will throw caltrops on the ground and because he's confused, they affect him. This causes him to run away slowly instead of fighting the boss. -
Quote:It might work, but the only way to know is to try it. EE (plus accolades) puts you at the HP cap and Aid Self keeps you there. This is really important when fighting AVs. It and the defense are what let you take the hits from AVs. Rebirth will also put you at the HP cap, but your total HP will slowly drop during the duration of the power, meaning you're no longer at the cap.Originally Posted by BoomieOk I tried to keep it as close as I could to your version. How does this build look? Instead of the heal from EE you could get rebirth and be just as good.
Will this mean the difference between success and failure? They only way to know is to try. -
Quote:I haven't tried alternate builds for soloing AVs. It's possible they'd work. Using an incarnate pet that had -Regen (I think Longbow and one of the robots have it) would also speed things up. The polar pets I'm using only have -Defense, which doesn't add much for me in this situation.Have you tried it without the pets? You might be able to do it without them seeing as you can tank just fine. Reactive is awesome.
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Quote:It's definitely my video card. It's a crappy Intel card. But the point was there's no need to fry it showing me a bazzilion wooden crates. With just a half a bazillion wooden crates I'd get the idea that the warehouse is a warehouse and it'd give my computer a break.I only have 4 gb of ram and run trials all the time with out lag. It's your cpu and video card most likely.
Quote:Originally Posted by MisterDUsing incarnate pets totally invalidates the claim to have 'solo'd' these AVs. My emp/psi fender can 'solo' a rikti pylon..just by forting and abing my Vicky incarnate pet. Is that me soloing the pylon? Of course it isnt.
The incarnate pets do insane damage, utterly insane. What's more..they have a recharge value, meaning you cant have them out all the time. Sounds a lot like a temp power to me. Of course you can get technical, and call them Incarnate Powers.
Videos are cool though.
My own opinion on what is "soloing" is if you're the only player there, you're soloing. Some forms of soloing may be more or less impressive to some folks than others, but it's still soloing. For me, an Illusionist going to the store to buy +Recharge to make their unkillable pets perma and using them to "solo" an AV isn't particularly impressive. But I still consider it to be soloing.
Quote:Originally Posted by Zombie ManIt was all your Light Fairy's work!. -
Also, I really feel it needs to be said that the method for getting these incarnate powers is taking "grind" to a whole new level. Who the heck wants to run the same two missions over and over again ad nausium?
Not sure how the Devs expect to expand their player base with this kind of thing. It's absolutely mindnumbing.
Also, I have 6 GB of RAM on my system and Lamda grinds it to a scretching halt with lag. Frying someones computer just so you can have a bazillion wood crates in your warehouse is bad game design. -
Quote:Yeah, I'm more partial to the WarTroller way of doing things, myself. The pets would be slaughtered if I couldn't hold the AV aggro. And I never would have beat Marauder if I couldn't generate enough damage without using pets to nearly match his regen rate after the first set of pets expired.I was gonna make a series of videos to the same effect with my mind/kin, but seeing as my phantom pets were the ones doing all the work, i felt it was worse than using temps =/
It's just more fun going toe-to-toe for me. -
I've put together a couple of videos of my Mind/FF WarTroller build soloing AVs. With the new incarnate powers, there's no need for temp powers or even any -Regen. You can find them here:
Part 1: WhisperWitch Vs. Chimera and Nightstar:
http://www.youtube.com/watch?v=I1Xkx5-ymWM
Part 2: WhisperWitch Vs Marauder:
http://www.youtube.com/watch?v=Md6TYC3ZpCc
Both videos show the builds at the end of the video, including the new Incarnate powers. Hope you like them. -
I've put together a couple of videos of my Mind/FF WarTroller build soloing AVs. With the new incarnate powers, there's no need for temp powers or even any -Regen. You can find them here:
Part 1: WhisperWitch Vs. Chimera and Nightstar:
http://www.youtube.com/watch?v=I1Xkx5-ymWM
Part 2: WhisperWitch Vs Marauder:
http://www.youtube.com/watch?v=Md6TYC3ZpCc
Hope you like them.
Edit:
WhisperWitch Vs. Nightstar
Here's a 3rd video showing a different way to solo an AV with a WarTroller. This method only works with the Mind/FF variant of WarTrollers (it might work for Illusion/FF too, but I've never tested it. It would require Illusion to not use its pets, and Illusion is pretty gimped without them). It uses a confused boss. This method:
● Uses no temp powers
● Uses no incarnate pets
● Uses No -Regen
The video is here: http://www.youtube.com/watch?v=lINTZmjGDUo
Edit:
WhisperWitch Vs. Shadowhunter
Here's a 4th video, this one vs Shadowhunter. It includes a high speed recording of the entire timed mission, to give an idea how the Mind/FF WarTroller build works vs things other than AVs. This mission settings include:
● Player equal to 4 players
● Bosses
● AVs
The video is here: http://www.youtube.com/watch?v=nml5LEtyjig
Edit:
This video is Vs a rikti pylon, several AVs, and the Scrapper Challenge.
http://www.youtube.com/watch?v=Mfck_URQSTc
I've had a chance now to test a few different configurations of incarnate powers. For soloing AVs and such, I'd currently suggest Void as the AoE (for its -damage), Longbow as the pet (for it's range, damage, and -Regen), Ageless for the buff (for its +Recharge and +Recovery), Reactive for the debuff (for its -Resistance), and Muscular for the Alpha (For +Damage). -
Quote:Absolutely a _huge_ QOL improvement in my book, and not a dumbing down.While I like this to a degree, and will prolly start playing my support ATs more, I'm torn as to if this is a QoL improvement or a further dumbing down of the game.
It doesn't take brains to endlessly click the same button over and over again for hundreds of hours of gameplay. -
I re-subed and put together this guide just to answer this question.
WhisperWitch's Intro To Canonical Mind/FF/Primal
http://boards.cityofheroes.com/showthread.php?t=261963 -
Request adding the following new guide to the Mind Control section:
WhisperWitch's Intro To Canonical Mind/FF/Primal
http://boards.cityofheroes.com/showthread.php?t=261963 -
This guide is a video that introduces the canonical powers for a Mind/FF/Primal build. While this isn't the only way to play Mind/FF, it's a very good way, and it contains the powers most teams will be expecting. It's based off of experience gained from 4 years of playing Mind/FF, 4 level 50 Mind controllers, and 8 level 50 FFers.
http://www.youtube.com/watch?v=RqIRd-0flyM
The guide can be used for any */FF/Primal Controller by simply swapping out the Mind powers with powers from another primary.
If the video moves too fast, just hit the pause button. -
Quote:Never had a problems with tactics on my Fire/Emp. Of course, that was one of my "50 and done" toons, so perhaps had I played it more I'd have seen something.The Tactics thing seems overblown. Sure, your imps will pick up some extra aggro; BFD, you're a Fire/Rad, suck it up.
I'd rather just never miss (nor have my teammates miss), even when RI's not on.
But even if there is a problem with it, I'd think you'll have to learn to deal with it anyway, if for no other reason than you'll eventually team with people who have it. -
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Good luck to you. And if the MA arc is the "Girls of Boomtown" one from my videos, be forewarned it's _much_ harder now than when that video was made. And it was no cakewalk when the video was made.
Also, one last thing if you decide to go the WarTroller route. I'd give the Fire/Mental blaster build strong consideration. It's an uncompromising AoE damage machine that out-damages an EM/Shields scrapper. It's the only toon I've ever played that, based solely on damage output, can single-handledly change the performance of a team. And a late levels when teamed with an Empath or Kin, it's absolutely insane. -
Quote:The quote is from the old boards, so I think it's gone. It was in reference to the Fire/FF/Stone build I mentioned above.That is a pile of information. I have some reading to do. Thanks!
(If you're gonna have the vanity quote in your sig, pretty please link it to the quote source so we can bask in the sick-ness?)
P.S. Sorry for the "Wall of Text". But as soon as my subscription runs out (any day now), I'll be gone. So it's a quick and dirty brain dump of sorts. -
They're doing just fine. Some updated builds appear at the end of the guide (see my sig for a link). If you like playing with an aggressive, jump in the middle of the pile play style, they're worth looking into.
To qualify as a WarTroller, a build must have some sort of control, blasts, and tanking ability, including some sort of mez protection. Again, see my sig for a link. Go to the end of the guide for some fairly up to date builds. The big difference between those builds and the rules now is you get Stamina for free, which allows you to add 3 extra unslotted powers to your build.
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The "official" WarTroller combos are:
● Mind/FF/Stone - Excellent hard control. Good single target damage from very early levels.
● Fire/FF/Stone - Strong AoE damage, better than expected control. Pets supplement somewhat weak single target damage.
● Plant/FF/Stone - Probably the best all-around WarTroller. Excellent control. Good AoE damage. Weak single target damage. Don't underestimate the usefulness of +Regen coming from Spirit Tree.
● Illusion/FF/Stone - Can get nearly perma PA if you're willing to invest in IOs. PA is perma with incarnate added. This is the "Granite Tanker" of controllers. It's an incredibly tough toon. Fair damage when PA is at or near perma.
To see how good of a tank a WarTroller can be, watch this video: http://www.youtube.com/watch?v=HlQOpUeLWoI
Both Mind and Plant use AoE Confuses to reduce the time needed to kill baddies. To see how fast you can kill things using AoE confuses, watch this video at the 2:05 mark: http://www.youtube.com/watch?v=QUBYFlcNs3A
With Accolades and Earth's Embrace made perma, you'll be running around with more HP than the base HP of a Brute. With Dispersion Bubble and the Stone Shield, you'll have better S/L defense than an Ice Tanker. With Provoke you'll hold aggro, with PFF and Aid Self you'll hibernate. With your controls you'll shut down baddies.
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I'd list as "unofficial" WarTrollers the following combos:
Fire/Mental/Force Blaster
Take Provoke, PFF, Repulsion Field, Temp Invul, and Force of Nature. Take everything in Fire. Ignore the controls except for World Of Confusion in Mental and the single target knockback, take everything else in mental. Get the Wedding Band.
With Wedding Band, Temp Invul and Force of Nature going, you're at the resistance cap (90%) for S/L Damage and at 75% resistance vs everything else, including Psi and Toxic. Mez protection is counted as a Blaster's built-in mez protection. So there's your tank. Use it only when you need it, as it has a timer on it with Force of Nature and Wedding Band.
Slot your single target attacks with a chance to hold proc. Put 2 chance to hold procs in the tier 1 immobilize from Mental. That, plus World of Confusion, gives you control. Repulsion Field gives you the ability to do chaos control. To see how chaos control is done, watch this video: http://www.youtube.com/watch?v=gebY_SwaCWA The same type of effect can be achieved by a Blaster with the Force Epic pool.
Take Aid Self. That plus PFF gives you a down and dirty Hibernate.
For I/Os go with +Recharge and +Recovery in addition to the hold procs. For incarnate, go damage.
Playstyle: Nuke nuke nuke nuke nuke.
Robotics/FF/Mace Master Mind
Take your robot minion powers and upgrades. Take the AoE chance to stun power too. Take the bubbles and repulsion bomb, repulsion field and PFF. Take power boost, the shield, the single target hold, and the AoE immobilize from Mace. Take Provoke. Take Aid Self, Aid Other, and Repair (it helps a lot when soloing AVs and other long fights because it not only heals the bots, it replenishes their endurance as well.)
This is a toon that can do AoE control, chaos control, put the bots at the soft cap for DEF(ALL), put yourself at the soft cap for DEF(S/L), blast, and solo AVs without temp powers or IOs. You can tank pretty much anything with this toon. Just watch out for AoEs and us the "Go To" command for your bots to move them away from you when you're tanking baddies with AoEs.
For I/Os go with +Recovery and +Recharge or Ranged Defense. For incarnate, go damage.
Playstyle: Tank tank tank tank tank. -
Glad you guys liked the video.
I'm headed off into the sunset now, as I mostly came back to get my 50s inline with new inherent stamina and incarnate stuff. Take care everyone. -
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So, wrapping up, here's my final reply (ignoring the collection of morons who are intentionally mis-representing what I've said)...
1) Should you take the little bubbles?
The default answer is yes. There's a reason why FFers are called bubblers and not knockbackers.
2) Do the little bubbles always contribute to a team?
No. It's quite common for teams to run just fine without little bubbles. For an unsolicited example of this, see the first post in this thread.
3) Should you bubble a team that doesn't need it?
No. Pretty much by definition, if the team doesn't need little bubbles (which is, again, a common occurrence), your time is better spent doing something else, like contributing to damage.
4) Is it ok to have a build with no bubbles?
Yes. This is one of the nice things about having dual builds. If you're on a team that doesn't need the bubbles, you can switch to that build designed to operate best without them. For example, perhaps that build has extra attacks.
In fact, it's fair to say that an FFer _without_ a "No Little Bubbles" build is short-changing the team by being unable to contribute to the team things they actually need to the best of their ability.
5) But what if a team is reaching for "greatness", like on a master of Statesman TF?
An FFer with power boosted bubbles can make significant contributions to such teams, but solely in terms of team safety.
A better team can always be (and usually is) made using healers rather than an FFer. A team filled with healers can match everything a FFer can do, plus much more. And you want the healers anyway for fighting AVs.