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Quote:u can copy now !!!Just tried copying a couple of mine again and this time, the list shows those characters as "(copy in progress)" so maybe there's hope.
Used the link that's NOT posted in the official instructions:
http://boards.cityofheroes.com//charactercopy.php -
Quote:???In the time of chimpanzees I was a monkey
Butane in my veins and Im out to cut the junkie
With the plastic eyeballs, spray-paint the vegetables
Dog food stalls with the beefcake pantyhose
Kill the headlights and put it in neutral
Stock car flamin with a loser and the cruise control
Babys in reno with the vitamin d
Got a couple of couches, sleep on the love-seat
Someone came sayin Im insane to complain
About a shotgun wedding and a stain on my shirt
Dont believe everything that you breathe
You get a parking violation and a maggot on your sleeve
So shave your face with some mace in the dark
Savin all your food stamps and burnin down the trailer park
Yo. cut it. -
Quote:the chain for fire blast is kinda like i12Fire Blaster Chain of Blaze, Flares, Blast, Flares
Psi Blaster Chain of Will Dom, Psi Dart, TK, Psi Dart.
Animation times : Fire 4.67 Psi 4.1 seconds
Psi Damage : 460.7
Fire Damage min with no DoT's : 468.4
With Avg DoT : 554.9
With Max DoT : 576.5
At the absolute low Psi > Fire for damage vs activation time but most DoT's on fire have an 80% chance for the first tic and with that it pulls ahead.
Psi of course has its advantages, you can still slot that broken placate proc I think and it can slot 1 extra damage proc across the chain. (2 in Psi Dart vs 2 in Flares, 1 in Will Dom vs 1 in Blaze, 2 in TK blast vs 1 in Fire blast)
Fire is nice for the chance for hold proc which is still unresisted I think, where with Psi blast you can still run it, but risk messing with mez suppression from will dom.
Psi's illusion of more damage comes from Will Dom/Dart/TK all hitting at about the same time but the psi blaster spends about the same amount of time in animation (actually attacking) as the fire blaster for less overall damage.
*Edit* I took a look at both of my blasters when they are all slotted up, the max damage with all the procs you are going to see from a Psi Blaster with no Aim/BU is 1551.7
From the Fire Blaster its going to top out at 1967.3
Keeping in mind you'll never *really* hit that hard with base resists and all but more is pretty much more. Basically fire has a better chance of out DPS'ing someones ability to heal while Psi creates a cleaner spike thanks to varied projectile speed.its changed
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Quote:u are right but i'd like to see something like nophase is. something about tp. to not be able to tp foe near droneTP Foe is fine, it's a complete joke, especially with the phase period on the target after they've been TP'd. Complaining about it is hilarious when you have so many options to avoid it (bring oranges, team with a Kin, play one of the sets with TP protection, or best of all, stay out of range of the person with TP). If you're getting TP'd on an MM, follow the same rules. It's your own damn fault you keep getting TP'd away from your pets.
and u forgot a lot of things to say. Say more plzOh and i want to ask something. What u guys think of a troller with 2 pff?
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Quote:10/10when i think of i12
i think of a place where there's pvp overflowing
i wish it was i12
i wish i was back there with the things i been knowing
crane kicks that makes the tall trees bend into leaning
suddenly the rain of fire that fall have a meaning
sprinklin' the scene, makes it all clean
maybe there's a chance for me to go back there
now that i have some direction
it would sure be nice to be back home
where there's pvp and direction
and just maybe i can convince devs to show up
giving them enough time in my life to grow up
time be my friend, let me start again
suddenly my world has changed it's face
but i still know where i'm going
i have had my mind spun around in space
and i've watched people going...
If you're list'ning devs
please don't make it hard to know
if we should believe in the things that we see
tell us, should we run away
should we try and stay
or would it be better just to let things be?
Living here, in this brand new world
might be a fantasy
but it taught me to hate
so it's real, real to me
and i've learned
that we must look inside our hearts
to find a world full of game
like yours
like me
like home... -
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@sS Phoenix Ss
lll Phoenix lll (fire blaster) -
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k this thread died already lets make a new one . . .
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tourney has ended. Vex is the winner !!!
pm him so he can get his price !!! -
30 mins passed already no sign of him
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@sS Phoenix Ss
lll Phoenix lll (fire blaster)
III Suzaku III (fire/therm corr) -
Quote:hey eu... because Defiant server just died a few minutes ago.
I was playing a mission in Praetoria when suddenly started having lots of "Lost conn to mapserver" messages over my screen. I asked in Defiant Events chat channel if anyone else was having the same problem and several people replied affirmativately, all of this still having more lost conns.
A couple of minutes later I got kicked from the server, and I haven't been able even to log in, while the server status http://eu.cityofheroes.com/en/news/server_status/ says Defiant is green and up.
EDIT: Effectively, Defiant was back again; I asked through Defiant Events if more people had had the same problem and several people answered they also had been unable to log in or were having lots of lost conn, also reporting a huge amount of lag. I did finish my mission and was on my way to my contact when I started having lost conn messages again, then I decided to call it a night, thus leaving my char into a day job location.its not just defiant. US servers are same
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Quote:like this !!!!I would rather have the Arena like the AE where WE get to set the power-style, create the maps and basically let us PvP how we would like to.
That would be a HUGE addition. Have you ever seen how many player made maps you get in Halflife, Left for dead, Soldier of Fortune and every single FPS out there!
Let us do PvP for you Devs. Only spend the money necessary to give us the tools and let us craft the maps and game play.