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Anyway I don't think I should be talking at all in this but have to ask something.
I thought you all guys made the league not just Dex. I thought you all made the best team possible and that you really would like to play and try what you can do in this thing. Having a team breaking is something that leader's should discuss and end to a solution. Having people quit for being stupid is also retarded. Only few are doing it for the right reasons. Next time there should be an 8 member core so everyone would be satisfied and get 3-4 more for the bentch -
good job beating us when 4 of us were forced to use certains toons that we couldnt play so good as our mains. Vex as an emp , dex as a blaster etc. Not trying to be a d**k but yeah you really havent beat us with our mains. we were forced to use those toons because we had hardly 8 and some people had only 1 toon to use for the match.
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Spag
Rooks
Phil
NA servers and EU servers are merging. You can now access at freedom. If you want you can take a look at the pvp action at freedom. You will LOVE it !!! It's a good opportunity to start having FUN at pvp AGAIN. We are doing leagues everytime. I would love to see you guys in one of those. If you still have it -
WTF??? OMG !!!!
i need to know if there is anything I can do because i have 1 account in each -
dunno if they will merge !!! its been said for like 3 years. anyway I only want Union on Freedom
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THE FAST MOVEMENT AND THE ABILITY TO EVADE A GANK WITHOUT USING HIBER/PHASE
by the way I NEVER expected to see a post like this one made by a red name . . . -
out of jokes. wish best luck to those who are missing their family and R.I.P those who lost their lives like that
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Quote:mmm sure. very positiveI agree. To me they are simply changes to the game overall, that happen to affect PvP in a positive way.
Quote:Hibernate is now OP because its on a scrapper? The game is broke now cause a /regen can hibernoob?? You seem to making excuses to justify how you feel... Either that you clearly have some practicing to do.
Quote:Yeah this is what I meant by I'm not-so-serious. I don't care about this. I PAY to play this game... I'm not being paid to fix it or make it perfect. If something is broke, then I expect the people who are paid to fix it to do their jobs... when and how that happens is not of my concern
Quote:Absolutely Nothing?? See this why some of you probably come across as fools to peeps that set up this system. They do the same thing mez portection does in PvP, which is reduce duration. When facing a toon who has sacraficed and/or invested much to get long lasting mez, BFs can be quite useful. BFs also deal with other effects besides hard controls... Taunt comes to mind.
Quote:Ok so with HD off and not having to count at all requires more or less skill? Simple counting may be easy... but it was enough to turn most away from their healers for a long time wasn't it? Simple counting is enough to make you turn HD off whenever you have the option... isn't it? Or is this the part where you tell me that you do so because counting isn't fun?
Quote:Doing the same things the same way and expecting different results is stupid. I'd rather not be a part of it. You could run 20 leagues the same as those ran this year and change nothing, or actually think about what would be best to get more PvPers in... run one league and change it all for the better. Call me when you're interested in discussing how. Yes. Sacraficing your way of play will be required... but you wouldn't be down for that would you... more of the same and you want to call it progress... spare me plz.
Quote:Simply Put. You're confusing something not being fixed that you want fixed now with something that is ignored. That's your bad. As long as you choose to look at it that way you will be unhappy. My 7 year old daughter feels the same way sometimes, but I admit I've spoiled her a bit.
Quote:If you want balance then create it! Did the leagues you speak of want balance, or were they ok with 5 blasters per team? Are your toons balanced, or do you optimize for just damage, HP, and Rech? You skipped all your AoEs right? You wouldn;t want a useless Kin on your 8 man team right? Give me a break. Most of us couldn''t see balance in this games PvP system if our lives depended on it. The very nature of PvP will convince most that sometthing is always put of balance. Do not pretend to preach balance based on YOUR experience. Claiming to know what needs to be done without the tech to actually datamine what everyone is doing is absurd. "But Dahjee! I was in a PvP team and with did a tournament! I know what would balance PvP for everyone!!!!!!!!" Really? The current system has potential for balance... which is the best we can hope for. I am thankful we have what we have.
Quote:Another nitpick here... what does "more possible" mean in this case? It's possible, period. Whats funny is that people regrded zone the same as arena after I13. All was bad... this was useless, etc... Ironically though, once it was discovered that anything can do well in a zone... the "good" players decided to flee the zones and almost overnight... zone PvP becamae a bad word as if it became worse because you could be killed even by less than optimized or skilled players.
Quote:little use to who? To you or to everyone that every PvPs. My /SR loves sonic shields! My /FF troller doesn't have def buffs to offer... it has a lot more to bennefit a team and itself than relying on def aa a squishy. If all you see in FF/ is def buffs... again that's your bad. Same for any powerset that you find no use to you and your playstlye.
Quote:Read my sig. It hasn't changed in 5 years. "Ineffective" is the fault of the user. A guy asked me the other day what the trick was to playing /sr after seeing mine dance around in RV... After seeing his, my answer was to stop playing it like a /regen. If you look at all your PvP toons' builds... and see that every one is spec'ed to play the same way you will sure eliminate 1/4 or more effective sets as an option for you to pvp with. Go on... look at them. Do they ALL have ss/sj/acro? Do they all have phase/hibernate? Do you literally play them all the same melee style or ranged as they may be? If the answer is yes... then this is why you are dissatisfied with your experience more than I am.
Quote:Ha! More Irony. I'm the arogant one right? But you're the one telling the devs how to fix their game because you know better. That's rich. I'm the one enjoying my pvp experience while you seem less than satisfied... but I should be listening to you tell me why I'm somehow wrong for doing do. Whether You want to admit it or not. I am one of the guys who have spent hours upon hours leveling and testing out different methods and finding new ways to x,y, and z. Yet, I'm full of myself because I don't come to the boards spewwing what others should roll and not take and avoid because it's useless and so on. No... the peeps that do that I suppose are the humble ones who know and beleive they know no better than anyone else, right? Pfft Get over myself. Look around you.
and if YOU look around you are gonna see that you are playing a game more than 5 years and still dont know ****
Quote:The irony here is deeper than usual. Now you know what the Devs thinking about some of us. ir gd arnt I?
Quote:I am a part of this community and have been for years. Your welcome.
Quote:Ah, this is what it boils down to in my head because it pops up in every thread that has I13 and PvP in any post within. You wanted this. You got that, and no matter what comes you wont be happy unless you get your way on something so your pride as a skilled and knowledgable pvper can be restored. -
Quote:{Disclaimer: Becasue I have to now-a-days... If you have a problem with my two cents... Then have the guts to start a thread about it. I will be happy to show up in it. Just say my name... Otherwise... don't mention it.}
I'd place my self somewhere in the middlie betwen the carebears and the hardcore PvP'ers. I live in the middle. As I've PvP'ed about 80% of my in-game time since PvP was introduced in CoX... but technically. I've never really rolled a PvP toon. I start with a concept, I find a purpose, I then roll, level, learn, and respec toons until I find builds that do both rather well. I like that this game allows me to do so, and be just as competetive, effective, and successful as people who build strictly for PvP. This is what love the most about my CoH PvP experience.
I don't know if it's my not-so-serious approach to hardcore pvping, but I strangely have very little to complain about the CoH PvP experience. Sure, I could write a very long list of specific changes that affected my toons in a negative way, but even with those changes I've always enjoyed PvPing in this game. For example, my Ill/FF troller has had to change playstyles more than any other toon I know due to AoE mez nerfs... Max number of Pets changes... toggle dropping changes... defenses changes... actual power changes... and so on... yet to this day thrives... due to the adaptation of the current system. (Ill/FF has the big four mezzes which do not conflict with each others' timers: hold, confuse, KB, and cage... and placate via day job temps) This Ill/FF was my first toon. Not my first PvP toon... but the first toon I ever rolled almost 7 years ago. Like all my toons after it. it has NEVER been dependant on a system to thrive.
I also like the way changes to PvP have happened in the past few years. Without the hype and expectations. Subtle changes that aren't labeled as PvP changes... but offer reasons to try something new, and fill in a gap... or play a bit differnetly than before... or changes that add to a playstyle already perfected.
-New and useful temp powers
-Defender damage buff
-Dom rebalancing
-Hibernate for Defenders
-Epic pool proliferation
-Side switching
-PvP IOs
-Incarnate slotting
-Inherent Stamina
-Bug Fixes
-Arena options
-arena match from anywhere
-Shard drops from players
-Alignment Powers
-The realization that Teaming solves everything
-and lots more to come in I20!
Sure. Most will shrug off this list. Some will ignore it because none of it addressed HD or TS or DR... but I addressed those things about 2 weeks after I13... everyone else it seems quit, ran to hide in the arena, or came to the boards on a quest to convince the devs of this game that they know better.
The quality of PvP in this game has improved over time in the last year or two. Sadly though... the quality of PvPers has gotten worse at a faster rate. Once stuck doing the same things the same way... One will never see positive change unless it affects their way of doing things. If a deer somehow became capable of killing a hunter unless two shots were put in each eye (crude and random I know, sorry) Most hunters would rage about it and quit the sport... others would rise to the challege. Those against such a change would only applaud a change if it made what was already easy to do... easier. Think about that deeply and you'll have an idea of why I13 was both a success and a failure.
I like the complexity of CoH PvP. The fact that DR numbers are cryptic in a way. It encourages me to learn from trial and error. The way mez works make me feel smarter and acomplished when I'm able to use it effectively to control situations. The skill most will agree is required for insp management is the same as the skill required for insp use and power activation when TS is on, and the same skill required for using heals when HD is on... I like that. Having think about when to do what... as opposed to just doing it because you can or because that power is recharged.
I like that this game was smart enough to seperate the PvE and PvP systems in way that made PvP feel like an exclusive club, and keep in tact the basic roles and requirements of ATs. The fact that doin so allows for PvP'rs to get new powers changes and new powers without affecting balance is cool too... but not really "in my face" noticable heh, but I give props anyways. I'm not a numbers guy, so fortunately I wasn't affected much by changes to duration, or rech, or DPS and DPA. Nah i'm a tactics guy. A strategy guy. A guy that used /Psy on a dom long before Psy/came to blasters and knew that delayed damage and inherent range of psy would be OP if left in tact for blasters heh...
I like that this PvP system encourages and allows someone like me to shine, and enjoy everything allowed.
Sadly and/or surprisingly... what I dislike about PvP in this game has nothing to do with PvP is this game. What I dislike has to do with the fact that I have no desire to be a active participant or leader in the PvP community... and that the result of my personal dersire leads me to depend on leaders and respesentatives that choose not to express any other wishes and wants for PvP other than their own or those that agree with thier wishes and wants.
Real Talk.
As a PvP community. Our morale is at an all time low right now. Blaming others is easiest to do. Waiting for someone to fix it is a lazy man's game. Ignoring everything and anything except our personal wants and wishes is a sure way to prevent posistive change from affectting us (personally). Coming together as a [b/wiser[/b]community (that is left despite the opinions that were programed into us from those that have left) is the path towrads balance... towards unity... and towards a better PvcP experience for us all.
Highlighting and sticking to the parts we find the most fun is the most effective way to stay as paying customers, and because of this, it's easy for me to recoginize and commend the point of the OP, obviously because we are being prompted to deatil our favorite parts.
If the true purpose of this thread is to start a dialog with the PvP community that will hopefully lead to a summarized copy being set a dev's desk... I sincerely hope that you Zwillinger, will not be too poilite with us. I hope that you have the guts to tell us where we have messed up along with expressing the thoughts of the devs messing up. Continuing to allow us to think we know all there is know in regards to PvP (In this Game) is a mistake. I encourage you to strive for honesty... for that, most often is what clears one's shoulders of burden of truth...
TY for listening.
{Disclaimer: Becasue I have to now-a-days... If you have a problem with my two cents... Then have the guts to start a thread about it. I will be happy to show up in it. Just say my name... Otherwise... don't mention it.}
its gonna rain . . . -
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actually I have a lame suggestion. when you hit 400 rep in pvp zones you should get a pvp recipe
or any reward not just a badge
and then after you get it rep drops down to 0 and you have to do this all over again -
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I like that there are people like Dex trying to keep pvp alive by organising leagues etc. Doing KBs is also is fun
I like everything about Arena because you can turn HD and TS off -
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Quote:Z , if you really care about us , please show this post to the rest of the developer teamZone PvP was fun before the changes, even if sides weren't even, because a few good players could really tilt the scales if the other side wasn't coordinated or prepared. You could have a team of two or three skilled players holding off four, five, six opponents, and because they knew what they were doing they were able to at least fight to a draw if not force a retreat. It was fast, it was dynamic, it was unpredictable. Those are the experiences that made the PvP in this game what it was. Likewise, dueling was a test not of build but of skill - sure, there was the rock/paper/scissors aspect, but when you pitted two good players against one another those were some of the greatest matches to watch.
These days, that experience is largely limited to big-team arena PvP. It's not as dynamic as it once was, and it's not quite as fast, but it's still fun because it requires coordination and if you're not careful about what you do and when you do it, you'll find yourself on a respawn timer. I miss being able to go into Siren's on a PvE-built Scrapper and being able to hold my own against a few opponents, but that's not what bothers me the most. Honestly, I had a great time during last year's Freedom league, mostly because we proved that unconventional non-jump teams can be at least somewhat viable despite the rule changes (and the playoff matches, those were intense). Actually, this was probably my favorite PvP experience post-I13. Managing to win a match on Eden with a Storm team and not dying while having the other team on my *** 90% of the match was intense.
My experience with PvP in other MMOs is limited to a bit in Champions and some during the DCUO beta, not much to talk about there as I think CoX still has a superior system. In regards to other games, it's been mostly Halo and Call of Duty, but again I like the fast pace of games like that.
...Otherwise... if the development team does not have the time or resources to further develop the PvP mechanics for the time being, at least prioritize the PvP-related bugs that are out there. There are bugs - potentially game-breaking ones, at that - which have been unfixed since I13, and even more that have been unfixed since at least I6 (placate, anyone?). We as a community may not react as well to bugfixes as to positive mechanics changes, but a constant stream of bugfixes at least lets us know that you guys do care. -
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New interview and I hear TWICE something like "PvP community gets ignored". What is going on here? Are they trying to keep us playing the game using fairy tales? or for the first time after i13 they are thinking its time to change some ****.
http://www.zam.com/story.html?story=25399&storypage=2
"Right now, there are a lot of side projects that haven't received much love, like City of Heroes' separated PvP community, or their super group base building community, both of which haven't felt much in the way of developer communication." -
Quote:100/10why are you trying to build for regeneration on a dom? You're not going to get anywhere. So, take dominate, mesmerize, levitate, confuse, tk, and something for sets, like total domination. Then flares, fire blast, fiery embrace, or embrace of fire, whatever they're calling it now, and blaze. Anything else would probably just be mules.
Hasten, ss, cj, sj, acro, maneuv, tactics, venge for lotg/kb, aid self if you wanna be like the best dom in coh, and ice or leviathon for an epic.
You're going to lose a lot. -
Quote:my first toon and also my main about pve/pvp is a fire/fire/fire blaster. pre i13 when i was using rise of the phoenix the opponent got stunned and in his buff far you could see rise x4. I assume since pvp then was like pve that the same thing happens with mobs that dont get kbed from me. you can also notice they get stunned more time than the time you hit em only once and they get kbedIf I am wrong, then I rescind my statement, however, no where am I led to believe that the stun pulses two, or possible 3 times to stack the Mag. I have never stunned an AV with it, however, I cannot remember that last time I have ever used it in an AV fight.