kidengineer

Ebil-o FTL Jan-25 & June-7-2010
Screenshot Spotter 7-14-10
  • Posts

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  1. kidengineer

    RUSH the RIKTI!!

    Well, the smaller than usual turnout, presumably due to the holidays, made it more difficult to keep the badly controlled herds by said problem child in check. We were looking at multiple wipes/near-wipes per round. A few of us gave him a piece of our minds, but as clueless as this person is, it'll take more people to speak up before he will get the message. If we'd like to keep this event on the calendar, I believe we should take it upon ourselves to put a stop to this backseat driving. That means speaking up as a community and telling the problem child in one voice to ST*U when he tries to take over any future raid.
  2. BTW, is there going to be a freespec associated with I11 or the takeover?
  3. Curious, how long does it take typically to do one of your runs?
  4. Sorry Bal, for stealing your template. :P
  5. <ul type="square"> [*] Super Villain Group Name: Jade Empire[*] Website: www.jadedestiny.com[*] Global Chat Channel: *private[*] Recruiting Officers: Feel free to bug anyone in the SG or contact @kidengineer and @Gorbified[*] Leader: Serpent Rouge and Jessika Rabbit[*] Preferred Method of contact: In game is probably easiest for everyone.[*] Super Villain Group Description: We seek to accomplish landmark achievements that set ourselves apart from the rest. For example, we are the first SG on Protector to complete the Recluse Strike Force. The strategy we used has been the standard in RSF execution throughout Protector since. And as such, we hold a strict standard in our members' abilities in game play, game knowledge, intelligence, and resourcefulness. It is because of this that we look for drive, ambition, and potential in our recruits.[/list]
  6. Heh, that's what you get for skimming. Anyway, to the original poster, why would you not share something in a dev viewable forum if the item in question is not an exploit? Just curious.
  7. [ QUOTE ]
    Here ya go: (you've activated the teleport power)
    If mouse is over the game window (viewport), then work as currently implemented.

    If mouse is over the MAP, teleport to that location (can be anywhere on an explored area of the map) to the highest occupiable, level surface. Consume endurance proportional to the distance traveled (anything over, say, half a mile drains all endurance). And make the hero intangible for a time proportional to the distance traveled (anything over half a mile, intangible for 30 seconds).

    The distances and end cosumption would of course be subject to tuning/tweaking.

    This version of teleport would make me seriously weigh it against the other travel powers.

    [/ QUOTE ]

    You have to remember that the map is a 2 dimensional representation of a 3 dimenional environment. You can't use the map to specify where you want to teleport to exactly, altitude would be ambigious.